ClangFormat: format '#if 0' code in source/

This commit is contained in:
Campbell Barton 2019-04-17 08:24:14 +02:00
parent 108045faa0
commit 41d4a19865
204 changed files with 1875 additions and 1199 deletions

View File

@ -119,7 +119,7 @@ enum {
DT_LAYERS_NAME_DST = -2,
DT_LAYERS_INDEX_DST = -3,
#if 0 /* TODO */
DT_LAYERS_CREATE_DST = -4, /* Never replace existing data in dst, always create new layers. */
DT_LAYERS_CREATE_DST = -4, /* Never replace existing data in dst, always create new layers. */
#endif
};

View File

@ -61,7 +61,10 @@ struct bSound *BKE_sound_new_file_exists(struct Main *bmain, const char *filepat
#if 0
struct bSound *BKE_sound_new_buffer(struct Main *bmain, struct bSound *source);
struct bSound *BKE_sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end);
struct bSound *BKE_sound_new_limiter(struct Main *bmain,
struct bSound *source,
float start,
float end);
#endif
void BKE_sound_cache(struct bSound *sound);

View File

@ -187,7 +187,9 @@ void BKE_undosys_type_free_all(void);
/* ID Accessor */
#if 0 /* functionality is only used internally for now. */
void BKE_undosys_foreach_ID_ref(UndoStack *ustack, UndoTypeForEachIDRefFn foreach_ID_ref_fn, void *user_data);
void BKE_undosys_foreach_ID_ref(UndoStack *ustack,
UndoTypeForEachIDRefFn foreach_ID_ref_fn,
void *user_data);
#endif
/* Use when the undo step stores many arbitrary pointers. */

View File

@ -869,8 +869,7 @@ void BKE_pose_eval_proxy_copy_bone(struct Depsgraph *depsgraph, Object *object,
* around for the time while proxies are evaluating.
*/
#if 0
bPoseChannel *pchan_from = pose_pchan_get_indexed(
object->proxy_from, pchan_index);
bPoseChannel *pchan_from = pose_pchan_get_indexed(object->proxy_from, pchan_index);
#else
bPoseChannel *pchan_from = BKE_pose_channel_find_name(object->proxy_from->pose, pchan->name);
#endif

View File

@ -1149,9 +1149,10 @@ void CDDM_calc_normals_mapping(DerivedMesh *dm)
void CDDM_calc_normals(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
float (*poly_nors)[3];
float(*poly_nors)[3];
if (dm->numVertData == 0) return;
if (dm->numVertData == 0)
return;
/* we don't want to overwrite any referenced layers */
cddm->mvert = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT, dm->numVertData);
@ -1162,8 +1163,14 @@ void CDDM_calc_normals(DerivedMesh *dm)
poly_nors = CustomData_add_layer(&dm->polyData, CD_NORMAL, CD_CALLOC, NULL, dm->numPolyData);
}
BKE_mesh_calc_normals_poly(cddm->mvert, dm->numVertData, CDDM_get_loops(dm), CDDM_get_polys(dm),
dm->numLoopData, dm->numPolyData, poly_nors, false);
BKE_mesh_calc_normals_poly(cddm->mvert,
dm->numVertData,
CDDM_get_loops(dm),
CDDM_get_polys(dm),
dm->numLoopData,
dm->numPolyData,
poly_nors,
false);
cddm->dm.dirty &= ~DM_DIRTY_NORMALS;
}

View File

@ -665,18 +665,18 @@ static void constraint_target_to_mat4(Object *ob,
*/
#if 0
static bConstraintTypeInfo CTI_CONSTRNAME = {
CONSTRAINT_TYPE_CONSTRNAME, /* type */
sizeof(bConstrNameConstraint), /* size */
"ConstrName", /* name */
"bConstrNameConstraint", /* struct name */
constrname_free, /* free data */
constrname_id_looper, /* id looper */
constrname_copy, /* copy data */
constrname_new_data, /* new data */
constrname_get_tars, /* get constraint targets */
constrname_flush_tars, /* flush constraint targets */
constrname_get_tarmat, /* get target matrix */
constrname_evaluate, /* evaluate */
CONSTRAINT_TYPE_CONSTRNAME, /* type */
sizeof(bConstrNameConstraint), /* size */
"ConstrName", /* name */
"bConstrNameConstraint", /* struct name */
constrname_free, /* free data */
constrname_id_looper, /* id looper */
constrname_copy, /* copy data */
constrname_new_data, /* new data */
constrname_get_tars, /* get constraint targets */
constrname_flush_tars, /* flush constraint targets */
constrname_get_tarmat, /* get target matrix */
constrname_evaluate, /* evaluate */
};
#endif

View File

@ -3064,10 +3064,18 @@ int dynamicPaint_createUVSurface(Scene *scene,
if (tempPoints[index].tri_index != -1) {
int nidx = tempPoints[index].neighbour_pixel;
fprintf(dump_file, "%d\t%d,%d\t%u\t%d,%d\t%d\t", fidx, tx, h-1-ty, tempPoints[index].tri_index, nidx<0?-1:(nidx%w), nidx<0?-1:h-1-(nidx/w), ed->flags[fidx]);
fprintf(dump_file,
"%d\t%d,%d\t%u\t%d,%d\t%d\t",
fidx,
tx,
h - 1 - ty,
tempPoints[index].tri_index,
nidx < 0 ? -1 : (nidx % w),
nidx < 0 ? -1 : h - 1 - (nidx / w),
ed->flags[fidx]);
for (int i = 0; i < ed->n_num[fidx]; i++) {
int tgt = tmp[ed->n_target[ed->n_index[fidx]+i]];
fprintf(dump_file, "%s%d,%d", i?" ":"", tgt%w, h-1-tgt/w);
int tgt = tmp[ed->n_target[ed->n_index[fidx] + i]];
fprintf(dump_file, "%s%d,%d", i ? " " : "", tgt % w, h - 1 - tgt / w);
}
fprintf(dump_file, "\n");
}

View File

@ -79,21 +79,21 @@ void *fmodifiers_storage_get(FModifierStackStorage *storage, FModifier *fcm);
*/
#if 0
static FModifierTypeInfo FMI_MODNAME = {
FMODIFIER_TYPE_MODNAME, /* type */
sizeof(FMod_ModName), /* size */
FMI_TYPE_SOME_ACTION, /* action type */
FMI_REQUIRES_SOME_REQUIREMENT, /* requirements */
"Modifier Name", /* name */
"FMod_ModName", /* struct name */
fcm_modname_free, /* free data */
fcm_modname_relink, /* relink data */
fcm_modname_copy, /* copy data */
fcm_modname_new_data, /* new data */
fcm_modname_verify, /* verify */
fcm_modname_time, /* evaluate time */
fcm_modname_evaluate, /* evaluate */
fcm_modname_time_storage, /* evaluate time with storage */
fcm_modname_evaluate_storage, /* evaluate with storage */
FMODIFIER_TYPE_MODNAME, /* type */
sizeof(FMod_ModName), /* size */
FMI_TYPE_SOME_ACTION, /* action type */
FMI_REQUIRES_SOME_REQUIREMENT, /* requirements */
"Modifier Name", /* name */
"FMod_ModName", /* struct name */
fcm_modname_free, /* free data */
fcm_modname_relink, /* relink data */
fcm_modname_copy, /* copy data */
fcm_modname_new_data, /* new data */
fcm_modname_verify, /* verify */
fcm_modname_time, /* evaluate time */
fcm_modname_evaluate, /* evaluate */
fcm_modname_time_storage, /* evaluate time with storage */
fcm_modname_evaluate_storage, /* evaluate with storage */
};
#endif

View File

@ -235,22 +235,28 @@ static const char *ob_adrcodes_to_paths(int adrcode, int *array_index)
return "color";
#if 0
case OB_PD_FSTR:
if (ob->pd) poin = &(ob->pd->f_strength);
if (ob->pd)
poin = &(ob->pd->f_strength);
break;
case OB_PD_FFALL:
if (ob->pd) poin = &(ob->pd->f_power);
if (ob->pd)
poin = &(ob->pd->f_power);
break;
case OB_PD_SDAMP:
if (ob->pd) poin = &(ob->pd->pdef_damp);
if (ob->pd)
poin = &(ob->pd->pdef_damp);
break;
case OB_PD_RDAMP:
if (ob->pd) poin = &(ob->pd->pdef_rdamp);
if (ob->pd)
poin = &(ob->pd->pdef_rdamp);
break;
case OB_PD_PERM:
if (ob->pd) poin = &(ob->pd->pdef_perm);
if (ob->pd)
poin = &(ob->pd->pdef_perm);
break;
case OB_PD_FMAXD:
if (ob->pd) poin = &(ob->pd->maxdist);
if (ob->pd)
poin = &(ob->pd->maxdist);
break;
#endif
}
@ -414,31 +420,44 @@ static const char *mtex_adrcodes_to_paths(int adrcode, int *UNUSED(array_index))
switch (adrcode) {
#if 0 // XXX these are not wrapped in RNA yet!
case MAP_OFS_X:
poin = &(mtex->ofs[0]); break;
poin = &(mtex->ofs[0]);
break;
case MAP_OFS_Y:
poin = &(mtex->ofs[1]); break;
poin = &(mtex->ofs[1]);
break;
case MAP_OFS_Z:
poin = &(mtex->ofs[2]); break;
poin = &(mtex->ofs[2]);
break;
case MAP_SIZE_X:
poin = &(mtex->size[0]); break;
poin = &(mtex->size[0]);
break;
case MAP_SIZE_Y:
poin = &(mtex->size[1]); break;
poin = &(mtex->size[1]);
break;
case MAP_SIZE_Z:
poin = &(mtex->size[2]); break;
poin = &(mtex->size[2]);
break;
case MAP_R:
poin = &(mtex->r); break;
poin = &(mtex->r);
break;
case MAP_G:
poin = &(mtex->g); break;
poin = &(mtex->g);
break;
case MAP_B:
poin = &(mtex->b); break;
poin = &(mtex->b);
break;
case MAP_DVAR:
poin = &(mtex->def_var); break;
poin = &(mtex->def_var);
break;
case MAP_COLF:
poin = &(mtex->colfac); break;
poin = &(mtex->colfac);
break;
case MAP_NORF:
poin = &(mtex->norfac); break;
poin = &(mtex->norfac);
break;
case MAP_VARF:
poin = &(mtex->varfac); break;
poin = &(mtex->varfac);
break;
#endif
case MAP_DISP:
prop = "warp_factor";
@ -659,9 +678,11 @@ static const char *camera_adrcodes_to_paths(int adrcode, int *array_index)
#if 0 // XXX these are not defined in RNA
case CAM_YF_APERT:
poin = &(ca->YF_aperture); break;
poin = &(ca->YF_aperture);
break;
case CAM_YF_FDIST:
poin = &(ca->dof_distance); break;
poin = &(ca->dof_distance);
break;
#endif // XXX these are not defined in RNA
case CAM_SHIFT_X:
@ -837,22 +858,28 @@ static const char *particle_adrcodes_to_paths(int adrcode, int *array_index)
* as the similar object forces */
#if 0
case PART_PD_FSTR:
if (part->pd) poin = &(part->pd->f_strength);
if (part->pd)
poin = &(part->pd->f_strength);
break;
case PART_PD_FFALL:
if (part->pd) poin = &(part->pd->f_power);
if (part->pd)
poin = &(part->pd->f_power);
break;
case PART_PD_FMAXD:
if (part->pd) poin = &(part->pd->maxdist);
if (part->pd)
poin = &(part->pd->maxdist);
break;
case PART_PD2_FSTR:
if (part->pd2) poin = &(part->pd2->f_strength);
if (part->pd2)
poin = &(part->pd2->f_strength);
break;
case PART_PD2_FFALL:
if (part->pd2) poin = &(part->pd2->f_power);
if (part->pd2)
poin = &(part->pd2->f_power);
break;
case PART_PD2_FMAXD:
if (part->pd2) poin = &(part->pd2->maxdist);
if (part->pd2)
poin = &(part->pd2->maxdist);
break;
#endif
}

View File

@ -1240,10 +1240,16 @@ static int foreach_libblock_id_users_callback(void *user_data,
if (*id_p == iter->id) {
#if 0
printf("%s uses %s (refcounted: %d, userone: %d, used_one: %d, used_one_active: %d, indirect_usage: %d)\n",
iter->curr_id->name, iter->id->name, (cb_flag & IDWALK_USER) ? 1 : 0, (cb_flag & IDWALK_USER_ONE) ? 1 : 0,
(iter->id->tag & LIB_TAG_EXTRAUSER) ? 1 : 0, (iter->id->tag & LIB_TAG_EXTRAUSER_SET) ? 1 : 0,
(cb_flag & IDWALK_INDIRECT_USAGE) ? 1 : 0);
printf(
"%s uses %s (refcounted: %d, userone: %d, used_one: %d, used_one_active: %d, "
"indirect_usage: %d)\n",
iter->curr_id->name,
iter->id->name,
(cb_flag & IDWALK_USER) ? 1 : 0,
(cb_flag & IDWALK_USER_ONE) ? 1 : 0,
(iter->id->tag & LIB_TAG_EXTRAUSER) ? 1 : 0,
(iter->id->tag & LIB_TAG_EXTRAUSER_SET) ? 1 : 0,
(cb_flag & IDWALK_INDIRECT_USAGE) ? 1 : 0);
#endif
if (cb_flag & IDWALK_CB_INDIRECT_USAGE) {
iter->count_indirect++;

View File

@ -879,7 +879,8 @@ void BKE_mask_layer_evaluate_animation(MaskLayer *masklay, const float ctime)
__func__,
(int)ctime,
BLI_listbase_count(&masklay->splines_shapes),
masklay_shape_a->frame, masklay_shape_b->frame);
masklay_shape_a->frame,
masklay_shape_b->frame);
#endif
BKE_mask_layer_shape_to_mask_interp(
masklay, masklay_shape_a, masklay_shape_b, (ctime - masklay_shape_a->frame) / w);

View File

@ -1212,7 +1212,9 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle *mr_handle,
/* 2D ray test */
#if 0
static float maskrasterize_layer_z_depth_tri(const float pt[2],
const float v1[3], const float v2[3], const float v3[3])
const float v1[3],
const float v2[3],
const float v3[3])
{
float w[3];
barycentric_weights_v2(v1, v2, v3, pt, w);
@ -1240,10 +1242,7 @@ static float maskrasterize_layer_isect(unsigned int *face,
#if 0
/* not essential but avoids unneeded extra lookups */
if ((cos[0][2] < dist_orig) ||
(cos[1][2] < dist_orig) ||
(cos[2][2] < dist_orig))
{
if ((cos[0][2] < dist_orig) || (cos[1][2] < dist_orig) || (cos[2][2] < dist_orig)) {
if (isect_point_tri_v2_cw(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
/* we know all tris are close for now */
return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[1]], cos[face[2]]);

View File

@ -1119,7 +1119,7 @@ static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSpli
MLoopNorSpace *lnor_space = data->lnor_space;
#if 0 /* Not needed for 'fan' loops. */
float (*lnor)[3] = data->lnor;
float(*lnor)[3] = data->lnor;
#endif
const MLoop *ml_curr = data->ml_curr;
const MLoop *ml_prev = data->ml_prev;
@ -1537,7 +1537,7 @@ static void loop_split_generator(TaskPool *pool, LoopSplitTaskDataCommon *common
data->ml_curr_index = ml_curr_index;
#if 0 /* Not needed for 'single' loop. */
data->ml_prev_index = ml_prev_index;
data->e2l_prev = NULL; /* Tag as 'single' task. */
data->e2l_prev = NULL; /* Tag as 'single' task. */
#endif
data->mp_index = mp_index;
if (lnors_spacearr) {

