Cleanup: use EXIT_SUCCESS/FAILURE from calls to exit()
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bd23eb4742
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4408fea092
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@ -364,8 +364,7 @@ DO_INLINE void inverse_fmatrix(float to[3][3], float from[3][3])
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float d;
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if ((d = det_fmatrix(from)) == 0) {
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printf("can't build inverse");
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exit(0);
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// printf("can't build inverse");
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}
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for (i = 0; i < 3; i++) {
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for (j = 0; j < 3; j++) {
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@ -1507,7 +1507,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
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}
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else {
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printf("%s: no filepath argument given\n", __func__);
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exit(1);
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exit(EXIT_FAILURE);
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}
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if (IMB_isanim(filepath)) {
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@ -1522,7 +1522,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
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}
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else if (!IMB_ispic(filepath)) {
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printf("%s: '%s' not an image file\n", __func__, filepath);
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exit(1);
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exit(EXIT_FAILURE);
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}
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if (ibuf == NULL) {
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@ -1532,7 +1532,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
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if (ibuf == NULL) {
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printf("%s: '%s' couldn't open\n", __func__, filepath);
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exit(1);
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exit(EXIT_FAILURE);
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}
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{
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@ -1547,7 +1547,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
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/* GHOST will have reported the back-ends that failed to load. */
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fprintf(stderr, "GHOST: unable to initialize, exiting!\n");
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/* This will leak memory, it's preferable to crashing. */
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exit(1);
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exit(EXIT_FAILURE);
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}
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GHOST_AddEventConsumer(g_WS.ghost_system, consumer);
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@ -1708,7 +1708,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
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} /* else delete */
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else {
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printf("error: can't play this image type\n");
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exit(0);
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exit(EXIT_SUCCESS);
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}
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if (ps.once) {
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@ -1677,7 +1677,7 @@ void wm_ghost_init(bContext *C)
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/* GHOST will have reported the back-ends that failed to load. */
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fprintf(stderr, "GHOST: unable to initialize, exiting!\n");
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/* This will leak memory, it's preferable to crashing. */
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exit(1);
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exit(EXIT_FAILURE);
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}
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#if !(defined(WIN32) || defined(__APPLE__))
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g_system_backend_id = GHOST_SystemBackend();
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