OSX/gcc-4.6: workaround a compilerbug, use apple-gcc instead

This commit is contained in:
Jens Verwiebe 2013-03-07 22:12:23 +00:00
parent 8db7a34167
commit 373de9e936
1 changed files with 4 additions and 1 deletions

View File

@ -35,4 +35,7 @@ bullet2_src += env.Glob("BulletSoftBody/*.cpp")
incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags )
if sys.platform=='darwin' and env['CC'][:-2].endswith('4.6'): # workaround for an gcc-4.6 compiler bug
env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags, cc_compilerchange='/usr/bin/gcc', cxx_compilerchange='/usr/bin/g++' )
else:
env.BlenderLib ( libname = 'extern_bullet2', sources=bullet2_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags )