DRW: Port draw_common.c to use shared definition with GLSL
# Conflicts: # source/blender/draw/intern/draw_common_shader_shared.h # source/blender/draw/intern/shaders/draw_view_info.hh
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@ -393,6 +393,7 @@ set(GLSL_SRC
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intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl
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intern/draw_shader_shared.h
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intern/draw_common_shader_shared.h
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engines/gpencil/shaders/gpencil_frag.glsl
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engines/gpencil/shaders/gpencil_vert.glsl
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@ -139,107 +139,131 @@ BLI_STATIC_ASSERT_ALIGN(GlobalsUboStorage, 16)
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#ifdef GPU_SHADER
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/* Keep compatibility_with old global scope syntax. */
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/* TODO(@fclem) Mass rename and remove the camel case. */
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# define colorWire drw_globals.colorWire
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# define colorWireEdit drw_globals.colorWireEdit
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# define colorActive drw_globals.colorActive
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# define colorSelect drw_globals.colorSelect
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# define colorLibrarySelect drw_globals.colorLibrarySelect
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# define colorLibrary drw_globals.colorLibrary
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# define colorTransform drw_globals.colorTransform
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# define colorLight drw_globals.colorLight
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# define colorSpeaker drw_globals.colorSpeaker
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# define colorCamera drw_globals.colorCamera
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# define colorCameraPath drw_globals.colorCameraPath
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# define colorEmpty drw_globals.colorEmpty
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# define colorVertex drw_globals.colorVertex
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# define colorVertexSelect drw_globals.colorVertexSelect
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# define colorVertexUnreferenced drw_globals.colorVertexUnreferenced
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# define colorVertexMissingData drw_globals.colorVertexMissingData
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# define colorEditMeshActive drw_globals.colorEditMeshActive
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# define colorEdgeSelect drw_globals.colorEdgeSelect
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# define colorEdgeSeam drw_globals.colorEdgeSeam
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# define colorEdgeSharp drw_globals.colorEdgeSharp
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# define colorEdgeCrease drw_globals.colorEdgeCrease
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# define colorEdgeBWeight drw_globals.colorEdgeBWeight
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# define colorEdgeFaceSelect drw_globals.colorEdgeFaceSelect
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# define colorEdgeFreestyle drw_globals.colorEdgeFreestyle
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# define colorFace drw_globals.colorFace
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# define colorFaceSelect drw_globals.colorFaceSelect
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# define colorFaceFreestyle drw_globals.colorFaceFreestyle
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# define colorGpencilVertex drw_globals.colorGpencilVertex
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# define colorGpencilVertexSelect drw_globals.colorGpencilVertexSelect
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# define colorNormal drw_globals.colorNormal
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# define colorVNormal drw_globals.colorVNormal
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# define colorLNormal drw_globals.colorLNormal
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# define colorFaceDot drw_globals.colorFaceDot
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# define colorSkinRoot drw_globals.colorSkinRoot
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# define colorDeselect drw_globals.colorDeselect
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# define colorOutline drw_globals.colorOutline
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# define colorLightNoAlpha drw_globals.colorLightNoAlpha
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# define colorBackground drw_globals.colorBackground
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# define colorBackgroundGradient drw_globals.colorBackgroundGradient
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# define colorCheckerPrimary drw_globals.colorCheckerPrimary
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# define colorCheckerSecondary drw_globals.colorCheckerSecondary
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# define colorClippingBorder drw_globals.colorClippingBorder
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# define colorEditMeshMiddle drw_globals.colorEditMeshMiddle
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# define colorHandleFree drw_globals.colorHandleFree
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# define colorHandleAuto drw_globals.colorHandleAuto
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# define colorHandleVect drw_globals.colorHandleVect
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# define colorHandleAlign drw_globals.colorHandleAlign
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# define colorHandleAutoclamp drw_globals.colorHandleAutoclamp
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# define colorHandleSelFree drw_globals.colorHandleSelFree
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# define colorHandleSelAuto drw_globals.colorHandleSelAuto
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# define colorHandleSelVect drw_globals.colorHandleSelVect
