use guarded malloc for blf texture
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4ed46b4043
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@ -83,7 +83,7 @@ GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
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memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
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memset(gc->bucket, 0, sizeof(gc->bucket));
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gc->textures = (GLuint *)malloc(sizeof(GLuint) * 256);
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gc->textures = (GLuint *)MEM_mallocN(sizeof(GLuint) * 256, __func__);
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gc->ntex = 256;
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gc->cur_tex = -1;
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gc->x_offs = 0;
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@ -150,7 +150,7 @@ void blf_glyph_cache_free(GlyphCacheBLF *gc)
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if (gc->cur_tex + 1 > 0)
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glDeleteTextures(gc->cur_tex + 1, gc->textures);
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free((void *)gc->textures);
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MEM_freeN((void *)gc->textures);
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MEM_freeN(gc);
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}
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@ -178,8 +178,7 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
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gc->p2_height = font->max_tex_size;
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tot_mem = gc->p2_width * gc->p2_height;
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buf = (unsigned char *)malloc(tot_mem);
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memset((void *)buf, 0, tot_mem);
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buf = (unsigned char *)MEM_callocN(tot_mem, __func__);
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glGenTextures(1, &gc->textures[gc->cur_tex]);
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glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = gc->textures[gc->cur_tex]));
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@ -189,7 +188,7 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gc->p2_width, gc->p2_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buf);
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free((void *)buf);
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MEM_freeN((void *)buf);
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}
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GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c)
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