View File

@ -431,7 +431,6 @@ static int pbvh_bmesh_node_offset_from_elem(PBVH *bvh, BMElem *ele)
BLI_assert(ele->head.htype == BM_FACE);
return bvh->cd_face_node_offset;
}
}
static int pbvh_bmesh_node_index_from_elem(PBVH *bvh, void *key)
@ -543,7 +542,7 @@ static int pbvh_bmesh_node_vert_use_count(PBVH *bvh, PBVHNode *node, BMVert *v)
BMFace *f;
int count = 0;
BM_FACES_OF_VERT_ITER_BEGIN(f, v) {
BM_FACES_OF_VERT_ITER_BEGIN (f, v) {
PBVHNode *f_node = pbvh_bmesh_node_from_face(bvh, f);
if (f_node == node) {
count++;
@ -2105,18 +2104,14 @@ static void pbvh_bmesh_print(PBVH *bvh)
BMIter iter;
BMFace *f;
BM_ITER_MESH(f, &iter, bvh->bm, BM_FACES_OF_MESH) {
fprintf(stderr, " %d -> %d\n",
BM_elem_index_get(f),
pbvh_bmesh_node_index_from_face(bvh, f));
BM_ITER_MESH (f, &iter, bvh->bm, BM_FACES_OF_MESH) {
fprintf(stderr, " %d -> %d\n", BM_elem_index_get(f), pbvh_bmesh_node_index_from_face(bvh, f));
}
fprintf(stderr, "bm_vert_to_node:\n");
BMVert *v;
BM_ITER_MESH(v, &iter, bvh->bm, BM_FACES_OF_MESH) {
fprintf(stderr, " %d -> %d\n",
BM_elem_index_get(v),
pbvh_bmesh_node_index_from_vert(bvh, v));
BM_ITER_MESH (v, &iter, bvh->bm, BM_FACES_OF_MESH) {
fprintf(stderr, " %d -> %d\n", BM_elem_index_get(v), pbvh_bmesh_node_index_from_vert(bvh, v));
}
for (int n = 0; n < bvh->totnode; n++) {
@ -2127,16 +2122,13 @@ static void pbvh_bmesh_print(PBVH *bvh)
GSetIterator gs_iter;
fprintf(stderr, "node %d\n faces:\n", n);
GSET_ITER (gs_iter, node->bm_faces)
fprintf(stderr, " %d\n",
BM_elem_index_get((BMFace *)BLI_gsetIterator_getKey(&gs_iter)));
fprintf(stderr, " %d\n", BM_elem_index_get((BMFace *)BLI_gsetIterator_getKey(&gs_iter)));
fprintf(stderr, " unique verts:\n");
GSET_ITER (gs_iter, node->bm_unique_verts)
fprintf(stderr, " %d\n",
BM_elem_index_get((BMVert *)BLI_gsetIterator_getKey(&gs_iter)));
fprintf(stderr, " %d\n", BM_elem_index_get((BMVert *)BLI_gsetIterator_getKey(&gs_iter)));
fprintf(stderr, " other verts:\n");
GSET_ITER (gs_iter, node->bm_other_verts)
fprintf(stderr, " %d\n",
BM_elem_index_get((BMVert *)BLI_gsetIterator_getKey(&gs_iter)));
fprintf(stderr, " %d\n", BM_elem_index_get((BMVert *)BLI_gsetIterator_getKey(&gs_iter)));
}
}

View File

@ -1838,9 +1838,7 @@ static bool foreach_object_particle_ptcache(Object *object,
}
/* Hair needs to be included in id-list for cache edit mode to work. */
#if 0
if ((psys->part->type == PART_HAIR) &&
(psys->flag & PSYS_HAIR_DYNAMICS) == 0)
{
if ((psys->part->type == PART_HAIR) && (psys->flag & PSYS_HAIR_DYNAMICS) == 0) {
continue;
}
#endif

View File

@ -121,12 +121,23 @@ SequencerDrawView sequencer_view3d_cb = NULL; /* NULL in background mode */
#if 0 /* unused function */
static void printf_strip(Sequence *seq)
{
fprintf(stderr, "name: '%s', len:%d, start:%d, (startofs:%d, endofs:%d), "
fprintf(stderr,
"name: '%s', len:%d, start:%d, (startofs:%d, endofs:%d), "
"(startstill:%d, endstill:%d), machine:%d, (startdisp:%d, enddisp:%d)\n",
seq->name, seq->len, seq->start, seq->startofs, seq->endofs, seq->startstill, seq->endstill, seq->machine,
seq->startdisp, seq->enddisp);
seq->name,
seq->len,
seq->start,
seq->startofs,
seq->endofs,
seq->startstill,
seq->endstill,
seq->machine,
seq->startdisp,
seq->enddisp);
fprintf(stderr, "\tseq_tx_set_final_left: %d %d\n\n", seq_tx_get_final_left(seq, 0),
fprintf(stderr,
"\tseq_tx_set_final_left: %d %d\n\n",
seq_tx_get_final_left(seq, 0),
seq_tx_get_final_right(seq, 0));
}
#endif

View File

@ -1804,35 +1804,36 @@ static void dfdx_spring(int ia, int ic, int op, float dir[3], float L, float len
float m, delta_ij;
int i, j;
if (L < len) {
for (i=0;i<3;i++) {
for (j=0;j<3;j++) {
delta_ij = (i==j ? (1.0f): (0.0f));
m=factor*(dir[i]*dir[j] + (1-L/len)*(delta_ij - dir[i]*dir[j]));
EIG_linear_solver_matrix_add(ia+i, op+ic+j, m);
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
delta_ij = (i == j ? (1.0f) : (0.0f));
m = factor * (dir[i] * dir[j] + (1 - L / len) * (delta_ij - dir[i] * dir[j]));
EIG_linear_solver_matrix_add(ia + i, op + ic + j, m);
}
}
}
else {
for (i=0;i<3;i++) {
for (j=0;j<3;j++) {
m=factor*dir[i]*dir[j];
EIG_linear_solver_matrix_add(ia+i, op+ic+j, m);
for (i = 0; i < 3; i++) {
for (j = 0; j < 3; j++) {
m = factor * dir[i] * dir[j];
EIG_linear_solver_matrix_add(ia + i, op + ic + j, m);
}
}
}
}
static void dfdx_goal(int ia, int ic, int op, float factor)
{
int i;
for (i=0;i<3;i++) EIG_linear_solver_matrix_add(ia+i, op+ic+i, factor);
for (i = 0; i < 3; i++)
EIG_linear_solver_matrix_add(ia + i, op + ic + i, factor);
}
static void dfdv_goal(int ia, int ic, float factor)
{
int i;
for (i=0;i<3;i++) EIG_linear_solver_matrix_add(ia+i, ic+i, factor);
for (i = 0; i < 3; i++)
EIG_linear_solver_matrix_add(ia + i, ic + i, factor);
}
#endif /* if 0 */
@ -1852,16 +1853,16 @@ static void sb_spring_force(
bp1 = &sb->bpoint[bs->v1];
bp2 = &sb->bpoint[bs->v2];
#if 0 /* UNUSED */
ia =3*bs->v1;
ic =3*bs->v2;
ia = 3 * bs->v1;
ic = 3 * bs->v2;
#endif
}
else if (bpi == bs->v2) {
bp1 = &sb->bpoint[bs->v2];
bp2 = &sb->bpoint[bs->v1];
#if 0 /* UNUSED */
ia =3*bs->v2;
ic =3*bs->v1;
ia = 3 * bs->v2;
ic = 3 * bs->v1;
#endif
}
else {
@ -2284,8 +2285,10 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
/* old one with homogeneous masses */
/* claim a minimum mass for vertex */
#if 0
if (sb->nodemass > 0.009999f) timeovermass = forcetime / sb->nodemass;
else timeovermass = forcetime / 0.009999f;
if (sb->nodemass > 0.009999f)
timeovermass = forcetime / sb->nodemass;
else
timeovermass = forcetime / 0.009999f;
#endif
for (a = sb->totpoint, bp = sb->bpoint; a > 0; a--, bp++) {
@ -2339,11 +2342,11 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float *
/* the freezer coming sooner or later */
#if 0
if ((dot_v3v3(dx, dx)<freezeloc )&&(dot_v3v3(bp->force, bp->force)<freezeforce )) {
bp->frozen /=2;
if ((dot_v3v3(dx, dx) < freezeloc) && (dot_v3v3(bp->force, bp->force) < freezeforce)) {
bp->frozen /= 2;
}
else {
bp->frozen = min_ff(bp->frozen*1.05f, 1.0f);
bp->frozen = min_ff(bp->frozen * 1.05f, 1.0f);
}
mul_v3_fl(dx, bp->frozen);
#endif
@ -2417,73 +2420,72 @@ static void softbody_restore_prev_step(Object *ob)
#if 0
static void softbody_store_step(Object *ob)
{
SoftBody *sb= ob->soft; /* is supposed to be there*/
SoftBody *sb = ob->soft; /* is supposed to be there*/
BodyPoint *bp;
int a;
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
for (a = sb->totpoint, bp = sb->bpoint; a > 0; a--, bp++) {
copy_v3_v3(bp->prevvec, bp->vec);
copy_v3_v3(bp->prevpos, bp->pos);
}
}
/* used by predictors and correctors */
static void softbody_store_state(Object *ob, float *ppos, float *pvel)
{
SoftBody *sb= ob->soft; /* is supposed to be there*/
SoftBody *sb = ob->soft; /* is supposed to be there*/
BodyPoint *bp;
int a;
float *pp=ppos, *pv=pvel;
float *pp = ppos, *pv = pvel;
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
for (a = sb->totpoint, bp = sb->bpoint; a > 0; a--, bp++) {
copy_v3_v3(pv, bp->vec);
pv+=3;
pv += 3;
copy_v3_v3(pp, bp->pos);
pp+=3;
pp += 3;
}
}
/* used by predictors and correctors */
static void softbody_retrieve_state(Object *ob, float *ppos, float *pvel)
{
SoftBody *sb= ob->soft; /* is supposed to be there*/
SoftBody *sb = ob->soft; /* is supposed to be there*/
BodyPoint *bp;
int a;
float *pp=ppos, *pv=pvel;
float *pp = ppos, *pv = pvel;
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
for (a = sb->totpoint, bp = sb->bpoint; a > 0; a--, bp++) {
copy_v3_v3(bp->vec, pv);
pv+=3;
pv += 3;
copy_v3_v3(bp->pos, pp);
pp+=3;
pp += 3;
}
}
/* used by predictors and correctors */
static void softbody_swap_state(Object *ob, float *ppos, float *pvel)
{
SoftBody *sb= ob->soft; /* is supposed to be there*/
SoftBody *sb = ob->soft; /* is supposed to be there*/
BodyPoint *bp;
int a;
float *pp=ppos, *pv=pvel;
float *pp = ppos, *pv = pvel;
float temp[3];
for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
for (a = sb->totpoint, bp = sb->bpoint; a > 0; a--, bp++) {
copy_v3_v3(temp, bp->vec);
copy_v3_v3(bp->vec, pv);
copy_v3_v3(pv, temp);
pv+=3;
pv += 3;
copy_v3_v3(temp, bp->pos);
copy_v3_v3(bp->pos, pp);
copy_v3_v3(pp, temp);
pp+=3;
pp += 3;
}
}
#endif

View File

@ -485,12 +485,24 @@ static void studiolight_calculate_radiance_cubemap_buffers(StudioLight *sl)
NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
#if 0
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], "/tmp/studiolight_radiance_left.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], "/tmp/studiolight_radiance_right.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], "/tmp/studiolight_radiance_front.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], "/tmp/studiolight_radiance_back.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], "/tmp/studiolight_radiance_bottom.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], "/tmp/studiolight_radiance_top.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS],
"/tmp/studiolight_radiance_left.png",
IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG],
"/tmp/studiolight_radiance_right.png",
IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS],
"/tmp/studiolight_radiance_front.png",
IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG],
"/tmp/studiolight_radiance_back.png",
IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS],
"/tmp/studiolight_radiance_bottom.png",
IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG],
"/tmp/studiolight_radiance_top.png",
IB_rectfloat);
#endif
MEM_freeN(colbuf);
}

View File

@ -1563,7 +1563,8 @@ static void dump_buffer(TextUndoBuf *utxt)
{
int i = 0;
while (i++ < utxt->undo_pos) printf("%d: %d %c\n", i, utxt->buf[i], utxt->buf[i]);
while (i++ < utxt->undo_pos)
printf("%d: %d %c\n", i, utxt->buf[i], utxt->buf[i]);
}
/* Note: this function is outdated and must be updated if needed for future use */
@ -1646,27 +1647,38 @@ void txt_print_undo(Text *text)
i++;
printf(" - Char is ");
switch (op) {
case UNDO_INSERT_1: case UNDO_BS_1: case UNDO_DEL_1:
case UNDO_INSERT_1:
case UNDO_BS_1:
case UNDO_DEL_1:
printf("%c", utxt->buf[i]);
i++;
break;
case UNDO_INSERT_2: case UNDO_BS_2: case UNDO_DEL_2:
case UNDO_INSERT_2:
case UNDO_BS_2:
case UNDO_DEL_2:
printf("%c%c", utxt->buf[i], utxt->buf[i + 1]);
i += 2;
break;
case UNDO_INSERT_3: case UNDO_BS_3: case UNDO_DEL_3:
case UNDO_INSERT_3:
case UNDO_BS_3:
case UNDO_DEL_3:
printf("%c%c%c", utxt->buf[i], utxt->buf[i + 1], utxt->buf[i + 2]);
i += 3;
break;
case UNDO_INSERT_4: case UNDO_BS_4: case UNDO_DEL_4:
{
case UNDO_INSERT_4:
case UNDO_BS_4:
case UNDO_DEL_4: {
unsigned int uc;
char c[BLI_UTF8_MAX + 1];
size_t c_len;
uc = utxt->buf[i]; i++;
uc = uc + (utxt->buf[i] << 8); i++;
uc = uc + (utxt->buf[i] << 16); i++;
uc = uc + (utxt->buf[i] << 24); i++;
uc = utxt->buf[i];
i++;
uc = uc + (utxt->buf[i] << 8);
i++;
uc = uc + (utxt->buf[i] << 16);
i++;
uc = uc + (utxt->buf[i] << 24);
i++;
c_len = BLI_str_utf8_from_unicode(uc, c);
c[c_len] = '\0';
puts(c);
@ -1677,49 +1689,70 @@ void txt_print_undo(Text *text)
else if (op == UNDO_DBLOCK || op == UNDO_IBLOCK) {
i++;
linep = utxt->buf[i]; i++;
linep = linep + (utxt->buf[i] << 8); i++;
linep = linep + (utxt->buf[i] << 16); i++;
linep = linep + (utxt->buf[i] << 24); i++;
linep = utxt->buf[i];
i++;
linep = linep + (utxt->buf[i] << 8);
i++;
linep = linep + (utxt->buf[i] << 16);
i++;
linep = linep + (utxt->buf[i] << 24);
i++;
printf(" (length %d) <", linep);
while (linep > 0) {
putchar(utxt->buf[i]);
linep--; i++;
linep--;
i++;
}
linep = utxt->buf[i]; i++;
linep = linep + (utxt->buf[i] << 8); i++;
linep = linep + (utxt->buf[i] << 16); i++;
linep = linep + (utxt->buf[i] << 24); i++;
linep = utxt->buf[i];
i++;
linep = linep + (utxt->buf[i] << 8);
i++;
linep = linep + (utxt->buf[i] << 16);
i++;
linep = linep + (utxt->buf[i] << 24);
i++;
printf("> (%d)", linep);
}
else if (op == UNDO_INDENT || op == UNDO_UNINDENT) {
i++;
charp = utxt->buf[i]; i++;
charp = charp + (utxt->buf[i] << 8); i++;
charp = utxt->buf[i];
i++;
charp = charp + (utxt->buf[i] << 8);
i++;
linep = utxt->buf[i]; i++;
linep = linep + (utxt->buf[i] << 8); i++;
linep = linep + (utxt->buf[i] << 16); i++;
linep = linep + (utxt->buf[i] << 24); i++;
linep = utxt->buf[i];
i++;
linep = linep + (utxt->buf[i] << 8);
i++;
linep = linep + (utxt->buf[i] << 16);
i++;
linep = linep + (utxt->buf[i] << 24);
i++;
printf("to <%d, %d> ", linep, charp);
charp = utxt->buf[i]; i++;
charp = charp + (utxt->buf[i] << 8); i++;
charp = utxt->buf[i];
i++;
charp = charp + (utxt->buf[i] << 8);
i++;
linep = utxt->buf[i]; i++;
linep = linep + (utxt->buf[i] << 8); i++;
linep = linep + (utxt->buf[i] << 16); i++;
linep = linep + (utxt->buf[i] << 24); i++;
linep = utxt->buf[i];
i++;
linep = linep + (utxt->buf[i] << 8);
i++;
linep = linep + (utxt->buf[i] << 16);
i++;
linep = linep + (utxt->buf[i] << 24);
i++;
printf("from <%d, %d>", linep, charp);
}
printf(" %d\n", i);
printf(" %d\n", i);
i++;
}
}

