Cleanup: duplicate words in comments
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@ -179,8 +179,8 @@ ccl_device_inline void surface_shader_validate_bsdf_sample(const KernelGlobals k
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const float2 org_roughness,
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const float2 org_roughness,
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const float org_eta)
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const float org_eta)
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{
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{
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/* Validate the the bsdf_label and bsdf_roughness_eta functions
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/* Validate the #bsdf_label and #bsdf_roughness_eta functions
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* by estimating the values after a bsdf sample. */
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* by estimating the values after a BSDF sample. */
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const int comp_label = bsdf_label(kg, sc, wo);
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const int comp_label = bsdf_label(kg, sc, wo);
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kernel_assert(org_label == comp_label);
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kernel_assert(org_label == comp_label);
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@ -569,10 +569,10 @@ void LightManager::device_update_tree(Device *,
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* To do so, we repeatedly move to the left child of the current node until we reach the leftmost
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* To do so, we repeatedly move to the left child of the current node until we reach the leftmost
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* descendant, while keeping track of the right child of each node we visited by storing the
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* descendant, while keeping track of the right child of each node we visited by storing the
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* pointer in the `right_node_stack`.
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* pointer in the `right_node_stack`.
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* Once finished visiting the left subtree, we retrieve the the last stored pointer from
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* Once finished visiting the left subtree, we retrieve the last stored pointer from
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* `right_node_stack`, assign it to its parent (retrieved from `left_index_stack`), and repeat
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* `right_node_stack`, assign it to its parent (retrieved from `left_index_stack`), and repeat
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* the process from there. */
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* the process from there. */
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int left_index_stack[32]; /* sizeof(bit_trail) * 8 == 32 */
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int left_index_stack[32]; /* `sizeof(bit_trail) * 8 == 32`. */
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LightTreeNode *right_node_stack[32];
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LightTreeNode *right_node_stack[32];
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int stack_id = 0;
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int stack_id = 0;
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const LightTreeNode *node = light_tree.get_root();
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const LightTreeNode *node = light_tree.get_root();
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@ -1198,7 +1198,7 @@ int GHOST_XrGetControllerModelData(GHOST_XrContextHandle xr_context,
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* Get Vulkan handles for the given context.
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* Get Vulkan handles for the given context.
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*
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*
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* These handles are the same for a given context.
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* These handles are the same for a given context.
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* Should should only be called when using a Vulkan context.
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* Should only be called when using a Vulkan context.
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* Other contexts will not return any handles and leave the
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* Other contexts will not return any handles and leave the
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* handles where the parameters are referring to unmodified.
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* handles where the parameters are referring to unmodified.
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*
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*
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@ -1234,7 +1234,7 @@ void GHOST_GetVulkanHandles(GHOST_ContextHandle context,
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* At the start of each frame the correct command buffer should be
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* At the start of each frame the correct command buffer should be
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* retrieved with this function.
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* retrieved with this function.
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*
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*
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* Should should only be called when using a Vulkan context.
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* Should only be called when using a Vulkan context.
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* Other contexts will not return any handles and leave the
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* Other contexts will not return any handles and leave the
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* handles where the parameters are referring to unmodified.
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* handles where the parameters are referring to unmodified.
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*
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*
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@ -1251,7 +1251,7 @@ void GHOST_GetVulkanCommandBuffer(GHOST_ContextHandle context, void *r_command_b
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* Gets the Vulkan back-buffer related resource handles associated with the Vulkan context.
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* Gets the Vulkan back-buffer related resource handles associated with the Vulkan context.
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* Needs to be called after each swap event as the back-buffer will change.
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* Needs to be called after each swap event as the back-buffer will change.
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*
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*
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* Should should only be called when using a Vulkan context with an active swap chain.
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* Should only be called when using a Vulkan context with an active swap chain.
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* Other contexts will not return any handles and leave the
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* Other contexts will not return any handles and leave the
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* handles where the parameters are referring to unmodified.
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* handles where the parameters are referring to unmodified.
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*
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*
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@ -44,7 +44,7 @@ class GHOST_IContext {
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* Get Vulkan handles for the given context.
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* Get Vulkan handles for the given context.
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*
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*
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* These handles are the same for a given context.
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* These handles are the same for a given context.
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* Should should only be called when using a Vulkan context.
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* Should only be called when using a Vulkan context.
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* Other contexts will not return any handles and leave the
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* Other contexts will not return any handles and leave the
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* handles where the parameters are referring to unmodified.
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* handles where the parameters are referring to unmodified.
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*
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*
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@ -139,7 +139,7 @@ class GHOST_Context : public GHOST_IContext {
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* Get Vulkan handles for the given context.
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* Get Vulkan handles for the given context.
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*
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*
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* These handles are the same for a given context.
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* These handles are the same for a given context.
