Blender Internal:

* Remove some remaining (already commented) radiosity cruft.
This commit is contained in:
Thomas Dinges 2012-04-14 21:48:34 +00:00
parent 8d665ccdcc
commit 44f10d889e
4 changed files with 3 additions and 8 deletions

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@ -5,7 +5,7 @@ sources = env.Glob('intern/source/*.c')
raysources = env.Glob('intern/raytrace/*.cpp')
incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna ../makesrna'
incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf ../blenfont'
incs += ' extern/include ../blenkernel ../imbuf ../blenfont'
incs += ' ../include ../blenloader ../../../intern/smoke/extern ../../../intern/mikktspace ../bmesh'
cflags_raytrace = env['CCFLAGS']

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@ -50,9 +50,6 @@ struct MTex;
struct ImBuf;
struct DerivedMesh;
// RADIO REMOVED, Maybe this will be useful later
//void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re);
/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread);

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@ -4675,9 +4675,7 @@ void RE_Database_Free(Render *re)
/* free orco */
free_mesh_orco_hash(re);
#if 0 /* radio can be redone better */
end_radio_render();
#endif
end_render_materials(re->main);
end_render_textures(re);

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@ -1854,7 +1854,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
}
shr->alpha= shi->alpha;
/* from now stuff everything in shr->combined: ambient, AO, radio, ramps, exposure */
/* from now stuff everything in shr->combined: ambient, AO, ramps, exposure */
if (!(ma->sss_flag & MA_DIFF_SSS) || !sss_pass_done(&R, ma)) {
if (R.r.mode & R_SHADOW) {
/* add AO in combined? */