add rna path callback for material slots but disable animation.

without this - the info space would report an invalid rna-path when showing the string to change a value.
This commit is contained in:
Campbell Barton 2013-10-01 04:49:47 +00:00
parent 92527b9264
commit 40dd2b27e7
3 changed files with 18 additions and 4 deletions

View File

@ -42,8 +42,8 @@ extern "C" {
BlenderRNA *RNA_create(void);
void RNA_define_free(BlenderRNA *brna);
void RNA_free(BlenderRNA *brna);
void RNA_define_verify_sdna(int verify);
void RNA_define_animate_sdna(int animate);
void RNA_define_verify_sdna(bool verify);
void RNA_define_animate_sdna(bool animate);
void RNA_init(void);
void RNA_exit(void);

View File

@ -574,13 +574,13 @@ void RNA_define_free(BlenderRNA *UNUSED(brna))
DefRNA.error = 0;
}
void RNA_define_verify_sdna(int verify)
void RNA_define_verify_sdna(bool verify)
{
DefRNA.verify = verify;
}
#ifndef RNA_RUNTIME
void RNA_define_animate_sdna(int animate)
void RNA_define_animate_sdna(bool animate)
{
DefRNA.animate = animate;
}

View File

@ -908,6 +908,15 @@ static void rna_MaterialSlot_update(Main *bmain, Scene *scene, PointerRNA *ptr)
WM_main_add_notifier(NC_MATERIAL | ND_SHADING_LINKS, NULL);
}
static char *rna_MaterialSlot_path(PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
int index = (Material **)ptr->data - ob->mat;
/* from armature... */
return BLI_sprintfN("material_slots[%d]", index);
}
/* why does this have to be so complicated?, can't all this crap be
* moved to in BGE conversion function? - Campbell *
*
@ -1553,6 +1562,8 @@ static void rna_def_material_slot(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Name", "Material slot name");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_struct_name_property(srna, prop);
RNA_def_struct_path_func(srna, "rna_MaterialSlot_path");
}
static void rna_def_object_game_settings(BlenderRNA *brna)
@ -2766,11 +2777,14 @@ static void rna_def_object_base(BlenderRNA *brna)
void RNA_def_object(BlenderRNA *brna)
{
rna_def_object(brna);
RNA_define_animate_sdna(false);
rna_def_object_game_settings(brna);
rna_def_object_base(brna);
rna_def_vertex_group(brna);
rna_def_material_slot(brna);
rna_def_dupli_object(brna);
RNA_define_animate_sdna(true);
}
#endif