Cleanup: Remove unused modifier functions

This commit is contained in:
Hans Goudey 2023-12-05 09:33:49 -05:00
parent fe3b8b6e9b
commit 3a075a95ee
2 changed files with 0 additions and 33 deletions

View File

@ -458,11 +458,6 @@ int BKE_modifiers_get_cage_index(const Scene *scene,
int *r_lastPossibleCageIndex,
bool is_virtual);
bool BKE_modifiers_is_modifier_enabled(Object *ob, int modifierType);
bool BKE_modifiers_is_softbody_enabled(Object *ob);
bool BKE_modifiers_is_cloth_enabled(Object *ob);
bool BKE_modifiers_is_particle_enabled(Object *ob);
/**
* Takes an object and returns its first selected armature, else just its armature.
* This should work for multiple armatures per object.

View File

@ -528,34 +528,6 @@ int BKE_modifiers_get_cage_index(const Scene *scene,
return cageIndex;
}
bool BKE_modifiers_is_softbody_enabled(Object *ob)
{
ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_Softbody);
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
bool BKE_modifiers_is_cloth_enabled(Object *ob)
{
ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_Cloth);
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
bool BKE_modifiers_is_modifier_enabled(Object *ob, int modifierType)
{
ModifierData *md = BKE_modifiers_findby_type(ob, ModifierType(modifierType));
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
bool BKE_modifiers_is_particle_enabled(Object *ob)
{
ModifierData *md = BKE_modifiers_findby_type(ob, eModifierType_ParticleSystem);
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
bool BKE_modifier_is_enabled(const Scene *scene, ModifierData *md, int required_mode)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info(ModifierType(md->type));