Fix #104652: UV Face Dots randomized
Match the check from before 75db4c082b
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where we just checked that the face dots bitmap wasn't null.
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@ -684,8 +684,7 @@ void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
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MeshRenderData *mr = mesh_render_data_create(
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object, me, is_editmode, is_paint_mode, is_mode_active, obmat, do_final, do_uvedit, ts);
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mr->use_hide = use_hide;
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mr->use_subsurf_fdots = mr->me &&
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mr->me->runtime->subsurf_face_dot_tags.size() == mr->me->totvert;
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mr->use_subsurf_fdots = mr->me && !mr->me->runtime->subsurf_face_dot_tags.is_empty();
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mr->use_final_mesh = do_final;
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#ifdef DEBUG_TIME
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