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* Should should only be called when using a Vulkan context.
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* Should only be called when using a Vulkan context.
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* Other contexts will not return any handles and leave the
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* Other contexts will not return any handles and leave the
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* handles where the parameters are referring to unmodified.
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* handles where the parameters are referring to unmodified.
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*
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*
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@ -114,7 +114,7 @@ struct GWL_Window {
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*/
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*/
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wl_fixed_t scale_fractional = 0;
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wl_fixed_t scale_fractional = 0;
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/** A temporary token used for the window to be notified of of it's activation. */
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/** A temporary token used for the window to be notified of it's activation. */
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struct xdg_activation_token_v1 *xdg_activation_token = nullptr;
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struct xdg_activation_token_v1 *xdg_activation_token = nullptr;
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#ifdef WITH_GHOST_WAYLAND_LIBDECOR
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#ifdef WITH_GHOST_WAYLAND_LIBDECOR
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@ -174,7 +174,7 @@ class Rall2d
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friend INLINE Rall2d<T,V,S> operator +(S s,const Rall2d<T,V,S>& v);
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friend INLINE Rall2d<T,V,S> operator +(S s,const Rall2d<T,V,S>& v);
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friend INLINE Rall2d<T,V,S> operator +(const Rall2d<T,V,S>& v,S s);
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friend INLINE Rall2d<T,V,S> operator +(const Rall2d<T,V,S>& v,S s);
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friend INLINE Rall2d<T,V,S> operator -(S s,const Rall2d<T,V,S>& v);
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friend INLINE Rall2d<T,V,S> operator -(S s,const Rall2d<T,V,S>& v);
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friend INLINE INLINE Rall2d<T,V,S> operator -(const Rall2d<T,V,S>& v,S s);
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friend INLINE Rall2d<T,V,S> operator -(const Rall2d<T,V,S>& v,S s);
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friend INLINE Rall2d<T,V,S> operator /(S s,const Rall2d<T,V,S>& v);
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friend INLINE Rall2d<T,V,S> operator /(S s,const Rall2d<T,V,S>& v);
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friend INLINE Rall2d<T,V,S> operator /(const Rall2d<T,V,S>& v,S s);
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friend INLINE Rall2d<T,V,S> operator /(const Rall2d<T,V,S>& v,S s);
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@ -62,8 +62,8 @@ void delete_MEM_CacheLimiter(MEM_CacheLimiterC *This);
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/**
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/**
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* Manage object
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* Manage object
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*
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*
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* \param This: "This" pointer, data data object to manage.
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* \param This: "This" pointer, data object to manage.
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* \return CacheLimiterHandle to ref, unref, touch the managed object
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* \return The handle to reference/unreference & touch the managed object.
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*/
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*/
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MEM_CacheLimiterHandleC *MEM_CacheLimiter_insert(MEM_CacheLimiterC *This, void *data);
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MEM_CacheLimiterHandleC *MEM_CacheLimiter_insert(MEM_CacheLimiterC *This, void *data);
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@ -30,7 +30,7 @@ template<typename T> class OffsetIndices {
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BLI_assert(std::is_sorted(offsets_.begin(), offsets_.end()));
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BLI_assert(std::is_sorted(offsets_.begin(), offsets_.end()));
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}
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}
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/** Return the total number of elements in the the referenced arrays. */
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/** Return the total number of elements in the referenced arrays. */
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T total_size() const
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T total_size() const
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{
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{
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return offsets_.last();
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return offsets_.last();
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@ -156,7 +156,7 @@
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/**
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/**
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* Singe bytes (or boolean) arrays need a higher number of steps
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* Singe bytes (or boolean) arrays need a higher number of steps
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* because the resulting values are not unique enough to result in evenly distributed values.
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* because the resulting values are not unique enough to result in evenly distributed values.
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* Use more accumulation when the the size of the structs is small, see: #105046.
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* Use more accumulation when the size of the structs is small, see: #105046.
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*
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*
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* With 6 -> 22, one byte each - means an array of booleans can be combine into 22 bits
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* With 6 -> 22, one byte each - means an array of booleans can be combine into 22 bits
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* representing 4,194,303 different combinations.
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* representing 4,194,303 different combinations.
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@ -727,7 +727,7 @@ static void get_min_max_of_nodes(const Span<bNode *> nodes,
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}
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}
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/**
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/**
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* Skip reroute nodes when finding the the socket to use as an example for a new group interface
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* Skip reroute nodes when finding the socket to use as an example for a new group interface
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* item. This moves "inward" into nodes selected for grouping to find properties like whether a
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* item. This moves "inward" into nodes selected for grouping to find properties like whether a
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* connected socket has a hidden value. It only works in trivial situations-- a single line of
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* connected socket has a hidden value. It only works in trivial situations-- a single line of
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* connected reroutes with no branching.