View File

@ -51,8 +51,8 @@ int BLI_copy(const char *path, const char *to) ATTR_NONNULL();
int BLI_rename(const char *from, const char *to) ATTR_NONNULL();
int BLI_delete(const char *path, bool dir, bool recursive) ATTR_NONNULL();
#if 0 /* Unused */
int BLI_move(const char *path, const char *to) ATTR_NONNULL();
int BLI_create_symlink(const char *path, const char *to) ATTR_NONNULL();
int BLI_move(const char *path, const char *to) ATTR_NONNULL();
int BLI_create_symlink(const char *path, const char *to) ATTR_NONNULL();
#endif
/* keep in sync with the definition of struct direntry in BLI_fileops_types.h */
@ -113,7 +113,7 @@ bool BLI_file_is_writable(const char *file) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL
bool BLI_file_touch(const char *file) ATTR_NONNULL();
#if 0 /* UNUSED */
int BLI_file_gzip(const char *from, const char *to) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
int BLI_file_gzip(const char *from, const char *to) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
#endif
char *BLI_file_ungzip_to_mem(const char *from_file, int *r_size) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL();

View File

@ -608,11 +608,9 @@ static void *bli_mempool_iternext(BLI_mempool_iter *iter)
if (iter->curchunk == NULL) {
return ret;
}
if (atomic_cas_ptr(
(void **)iter->curchunk_threaded_shared,
iter->curchunk,
iter->curchunk->next) == iter->curchunk)
{
if (atomic_cas_ptr((void **)iter->curchunk_threaded_shared,
iter->curchunk,
iter->curchunk->next) == iter->curchunk) {
break;
}
}

View File

@ -85,7 +85,7 @@ int BLI_file_gzip(const char *from, const char *to)
break;
}
else if (readsize == 0)
break; /* done reading */
break; /* done reading */
if (gzwrite(gzfile, buffer, readsize) <= 0) {
rval = -1; /* error happened in writing */

View File

@ -828,14 +828,9 @@ void dist_squared_to_projected_aabb_precalc(struct DistProjectedAABBPrecalc *pre
float projmat_trans[4][4];
transpose_m4_m4(projmat_trans, projmat);
if (!isect_plane_plane_plane_v3(
projmat_trans[0], projmat_trans[1], projmat_trans[3],
precalc->ray_origin))
{
projmat_trans[0], projmat_trans[1], projmat_trans[3], precalc->ray_origin)) {
/* Orthographic projection. */
isect_plane_plane_v3(
px, py,
precalc->ray_origin,
precalc->ray_direction);
isect_plane_plane_v3(px, py, precalc->ray_origin, precalc->ray_direction);
}
else {
/* Perspective projection. */
@ -1908,8 +1903,7 @@ bool isect_ray_tri_watertight_v3(const float ray_origin[3],
* otherwise we won't match any of the other intersect functions here...
* which would be confusing */
#if 0
||
(sign_T > *r_lambda * xor_signmask(det, sign_mask))
|| (sign_T > *r_lambda * xor_signmask(det, sign_mask))
#endif
) {
return false;
@ -1945,10 +1939,14 @@ bool isect_ray_tri_watertight_v3_simple(const float ray_origin[3],
* A version of #isect_ray_tri_v3 which takes a threshold argument
* so rays slightly outside the triangle to be considered as intersecting.
*/
bool isect_ray_tri_threshold_v3(
const float ray_origin[3], const float ray_direction[3],
const float v0[3], const float v1[3], const float v2[3],
float *r_lambda, float r_uv[2], const float threshold)
bool isect_ray_tri_threshold_v3(const float ray_origin[3],
const float ray_direction[3],
const float v0[3],
const float v1[3],
const float v2[3],
float *r_lambda,
float r_uv[2],
const float threshold)
{
const float epsilon = 0.00000001f;
float p[3], s[3], e1[3], e2[3], q[3];
@ -1960,14 +1958,16 @@ bool isect_ray_tri_threshold_v3(
cross_v3_v3v3(p, ray_direction, e2);
a = dot_v3v3(e1, p);
if ((a > -epsilon) && (a < epsilon)) return false;
if ((a > -epsilon) && (a < epsilon))
return false;
f = 1.0f / a;
sub_v3_v3v3(s, ray_origin, v0);
cross_v3_v3v3(q, s, e1);
*r_lambda = f * dot_v3v3(e2, q);
if ((*r_lambda < 0.0f)) return false;
if ((*r_lambda < 0.0f))
return false;
u = f * dot_v3v3(s, p);
v = f * dot_v3v3(ray_direction, q);
@ -1978,13 +1978,19 @@ bool isect_ray_tri_threshold_v3(
dv = v - t;
}
else {
if (u < 0) du = u;
else if (u > 1) du = u - 1;
else du = 0.0f;
if (u < 0)
du = u;
else if (u > 1)
du = u - 1;
else
du = 0.0f;
if (v < 0) dv = v;
else if (v > 1) dv = v - 1;
else dv = 0.0f;
if (v < 0)
dv = v;
else if (v > 1)
dv = v - 1;
else
dv = 0.0f;
}
mul_v3_fl(e1, du);
@ -5212,20 +5218,20 @@ typedef union {
static vFloat vec_splat_float(float val)
{
return (vFloat) {val, val, val, val};
return (vFloat){val, val, val, val};
}
static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float *q2, float *q3)
{
vFloat vcos, rlen, vrx, vry, vrz, vsrx, vsry, vsrz, gx, gy, gz, vangle;
vUInt8 rotate = (vUInt8) {4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3};
vUInt8 rotate = (vUInt8){4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3};
vFloatResult vresult;
float result;
/* compute r* */
vrx = (vFloat) {q0[0], q1[0], q2[0], q3[0]} -vec_splat_float(p[0]);
vry = (vFloat) {q0[1], q1[1], q2[1], q3[1]} -vec_splat_float(p[1]);
vrz = (vFloat) {q0[2], q1[2], q2[2], q3[2]} -vec_splat_float(p[2]);
vrx = (vFloat){q0[0], q1[0], q2[0], q3[0]} - vec_splat_float(p[0]);
vry = (vFloat){q0[1], q1[1], q2[1], q3[1]} - vec_splat_float(p[1]);
vrz = (vFloat){q0[2], q1[2], q2[2], q3[2]} - vec_splat_float(p[2]);
/* normalize r* */
rlen = vec_rsqrte(vrx * vrx + vry * vry + vrz * vrz + vec_splat_float(1e-16f));
@ -5255,9 +5261,9 @@ static float ff_quad_form_factor(float *p, float *n, float *q0, float *q1, float
vangle = vacosf(vcos);
/* dot */
vresult.v = (vec_splat_float(n[0]) * gx +
vec_splat_float(n[1]) * gy +
vec_splat_float(n[2]) * gz) * vangle;
vresult.v = (vec_splat_float(n[0]) * gx + vec_splat_float(n[1]) * gy +
vec_splat_float(n[2]) * gz) *
vangle;
result = (vresult.f[0] + vresult.f[1] + vresult.f[2] + vresult.f[3]) * (0.5f / (float)M_PI);
result = MAX2(result, 0.0f);

View File

@ -54,10 +54,8 @@ static float P(float k)
static float P(float k)
{
return (float)(1.0f / 6.0f) *
(pow(MAX2(k + 2.0f, 0), 3.0f) - 4.0f *
pow(MAX2(k + 1.0f, 0), 3.0f) + 6.0f *
pow(MAX2(k, 0), 3.0f) - 4.0f *
pow(MAX2(k - 1.0f, 0), 3.0f));
(pow(MAX2(k + 2.0f, 0), 3.0f) - 4.0f * pow(MAX2(k + 1.0f, 0), 3.0f) +
6.0f * pow(MAX2(k, 0), 3.0f) - 4.0f * pow(MAX2(k - 1.0f, 0), 3.0f));
}
#endif

View File

@ -3724,7 +3724,8 @@ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree)
bNodeInstanceHash *new_previews = BKE_node_instance_hash_new("node previews");
bNodeInstanceHashIterator iter;
NODE_INSTANCE_HASH_ITER(iter, ntree->previews) {
NODE_INSTANCE_HASH_ITER(iter, ntree->previews)
{
bNodePreview *preview = BKE_node_instance_hash_iterator_get_value(&iter);
if (preview) {
bNodePreview *new_preview = newimaadr(fd, preview);

View File

@ -1156,9 +1156,12 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *bmain)
/* Copy over the settings stored in the GP datablock linked to the scene, for minimal disruption */
ts->gpencil_v3d_align = 0;
if (gpd->flag & GP_DATA_VIEWALIGN) ts->gpencil_v3d_align |= GP_PROJECT_VIEWSPACE;
if (gpd->flag & GP_DATA_DEPTH_VIEW) ts->gpencil_v3d_align |= GP_PROJECT_DEPTH_VIEW;
if (gpd->flag & GP_DATA_DEPTH_STROKE) ts->gpencil_v3d_align |= GP_PROJECT_DEPTH_STROKE;
if (gpd->flag & GP_DATA_VIEWALIGN)
ts->gpencil_v3d_align |= GP_PROJECT_VIEWSPACE;
if (gpd->flag & GP_DATA_DEPTH_VIEW)
ts->gpencil_v3d_align |= GP_PROJECT_DEPTH_VIEW;
if (gpd->flag & GP_DATA_DEPTH_STROKE)
ts->gpencil_v3d_align |= GP_PROJECT_DEPTH_STROKE;
if (gpd->flag & GP_DATA_DEPTH_STROKE_ENDPOINTS)
ts->gpencil_v3d_align |= GP_PROJECT_DEPTH_STROKE_ENDPOINTS;

View File

@ -1125,11 +1125,9 @@ void bm_log_print(const BMLog *log, const char *description)
int i;
printf("%s:\n", description);
printf(" % 2d: [ initial ]%s\n", 0,
(!log->current_entry) ? current : "");
printf(" % 2d: [ initial ]%s\n", 0, (!log->current_entry) ? current : "");
for (entry = log->entries.first, i = 1; entry; entry = entry->next, i++) {
printf(" % 2d: [%p]%s\n", i, entry,
(entry == log->current_entry) ? current : "");
printf(" % 2d: [%p]%s\n", i, entry, (entry == log->current_entry) ? current : "");
}
}
#endif

View File

@ -1026,19 +1026,24 @@ static void bm_mesh_loops_calc_normals_no_autosmooth(BMesh *bm,
* Updates the loop normals of a mesh. Assumes vertex and face normals are valid (else call BM_mesh_normals_update()
* first)!
*/
void BM_mesh_loop_normals_update(
BMesh *bm, const bool use_split_normals, const float split_angle, float (*r_lnos)[3],
MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], const int cd_loop_clnors_offset)
void BM_mesh_loop_normals_update(BMesh *bm,
const bool use_split_normals,
const float split_angle,
float (*r_lnos)[3],
MLoopNorSpaceArray *r_lnors_spacearr,
short (*clnors_data)[2],
const int cd_loop_clnors_offset)
{
const bool has_clnors = clnors_data || (cd_loop_clnors_offset != -1);
if (use_split_normals) {
/* Tag smooth edges and set lnos from vnos when they might be completely smooth...
/* Tag smooth edges and set lnos from vnos when they might be completely smooth...
* When using custom loop normals, disable the angle feature! */
bm_mesh_edges_sharp_tag(bm, NULL, NULL, has_clnors ? (float)M_PI : split_angle, r_lnos);
bm_mesh_edges_sharp_tag(bm, NULL, NULL, has_clnors ? (float)M_PI : split_angle, r_lnos);
/* Finish computing lnos by accumulating face normals in each fan of faces defined by sharp edges. */
bm_mesh_loops_calc_normals(bm, NULL, NULL, r_lnos, r_lnors_spacearr, clnors_data, cd_loop_clnors_offset);
/* Finish computing lnos by accumulating face normals in each fan of faces defined by sharp edges. */
bm_mesh_loops_calc_normals(
bm, NULL, NULL, r_lnos, r_lnors_spacearr, clnors_data, cd_loop_clnors_offset);
}
else {
BLI_assert(!r_lnors_spacearr);
@ -1839,8 +1844,13 @@ void BM_mesh_elem_index_validate(
/* dirty may have been incorrectly set */
fprintf(stderr,
"Invalid Dirty: at %s, %s (%s), dirty flag was set but all index values are correct, '%s', '%s'\n",
location, func, type_names[i], msg_a, msg_b);
"Invalid Dirty: at %s, %s (%s), dirty flag was set but all index values are "
"correct, '%s', '%s'\n",
location,
func,
type_names[i],
msg_a,
msg_b);
#endif
}
}
@ -1848,9 +1858,7 @@ void BM_mesh_elem_index_validate(
#if 0 /* mostly annoying, even in debug mode */
# ifdef DEBUG
if (is_any_error == 0) {
fprintf(stderr,
"Valid Index Success: at %s, %s, '%s', '%s'\n",
location, func, msg_a, msg_b);
fprintf(stderr, "Valid Index Success: at %s, %s, '%s', '%s'\n", location, func, msg_a, msg_b);
}
# endif
#endif

View File

@ -531,14 +531,15 @@ BMEdge *BM_vert_collapse_edge(
/* in this case we want to keep all faces and not join them,
* rather just get rid of the vertex - see bug [#28645] */
BMVert *tv = BM_edge_other_vert(e_kill, v_kill);
BMVert *tv = BM_edge_other_vert(e_kill, v_kill);
if (tv) {
BMEdge *e2 = bmesh_disk_edge_next(e_kill, v_kill);
if (e2) {
BMVert *tv2 = BM_edge_other_vert(e2, v_kill);
if (tv2) {
/* only action, other calls here only get the edge to return */
e_new = bmesh_kernel_join_edge_kill_vert(bm, e_kill, v_kill, do_del, true, kill_degenerate_faces);
e_new = bmesh_kernel_join_edge_kill_vert(
bm, e_kill, v_kill, do_del, true, kill_degenerate_faces);
}
}
}
@ -748,11 +749,12 @@ bool BM_face_validate(BMFace *face, FILE *err)
}
BLI_array_grow_items(verts, face->len);
BM_ITER_ELEM_INDEX (l, &iter, face, BM_LOOPS_OF_FACE, i) {
BM_ITER_ELEM_INDEX(l, &iter, face, BM_LOOPS_OF_FACE, i)
{
verts[i] = l->v;
if (l->e->v1 == l->e->v2) {
fprintf(err, "Found bmesh edge with identical verts!\n");
fprintf(err, " edge ptr: %p, vert: %p\n", l->e, l->e->v1);
fprintf(err, " edge ptr: %p, vert: %p\n", l->e, l->e->v1);
fflush(err);
ret = false;
}

View File

@ -741,7 +741,8 @@ void *bmo_slot_buffer_grow(BMesh *bm, BMOperator *op, int slot_code, int totadd)
if (slot->len >= slot->size) {
slot->size = (slot->size + 1 + totadd) * 2;
allocsize = BMO_OPSLOT_TYPEINFO[bmo_opdefines[op->type]->slot_types[slot_code].type] * slot->size;
allocsize = BMO_OPSLOT_TYPEINFO[bmo_opdefines[op->type]->slot_types[slot_code].type] *
slot->size;
tmp = slot->data.buf;
slot->data.buf = MEM_callocN(allocsize, "opslot dynamic array");
@ -756,7 +757,8 @@ void *bmo_slot_buffer_grow(BMesh *bm, BMOperator *op, int slot_code, int totadd)
slot->len += totadd;
slot->size = slot->len + 2;
allocsize = BMO_OPSLOT_TYPEINFO[bmo_opdefines[op->type]->slot_types[slot_code].type] * slot->len;
allocsize = BMO_OPSLOT_TYPEINFO[bmo_opdefines[op->type]->slot_types[slot_code].type] *
slot->len;
tmp = slot->data.buf;
slot->data.buf = MEM_callocN(allocsize, "opslot dynamic array");

View File

@ -1587,7 +1587,7 @@ void BM_mesh_calc_tessellation_beauty(BMesh *bm, BMLoop *(*looptris)[3], int *r_
*/
#if 0
const bool split_13 = (BM_verts_calc_rotate_beauty(
l_v1->v, l_v2->v, l_v3->v, l_v4->v, 0, 0) < 0.0f);
l_v1->v, l_v2->v, l_v3->v, l_v4->v, 0, 0) < 0.0f);
#else
float axis_mat[3][3], v_quad[4][2];
axis_dominant_v3_to_m3(axis_mat, efa->no);

View File

@ -1917,7 +1917,6 @@ BMEdge *BM_edge_exists(BMVert *v_a, BMVert *v_b)
BMIter iter;
BMEdge *e;
BLI_assert(v_a != v_b);
BLI_assert(v_a->head.htype == BM_VERT && v_b->head.htype == BM_VERT);

View File

@ -209,14 +209,13 @@ static void *bmw_VertShellWalker_step(BMWalker *walker)
BMW_state_remove(walker);
/* find the next edge whose other vertex has not been visite */
curedge = shellWalk.curedge;
do {
if (!BLI_gset_haskey(walker->visit_set, curedge)) {
if (!walker->restrictflag ||
(walker->restrictflag && BMO_edge_flag_test(walker->bm, curedge, walker->restrictflag)))
{
(walker->restrictflag &&
BMO_edge_flag_test(walker->bm, curedge, walker->restrictflag))) {
BMwShellWalker *newstate;
v_old = BM_edge_other_vert(curedge, shellWalk.base);