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# define colorHandleSelAlign drw_globals.colorHandleSelAlign
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# define colorHandleSelAutoclamp drw_globals.colorHandleSelAutoclamp
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# define colorNurbUline drw_globals.colorNurbUline
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# define colorNurbVline drw_globals.colorNurbVline
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# define colorNurbSelUline drw_globals.colorNurbSelUline
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# define colorNurbSelVline drw_globals.colorNurbSelVline
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# define colorActiveSpline drw_globals.colorActiveSpline
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# define colorBonePose drw_globals.colorBonePose
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# define colorBonePoseActive drw_globals.colorBonePoseActive
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# define colorBonePoseActiveUnsel drw_globals.colorBonePoseActiveUnsel
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# define colorBonePoseConstraint drw_globals.colorBonePoseConstraint
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# define colorBonePoseIK drw_globals.colorBonePoseIK
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# define colorBonePoseSplineIK drw_globals.colorBonePoseSplineIK
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# define colorBonePoseTarget drw_globals.colorBonePoseTarget
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# define colorBoneSolid drw_globals.colorBoneSolid
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# define colorBoneLocked drw_globals.colorBoneLocked
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# define colorBoneActive drw_globals.colorBoneActive
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# define colorBoneActiveUnsel drw_globals.colorBoneActiveUnsel
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# define colorBoneSelect drw_globals.colorBoneSelect
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# define colorBoneIKLine drw_globals.colorBoneIKLine
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# define colorBoneIKLineNoTarget drw_globals.colorBoneIKLineNoTarget
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# define colorBoneIKLineSpline drw_globals.colorBoneIKLineSpline
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# define colorText drw_globals.colorText
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# define colorTextHi drw_globals.colorTextHi
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# define colorBundleSolid drw_globals.colorBundleSolid
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# define colorMballRadius drw_globals.colorMballRadius
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# define colorMballRadiusSelect drw_globals.colorMballRadiusSelect
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# define colorMballStiffness drw_globals.colorMballStiffness
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# define colorMballStiffnessSelect drw_globals.colorMballStiffnessSelect
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# define colorCurrentFrame drw_globals.colorCurrentFrame
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# define colorGrid drw_globals.colorGrid
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# define colorGridEmphasis drw_globals.colorGridEmphasis
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# define colorGridAxisX drw_globals.colorGridAxisX
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# define colorGridAxisY drw_globals.colorGridAxisY
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# define colorGridAxisZ drw_globals.colorGridAxisZ
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# define colorFaceBack drw_globals.colorFaceBack
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# define colorFaceFront drw_globals.colorFaceFront
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# define colorUVShadow drw_globals.colorUVShadow
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# define screenVecs drw_globals.screenVecs
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# define sizeViewport drw_globals.sizeViewport
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# define sizePixel drw_globals.sizePixel
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# define pixelFac drw_globals.pixelFac
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# define sizeObjectCenter drw_globals.sizeObjectCenter
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# define sizeLightCenter drw_globals.sizeLightCenter
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# define sizeLightCircle drw_globals.sizeLightCircle
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# define sizeLightCircleShadow drw_globals.sizeLightCircleShadow
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# define sizeVertex drw_globals.sizeVertex
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# define sizeEdge drw_globals.sizeEdge
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# define sizeEdgeFix drw_globals.sizeEdgeFix
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# define sizeFaceDot drw_globals.sizeFaceDot
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# define sizeChecker drw_globals.sizeChecker
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# define sizeVertexGpencil drw_globals.sizeVertexGpencil
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# define colorWire globalsBlock.colorWire
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# define colorWireEdit globalsBlock.colorWireEdit
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# define colorActive globalsBlock.colorActive
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# define colorSelect globalsBlock.colorSelect
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# define colorLibrarySelect globalsBlock.colorLibrarySelect
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# define colorLibrary globalsBlock.colorLibrary
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# define colorTransform globalsBlock.colorTransform
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# define colorLight globalsBlock.colorLight
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# define colorSpeaker globalsBlock.colorSpeaker
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# define colorCamera globalsBlock.colorCamera
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# define colorCameraPath globalsBlock.colorCameraPath