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* connected reroutes with no branching.
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@ -12,7 +12,7 @@
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* `INST` suffix means instance, which means the shader is build to leverage instancing
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* `INST` suffix means instance, which means the shader is build to leverage instancing
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* capabilities to reduce the number of draw-calls.
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* capabilities to reduce the number of draw-calls.
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*
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*
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* For full list of parameters, search for the the associated #ShaderCreateInfo.
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* For full list of parameters, search for the associated #ShaderCreateInfo.
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* Example: `GPU_SHADER_ICON` is defined by `GPU_SHADER_CREATE_INFO(gpu_shader_icon)`
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* Example: `GPU_SHADER_ICON` is defined by `GPU_SHADER_CREATE_INFO(gpu_shader_icon)`
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* Some parameters are builtins and are set automatically (ex: `ModelViewProjectionMatrix`).
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* Some parameters are builtins and are set automatically (ex: `ModelViewProjectionMatrix`).
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*/
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*/
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@ -424,7 +424,7 @@ void GPU_unpack_row_length_set(uint len);
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* Update the content of a texture's base mip-map level (mip 0).
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* Update the content of a texture's base mip-map level (mip 0).
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* \a data_format is the format of the \a data . It needs to be compatible with the internal
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* \a data_format is the format of the \a data . It needs to be compatible with the internal
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* texture storage.
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* texture storage.
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* The \a data should be be the size of the entire mip 0 level.
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* The \a data should be the size of the entire mip 0 level.
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* \note This function only update the content of mip 0. Either specify other mips or use
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* \note This function only update the content of mip 0. Either specify other mips or use
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* `GPU_texture_update_mipmap_chain` to generate them if needed.
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* `GPU_texture_update_mipmap_chain` to generate them if needed.
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*/
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*/
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@ -434,7 +434,7 @@ void GPU_texture_update(GPUTexture *texture, eGPUDataFormat data_format, const v
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* Update the content of a region of a texture's base mip-map level (mip 0).
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* Update the content of a region of a texture's base mip-map level (mip 0).
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* \a data_format is the format of the \a data . It needs to be compatible with the internal
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* \a data_format is the format of the \a data . It needs to be compatible with the internal
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* texture storage.
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* texture storage.
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* The \a data should be be the size of the mip 0 level region.
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* The \a data should be the size of the mip 0 level region.
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* \note This function only update the content of mip 0. Either specify other mips or use
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* \note This function only update the content of mip 0. Either specify other mips or use
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* `GPU_texture_update_mipmap_chain` to generate them if needed.
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* `GPU_texture_update_mipmap_chain` to generate them if needed.
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*
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*
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@ -455,7 +455,7 @@ void GPU_texture_update_sub(GPUTexture *texture,
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* Update the content of a texture's specific mip-map level.
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* Update the content of a texture's specific mip-map level.
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* \a data_format is the format of the \a pixels . It needs to be compatible with the internal
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* \a data_format is the format of the \a pixels . It needs to be compatible with the internal
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* texture storage.
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* texture storage.
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* The \a data should be be the size of the entire \a mip_level .
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* The \a data should be the size of the entire \a mip_level .
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*/
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*/
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void GPU_texture_update_mipmap(GPUTexture *texture,
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void GPU_texture_update_mipmap(GPUTexture *texture,
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int mip_level,
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int mip_level,
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@ -792,7 +792,7 @@ MTLRenderPipelineStateInstance *MTLShader::bake_current_pipeline_state(
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return bake_pipeline_state(ctx, prim_type, pipeline_descriptor);
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return bake_pipeline_state(ctx, prim_type, pipeline_descriptor);
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}
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}
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/* Variant which bakes a pipeline state based on an an existing MTLRenderPipelineStateDescriptor.
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/* Variant which bakes a pipeline state based on an existing MTLRenderPipelineStateDescriptor.
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* This function should be callable from a secondary compilation thread. */
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* This function should be callable from a secondary compilation thread. */
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MTLRenderPipelineStateInstance *MTLShader::bake_pipeline_state(
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MTLRenderPipelineStateInstance *MTLShader::bake_pipeline_state(
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MTLContext *ctx,
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MTLContext *ctx,
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@ -105,7 +105,7 @@ typedef struct IDPropertyUIDataString {
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typedef struct IDPropertyUIDataID {
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typedef struct IDPropertyUIDataID {
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IDPropertyUIData base;
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IDPropertyUIData base;
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/**
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/**
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* #ID_Type. This type type is not enforced. It is just a hint to the ui for what kind of ID is
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* #ID_Type. This type is not enforced. It is just a hint to the ui for what kind of ID is
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* expected. If this is zero, any id type is expected.
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* expected. If this is zero, any id type is expected.
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*/
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*/
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short id_type;
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short id_type;
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