Cleanup: spelling (correct correction), update dictionary
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@ -39,7 +39,7 @@ void main()
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/* Geometry Shader equivalent calculation
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* In this no_geom mode using SSBO vertex fetch, rather than emitting 3 vertices, the vertex
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* shader is innovated 3 times, and output is determined based on vertex ID within a triangle
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* shader is invocated 3 times, and output is determined based on vertex ID within a triangle
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* 0..2. */
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vec3 plane = normalize(cross(pos[1] - pos[0], pos[2] - pos[0]));
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/* Compute NDC bound box. */
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@ -164,6 +164,7 @@ dict_custom = {
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"invariant",
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"invariants",
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"invisibilities",
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"invocated",
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"irradiance",
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"iteratively",
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"jitteryness",
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