View File

@ -66,15 +66,24 @@ static int erot_gsetutil_cmp(const void *a, const void *b)
{
const EdRotState *e_state_a = (const EdRotState *)a;
const EdRotState *e_state_b = (const EdRotState *)b;
if (e_state_a->v1 < e_state_b->v1) return -1;
else if (e_state_a->v1 > e_state_b->v1) return 1;
else if (e_state_a->v2 < e_state_b->v2) return -1;
else if (e_state_a->v2 > e_state_b->v2) return 1;
else if (e_state_a->f1 < e_state_b->f1) return -1;
else if (e_state_a->f1 > e_state_b->f1) return 1;
else if (e_state_a->f2 < e_state_b->f2) return -1;
else if (e_state_a->f2 > e_state_b->f2) return 1;
else return 0;
if (e_state_a->v1 < e_state_b->v1)
return -1;
else if (e_state_a->v1 > e_state_b->v1)
return 1;
else if (e_state_a->v2 < e_state_b->v2)
return -1;
else if (e_state_a->v2 > e_state_b->v2)
return 1;
else if (e_state_a->f1 < e_state_b->f1)
return -1;
else if (e_state_a->f1 > e_state_b->f1)
return 1;
else if (e_state_a->f2 < e_state_b->f2)
return -1;
else if (e_state_a->f2 > e_state_b->f2)
return 1;
else
return 0;
}
#endif
static GSet *erot_gset_new(void)

View File

@ -351,7 +351,8 @@ virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
std::vector<FCurve *> &rot_fcurves = fcurves_actionGroup_map[grp];
if (rot_fcurves.size() > 3) continue;
if (rot_fcurves.size() > 3)
continue;
for (i = 0; i < rot_fcurves.size(); i++)
eulcu[rot_fcurves[i]->array_index] = rot_fcurves[i];
@ -366,7 +367,7 @@ virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
create_fcurve(0, rna_path),
create_fcurve(1, rna_path),
create_fcurve(2, rna_path),
create_fcurve(3, rna_path)
create_fcurve(3, rna_path),
};
bPoseChannel *chan = BKE_pose_channel_find_name(ob->pose, grp->name);
@ -379,7 +380,8 @@ virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
FCurve *cu = eulcu[i];
if (!cu) continue;
if (!cu)
continue;
for (int j = 0; j < cu->totvert; j++) {
float frame = cu->bezt[j].vec[1][0];
@ -387,7 +389,7 @@ virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
float eul[3] = {
eulcu[0] ? evaluate_fcurve(eulcu[0], frame) : 0.0f,
eulcu[1] ? evaluate_fcurve(eulcu[1], frame) : 0.0f,
eulcu[2] ? evaluate_fcurve(eulcu[2], frame) : 0.0f
eulcu[2] ? evaluate_fcurve(eulcu[2], frame) : 0.0f,
};
// make eul relative to bone rest pose
@ -410,7 +412,8 @@ virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
// now replace old Euler curves
for (i = 0; i < 3; i++) {
if (!eulcu[i]) continue;
if (!eulcu[i])
continue;
action_groups_remove_channel(act, eulcu[i]);
free_fcurve(eulcu[i]);
@ -574,14 +577,13 @@ void AnimationImporter::Assign_transform_animations(
case COLLADAFW::Transformation::MATRIX:
#if 0
{
COLLADAFW::Matrix *mat = (COLLADAFW::Matrix*)transform;
COLLADABU::Math::Matrix4 mat4 = mat->getMatrix();
switch (binding->animationClass) {
case COLLADAFW::AnimationList::TRANSFORM:
}
{
COLLADAFW::Matrix *mat = (COLLADAFW::Matrix *)transform;
COLLADABU::Math::Matrix4 mat4 = mat->getMatrix();
switch (binding->animationClass) {
case COLLADAFW::AnimationList::TRANSFORM:
}
}
#endif
unused_fcurve(curves);
break;
@ -2045,7 +2047,8 @@ Object *AnimationImporter::get_joint_object(COLLADAFW::Node *root,
#if 0
// recursively evaluates joint tree until end is found, mat then is world-space matrix of end
// mat must be identity on enter, node must be root
bool AnimationImporter::evaluate_joint_world_transform_at_frame(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra)
bool AnimationImporter::evaluate_joint_world_transform_at_frame(
float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra)
{
float m[4][4];
if (par) {
@ -2062,7 +2065,7 @@ bool AnimationImporter::evaluate_joint_world_transform_at_frame(float mat[4][4],
return true;
}
else {
COLLADAFW::NodePointerArray& children = node->getChildNodes();
COLLADAFW::NodePointerArray &children = node->getChildNodes();
for (int i = 0; i < children.getCount(); i++) {
if (evaluate_joint_world_transform_at_frame(mat, m, children[i], end, fra))
return true;

View File

@ -238,7 +238,8 @@ class AnimationImporter : private TransformReader, public AnimationImporterBase
#if 0
// recursively evaluates joint tree until end is found, mat then is world-space matrix of end
// mat must be identity on enter, node must be root
bool evaluate_joint_world_transform_at_frame(float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra);
bool evaluate_joint_world_transform_at_frame(
float mat[4][4], float par[4][4], COLLADAFW::Node *node, COLLADAFW::Node *end, float fra);
#endif
void add_bone_fcurve(Object *ob, COLLADAFW::Node *node, FCurve *fcu);

View File

@ -119,12 +119,12 @@ bool ArmatureExporter::add_instance_controller(Object *ob)
void ArmatureExporter::operator()(Object *ob)
{
Object *ob_arm = bc_get_assigned_armature(ob);
}
bool ArmatureExporter::already_written(Object *ob_arm)
{
return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) !=
written_armatures.end();
}
void ArmatureExporter::wrote(Object *ob_arm)
@ -132,11 +132,13 @@ void ArmatureExporter::wrote(Object *ob_arm)
written_armatures.push_back(ob_arm);
}
void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
void ArmatureExporter::find_objects_using_armature(Object *ob_arm,
std::vector<Object *> &objects,
Scene *sce)
{
objects.clear();
Base *base = (Base *) sce->base.first;
Base *base = (Base *)sce->base.first;
while (base) {
Object *ob = base->object;

View File

@ -81,7 +81,7 @@ class ArmatureExporter : public COLLADASW::LibraryControllers,
void wrote(Object *ob_arm);
void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
void find_objects_using_armature(Object *ob_arm, std::vector<Object *> &objects, Scene *sce);
#endif
// Scene, SceneExporter and the list of child_objects

View File

@ -75,11 +75,11 @@ ArmatureImporter::~ArmatureImporter()
#if 0
JointData *ArmatureImporter::get_joint_data(COLLADAFW::Node *node);
{
const COLLADAFW::UniqueId& joint_id = node->getUniqueId();
const COLLADAFW::UniqueId &joint_id = node->getUniqueId();
if (joint_id_to_joint_index_map.find(joint_id) == joint_id_to_joint_index_map.end()) {
fprintf(stderr, "Cannot find a joint index by joint id for %s.\n",
node->getOriginalId().c_str());
fprintf(
stderr, "Cannot find a joint index by joint id for %s.\n", node->getOriginalId().c_str());
return NULL;
}
@ -371,7 +371,7 @@ void ArmatureImporter::set_leaf_bone_shapes(Object *ob_arm)
std::vector<LeafBone>::iterator it;
for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
LeafBone& leaf = *it;
LeafBone &leaf = *it;
bPoseChannel *pchan = BKE_pose_channel_find_name(pose, leaf.name);
if (pchan) {
@ -396,7 +396,7 @@ void ArmatureImporter::set_euler_rotmode()
std::map<COLLADAFW::UniqueId, SkinInfo>::iterator sit;
for (sit = skin_by_data_uid.begin(); sit != skin_by_data_uid.end(); sit++) {
SkinInfo& skin = sit->second;
SkinInfo &skin = sit->second;
if (skin.uses_joint_or_descendant(joint)) {
bPoseChannel *pchan = skin.get_pose_channel_from_node(joint);
@ -430,23 +430,26 @@ Object *ArmatureImporter::get_empty_for_leaves()
Object *ArmatureImporter::find_armature(COLLADAFW::Node *node)
{
JointData *jd = get_joint_data(node);
if (jd) return jd->ob_arm;
if (jd)
return jd->ob_arm;
COLLADAFW::NodePointerArray& children = node->getChildNodes();
COLLADAFW::NodePointerArray &children = node->getChildNodes();
for (int i = 0; i < children.getCount(); i++) {
Object *ob_arm = find_armature(children[i]);
if (ob_arm) return ob_arm;
if (ob_arm)
return ob_arm;
}
return NULL;
}
ArmatureJoints& ArmatureImporter::get_armature_joints(Object *ob_arm)
ArmatureJoints &ArmatureImporter::get_armature_joints(Object *ob_arm)
{
// try finding it
std::vector<ArmatureJoints>::iterator it;
for (it = armature_joints.begin(); it != armature_joints.end(); it++) {
if ((*it).ob_arm == ob_arm) return *it;
if ((*it).ob_arm == ob_arm)
return *it;
}
// not found, create one
@ -800,7 +803,9 @@ void ArmatureImporter::make_armatures(bContext *C, std::vector<Object *> &object
#if 0
// link with meshes, create vertex groups, assign weights
void ArmatureImporter::link_armature(Object *ob_arm, const COLLADAFW::UniqueId& geom_id, const COLLADAFW::UniqueId& controller_data_id)
void ArmatureImporter::link_armature(Object *ob_arm,
const COLLADAFW::UniqueId &geom_id,
const COLLADAFW::UniqueId &controller_data_id)
{
Object *ob = mesh_importer->get_object_by_geom_uid(geom_id);
@ -814,7 +819,7 @@ void ArmatureImporter::link_armature(Object *ob_arm, const COLLADAFW::UniqueId&
return;
}
SkinInfo& skin = skin_by_data_uid[conroller_data_id];
SkinInfo &skin = skin_by_data_uid[conroller_data_id];
// create vertex groups
}

View File

@ -73,7 +73,7 @@ class ArmatureImporter : private TransformReader {
#if 0
struct ArmatureJoints {
Object *ob_arm;
std::vector<COLLADAFW::Node*> root_joints;
std::vector<COLLADAFW::Node *> root_joints;
};
std::vector<ArmatureJoints> armature_joints;
#endif
@ -133,7 +133,7 @@ class ArmatureImporter : private TransformReader {
#if 0
Object *find_armature(COLLADAFW::Node *node);
ArmatureJoints& get_armature_joints(Object *ob_arm);
ArmatureJoints &get_armature_joints(Object *ob_arm);
#endif
Object *create_armature_bones(Main *bmain, SkinInfo &skin);
@ -161,7 +161,9 @@ class ArmatureImporter : private TransformReader {
#if 0
// link with meshes, create vertex groups, assign weights
void link_armature(Object *ob_arm, const COLLADAFW::UniqueId& geom_id, const COLLADAFW::UniqueId& controller_data_id);
void link_armature(Object *ob_arm,
const COLLADAFW::UniqueId &geom_id,
const COLLADAFW::UniqueId &controller_data_id);
#endif
bool write_skin_controller_data(const COLLADAFW::SkinControllerData *data);

View File

@ -332,10 +332,9 @@ bool BCAnimationSampler::get_object_samples(BCMatrixSampleMap &samples, Object *
animation_type BC_ANIMATION_EXPORT_KEYS: Only take data from matrices for keyframes
*/
void BCAnimationSampler::add_value_set(
BCAnimationCurve &curve,
BCFrameSampleMap &samples,
BC_export_animation_type animation_type)
void BCAnimationSampler::add_value_set(BCAnimationCurve &curve,
BCFrameSampleMap &samples,
BC_export_animation_type animation_type)
{
int array_index = curve.get_array_index();
const BC_animation_transform_type tm_type = curve.get_transform_type();

View File

@ -123,7 +123,8 @@ void ControllerExporter::operator()(Object *ob)
bool ArmatureExporter::already_written(Object *ob_arm)
{
return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) !=
written_armatures.end();
}
void ArmatureExporter::wrote(Object *ob_arm)
@ -131,11 +132,13 @@ void ArmatureExporter::wrote(Object *ob_arm)
written_armatures.push_back(ob_arm);
}
void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
void ArmatureExporter::find_objects_using_armature(Object *ob_arm,
std::vector<Object *> &objects,
Scene *sce)
{
objects.clear();
Base *base = (Base *) sce->base.first;
Base *base = (Base *)sce->base.first;
while (base) {
Object *ob = base->object;
@ -174,10 +177,10 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
#if 0
me->dvert :
typedef struct MDeformVert {
typedef struct MDeformVert {
struct MDeformWeight *dw;
int totweight;
int flag; // flag only in use for weightpaint now
int flag; // flag only in use for weightpaint now
} MDeformVert;
typedef struct MDeformWeight {

View File

@ -85,7 +85,7 @@ class ControllerExporter : public COLLADASW::LibraryControllers,
void wrote(Object *ob_arm);
void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
void find_objects_using_armature(Object *ob_arm, std::vector<Object *> &objects, Scene *sce);
#endif
std::string get_controller_id(Object *ob_arm, Object *ob);

View File

@ -294,10 +294,10 @@ void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node,
#if 0
COLLADAFW::Transformation::TransformationType types[] = {
COLLADAFW::Transformation::ROTATE,
COLLADAFW::Transformation::SCALE,
COLLADAFW::Transformation::TRANSLATE,
COLLADAFW::Transformation::MATRIX,
COLLADAFW::Transformation::ROTATE,
COLLADAFW::Transformation::SCALE,
COLLADAFW::Transformation::TRANSLATE,
COLLADAFW::Transformation::MATRIX,
};
Object *ob;

View File

@ -198,7 +198,8 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
Image *ima = t->tex->ima;
// Image not set for texture
if (!ima) continue;
if (!ima)
continue;
std::string key(id_name(ima));
key = translate_id(key);
@ -206,10 +207,9 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
// create only one <sampler>/<surface> pair for each unique image
if (im_samp_map.find(key) == im_samp_map.end()) {
//<newparam> <sampler> <source>
COLLADASW::Sampler sampler(
COLLADASW::Sampler::SAMPLER_TYPE_2D,
key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
sampler.setImageId(key);
// copy values to arrays since they will live longer
samplers[a] = sampler;
@ -235,7 +235,8 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
key = translate_id(key);
int i = im_samp_map[key];
std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i]; // possibly uninitialised memory ...
COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)
samp_surf[i]; // possibly uninitialised memory ...
writeTextures(ep, key, sampler, t, ima, uvname);
}
#endif

View File

@ -264,13 +264,11 @@ Mesh *bc_get_mesh_copy(BlenderContext &blender_context,
if (apply_modifiers) {
#if 0 /* Not supported by new system currently... */
switch (export_mesh_type) {
case BC_MESH_TYPE_VIEW:
{
case BC_MESH_TYPE_VIEW: {
dm = mesh_create_derived_view(depsgraph, scene, ob, &mask);
break;
}
case BC_MESH_TYPE_RENDER:
{
case BC_MESH_TYPE_RENDER: {
dm = mesh_create_derived_render(depsgraph, scene, ob, &mask);
break;
}
@ -826,18 +824,16 @@ void bc_set_IDPropertyMatrix(EditBone *ebone, const char *key, float mat[4][4])
*/
static void bc_set_IDProperty(EditBone *ebone, const char *key, float value)
{
if (ebone->prop == NULL)
{
IDPropertyTemplate val = { 0 };
if (ebone->prop == NULL) {
IDPropertyTemplate val = {0};
ebone->prop = IDP_New(IDP_GROUP, &val, "RNA_EditBone ID properties");
}
IDProperty *pgroup = (IDProperty *)ebone->prop;
IDPropertyTemplate val = { 0 };
IDPropertyTemplate val = {0};
IDProperty *prop = IDP_New(IDP_FLOAT, &val, key);
IDP_Float(prop) = value;
IDP_AddToGroup(pgroup, prop);
}
#endif
@ -1262,7 +1258,10 @@ bNode *bc_add_node(bContext *C, bNodeTree *ntree, int node_type, int locx, int l
#if 0
// experimental, probably not used
static bNodeSocket *bc_group_add_input_socket(bNodeTree *ntree, bNode *to_node, int to_index, std::string label)
static bNodeSocket *bc_group_add_input_socket(bNodeTree *ntree,
bNode *to_node,
int to_index,
std::string label)
{
bNodeSocket *to_socket = (bNodeSocket *)BLI_findlink(&to_node->inputs, to_index);
@ -1278,7 +1277,10 @@ static bNodeSocket *bc_group_add_input_socket(bNodeTree *ntree, bNode *to_node,
return newsock;
}
static bNodeSocket *bc_group_add_output_socket(bNodeTree *ntree, bNode *from_node, int from_index, std::string label)
static bNodeSocket *bc_group_add_output_socket(bNodeTree *ntree,
bNode *from_node,
int from_index,
std::string label)
{
bNodeSocket *from_socket = (bNodeSocket *)BLI_findlink(&from_node->outputs, from_index);
@ -1294,7 +1296,6 @@ static bNodeSocket *bc_group_add_output_socket(bNodeTree *ntree, bNode *from_nod
return newsock;
}
void bc_make_group(bContext *C, bNodeTree *ntree, std::map<std::string, bNode *> nmap)
{
bNode *gnode = node_group_make_from_selected(C, ntree, "ShaderNodeGroup", "ShaderNodeTree");