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# define colorEmpty globalsBlock.colorEmpty
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# define colorVertex globalsBlock.colorVertex
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# define colorVertexSelect globalsBlock.colorVertexSelect
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# define colorVertexUnreferenced globalsBlock.colorVertexUnreferenced
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# define colorVertexMissingData globalsBlock.colorVertexMissingData
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# define colorEditMeshActive globalsBlock.colorEditMeshActive
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# define colorEdgeSelect globalsBlock.colorEdgeSelect
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# define colorEdgeSeam globalsBlock.colorEdgeSeam
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# define colorEdgeSharp globalsBlock.colorEdgeSharp
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# define colorEdgeCrease globalsBlock.colorEdgeCrease
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# define colorEdgeBWeight globalsBlock.colorEdgeBWeight
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# define colorEdgeFaceSelect globalsBlock.colorEdgeFaceSelect
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# define colorEdgeFreestyle globalsBlock.colorEdgeFreestyle
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# define colorFace globalsBlock.colorFace
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# define colorFaceSelect globalsBlock.colorFaceSelect
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# define colorFaceFreestyle globalsBlock.colorFaceFreestyle
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# define colorGpencilVertex globalsBlock.colorGpencilVertex
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# define colorGpencilVertexSelect globalsBlock.colorGpencilVertexSelect
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# define colorNormal globalsBlock.colorNormal
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# define colorVNormal globalsBlock.colorVNormal
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# define colorLNormal globalsBlock.colorLNormal
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# define colorFaceDot globalsBlock.colorFaceDot
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# define colorSkinRoot globalsBlock.colorSkinRoot
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# define colorDeselect globalsBlock.colorDeselect
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# define colorOutline globalsBlock.colorOutline
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# define colorLightNoAlpha globalsBlock.colorLightNoAlpha
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# define colorBackground globalsBlock.colorBackground
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# define colorBackgroundGradient globalsBlock.colorBackgroundGradient
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# define colorCheckerPrimary globalsBlock.colorCheckerPrimary
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# define colorCheckerSecondary globalsBlock.colorCheckerSecondary
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# define colorClippingBorder globalsBlock.colorClippingBorder
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# define colorEditMeshMiddle globalsBlock.colorEditMeshMiddle
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# define colorHandleFree globalsBlock.colorHandleFree
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# define colorHandleAuto globalsBlock.colorHandleAuto
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# define colorHandleVect globalsBlock.colorHandleVect
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# define colorHandleAlign globalsBlock.colorHandleAlign
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# define colorHandleAutoclamp globalsBlock.colorHandleAutoclamp
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# define colorHandleSelFree globalsBlock.colorHandleSelFree
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# define colorHandleSelAuto globalsBlock.colorHandleSelAuto
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# define colorHandleSelVect globalsBlock.colorHandleSelVect
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# define colorHandleSelAlign globalsBlock.colorHandleSelAlign
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# define colorHandleSelAutoclamp globalsBlock.colorHandleSelAutoclamp
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# define colorNurbUline globalsBlock.colorNurbUline
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# define colorNurbVline globalsBlock.colorNurbVline
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# define colorNurbSelUline globalsBlock.colorNurbSelUline
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# define colorNurbSelVline globalsBlock.colorNurbSelVline
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# define colorActiveSpline globalsBlock.colorActiveSpline
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# define colorBonePose globalsBlock.colorBonePose
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# define colorBonePoseActive globalsBlock.colorBonePoseActive
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# define colorBonePoseActiveUnsel globalsBlock.colorBonePoseActiveUnsel
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# define colorBonePoseConstraint globalsBlock.colorBonePoseConstraint
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# define colorBonePoseIK globalsBlock.colorBonePoseIK
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# define colorBonePoseSplineIK globalsBlock.colorBonePoseSplineIK
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# define colorBonePoseTarget globalsBlock.colorBonePoseTarget
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# define colorBoneSolid globalsBlock.colorBoneSolid
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# define colorBoneLocked globalsBlock.colorBoneLocked
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# define colorBoneActive globalsBlock.colorBoneActive
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# define colorBoneActiveUnsel globalsBlock.colorBoneActiveUnsel
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# define colorBoneSelect globalsBlock.colorBoneSelect
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# define colorBoneIKLine globalsBlock.colorBoneIKLine
