Fix #24094: Multiresolution sculpt mode undo crash
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@ -4100,8 +4100,10 @@ static void direct_link_object(FileData *fd, Object *ob)
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ob->gpulamp.first= ob->gpulamp.last= NULL;
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link_list(fd, &ob->pc_ids);
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if(ob->sculpt)
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if(ob->sculpt) {
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ob->sculpt= MEM_callocN(sizeof(SculptSession), "reload sculpt session");
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ob->sculpt->ob= ob;
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}
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}
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/* ************ READ SCENE ***************** */
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