Merge branch 'blender2.7'

This commit is contained in:
Brecht Van Lommel 2019-01-28 12:05:51 +01:00
commit 409a21b32e
3 changed files with 28 additions and 53 deletions

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@ -1,17 +1,33 @@
/*
* Copyright 2011-2013 Blender Foundation
* Adapted from Open Shading Language with this license:
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* http://www.apache.org/licenses/LICENSE-2.0
* Modifications Copyright 2011, Blender Foundation.
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
float fresnel_dielectric_cos(float cosi, float eta)

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@ -571,11 +571,6 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
updateDrawingContext();
activateDrawingContext();
if (m_systemCocoa->m_nativePixel) {
NSRect backingBounds = [m_openGLView convertRectToBacking:[m_openGLView bounds]];
m_nativePixelSize = (float)backingBounds.size.width / (float)rect.size.width;
}
setTitle(title);
m_tablet.Active = GHOST_kTabletModeNone;
@ -599,6 +594,8 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
if (state == GHOST_kWindowStateFullScreen)
setState(GHOST_kWindowStateFullScreen);
setNativePixelSize();
[pool drain];
}

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@ -1,38 +0,0 @@
/*
* Copyright 2011-2014 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
color fresnel_conductor(float cosi, color eta, color k)
{
color cosi2 = color(cosi * cosi);
color one = color(1, 1, 1);
color tmp_f = eta * eta + k * k;
color tmp = tmp_f * cosi2;
color Rparl2 = (tmp - (2.0 * eta * cosi) + one) /
(tmp + (2.0 * eta * cosi) + one);
color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) /
(tmp_f + (2.0 * eta * cosi) + cosi2);
return (Rparl2 + Rperp2) * 0.5;
}
shader node_fresnel_conductive(
color n = color(0.084136, 0.410708, 1.472421),
color k = color(4.018579, 2.363371, 1.607574),
normal Normal = N,
output color Color = color(0.8, 0.8, 0.8))
{
float cosi = dot(I, Normal);
Color = fresnel_conductor(cosi, n, k);
}