GPU: Remove print statement when frame capturing

When frame capturing cannot be start an error is printed to the console.
Most of the time the issue is that you're not running from within a frame
capturing environment. For example not from your IDE/GPU debugger.

The print statement is often just not that useful. Especially when
running the `WITH_GPU_DRAW_TESTS` where it floods the console.

Pull Request: https://projects.blender.org/blender/blender/pulls/119783
This commit is contained in:
Jeroen Bakker 2024-03-22 16:27:52 +01:00 committed by Clément Foucault
parent 3039ea02c6
commit 463856e6c6
1 changed files with 0 additions and 3 deletions

View File

@ -85,9 +85,6 @@ void GPU_debug_capture_begin(const char *title)
Context *ctx = Context::get();
if (ctx && !ctx->debug_is_capturing) {
ctx->debug_is_capturing = ctx->debug_capture_begin(title);
if (!ctx->debug_is_capturing) {
printf("Failed to start GPU frame capture!\n");
}
/* Call GPU_finish to ensure all desired GPU commands occur within the capture boundary. */
GPU_finish();
}