View File

@ -181,9 +181,10 @@ inline bool bc_startswith(std::string const &value, std::string const &starting)
}
#if 0 /* UNUSED */
inline bool bc_endswith(std::string const & value, std::string const & ending)
inline bool bc_endswith(std::string const &value, std::string const &ending)
{
if (ending.size() > value.size()) return false;
if (ending.size() > value.size())
return false;
return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
}
#endif

View File

@ -181,7 +181,7 @@ void CompositorOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
* Full frame
*/
int full_width = rd->xsch * rd->size / 100;
int full_width = rd->xsch * rd->size / 100;
int full_height = rd->ysch * rd->size / 100;
dx = rd->border.xmin * full_width - (full_width - this->getWidth()) / 2.0f;

View File

@ -119,7 +119,7 @@ void RenderLayersProg::executePixelSampled(float output[4], float x, float y, Pi
/* see comment in executeRegion describing coordinate mapping,
* here it simply goes other way around
*/
int full_width = rd->xsch * rd->size / 100;
int full_width = rd->xsch * rd->size / 100;
int full_height = rd->ysch * rd->size / 100;
dx = rd->border.xmin * full_width - (full_width - this->getWidth()) / 2.0f;

View File

@ -413,7 +413,8 @@ void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, GPUTexture *depth_src, int l
GPU_framebuffer_texture_detach(stl->g_data->minzbuffer);
/* Create lower levels */
GPU_framebuffer_recursive_downsample(fbl->downsample_fb, stl->g_data->minzbuffer, 8, &min_downsample_cb, vedata);
GPU_framebuffer_recursive_downsample(
fbl->downsample_fb, stl->g_data->minzbuffer, 8, &min_downsample_cb, vedata);
DRW_stats_group_end();
#endif
int minmax_size[3], depth_size[3];

View File

@ -115,15 +115,15 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
static float samples_len = 8192.0f;
static float inv_samples_len = 1.0f / 8192.0f;
char *lib_str = BLI_string_joinN(
datatoc_bsdf_common_lib_glsl,
datatoc_bsdf_sampling_lib_glsl);
char *lib_str = BLI_string_joinN(datatoc_bsdf_common_lib_glsl, datatoc_bsdf_sampling_lib_glsl);
struct GPUShader *sh = DRW_shader_create_with_lib(
datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl, lib_str,
"#define HAMMERSLEY_SIZE 8192\n"
"#define BRDF_LUT_SIZE 64\n"
"#define NOISE_SIZE 64\n");
struct GPUShader *sh = DRW_shader_create_with_lib(datatoc_lightprobe_vert_glsl,
datatoc_lightprobe_geom_glsl,
datatoc_bsdf_lut_frag_glsl,
lib_str,
"#define HAMMERSLEY_SIZE 8192\n"
"#define BRDF_LUT_SIZE 64\n"
"#define NOISE_SIZE 64\n");
DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
@ -150,11 +150,14 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
glReadPixels(0, 0, w, h, GL_RGB, GL_FLOAT, data);
printf("{");
for (int i = 0; i < w*h * 3; i+=3) {
printf("%ff, %ff, ", data[i], data[i+1]); i+=3;
printf("%ff, %ff, ", data[i], data[i+1]); i+=3;
printf("%ff, %ff, ", data[i], data[i+1]); i+=3;
printf("%ff, %ff, \n", data[i], data[i+1]);
for (int i = 0; i < w * h * 3; i += 3) {
printf("%ff, %ff, ", data[i], data[i + 1]);
i += 3;
printf("%ff, %ff, ", data[i], data[i + 1]);
i += 3;
printf("%ff, %ff, ", data[i], data[i + 1]);
i += 3;
printf("%ff, %ff, \n", data[i], data[i + 1]);
}
printf("}");
@ -174,15 +177,13 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
static float inv_samples_len = 1.0f / 8192.0f;
char *frag_str = BLI_string_joinN(
datatoc_bsdf_common_lib_glsl,
datatoc_bsdf_sampling_lib_glsl,
datatoc_btdf_lut_frag_glsl);
datatoc_bsdf_common_lib_glsl, datatoc_bsdf_sampling_lib_glsl, datatoc_btdf_lut_frag_glsl);
struct GPUShader *sh = DRW_shader_create_fullscreen(frag_str,
"#define HAMMERSLEY_SIZE 8192\n"
"#define BRDF_LUT_SIZE 64\n"
"#define NOISE_SIZE 64\n"
"#define LUT_SIZE 64\n");
"#define HAMMERSLEY_SIZE 8192\n"
"#define BRDF_LUT_SIZE 64\n"
"#define NOISE_SIZE 64\n"
"#define LUT_SIZE 64\n");
MEM_freeN(frag_str);
@ -222,20 +223,28 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
# if 1
fprintf(f, "\t{\n\t\t");
for (int i = 0; i < w*h * 3; i+=3) {
for (int i = 0; i < w * h * 3; i += 3) {
fprintf(f, "%ff,", data[i]);
if (((i/3)+1) % 12 == 0) fprintf(f, "\n\t\t");
else fprintf(f, " ");
if (((i / 3) + 1) % 12 == 0)
fprintf(f, "\n\t\t");
else
fprintf(f, " ");
}
fprintf(f, "\n\t},\n");
# else
for (int i = 0; i < w*h * 3; i+=3) {
if (data[i] < 0.01) printf(" ");
else if (data[i] < 0.3) printf(".");
else if (data[i] < 0.6) printf("+");
else if (data[i] < 0.9) printf("%%");
else printf("#");
if ((i/3+1) % 64 == 0) printf("\n");
for (int i = 0; i < w * h * 3; i += 3) {
if (data[i] < 0.01)
printf(" ");
else if (data[i] < 0.3)
printf(".");
else if (data[i] < 0.6)
printf("+");
else if (data[i] < 0.9)
printf("%%");
else
printf("#");
if ((i / 3 + 1) % 64 == 0)
printf("\n");
}
# endif

View File

@ -165,11 +165,7 @@ int EEVEE_motion_blur_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *veda
#if 0 /* for future high quality blur */
/* Future matrix */
eevee_motion_blur_camera_get_matrix_at_time(
scene,
ar, rv3d, v3d,
ob_camera_eval,
ctime + delta,
effects->future_world_to_ndc);
scene, ar, rv3d, v3d, ob_camera_eval, ctime + delta, effects->future_world_to_ndc);
#endif
invert_m4_m4(effects->current_ndc_to_world, effects->current_world_to_ndc);
}

View File

@ -185,9 +185,12 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera)
wpd->dof_blur_tx = DRW_texture_pool_query_2d(
size[0], size[1], GPU_R11F_G11F_B10F, &draw_engine_workbench_solid);
#if 0
wpd->coc_temp_tx = DRW_texture_pool_query_2d(shrink_h_size[0], shrink_h_size[1], GPU_RG8, &draw_engine_workbench_solid);
wpd->coc_tiles_tx[0] = DRW_texture_pool_query_2d(shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid);
wpd->coc_tiles_tx[1] = DRW_texture_pool_query_2d(shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid);
wpd->coc_temp_tx = DRW_texture_pool_query_2d(
shrink_h_size[0], shrink_h_size[1], GPU_RG8, &draw_engine_workbench_solid);
wpd->coc_tiles_tx[0] = DRW_texture_pool_query_2d(
shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid);
wpd->coc_tiles_tx[1] = DRW_texture_pool_query_2d(
shrink_w_size[0], shrink_w_size[1], GPU_RG8, &draw_engine_workbench_solid);
#endif
GPU_framebuffer_ensure_config(&fbl->dof_downsample_fb,
@ -197,18 +200,21 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera)
GPU_ATTACHMENT_TEXTURE(txl->coc_halfres_tx),
});
#if 0
GPU_framebuffer_ensure_config(&fbl->dof_coc_tile_h_fb, {
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(wpd->coc_temp_tx),
});
GPU_framebuffer_ensure_config(&fbl->dof_coc_tile_v_fb, {
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(wpd->coc_tiles_tx[0]),
});
GPU_framebuffer_ensure_config(&fbl->dof_coc_dilate_fb, {
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(wpd->coc_tiles_tx[1]),
});
GPU_framebuffer_ensure_config(&fbl->dof_coc_tile_h_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(wpd->coc_temp_tx),
});
GPU_framebuffer_ensure_config(&fbl->dof_coc_tile_v_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(wpd->coc_tiles_tx[0]),
});
GPU_framebuffer_ensure_config(&fbl->dof_coc_dilate_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(wpd->coc_tiles_tx[1]),
});
#endif
GPU_framebuffer_ensure_config(&fbl->dof_blur1_fb,
{
@ -318,12 +324,14 @@ void workbench_dof_create_pass(WORKBENCH_Data *vedata,
}
#if 0
{
DRWShadingGroup *grp = DRW_shgroup_create(e_data.effect_dof_flatten_h_sh, psl->dof_flatten_h_ps);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.effect_dof_flatten_h_sh,
psl->dof_flatten_h_ps);
DRW_shgroup_uniform_texture(grp, "inputCocTex", txl->coc_halfres_tx);
DRW_shgroup_call_add(grp, quad, NULL);
}
{
DRWShadingGroup *grp = DRW_shgroup_create(e_data.effect_dof_flatten_v_sh, psl->dof_flatten_v_ps);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.effect_dof_flatten_v_sh,
psl->dof_flatten_v_ps);
DRW_shgroup_uniform_texture(grp, "inputCocTex", wpd->coc_temp_tx);
DRW_shgroup_call_add(grp, quad, NULL);
}

View File

@ -78,12 +78,12 @@ void studiolight_update_world(WORKBENCH_PrivateData *wpd,
mul_v3_v3fl(wd->spherical_harmonics_coefs[0], sl->spherical_harmonics_coefs[0], M_1_PI);
/* Swizzle to make shader code simpler. */
for (int i = 0; i < 3; ++i) {
copy_v3_fl3(
wd->spherical_harmonics_coefs[i + 1],
-sl->spherical_harmonics_coefs[3][i],
sl->spherical_harmonics_coefs[2][i],
-sl->spherical_harmonics_coefs[1][i]);
mul_v3_fl(wd->spherical_harmonics_coefs[i + 1], M_1_PI * 1.5f); /* 1.5f is to improve the contrast a bit. */
copy_v3_fl3(wd->spherical_harmonics_coefs[i + 1],
-sl->spherical_harmonics_coefs[3][i],
sl->spherical_harmonics_coefs[2][i],
-sl->spherical_harmonics_coefs[1][i]);
mul_v3_fl(wd->spherical_harmonics_coefs[i + 1],
M_1_PI * 1.5f); /* 1.5f is to improve the contrast a bit. */
}
/* Precompute as much as we can. See shader code for derivation. */

View File

@ -161,9 +161,13 @@ static void UNUSED_FUNCTION(add_fancy_edge)(GPUVertBuf *vbo,
}
#if 0 /* UNUSED */
static void add_lat_lon_vert(
GPUVertBuf *vbo, uint pos_id, uint nor_id,
uint *v_idx, const float rad, const float lat, const float lon)
static void add_lat_lon_vert(GPUVertBuf *vbo,
uint pos_id,
uint nor_id,
uint *v_idx,
const float rad,
const float lat,
const float lon)
{
float pos[3], nor[3];
nor[0] = sinf(lat) * cosf(lon);
@ -178,8 +182,10 @@ static void add_lat_lon_vert(
static GPUVertBuf *fill_arrows_vbo(const float scale)
{
/* Position Only 3D format */
static GPUVertFormat format = { 0 };
static struct { uint pos; } attr_id;
static GPUVertFormat format = {0};
static struct {
uint pos;
} attr_id;
if (format.attr_len == 0) {
attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
}
@ -2039,10 +2045,10 @@ static const float bone_octahedral_verts[6][3] = {
static const float bone_octahedral_smooth_normals[6][3] = {
{0.0f, -1.0f, 0.0f},
#if 0 /* creates problems for outlines when scaled */
{ 0.943608f * M_SQRT1_2, -0.331048f, 0.943608f * M_SQRT1_2},
{ 0.943608f * M_SQRT1_2, -0.331048f, -0.943608f * M_SQRT1_2},
{-0.943608f * M_SQRT1_2, -0.331048f, -0.943608f * M_SQRT1_2},
{-0.943608f * M_SQRT1_2, -0.331048f, 0.943608f * M_SQRT1_2},
{0.943608f * M_SQRT1_2, -0.331048f, 0.943608f * M_SQRT1_2},
{0.943608f * M_SQRT1_2, -0.331048f, -0.943608f * M_SQRT1_2},
{-0.943608f * M_SQRT1_2, -0.331048f, -0.943608f * M_SQRT1_2},
{-0.943608f * M_SQRT1_2, -0.331048f, 0.943608f * M_SQRT1_2},
#else
{M_SQRT1_2, 0.0f, M_SQRT1_2},
{M_SQRT1_2, 0.0f, -M_SQRT1_2},
@ -2055,17 +2061,13 @@ static const float bone_octahedral_smooth_normals[6][3] = {
#if 0 /* UNUSED */
static const uint bone_octahedral_wire[24] = {
0, 1, 1, 5, 5, 3, 3, 0,
0, 4, 4, 5, 5, 2, 2, 0,
1, 2, 2, 3, 3, 4, 4, 1,
0, 1, 1, 5, 5, 3, 3, 0, 0, 4, 4, 5, 5, 2, 2, 0, 1, 2, 2, 3, 3, 4, 4, 1,
};
/* aligned with bone_octahedral_wire
* Contains adjacent normal index */
static const uint bone_octahedral_wire_adjacent_face[24] = {
0, 3, 4, 7, 5, 6, 1, 2,
2, 3, 6, 7, 4, 5, 0, 1,
0, 4, 1, 5, 2, 6, 3, 7,
0, 3, 4, 7, 5, 6, 1, 2, 2, 3, 6, 7, 4, 5, 0, 1, 0, 4, 1, 5, 2, 6, 3, 7,
};
#endif
@ -2109,15 +2111,15 @@ static const uint bone_octahedral_wire_lines_adjacency[12][4] = {
#if 0 /* UNUSED */
static const uint bone_octahedral_solid_tris_adjacency[8][6] = {
{ 0, 12, 1, 10, 2, 3},
{ 3, 15, 4, 1, 5, 6},
{ 6, 18, 7, 4, 8, 9},
{ 9, 21, 10, 7, 11, 0},
{0, 12, 1, 10, 2, 3},
{3, 15, 4, 1, 5, 6},
{6, 18, 7, 4, 8, 9},
{9, 21, 10, 7, 11, 0},
{12, 22, 13, 2, 14, 17},
{15, 13, 16, 5, 17, 20},
{18, 16, 19, 8, 20, 23},
{21, 19, 22, 11, 23, 14},
{12, 22, 13, 2, 14, 17},
{15, 13, 16, 5, 17, 20},
{18, 16, 19, 8, 20, 23},
{21, 19, 22, 11, 23, 14},
};
#endif
@ -2219,17 +2221,13 @@ static const float bone_box_smooth_normals[8][3] = {
#if 0 /* UNUSED */
static const uint bone_box_wire[24] = {
0, 1, 1, 2, 2, 3, 3, 0,
4, 5, 5, 6, 6, 7, 7, 4,
0, 4, 1, 5, 2, 6, 3, 7,
0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7,
};
/* aligned with bone_octahedral_wire
* Contains adjacent normal index */
static const uint bone_box_wire_adjacent_face[24] = {
0, 2, 0, 4, 1, 6, 1, 8,
3, 10, 5, 10, 7, 11, 9, 11,
3, 8, 2, 5, 4, 7, 6, 9,
0, 2, 0, 4, 1, 6, 1, 8, 3, 10, 5, 10, 7, 11, 9, 11, 3, 8, 2, 5, 4, 7, 6, 9,
};
#endif
@ -2274,23 +2272,23 @@ static const uint bone_box_wire_lines_adjacency[12][4] = {
#if 0 /* UNUSED */
static const uint bone_box_solid_tris_adjacency[12][6] = {
{ 0, 5, 1, 14, 2, 8},
{ 3, 26, 4, 20, 5, 1},
{0, 5, 1, 14, 2, 8},
{3, 26, 4, 20, 5, 1},
{ 6, 2, 7, 16, 8, 11},
{ 9, 7, 10, 32, 11, 24},
{6, 2, 7, 16, 8, 11},
{9, 7, 10, 32, 11, 24},
{12, 0, 13, 22, 14, 17},
{15, 13, 16, 30, 17, 6},
{12, 0, 13, 22, 14, 17},
{15, 13, 16, 30, 17, 6},
{18, 3, 19, 28, 20, 23},
{21, 19, 22, 33, 23, 12},
{18, 3, 19, 28, 20, 23},
{21, 19, 22, 33, 23, 12},
{24, 4, 25, 10, 26, 29},
{27, 25, 28, 34, 29, 18},
{24, 4, 25, 10, 26, 29},
{27, 25, 28, 34, 29, 18},
{30, 9, 31, 15, 32, 35},
{33, 31, 34, 21, 35, 27},
{30, 9, 31, 15, 32, 35},
{33, 31, 34, 21, 35, 27},
};
#endif
@ -2499,8 +2497,10 @@ GPUBatch *DRW_cache_bone_point_get(void)
const float lat_inc = M_PI / lat_res;
uint v_idx = 0;
static GPUVertFormat format = { 0 };
static struct { uint pos, nor; } attr_id;
static GPUVertFormat format = {0};
static struct {
uint pos, nor;
} attr_id;
if (format.attr_len == 0) {
attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
attr_id.nor = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
@ -2515,15 +2515,17 @@ GPUBatch *DRW_cache_bone_point_get(void)
float lat = 0.0f;
for (int j = 0; j < lat_res; j++, lat += lat_inc) {
if (j != lat_res - 1) { /* Pole */
add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat + lat_inc, lon + lon_inc);
add_lat_lon_vert(
vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat + lat_inc, lon + lon_inc);
add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat + lat_inc, lon);
add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat, lon);
add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat, lon);
}
if (j != 0) { /* Pole */
add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat, lon + lon_inc);
add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat + lat_inc, lon + lon_inc);
add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat, lon);
add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat, lon + lon_inc);
add_lat_lon_vert(
vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat + lat_inc, lon + lon_inc);
add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat, lon);
}
}
}
@ -2755,10 +2757,14 @@ static float z_axis_name[10][2] = {
#define S_Y 0.007f
static float axis_marker[8][2] = {
#if 0 /* square */
{-1.0f * S_X, 1.0f * S_Y}, { 1.0f * S_X, 1.0f * S_Y},
{ 1.0f * S_X, 1.0f * S_Y}, { 1.0f * S_X, -1.0f * S_Y},
{ 1.0f * S_X, -1.0f * S_Y}, {-1.0f * S_X, -1.0f * S_Y},
{-1.0f * S_X, -1.0f * S_Y}, {-1.0f * S_X, 1.0f * S_Y}
{-1.0f * S_X, 1.0f * S_Y},
{1.0f * S_X, 1.0f * S_Y},
{1.0f * S_X, 1.0f * S_Y},
{1.0f * S_X, -1.0f * S_Y},
{1.0f * S_X, -1.0f * S_Y},
{-1.0f * S_X, -1.0f * S_Y},
{-1.0f * S_X, -1.0f * S_Y},
{-1.0f * S_X, 1.0f * S_Y}
#else /* diamond */
{-S_X, 0.f},
{0.f, S_Y},