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# define colorBoneIKLineNoTarget globalsBlock.colorBoneIKLineNoTarget
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# define colorBoneIKLineSpline globalsBlock.colorBoneIKLineSpline
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# define colorText globalsBlock.colorText
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# define colorTextHi globalsBlock.colorTextHi
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# define colorBundleSolid globalsBlock.colorBundleSolid
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# define colorMballRadius globalsBlock.colorMballRadius
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# define colorMballRadiusSelect globalsBlock.colorMballRadiusSelect
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# define colorMballStiffness globalsBlock.colorMballStiffness
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# define colorMballStiffnessSelect globalsBlock.colorMballStiffnessSelect
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# define colorCurrentFrame globalsBlock.colorCurrentFrame
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# define colorGrid globalsBlock.colorGrid
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# define colorGridEmphasis globalsBlock.colorGridEmphasis
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# define colorGridAxisX globalsBlock.colorGridAxisX
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# define colorGridAxisY globalsBlock.colorGridAxisY
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# define colorGridAxisZ globalsBlock.colorGridAxisZ
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# define colorFaceBack globalsBlock.colorFaceBack
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# define colorFaceFront globalsBlock.colorFaceFront
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# define colorUVShadow globalsBlock.colorUVShadow
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# define screenVecs globalsBlock.screenVecs
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# define sizeViewport globalsBlock.sizeViewport.xy
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# define sizeViewportInv globalsBlock.sizeViewport.zw
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# define sizePixel globalsBlock.sizePixel
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# define pixelFac globalsBlock.pixelFac
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# define sizeObjectCenter globalsBlock.sizeObjectCenter
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# define sizeLightCenter globalsBlock.sizeLightCenter
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# define sizeLightCircle globalsBlock.sizeLightCircle
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# define sizeLightCircleShadow globalsBlock.sizeLightCircleShadow
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# define sizeVertex globalsBlock.sizeVertex
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# define sizeEdge globalsBlock.sizeEdge
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# define sizeEdgeFix globalsBlock.sizeEdgeFix
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# define sizeFaceDot globalsBlock.sizeFaceDot
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# define sizeChecker globalsBlock.sizeChecker
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# define sizeVertexGpencil globalsBlock.sizeVertexGpencil
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#endif
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/* See: 'draw_cache_impl.h' for matching includes. */
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#define VERT_GPENCIL_BEZT_HANDLE (1 << 30)
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/* data[0] (1st byte flags) */
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#define FACE_ACTIVE (1 << 0)
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#define FACE_SELECTED (1 << 1)
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#define FACE_FREESTYLE (1 << 2)
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#define VERT_UV_SELECT (1 << 3)
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#define VERT_UV_PINNED (1 << 4)
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#define EDGE_UV_SELECT (1 << 5)
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#define FACE_UV_ACTIVE (1 << 6)
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#define FACE_UV_SELECT (1 << 7)
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/* data[1] (2st byte flags) */
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#define VERT_ACTIVE (1 << 0)
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#define VERT_SELECTED (1 << 1)
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#define VERT_SELECTED_BEZT_HANDLE (1 << 2)
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#define EDGE_ACTIVE (1 << 3)
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#define EDGE_SELECTED (1 << 4)
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#define EDGE_SEAM (1 << 5)
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#define EDGE_SHARP (1 << 6)
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#define EDGE_FREESTYLE (1 << 7)
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#define COMMON_GLOBALS_LIB
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@ -47,6 +47,7 @@ layout(std140) uniform viewBlock
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#endif
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#ifdef COMMON_GLOBALS_LIB
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/* TODO move to overlay engine. */
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float mul_project_m4_v3_zfac(in vec3 co)
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{
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return pixelFac * ((ViewProjectionMatrix[0][3] * co.x) + (ViewProjectionMatrix[1][3] * co.y) +
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@ -80,7 +80,7 @@ GPU_SHADER_CREATE_INFO(drw_clipped).define("USE_WORLD_CLIP_PLANES");
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GPU_SHADER_CREATE_INFO(draw_globals)
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.typedef_source("draw_common_shader_shared.h")
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.uniform_buf(1, "ObjectMatrices", "drw_globals", Frequency::PASS);
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.uniform_buf(1, "GlobalsUboStorage", "globalsBlock", Frequency::PASS);
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/** \} */
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