Cleanup: use const variables when reading X11 events
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@ -902,7 +902,7 @@ void GHOST_SystemX11::processEvent(XEvent *xe)
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#endif /* WITH_X11_XINPUT */
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switch (xe->type) {
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case Expose: {
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XExposeEvent &xee = xe->xexpose;
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const XExposeEvent &xee = xe->xexpose;
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if (xee.count == 0) {
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/* Only generate a single expose event
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@ -914,7 +914,7 @@ void GHOST_SystemX11::processEvent(XEvent *xe)
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}
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case MotionNotify: {
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XMotionEvent &xme = xe->xmotion;
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const XMotionEvent &xme = xe->xmotion;
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bool is_tablet = window->GetTabletData().Active != GHOST_kTabletModeNone;
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@ -1240,7 +1240,7 @@ void GHOST_SystemX11::processEvent(XEvent *xe)
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case ButtonPress:
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case ButtonRelease: {
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XButtonEvent &xbe = xe->xbutton;
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const XButtonEvent &xbe = xe->xbutton;
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GHOST_TButton gbmask = GHOST_kButtonMaskLeft;
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GHOST_TEventType type = (xbe.type == ButtonPress) ? GHOST_kEventButtonDown :
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GHOST_kEventButtonUp;
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@ -1295,14 +1295,14 @@ void GHOST_SystemX11::processEvent(XEvent *xe)
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/* change of size, border, layer etc. */
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case ConfigureNotify: {
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// XConfigureEvent & xce = xe->xconfigure;
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// const XConfigureEvent & xce = xe->xconfigure;
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g_event = new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowSize, window);
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break;
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}
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case FocusIn:
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case FocusOut: {
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XFocusChangeEvent &xfe = xe->xfocus;
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const XFocusChangeEvent &xfe = xe->xfocus;
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/* TODO: make sure this is the correct place for activate/deactivate */
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// printf("X: focus %s for window %d\n",
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@ -1390,7 +1390,7 @@ void GHOST_SystemX11::processEvent(XEvent *xe)
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* (really crossing between windows) since some window-managers
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* also send grab/un-grab crossings for mouse-wheel events.
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*/
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XCrossingEvent &xce = xe->xcrossing;
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const XCrossingEvent &xce = xe->xcrossing;
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if (xce.mode == NotifyNormal) {
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g_event = new GHOST_EventCursor(getMilliSeconds(),
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GHOST_kEventCursorMove,
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@ -2381,7 +2381,7 @@ class DialogData {
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}
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/* Is the mouse inside the given button */
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bool isInsideButton(XEvent &e, uint button_num)
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bool isInsideButton(const XEvent &e, uint button_num)
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{
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return (
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(e.xmotion.y > int(height - padding_y - button_height)) &&
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