Draw: Put DrawTest in its own compile unit.
DrawTest will be used by other tests as well.
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@ -478,6 +478,7 @@ add_dependencies(bf_draw bf_dna)
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if(WITH_GTESTS)
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if(WITH_OPENGL_DRAW_TESTS)
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set(TEST_SRC
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tests/draw_testing.cc
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tests/shaders_test.cc
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)
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set(TEST_INC
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@ -0,0 +1,18 @@
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/* Apache License, Version 2.0 */
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#include "draw_testing.hh"
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#include "GPU_shader.h"
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#include "draw_manager_testing.h"
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namespace blender::draw {
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/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
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void DrawTest::SetUp()
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{
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GPUTest::SetUp();
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DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
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}
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} // namespace blender::draw
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@ -0,0 +1,12 @@
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/* Apache License, Version 2.0 */
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#include "gpu_testing.hh"
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namespace blender::draw {
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/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
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class DrawTest : public blender::gpu::GPUTest {
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void SetUp() override;
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};
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} // namespace blender::draw
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@ -2,12 +2,12 @@
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#include "testing/testing.h"
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#include "draw_testing.hh"
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#include "intern/draw_manager_testing.h"
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#include "GPU_context.h"
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#include "GPU_init_exit.h"
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#include "GPU_shader.h"
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#include "gpu_testing.hh"
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#include "engines/eevee/eevee_private.h"
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#include "engines/gpencil/gpencil_engine.h"
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@ -17,19 +17,9 @@
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namespace blender::draw {
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/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
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class DrawTest : public blender::gpu::GPUTest {
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void SetUp() override
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{
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GPUTest::SetUp();
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DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
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}
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};
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TEST_F(DrawTest, workbench_glsl_shaders)
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{
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workbench_shader_library_ensure();
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DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
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const int MAX_WPD = 6;
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WORKBENCH_PrivateData wpds[MAX_WPD];
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