View File

@ -3128,7 +3128,8 @@ static void mesh_create_loop_uv_and_tan(MeshRenderData *rdata, GPUVertBuf *vbo)
for (uint i = 0; i < uv_len; i++) {
const char *attr_name = mesh_render_data_uv_layer_uuid_get(rdata, i);
#if 0 /* these are clamped. Maybe use them as an option in the future */
uv_id[i] = GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
uv_id[i] = GPU_vertformat_attr_add(
&format, attr_name, GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
#else
uv_id[i] = GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
#endif
@ -4433,8 +4434,10 @@ BLI_INLINE void edit_uv_preprocess_stretch_angle(float (*auv)[2],
}
#if 0 /* here for reference, this is done in shader now. */
BLI_INLINE float edit_uv_get_loop_stretch_angle(
const float auv0[2], const float auv1[2], const float av0[3], const float av1[3])
BLI_INLINE float edit_uv_get_loop_stretch_angle(const float auv0[2],
const float auv1[2],
const float av0[3],
const float av1[3])
{
float uvang = angle_normalized_v2v2(auv0, auv1);
float ang = angle_normalized_v3v3(av0, av1);

View File

@ -498,7 +498,8 @@ static void draw_clipping_setup_from_view(void)
/* Extract Clipping Planes */
BoundBox bbox;
#if 0 /* It has accuracy problems. */
BKE_boundbox_init_from_minmax(&bbox, (const float[3]){-1.0f, -1.0f, -1.0f}, (const float[3]){1.0f, 1.0f, 1.0f});
BKE_boundbox_init_from_minmax(
&bbox, (const float[3]){-1.0f, -1.0f, -1.0f}, (const float[3]){1.0f, 1.0f, 1.0f});
for (int i = 0; i < 8; i++) {
mul_project_m4_v3(projinv, bbox.vec[i]);
}

View File

@ -405,7 +405,9 @@ static bool acf_generic_idfill_name_prop(bAnimListElem *ale, PointerRNA *ptr, Pr
#if 0
/* channel type has no settings */
static bool acf_generic_none_setting_valid(bAnimContext *ac, bAnimListElem *ale, eAnimChannel_Settings setting)
static bool acf_generic_none_setting_valid(bAnimContext *ac,
bAnimListElem *ale,
eAnimChannel_Settings setting)
{
return false;
}
@ -4715,15 +4717,43 @@ void ANIM_channel_draw_widgets(const bContext *C,
RNA_pointer_create(ale->id, &RNA_GPencilLayer, ale->data, &ptr);
UI_block_align_begin(block);
UI_block_emboss_set(block, RNA_boolean_get(&ptr, "is_stroke_visible") ? UI_EMBOSS : UI_EMBOSS_NONE);
uiDefButR(block, UI_BTYPE_COLOR, 1, "", offset, yminc, w, ICON_WIDTH,
&ptr, "color", -1,
0, 0, 0, 0, gpl->info);
UI_block_emboss_set(block,
RNA_boolean_get(&ptr, "is_stroke_visible") ? UI_EMBOSS : UI_EMBOSS_NONE);
uiDefButR(block,
UI_BTYPE_COLOR,
1,
"",
offset,
yminc,
w,
ICON_WIDTH,
&ptr,
"color",
-1,
0,
0,
0,
0,
gpl->info);
UI_block_emboss_set(block, RNA_boolean_get(&ptr, "is_fill_visible") ? UI_EMBOSS : UI_EMBOSS_NONE);
uiDefButR(block, UI_BTYPE_COLOR, 1, "", offset + w, yminc, w, ICON_WIDTH,
&ptr, "fill_color", -1,
0, 0, 0, 0, gpl->info);
UI_block_emboss_set(block,
RNA_boolean_get(&ptr, "is_fill_visible") ? UI_EMBOSS : UI_EMBOSS_NONE);
uiDefButR(block,
UI_BTYPE_COLOR,
1,
"",
offset + w,
yminc,
w,
ICON_WIDTH,
&ptr,
"fill_color",
-1,
0,
0,
0,
0,
gpl->info);
UI_block_emboss_set(block, UI_EMBOSS_NONE);
UI_block_align_end(block);

View File

@ -408,7 +408,10 @@ void ANIM_animdata_update(bAnimContext *ac, ListBase *anim_data)
#if 0
if (G.debug & G_DEBUG) {
printf("%s: Unhandled animchannel updates (%d) for type=%d (%p)\n",
__func__, ale->update, ale->type, ale->data);
__func__,
ale->update,
ale->type,
ale->data);
}
#endif
/* Prevent crashes in cases where it can't be handled */

View File

@ -610,7 +610,7 @@ static void armature_finalize_restpose(ListBase *bonelist, ListBase *editbonelis
print_m4("premat", premat);
print_m4("postmat", postmat);
print_m4("difmat", difmat);
printf("Roll = %f\n", RAD2DEGF(-atan2(difmat[2][0], difmat[2][2])));
printf("Roll = %f\n", RAD2DEGF(-atan2(difmat[2][0], difmat[2][2])));
#endif
curBone->roll = -atan2f(difmat[2][0], difmat[2][2]);

View File

@ -1476,7 +1476,10 @@ static void meshdeform_matrix_solve(MeshDeformModifierData *mmd, MeshDeformBind
if (mdb->tag[b] != MESHDEFORM_TAG_EXTERIOR)
if (fabsf(mdb->totalphi[b] - 1.0f) > 1e-4f)
printf("totalphi deficiency [%s|%d] %d: %.10f\n",
(mdb->tag[b] == MESHDEFORM_TAG_INTERIOR) ? "interior" : "boundary", mdb->semibound[b], mdb->varidx[b], mdb->totalphi[b]);
(mdb->tag[b] == MESHDEFORM_TAG_INTERIOR) ? "interior" : "boundary",
mdb->semibound[b],
mdb->varidx[b],
mdb->totalphi[b]);
#endif
/* free */

View File

@ -167,7 +167,8 @@ static bool pose_has_protected_selected(Object *ob, short warn)
}
}
if (pchan) {
if (warn) error("Cannot change Proxy protected bones");
if (warn)
error("Cannot change Proxy protected bones");
return 1;
}
}

View File

@ -1834,9 +1834,15 @@ void POSELIB_OT_browse_interactive(wmOperatorType *ot)
// XXX: percentage vs factor?
/* not used yet */
#if 0
RNA_def_float_factor(
ot->srna, "blend_factor", 1.0f, 0.0f, 1.0f, "Blend Factor",
"Amount that the pose is applied on top of the existing poses", 0.0f, 1.0f);
RNA_def_float_factor(ot->srna,
"blend_factor",
1.0f,
0.0f,
1.0f,
"Blend Factor",
"Amount that the pose is applied on top of the existing poses",
0.0f,
1.0f);
#endif
}

View File

@ -104,11 +104,13 @@ void printknots(Object *obedit)
if (ED_curve_nurb_select_check(nu) && nu->type == CU_NURBS) {
if (nu->knotsu) {
num = KNOTSU(nu);
for (a = 0; a < num; a++) printf("knotu %d: %f\n", a, nu->knotsu[a]);
for (a = 0; a < num; a++)
printf("knotu %d: %f\n", a, nu->knotsu[a]);
}
if (nu->knotsv) {
num = KNOTSV(nu);
for (a = 0; a < num; a++) printf("knotv %d: %f\n", a, nu->knotsv[a]);
for (a = 0; a < num; a++)
printf("knotv %d: %f\n", a, nu->knotsv[a]);
}
}
}

View File

@ -338,10 +338,10 @@ static void gizmo_cage3d_draw_intern(
else {
#if 0
const rctf _r = {
.xmin = -size_real[0],
.ymin = -size_real[1],
.xmax = size_real[0],
.ymax = size_real[1],
.xmin = -size_real[0],
.ymin = -size_real[1],
.xmax = size_real[0],
.ymax = size_real[1],
};
#endif
if (draw_style == ED_GIZMO_CAGE2D_STYLE_BOX) {

View File

@ -2429,7 +2429,9 @@ static int gpencil_draw_modal(bContext *C, wmOperator *op, const wmEvent *event)
/* event doesn't need to be handled */
#if 0
printf("unhandled event -> %d (mmb? = %d | mmv? = %d)\n",
event->type, event->type == MIDDLEMOUSE, event->type==MOUSEMOVE);
event->type,
event->type == MIDDLEMOUSE,
event->type == MOUSEMOVE);
#endif
break;
}

View File

@ -375,7 +375,7 @@ static int gp_set_filling_texture(Image *image, short flag)
ImBuf *ibuf;
uint *bind = &image->bindcode[TEXTARGET_TEXTURE_2D];
int error = GL_NO_ERROR;
ImageUser iuser = { NULL };
ImageUser iuser = {NULL};
void *lock;
iuser.ok = true;
@ -388,8 +388,7 @@ static int gp_set_filling_texture(Image *image, short flag)
}
GPU_create_gl_tex(
bind, ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, GL_TEXTURE_2D,
false, false, image);
bind, ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, GL_TEXTURE_2D, false, false, image);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -452,7 +451,8 @@ static void gp_draw_stroke_fill(bGPdata *gpd,
immUniform1i("t_flip", (gp_style->flag & GP_STYLE_COLOR_FLIP_FILL) != 0);
#if 0 /* GPXX disabled, not used in annotations */
/* image texture */
if ((gp_style->fill_style == GP_STYLE_FILL_STYLE_TEXTURE) || (gp_style->flag & GP_STYLE_COLOR_TEX_MIX)) {
if ((gp_style->fill_style == GP_STYLE_FILL_STYLE_TEXTURE) ||
(gp_style->flag & GP_STYLE_COLOR_TEX_MIX)) {
gp_set_filling_texture(gp_style->ima, gp_style->flag);
}
#endif

View File

@ -3748,7 +3748,9 @@ static int gpencil_draw_modal(bContext *C, wmOperator *op, const wmEvent *event)
/* event doesn't need to be handled */
#if 0
printf("unhandled event -> %d (mmb? = %d | mmv? = %d)\n",
event->type, event->type == MIDDLEMOUSE, event->type == MOUSEMOVE);
event->type,
event->type == MIDDLEMOUSE,
event->type == MOUSEMOVE);
#endif
break;
}

View File

@ -707,7 +707,10 @@ void ED_scene_draw_fps(struct Scene *scene, int xoffset, int *yoffset);
#if 0
void ED_view3d_operator_properties_viewmat(struct wmOperatorType *ot);
void ED_view3d_operator_properties_viewmat_set(struct bContext *C, struct wmOperator *op);
void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op, int *winx, int *winy, float persmat[4][4]);
void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op,
int *winx,
int *winy,
float persmat[4][4]);
#endif
/* render */

View File

@ -416,8 +416,16 @@ void UI_draw_roundbox_shade_x(bool filled,
const float col[4]);
#if 0 /* unused */
int UI_draw_roundbox_corner_get(void);
void UI_draw_roundbox_shade_y(bool filled, float minx, float miny, float maxx, float maxy, float rad, float shadeleft, float shaderight, const float col[4]);
int UI_draw_roundbox_corner_get(void);
void UI_draw_roundbox_shade_y(bool filled,
float minx,
float miny,
float maxx,
float maxy,
float rad,
float shadeleft,
float shaderight,
const float col[4]);
#endif
void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
@ -587,7 +595,10 @@ void UI_popup_block_ex(struct bContext *C,
void *arg,
struct wmOperator *op);
#if 0 /* UNUSED */
void uiPupBlockOperator(struct bContext *C, uiBlockCreateFunc func, struct wmOperator *op, int opcontext);
void uiPupBlockOperator(struct bContext *C,
uiBlockCreateFunc func,
struct wmOperator *op,
int opcontext);
#endif
void UI_popup_block_close(struct bContext *C, struct wmWindow *win, uiBlock *block);

View File

@ -1274,7 +1274,8 @@ static bool ui_but_event_property_operator_string(const bContext *C,
#if 0
else {
printf("ERROR in %s(): Couldn't get path for scene property - %s\n",
__func__, RNA_property_identifier(prop));
__func__,
RNA_property_identifier(prop));
}
#endif
}

