Cleanup: spelling (correct correction), update dictionary

This commit is contained in:
Campbell Barton 2023-08-19 20:19:13 +10:00
parent 20b4a77872
commit 4f72240c1d
2 changed files with 2 additions and 1 deletions

View File

@ -39,7 +39,7 @@ void main()
/* Geometry Shader equivalent calculation
* In this no_geom mode using SSBO vertex fetch, rather than emitting 3 vertices, the vertex
* shader is innovated 3 times, and output is determined based on vertex ID within a triangle
* shader is invocated 3 times, and output is determined based on vertex ID within a triangle
* 0..2. */
vec3 plane = normalize(cross(pos[1] - pos[0], pos[2] - pos[0]));
/* Compute NDC bound box. */

View File

@ -164,6 +164,7 @@ dict_custom = {
"invariant",
"invariants",
"invisibilities",
"invocated",
"irradiance",
"iteratively",
"jitteryness",