Cleanup: quiet warning for a NONULL argument being NULL
Only call BKE_pose_blend_write when the object has a pose.
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@ -387,7 +387,7 @@ void BKE_pose_rest(struct bPose *pose, bool selected_bones_only);
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void BKE_pose_tag_recalc(struct Main *bmain, struct bPose *pose) ATTR_NONNULL(1, 2);
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void BKE_pose_blend_write(struct BlendWriter *writer, struct bPose *pose, struct bArmature *arm)
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ATTR_NONNULL(1, 3);
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ATTR_NONNULL(1, 2, 3);
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void BKE_pose_blend_read_data(struct BlendDataReader *reader, struct bPose *pose) ATTR_NONNULL(1);
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void BKE_pose_blend_read_lib(struct BlendLibReader *reader, struct Object *ob, struct bPose *pose)
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ATTR_NONNULL(1, 2);
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@ -1839,13 +1839,8 @@ void BKE_pose_check_uuids_unique_and_report(const bPose *pose)
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void BKE_pose_blend_write(BlendWriter *writer, bPose *pose, bArmature *arm)
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{
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/* Write each channel */
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if (pose == NULL) {
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return;
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}
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#ifndef __GNUC__ /* Ensured by the function attribute. */
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BLI_assert(arm != NULL);
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#ifndef __GNUC__
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BLI_assert(pose != NULL && arm != NULL);
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#endif
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/* Write channels */
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@ -577,7 +577,9 @@ static void object_blend_write(BlendWriter *writer, ID *id, const void *id_addre
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arm = (bArmature *)ob->data;
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}
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BKE_pose_blend_write(writer, ob->pose, arm);
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if (ob->pose) {
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BKE_pose_blend_write(writer, ob->pose, arm);
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}
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BKE_constraint_blend_write(writer, &ob->constraints);
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animviz_motionpath_blend_write(writer, ob->mpath);
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