View File

@ -655,12 +655,16 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but)
#if 0 /* Disabled for now. */
ot = WM_operatortype_find("UI_OT_override_type_set_button", false);
uiItemFullO_ptr(
layout, ot, "Overrides Type", ICON_NONE,
NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
layout, ot, "Overrides Type", ICON_NONE, NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
RNA_boolean_set(&op_ptr, "all", true);
uiItemFullO_ptr(
layout, ot, "Single Override Type", ICON_NONE,
NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
uiItemFullO_ptr(layout,
ot,
"Single Override Type",
ICON_NONE,
NULL,
WM_OP_INVOKE_DEFAULT,
0,
&op_ptr);
RNA_boolean_set(&op_ptr, "all", false);
#endif
uiItemBooleanO(layout,
@ -678,9 +682,14 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but)
}
else {
#if 0 /* Disabled for now. */
uiItemFullO(
layout, "UI_OT_override_type_set_button", "Override Type", ICON_NONE,
NULL, WM_OP_INVOKE_DEFAULT, 0, &op_ptr);
uiItemFullO(layout,
"UI_OT_override_type_set_button",
"Override Type",
ICON_NONE,
NULL,
WM_OP_INVOKE_DEFAULT,
0,
&op_ptr);
RNA_boolean_set(&op_ptr, "all", false);
#endif
uiItemBooleanO(layout,
@ -896,9 +905,15 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but)
if (kmi) {
if (ISKEYBOARD(kmi->type)) {
#if 0 /* would rather use a block but, but gets weirdly positioned... */
uiDefBlockBut(
block, menu_change_shortcut, but, "Change Shortcut",
0, 0, uiLayoutGetWidth(layout), UI_UNIT_Y, "");
uiDefBlockBut(block,
menu_change_shortcut,
but,
"Change Shortcut",
0,
0,
uiLayoutGetWidth(layout),
UI_UNIT_Y,
"");
#endif
but2 = uiDefIconTextBut(block,
@ -1005,9 +1020,14 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but)
/* XXX inactive option, not for public! */
#if 0
uiItemFullO(
layout, "WM_OT_doc_edit", "Submit Description", ICON_NONE,
NULL, WM_OP_INVOKE_DEFAULT, 0, &ptr_props);
uiItemFullO(layout,
"WM_OT_doc_edit",
"Submit Description",
ICON_NONE,
NULL,
WM_OP_INVOKE_DEFAULT,
0,
&ptr_props);
RNA_string_set(&ptr_props, "doc_id", buf);
RNA_string_set(&ptr_props, "doc_new", RNA_property_description(but->rnaprop));
#endif

View File

@ -167,8 +167,13 @@ void UI_draw_roundbox_4fv(
{
#if 0
float vec[7][2] = {
{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805},
{0.195, 0.02},
{0.383, 0.067},
{0.55, 0.169},
{0.707, 0.293},
{0.831, 0.45},
{0.924, 0.617},
{0.98, 0.805},
};
int a;
@ -270,13 +275,16 @@ void UI_draw_roundbox_4fv(
}
#if 0
static void round_box_shade_col(uint attr, const float col1[3], float const col2[3], const float fac)
static void round_box_shade_col(uint attr,
const float col1[3],
float const col2[3],
const float fac)
{
float col[4] = {
fac * col1[0] + (1.0f - fac) * col2[0],
fac * col1[1] + (1.0f - fac) * col2[1],
fac * col1[2] + (1.0f - fac) * col2[2],
1.0f,
fac * col1[0] + (1.0f - fac) * col2[0],
fac * col1[1] + (1.0f - fac) * col2[1],
fac * col1[2] + (1.0f - fac) * col2[2],
1.0f,
};
immAttr4fv(attr, col);
}
@ -296,8 +304,13 @@ void UI_draw_roundbox_shade_x(bool filled,
{
#if 0
float vec[7][2] = {
{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805},
{0.195, 0.02},
{0.383, 0.067},
{0.55, 0.169},
{0.707, 0.293},
{0.831, 0.45},
{0.924, 0.617},
{0.98, 0.805},
};
const float div = maxy - miny;
const float idiv = 1.0f / div;
@ -317,9 +330,9 @@ void UI_draw_roundbox_shade_x(bool filled,
}
/* 'shade' defines strength of shading */
coltop[0] = min_ff(1.0f, col[0] + shadetop);
coltop[1] = min_ff(1.0f, col[1] + shadetop);
coltop[2] = min_ff(1.0f, col[2] + shadetop);
coltop[0] = min_ff(1.0f, col[0] + shadetop);
coltop[1] = min_ff(1.0f, col[1] + shadetop);
coltop[2] = min_ff(1.0f, col[2] + shadetop);
coldown[0] = max_ff(0.0f, col[0] + shadedown);
coldown[1] = max_ff(0.0f, col[1] + shadedown);
coldown[2] = max_ff(0.0f, col[2] + shadedown);
@ -440,13 +453,24 @@ void UI_draw_roundbox_shade_x(bool filled,
#if 0 /* unused */
/* linear vertical shade within button or in outline */
/* view2d scrollers use it */
void UI_draw_roundbox_shade_y(
bool filled, float minx, float miny, float maxx, float maxy,
float rad, float shadeleft, float shaderight, const float col[4])
void UI_draw_roundbox_shade_y(bool filled,
float minx,
float miny,
float maxx,
float maxy,
float rad,
float shadeleft,
float shaderight,
const float col[4])
{
float vec[7][2] = {
{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805},
{0.195, 0.02},
{0.383, 0.067},
{0.55, 0.169},
{0.707, 0.293},
{0.831, 0.45},
{0.924, 0.617},
{0.98, 0.805},
};
const float div = maxx - minx;
const float idiv = 1.0f / div;
@ -466,14 +490,13 @@ void UI_draw_roundbox_shade_y(
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
/* 'shade' defines strength of shading */
colLeft[0] = min_ff(1.0f, col[0] + shadeleft);
colLeft[1] = min_ff(1.0f, col[1] + shadeleft);
colLeft[2] = min_ff(1.0f, col[2] + shadeleft);
colLeft[0] = min_ff(1.0f, col[0] + shadeleft);
colLeft[1] = min_ff(1.0f, col[1] + shadeleft);
colLeft[2] = min_ff(1.0f, col[2] + shadeleft);
colRight[0] = max_ff(0.0f, col[0] + shaderight);
colRight[1] = max_ff(0.0f, col[1] + shaderight);
colRight[2] = max_ff(0.0f, col[2] + shaderight);
vert_count += (roundboxtype & UI_CNR_BOTTOM_RIGHT) ? 9 : 1;
vert_count += (roundboxtype & UI_CNR_TOP_RIGHT) ? 9 : 1;
vert_count += (roundboxtype & UI_CNR_TOP_LEFT) ? 9 : 1;
@ -2461,7 +2484,8 @@ void ui_draw_dropshadow(
/* alpha ranges from 2 to 20 or so */
#if 0 /* Old Method (pre 2.8) */
float color[4] = {0.0f, 0.0f, 0.0f, calpha};
UI_draw_roundbox_4fv(true, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax - 10.0f + a, rad + a, color);
UI_draw_roundbox_4fv(
true, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax - 10.0f + a, rad + a, color);
#endif
/* Compute final visibility to match old method result. */
/* TODO we could just find a better fit function inside the shader instead of this. */

View File

@ -112,7 +112,7 @@ typedef enum uiItemType {
ITEM_LAYOUT_ROOT
#if 0
TEMPLATE_COLUMN_FLOW,
TEMPLATE_COLUMN_FLOW,
TEMPLATE_SPLIT,
TEMPLATE_BOX,
@ -1538,7 +1538,8 @@ void uiItemsFullEnumO(uiLayout *layout,
* introduction of GP editing modes)
*/
#if 0
RNA_property_enum_items_gettexted_all(block->evil_C, &ptr, prop, &item_array, &totitem, &free);
RNA_property_enum_items_gettexted_all(
block->evil_C, &ptr, prop, &item_array, &totitem, &free);
#else
RNA_property_enum_items_gettexted(block->evil_C, &ptr, prop, &item_array, &totitem, &free);
#endif

View File

@ -2354,8 +2354,14 @@ void uiTemplateOperatorRedoProperties(uiLayout *layout, const bContext *C)
/* Disable for now, doesn't fit well in popover. */
#if 0
/* Repeat button with operator name as text. */
uiItemFullO(layout, "SCREEN_OT_repeat_last", RNA_struct_ui_name(op->type->srna),
ICON_NONE, NULL, WM_OP_INVOKE_DEFAULT, 0, NULL);
uiItemFullO(layout,
"SCREEN_OT_repeat_last",
RNA_struct_ui_name(op->type->srna),
ICON_NONE,
NULL,
WM_OP_INVOKE_DEFAULT,
0,
NULL);
#endif
if (WM_operator_repeat_check(C, op)) {

View File

@ -102,8 +102,7 @@ static int validate_undoLatt(void *data, void *edata)
UndoLattice *ult = (UndoLattice *)data;
EditLatt *editlatt = (EditLatt *)edata;
return (ult->pntsu == editlatt->latt->pntsu &&
ult->pntsv == editlatt->latt->pntsv &&
return (ult->pntsu == editlatt->latt->pntsu && ult->pntsv == editlatt->latt->pntsv &&
ult->pntsw == editlatt->latt->pntsw);
}
#endif

View File

@ -86,8 +86,7 @@ static float edbm_rip_edgedist_squared(ARegion *ar,
#if 0
static float edbm_rip_linedist(
ARegion *ar, float mat[4][4],
const float co1[3], const float co2[3], const float mvalf[2])
ARegion *ar, float mat[4][4], const float co1[3], const float co2[3], const float mvalf[2])
{
float vec1[2], vec2[2];

View File

@ -1173,9 +1173,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc,
float point[3];
#if 0
const float dist_sq_test = dist_squared_ray_to_seg_v3(
ray_origin, ray_direction,
e->v1->co, e->v2->co,
point, &depth);
ray_origin, ray_direction, e->v1->co, e->v2->co, point, &depth);
#else
if (coords) {
mid_v3_v3v3(
@ -1801,7 +1799,8 @@ static bool mouse_mesh_loop(
length_2 = len_squared_v2v2(mvalf, v2_co);
}
#if 0
printf("mouse to v1: %f\nmouse to v2: %f\n", len_squared_v2v2(mvalf, v1_co),
printf("mouse to v1: %f\nmouse to v2: %f\n",
len_squared_v2v2(mvalf, v1_co),
len_squared_v2v2(mvalf, v2_co));
#endif
BM_select_history_store(em->bm, (length_1 < length_2) ? eed->v1 : eed->v2);

View File

@ -363,10 +363,8 @@ void EDBM_mesh_load(Main *bmain, Object *ob)
* cycles.
*/
#if 0
for (Object *other_object = bmain->objects.first;
other_object != NULL;
other_object = other_object->id.next)
{
for (Object *other_object = bmain->objects.first; other_object != NULL;
other_object = other_object->id.next) {
if (other_object->data == ob->data) {
BKE_object_free_derived_caches(other_object);
}

View File

@ -900,17 +900,15 @@ int ED_mesh_mirror_get_vert(Object *ob, int index)
#if 0
static float *editmesh_get_mirror_uv(BMEditMesh *em, int axis, float *uv, float *mirrCent, float *face_cent)
static float *editmesh_get_mirror_uv(
BMEditMesh *em, int axis, float *uv, float *mirrCent, float *face_cent)
{
float vec[2];
float cent_vec[2];
float cent[2];
/* ignore nan verts */
if (isnan(uv[0]) || !isfinite(uv[0]) ||
isnan(uv[1]) || !isfinite(uv[1])
)
{
if (isnan(uv[0]) || !isfinite(uv[0]) || isnan(uv[1]) || !isfinite(uv[1])) {
return NULL;
}
@ -937,15 +935,14 @@ static float *editmesh_get_mirror_uv(BMEditMesh *em, int axis, float *uv, float
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
uv_poly_center(efa, cent, cd_loop_uv_offset);
if ( (fabsf(cent[0] - cent_vec[0]) < 0.001f) && (fabsf(cent[1] - cent_vec[1]) < 0.001f) ) {
if ((fabsf(cent[0] - cent_vec[0]) < 0.001f) && (fabsf(cent[1] - cent_vec[1]) < 0.001f)) {
BMIter liter;
BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
if ( (fabsf(luv->uv[0] - vec[0]) < 0.001f) && (fabsf(luv->uv[1] - vec[1]) < 0.001f) ) {
if ((fabsf(luv->uv[0] - vec[0]) < 0.001f) && (fabsf(luv->uv[1] - vec[1]) < 0.001f)) {
return luv->uv;
}
}
}

View File

@ -65,11 +65,11 @@ static const EnumPropertyItem DT_layer_items[] = {
"Vertex Group(s)",
"Transfer active or all vertex groups"},
#if 0 /* XXX For now, would like to finish/merge work from 2014 gsoc first. */
{DT_TYPE_SHAPEKEY, "SHAPEKEYS", 0, "Shapekey(s)", "Transfer active or all shape keys"},
{DT_TYPE_SHAPEKEY, "SHAPEKEYS", 0, "Shapekey(s)", "Transfer active or all shape keys"},
#endif
#if 0 /* XXX When SkinModifier is enabled,
* it seems to erase its own CD_MVERT_SKIN layer from final DM :( */
{DT_TYPE_SKIN, "SKIN", 0, "Skin Weight", "Transfer skin weights"},
{DT_TYPE_SKIN, "SKIN", 0, "Skin Weight", "Transfer skin weights"},
#endif
{DT_TYPE_BWEIGHT_VERT, "BEVEL_WEIGHT_VERT", 0, "Bevel Weight", "Transfer bevel weights"},
{0, "", 0, "Edge Data", ""},

View File

@ -1339,11 +1339,13 @@ void OBJECT_OT_track_set(wmOperatorType *ot)
#if 0
static void link_to_scene(Main *UNUSED(bmain), unsigned short UNUSED(nr))
{
Scene *sce = (Scene *) BLI_findlink(&bmain->scene, G.curscreen->scenenr - 1);
Scene *sce = (Scene *)BLI_findlink(&bmain->scene, G.curscreen->scenenr - 1);
Base *base, *nbase;
if (sce == NULL) return;
if (sce->id.lib) return;
if (sce == NULL)
return;
if (sce->id.lib)
return;
for (base = FIRSTBASE; base; base = base->next) {
if (BASE_SELECTED(v3d, base)) {

View File

@ -510,9 +510,11 @@ static bool key_test_depth(const PEData *data, const float co[3], const int scre
/* used to calculate here but all callers have the screen_co already, so pass as arg */
#if 0
if (ED_view3d_project_int_global(data->vc.ar, co, screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) != V3D_PROJ_RET_OK)
{
if (ED_view3d_project_int_global(data->vc.ar,
co,
screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN |
V3D_PROJ_TEST_CLIP_NEAR) != V3D_PROJ_RET_OK) {
return 0;
}
#endif

View File

@ -1241,7 +1241,7 @@ static void icon_preview_endjob(void *customdata)
if (prv_img->gputexture[i]) {
GPU_texture_free(prv_img->gputexture[i]);
prv_img->gputexture[i] = NULL;
WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, ip->id);
WM_main_add_notifier(NC_MATERIAL | ND_SHADING_DRAW, ip->id);
}
}
}

View File

@ -530,8 +530,11 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4f(drand48(), drand48(), drand48(), 0.1f);
immRectf(pos, ar->drawrct.xmin - ar->winrct.xmin, ar->drawrct.ymin - ar->winrct.ymin,
ar->drawrct.xmax - ar->winrct.xmin, ar->drawrct.ymax - ar->winrct.ymin);
immRectf(pos,
ar->drawrct.xmin - ar->winrct.xmin,
ar->drawrct.ymin - ar->winrct.ymin,
ar->drawrct.xmax - ar->winrct.xmin,
ar->drawrct.ymax - ar->winrct.ymin);
immUnbindProgram();
GPU_blend(false);
#endif

View File

@ -3660,8 +3660,10 @@ static int region_quadview_exec(bContext *C, wmOperator *op)
RV3D_ORTHO);
/* forcing camera is distracting */
#if 0
if (v3d->camera) region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_CAMERA, RV3D_CAMOB);
else region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_USER, RV3D_PERSP);
if (v3d->camera)
region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_CAMERA, RV3D_CAMOB);
else
region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_USER, RV3D_PERSP);
#else
(void)v3d;
#endif

View File

@ -89,8 +89,7 @@ static void workspace_change_update(WorkSpace *workspace_new,
/* needs to be done before changing mode! (to ensure right context) */
UNUSED_VARS(workspace_old, workspace_new, C, wm);
#if 0
Object *ob_act = CTX_data_active_object(C)
eObjectMode mode_old = workspace_old->object_mode;
Object *ob_act = CTX_data_active_object(C) eObjectMode mode_old = workspace_old->object_mode;
eObjectMode mode_new = workspace_new->object_mode;
if (mode_old != mode_new) {

View File

@ -632,9 +632,15 @@ static void paint_stroke_done(const bContext *C, struct PaintStroke *stroke)
/* duplicate warning, see texpaint_init */
#if 0
if (pop->s.warnmultifile)
BKE_reportf(op->reports, RPT_WARNING, "Image requires 4 color channels to paint: %s", pop->s.warnmultifile);
BKE_reportf(op->reports,
RPT_WARNING,
"Image requires 4 color channels to paint: %s",
pop->s.warnmultifile);
if (pop->s.warnpackedfile)
BKE_reportf(op->reports, RPT_WARNING, "Packed MultiLayer files cannot be painted: %s", pop->s.warnpackedfile);
BKE_reportf(op->reports,
RPT_WARNING,
"Packed MultiLayer files cannot be painted: %s",
pop->s.warnpackedfile);
#endif
MEM_freeN(pop);
}

