Merge branch 'blender-v4.0-release'
This commit is contained in:
commit
4ce55752ae
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@ -153,6 +153,8 @@ class NodeSocketViewItem : public BasicTreeViewItem {
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}
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bool rename(const bContext &C, StringRefNull new_name) override
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{
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MEM_SAFE_FREE(socket_.name);
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socket_.name = BLI_strdup(new_name.c_str());
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nodetree_.tree_interface.tag_items_changed();
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ED_node_tree_propagate_change(&C, CTX_data_main(&C), &nodetree_);
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@ -210,6 +212,8 @@ class NodePanelViewItem : public BasicTreeViewItem {
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}
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bool rename(const bContext &C, StringRefNull new_name) override
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{
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MEM_SAFE_FREE(panel_.name);
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panel_.name = BLI_strdup(new_name.c_str());
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nodetree_.tree_interface.tag_items_changed();
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ED_node_tree_propagate_change(&C, CTX_data_main(&C), &nodetree_);
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@ -748,7 +748,7 @@ static void do_mask_by_color_contiguous_update_node(Object *ob,
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const float new_mask = mask_by_color_floodfill[vd.index];
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const float mask = sculpt_mask_by_color_final_mask_get(
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current_mask, new_mask, invert, preserve_mask);
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if (current_mask == current_mask) {
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if (current_mask == mask) {
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continue;
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}
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@ -861,7 +861,7 @@ static void do_mask_by_color_task(Object *ob,
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const float new_mask = sculpt_mask_by_color_delta_get(active_color, col, threshold, invert);
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const float mask = sculpt_mask_by_color_final_mask_get(
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current_mask, new_mask, invert, preserve_mask);
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if (current_mask == vd.mask) {
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if (current_mask == mask) {
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continue;
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}
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