Cleanup: GPv3: Use `const` in a few places
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@ -578,7 +578,7 @@ void Drawing::set_texture_matrices(Span<float4x2> matrices, const IndexMask &sel
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const float4x2 texspace = matrices[pos];
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/* We do the computation using doubles to avoid numerical precision errors. */
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double4x3 strokemat4x3 = double4x3(expand_4x2_mat(strokemat));
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const double4x3 strokemat4x3 = double4x3(expand_4x2_mat(strokemat));
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/*
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* We want to solve for `texture_matrix` in the equation: `texspace = texture_matrix *
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@ -639,22 +639,23 @@ static GPENCIL_tObject *grease_pencil_object_cache_populate(GPENCIL_PrivateData
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vcount = 0;
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};
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const auto drawcall_add = [&](blender::gpu::Batch *draw_geom, int v_first, int v_count) {
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const auto drawcall_add =
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[&](blender::gpu::Batch *draw_geom, const int v_first, const int v_count) {
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#if DISABLE_BATCHING
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DRW_shgroup_call_range(grp, ob, geom, v_first, v_count);
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return;
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DRW_shgroup_call_range(grp, ob, geom, v_first, v_count);
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return;
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#endif
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int last = vfirst + vcount;
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/* Interrupt draw-call grouping if the sequence is not consecutive. */
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if ((draw_geom != iter_geom) || (v_first - last > 0)) {
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drawcall_flush();
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}
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iter_geom = draw_geom;
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if (vfirst == -1) {
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vfirst = v_first;
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}
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vcount = v_first + v_count - vfirst;
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};
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int last = vfirst + vcount;
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/* Interrupt draw-call grouping if the sequence is not consecutive. */
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if ((draw_geom != iter_geom) || (v_first - last > 0)) {
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drawcall_flush();
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}
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iter_geom = draw_geom;
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if (vfirst == -1) {
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vfirst = v_first;
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}
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vcount = v_first + v_count - vfirst;
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};
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int t_offset = 0;
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const Vector<DrawingInfo> drawings = retrieve_visible_drawings(*pd->scene, grease_pencil);
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@ -701,7 +702,7 @@ static GPENCIL_tObject *grease_pencil_object_cache_populate(GPENCIL_PrivateData
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visible_strokes.foreach_index([&](const int stroke_i) {
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const IndexRange points = points_by_curve[stroke_i];
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const int material_index = stroke_materials[stroke_i];
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MaterialGPencilStyle *gp_style = BKE_gpencil_material_settings(ob, material_index + 1);
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const MaterialGPencilStyle *gp_style = BKE_gpencil_material_settings(ob, material_index + 1);
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const bool hide_material = (gp_style->flag & GP_MATERIAL_HIDE) != 0;
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const bool show_stroke = ((gp_style->flag & GP_MATERIAL_STROKE_SHOW) != 0);
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@ -736,9 +737,9 @@ static GPENCIL_tObject *grease_pencil_object_cache_populate(GPENCIL_PrivateData
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gpencil_material_resources_get(
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matpool, mat_ofs + material_index, &new_tex_stroke, &new_tex_fill, &new_ubo_mat);
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bool resource_changed = (ubo_mat != new_ubo_mat) ||
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(new_tex_fill && (new_tex_fill != tex_fill)) ||
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(new_tex_stroke && (new_tex_stroke != tex_stroke));
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const bool resource_changed = (ubo_mat != new_ubo_mat) ||
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(new_tex_fill && (new_tex_fill != tex_fill)) ||
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(new_tex_stroke && (new_tex_stroke != tex_stroke));
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if (resource_changed) {
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drawcall_flush();
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@ -771,16 +772,16 @@ static GPENCIL_tObject *grease_pencil_object_cache_populate(GPENCIL_PrivateData
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}
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if (show_fill) {
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int v_first = t_offset * 3;
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int v_count = num_stroke_triangles * 3;
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const int v_first = t_offset * 3;
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const int v_count = num_stroke_triangles * 3;
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drawcall_add(geom, v_first, v_count);
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}
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t_offset += num_stroke_triangles;
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if (show_stroke) {
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int v_first = t_offset * 3;
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int v_count = num_stroke_vertices * 2 * 3;
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const int v_first = t_offset * 3;
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const int v_count = num_stroke_vertices * 2 * 3;
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drawcall_add(geom, v_first, v_count);
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}
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@ -589,12 +589,12 @@ static void grease_pencil_geom_batch_ensure(Object &object,
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};
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visible_strokes.foreach_index([&](const int curve_i, const int pos) {
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IndexRange points = points_by_curve[curve_i];
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const IndexRange points = points_by_curve[curve_i];
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const bool is_cyclic = cyclic[curve_i];
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const int verts_start_offset = verts_start_offsets[pos];
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const int tris_start_offset = tris_start_offsets[pos];
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const int num_verts = 1 + points.size() + (is_cyclic ? 1 : 0) + 1;
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IndexRange verts_range = IndexRange(verts_start_offset, num_verts);
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const IndexRange verts_range = IndexRange(verts_start_offset, num_verts);
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MutableSpan<GreasePencilStrokeVert> verts_slice = verts.slice(verts_range);
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MutableSpan<GreasePencilColorVert> cols_slice = cols.slice(verts_range);
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const float4x2 texture_matrix = texture_matrices[curve_i] * object_space_to_layer_space;
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