View File

@ -2351,8 +2351,10 @@ static float angle_2d_clockwise(const float p1[2], const float p2[2], const floa
{
float v1[2], v2[2];
v1[0] = p1[0] - p2[0]; v1[1] = p1[1] - p2[1];
v2[0] = p3[0] - p2[0]; v2[1] = p3[1] - p2[1];
v1[0] = p1[0] - p2[0];
v1[1] = p1[1] - p2[1];
v2[0] = p3[0] - p2[0];
v2[1] = p3[1] - p2[1];
return -atan2f(v1[0] * v2[1] - v1[1] * v2[0], v1[0] * v2[0] + v1[1] * v2[1]);
}
@ -3035,8 +3037,7 @@ static void project_paint_face_init(const ProjPaintState *ps,
if (pixel_bounds_array(uv_clip, &bounds_px, ibuf->x, ibuf->y, uv_clip_tot)) {
#if 0
project_paint_undo_tiles_init(
&bounds_px, ps->projImages + image_index, tmpibuf,
tile_width, threaded, ps->do_masking);
&bounds_px, ps->projImages + image_index, tmpibuf, tile_width, threaded, ps->do_masking);
#endif
/* clip face and */

View File

@ -417,7 +417,8 @@ static void paint_undosys_step_decode_restore_ids(ImageUndoStep *us)
{
ID *image_prev[2] = {NULL};
for (UndoImageTile *tile = us->tiles.first; tile; tile = tile->next) {
tile->ima = (Image *)BKE_undosys_ID_map_lookup_with_prev(us->id_map, &tile->ima->id, image_prev);
tile->ima = (Image *)BKE_undosys_ID_map_lookup_with_prev(
us->id_map, &tile->ima->id, image_prev);
}
}
#endif

View File

@ -479,8 +479,7 @@ static void paint_brush_stroke_add_step(bContext *C,
if (tablet && (pressure >= 0.99f) &&
((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) ||
BKE_brush_use_alpha_pressure(scene, pop->s.brush) ||
BKE_brush_use_size_pressure(scene, pop->s.brush)))
{
BKE_brush_use_size_pressure(scene, pop->s.brush))) {
return;
}
@ -493,8 +492,7 @@ static void paint_brush_stroke_add_step(bContext *C,
if (tablet && (pressure < 0.0002f) &&
((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) ||
BKE_brush_use_alpha_pressure(scene, pop->s.brush) ||
BKE_brush_use_size_pressure(scene, pop->s.brush)))
{
BKE_brush_use_size_pressure(scene, pop->s.brush))) {
return;
}
#endif

View File

@ -565,9 +565,11 @@ static void do_weight_paint_normalize_all_locked_try_active(MDeformVert *dvert,
}
#if 0 /* UNUSED */
static bool has_unselected_unlocked_bone_group(
int defbase_tot, bool *defbase_sel, int selected,
const bool *lock_flags, const bool *vgroup_validmap)
static bool has_unselected_unlocked_bone_group(int defbase_tot,
bool *defbase_sel,
int selected,
const bool *lock_flags,
const bool *vgroup_validmap)
{
int i;
if (defbase_tot == selected) {

View File

@ -676,7 +676,10 @@ static float frontface(const Brush *br,
#if 0
static bool sculpt_brush_test_cyl(SculptBrushTest *test, float co[3], float location[3], const float area_no[3])
static bool sculpt_brush_test_cyl(SculptBrushTest *test,
float co[3],
float location[3],
const float area_no[3])
{
if (sculpt_brush_test_sphere_fast(test, co)) {
float t1[3], t2[3], t3[3], dist;

View File

@ -275,8 +275,7 @@ static void box_select_action(bAnimContext *ac, const rcti rect, short mode, sho
/* loop over data selecting */
switch (ale->type) {
#if 0 /* XXX: Keyframes are not currently shown here */
case ANIMTYPE_GPDATABLOCK:
{
case ANIMTYPE_GPDATABLOCK: {
bGPdata *gpd = ale->data;
bGPDlayer *gpl;
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {
@ -478,8 +477,7 @@ static void region_select_action_keys(
/* loop over data selecting */
switch (ale->type) {
#if 0 /* XXX: Keyframes are not currently shown here */
case ANIMTYPE_GPDATABLOCK:
{
case ANIMTYPE_GPDATABLOCK: {
bGPdata *gpd = ale->data;
bGPDlayer *gpl;
for (gpl = gpd->layers.first; gpl; gpl = gpl->next) {

View File

@ -144,14 +144,12 @@ static void console_lb_debug__internal(ListBase *lb)
for (cl = lb->first; cl; cl = cl->next)
printf("<%s> ", cl->line);
printf("\n");
}
static void console_history_debug(const bContext *C)
{
SpaceConsole *sc = CTX_wm_space_console(C);
console_lb_debug__internal(&sc->history);
}
#endif

View File

@ -2420,11 +2420,13 @@ static void filelist_readjob_main_rec(Main *bmain, FileList *filelist)
BLI_assert(filelist->filelist.entries == NULL);
if (filelist->filelist.root[0] == '/') filelist->filelist.root[0] = '\0';
if (filelist->filelist.root[0] == '/')
filelist->filelist.root[0] = '\0';
if (filelist->filelist.root[0]) {
idcode = groupname_to_code(filelist->filelist.root);
if (idcode == 0) filelist->filelist.root[0] = '\0';
if (idcode == 0)
filelist->filelist.root[0] = '\0';
}
if (filelist->dir[0] == 0) {
@ -2472,7 +2474,8 @@ static void filelist_readjob_main_rec(Main *bmain, FileList *filelist)
idcode = groupname_to_code(filelist->filelist.root);
lb = which_libbase(bmain, idcode);
if (lb == NULL) return;
if (lb == NULL)
return;
filelist->filelist.nbr_entries = 0;
for (id = lb->first; id; id = id->next) {
@ -2523,19 +2526,21 @@ static void filelist_readjob_main_rec(Main *bmain, FileList *filelist)
}
}
# endif
// files->entry->nr = totbl + 1;
// files->entry->nr = totbl + 1;
files->entry->poin = id;
fake = id->flag & LIB_FAKEUSER;
if (idcode == ID_MA || idcode == ID_TE || idcode == ID_LA || idcode == ID_WO || idcode == ID_IM) {
if (idcode == ID_MA || idcode == ID_TE || idcode == ID_LA || idcode == ID_WO ||
idcode == ID_IM) {
files->typeflag |= FILE_TYPE_IMAGE;
}
// if (id->lib && fake) BLI_snprintf(files->extra, sizeof(files->entry->extra), "LF %d", id->us);
// else if (id->lib) BLI_snprintf(files->extra, sizeof(files->entry->extra), "L %d", id->us);
// else if (fake) BLI_snprintf(files->extra, sizeof(files->entry->extra), "F %d", id->us);
// else BLI_snprintf(files->extra, sizeof(files->entry->extra), " %d", id->us);
// if (id->lib && fake) BLI_snprintf(files->extra, sizeof(files->entry->extra), "LF %d", id->us);
// else if (id->lib) BLI_snprintf(files->extra, sizeof(files->entry->extra), "L %d", id->us);
// else if (fake) BLI_snprintf(files->extra, sizeof(files->entry->extra), "F %d", id->us);
// else BLI_snprintf(files->extra, sizeof(files->entry->extra), " %d", id->us);
if (id->lib) {
if (totlib == 0) firstlib = files;
if (totlib == 0)
firstlib = files;
totlib++;
}

View File

@ -315,8 +315,8 @@ static bool draw_fcurve_handles_check(SpaceGraph *sipo, FCurve *fcu)
/* keyframes aren't editable */
(fcu->flag & FCURVE_PROTECTED) ||
#if 0 /* handles can still be selected and handle types set, better draw - campbell */
/* editing the handles here will cause weird/incorrect interpolation issues */
(fcu->flag & FCURVE_INT_VALUES) ||
/* editing the handles here will cause weird/incorrect interpolation issues */
(fcu->flag & FCURVE_INT_VALUES) ||
#endif
/* group that curve belongs to is not editable */
((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) ||

View File

@ -191,7 +191,8 @@ void image_preview_event(int event)
BIF_store_spare();
/* 1 is do_previews */
ntreeCompositExecTree(scene->nodetree, &scene->r, 1, &scene->view_settings, &scene->display_settings);
ntreeCompositExecTree(
scene->nodetree, &scene->r, 1, &scene->view_settings, &scene->display_settings);
G.scene->nodetree->timecursor = NULL;
G.scene->nodetree->test_break = NULL;
@ -203,7 +204,6 @@ void image_preview_event(int event)
}
}
/* nothing drawn here, we use it to store values */
static void preview_cb(ScrArea *sa, struct uiBlock *block)
{
@ -221,18 +221,24 @@ static void preview_cb(ScrArea *sa, struct uiBlock *block)
/* while dragging we need to update the rects, otherwise it doesn't end with correct one */
BLI_rctf_init(&dispf, 15.0f, BLI_rcti_size_x(&block->rect) - 15.0f, 15.0f, (BLI_rctf_size_y(&block->rect)) - 15.0f);
BLI_rctf_init(&dispf,
15.0f,
BLI_rcti_size_x(&block->rect) - 15.0f,
15.0f,
(BLI_rctf_size_y(&block->rect)) - 15.0f);
ui_graphics_to_window_rct(sa->win, &dispf, disprect);
/* correction for gla draw */
BLI_rcti_translate(disprect, -curarea->winrct.xmin, -curarea->winrct.ymin);
calc_image_view(sima, 'p');
// printf("winrct %d %d %d %d\n", disprect->xmin, disprect->ymin, disprect->xmax, disprect->ymax);
// printf("winrct %d %d %d %d\n", disprect->xmin, disprect->ymin, disprect->xmax, disprect->ymax);
/* map to image space coordinates */
mval[0] = disprect->xmin; mval[1] = disprect->ymin;
mval[0] = disprect->xmin;
mval[1] = disprect->ymin;
areamouseco_to_ipoco(v2d, mval, &dispf.xmin, &dispf.ymin);
mval[0] = disprect->xmax; mval[1] = disprect->ymax;
mval[0] = disprect->xmax;
mval[1] = disprect->ymax;
areamouseco_to_ipoco(v2d, mval, &dispf.xmax, &dispf.ymax);
/* map to render coordinates */
@ -245,8 +251,7 @@ static void preview_cb(ScrArea *sa, struct uiBlock *block)
CLAMP(disprect->xmax, 0, winx);
CLAMP(disprect->ymin, 0, winy);
CLAMP(disprect->ymax, 0, winy);
// printf("drawrct %d %d %d %d\n", disprect->xmin, disprect->ymin, disprect->xmax, disprect->ymax);
// printf("drawrct %d %d %d %d\n", disprect->xmin, disprect->ymin, disprect->xmax, disprect->ymax);
}
static bool is_preview_allowed(ScrArea *cur)
@ -268,8 +273,7 @@ static bool is_preview_allowed(ScrArea *cur)
return 1;
}
static void image_panel_preview(ScrArea *sa, short cntrl) // IMAGE_HANDLER_PREVIEW
static void image_panel_preview(ScrArea *sa, short cntrl) // IMAGE_HANDLER_PREVIEW
{
uiBlock *block;
SpaceImage *sima = sa->spacedata.first;
@ -287,10 +291,10 @@ static void image_panel_preview(ScrArea *sa, short cntrl) // IMAGE_HANDLER_PRE
ofsx = -150 + (sa->winx / 2) / sima->blockscale;
ofsy = -100 + (sa->winy / 2) / sima->blockscale;
if (uiNewPanel(C, ar, block, "Preview", "Image", ofsx, ofsy, 300, 200) == 0) return;
if (uiNewPanel(C, ar, block, "Preview", "Image", ofsx, ofsy, 300, 200) == 0)
return;
UI_but_func_drawextra_set(block, preview_cb);
}
#endif
@ -1063,17 +1067,73 @@ void uiTemplateImage(uiLayout *layout,
iuser = ntree_get_active_iuser(scene->nodetree);
if (iuser) {
UI_block_align_begin(block);
uiDefIconTextBut(block, UI_BTYPE_BUT, B_SIMA_RECORD, ICON_REC, "Record", 10, 120, 100, 20, 0, 0, 0, 0, 0, "");
uiDefIconTextBut(block, UI_BTYPE_BUT, B_SIMA_PLAY, ICON_PLAY, "Play", 110, 120, 100, 20, 0, 0, 0, 0, 0, "");
but = uiDefBut(block, UI_BTYPE_BUT, B_NOP, "Free Cache", 210, 120, 100, 20, 0, 0, 0, 0, 0, "");
uiDefIconTextBut(block,
UI_BTYPE_BUT,
B_SIMA_RECORD,
ICON_REC,
"Record",
10,
120,
100,
20,
0,
0,
0,
0,
0,
"");
uiDefIconTextBut(block,
UI_BTYPE_BUT,
B_SIMA_PLAY,
ICON_PLAY,
"Play",
110,
120,
100,
20,
0,
0,
0,
0,
0,
"");
but = uiDefBut(
block, UI_BTYPE_BUT, B_NOP, "Free Cache", 210, 120, 100, 20, 0, 0, 0, 0, 0, "");
UI_but_func_set(but, image_freecache_cb, ima, NULL);
if (iuser->frames)
BLI_snprintf(str, sizeof(str), "(%d) Frames:", iuser->framenr);
else strcpy(str, "Frames:");
else
strcpy(str, "Frames:");
UI_block_align_begin(block);
uiDefButI(block, UI_BTYPE_NUM, imagechanged, str, 10, 90, 150, 20, &iuser->frames, 0.0, MAXFRAMEF, 0, 0, "Number of images of a movie to use");
uiDefButI(block, UI_BTYPE_NUM, imagechanged, "StartFr:", 160, 90, 150, 20, &iuser->sfra, 1.0, MAXFRAMEF, 0, 0, "Global starting frame of the movie");
uiDefButI(block,
UI_BTYPE_NUM,
imagechanged,
str,
10,
90,
150,
20,
&iuser->frames,
0.0,
MAXFRAMEF,
0,
0,
"Number of images of a movie to use");
uiDefButI(block,
UI_BTYPE_NUM,
imagechanged,
"StartFr:",
160,
90,
150,
20,
&iuser->sfra,
1.0,
MAXFRAMEF,
0,
0,
"Global starting frame of the movie");
}
#endif
}

View File

@ -3403,14 +3403,14 @@ static void image_sample_apply(bContext *C, wmOperator *op, const wmEvent *event
{
ScrArea *sa, *cur = curarea;
node_curvemap_sample(fp); /* sends global to node editor */
node_curvemap_sample(fp); /* sends global to node editor */
for (sa = G.curscreen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_NODE) {
areawinset(sa->win);
scrarea_do_windraw(sa);
}
}
node_curvemap_sample(NULL); /* clears global in node editor */
node_curvemap_sample(NULL); /* clears global in node editor */
curarea = cur;
}
#endif
@ -3650,8 +3650,12 @@ static int image_record_composite_apply(bContext *C, wmOperator *op)
BKE_image_all_free_anim_ibufs(scene->r.cfra);
ntreeCompositTagAnimated(scene->nodetree);
ntreeCompositExecTree(scene->nodetree, &scene->r, 0, scene->r.cfra != rcd->old_cfra,
&scene->view_settings, &scene->display_settings); /* 1 is no previews */
ntreeCompositExecTree(scene->nodetree,
&scene->r,
0,
scene->r.cfra != rcd->old_cfra,
&scene->view_settings,
&scene->display_settings); /* 1 is no previews */
ED_area_tag_redraw(CTX_wm_area(C));
@ -3714,7 +3718,8 @@ static int image_record_composite_exec(bContext *C, wmOperator *op)
if (!image_record_composite_init(C, op))
return OPERATOR_CANCELLED;
while (image_record_composite_apply(C, op)) {}
while (image_record_composite_apply(C, op)) {
}
image_record_composite_exit(C, op);

View File

@ -745,7 +745,8 @@ static void image_main_region_draw(const bContext *C, ARegion *ar)
/* scrollers? */
#if 0
scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_UNIT_VALUES, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
scrollers = UI_view2d_scrollers_calc(
C, v2d, V2D_UNIT_VALUES, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
#endif

Some files were not shown because too many files have changed in this diff Show More