Added 2 options to the Makefiles (enable in environment, user-def.mk,

or whatever):

NAN_NO_KETSJI: when set to true, disables compilation of the game engine.
NAN_JUST_BLENDERDYNAMIC: when set to true, only dynamic executable is
build (i.e., no plugin, etc).

Note that NAN_NO_KETSJI implies NAN_JUST_BLENDERDYNAMIC.
This commit is contained in:
Chris Want 2004-03-21 19:59:51 +00:00
parent 86108b3665
commit 5b90aafbd6
5 changed files with 43 additions and 2 deletions

View File

@ -38,7 +38,11 @@ endif
include nan_definitions.mk
DIRS = creator blender kernel gameengine
DIRS = creator blender kernel
ifneq ($(NAN_NO_KETSJI),true)
DIRS += gameengine
endif
ifeq ($(OS),windows)
DIRS += icons
@ -98,6 +102,7 @@ PYPLAYERLIB ?= $(PYLIB)
COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a
COMLIB += $(NAN_JPEG)/lib/libjpeg.a
ifneq ($(NAN_NO_KETSJI),true)
COMLIB += $(OCGDIR)/gameengine/bloutines/$(DEBUG_DIR)libbloutines.a
COMLIB += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a
COMLIB += $(OCGDIR)/gameengine/blphys/common/$(DEBUG_DIR)libcommon.a
@ -131,6 +136,7 @@ PYPLAYERLIB ?= $(PYLIB)
COMLIB += $(OCGDIR)/gameengine/ketsji/KXNetwork/$(DEBUG_DIR)libKXNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/$(DEBUG_DIR)libNetwork.a
COMLIB += $(OCGDIR)/gameengine/Network/LoopBackNetwork/$(DEBUG_DIR)libLoopBackNetwork.a
endif
COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a
COMLIB += $(NAN_PNG)/lib/libpng.a
@ -207,6 +213,13 @@ endif
PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a # KEY_dependkludge fix.. Remove me
PULIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a
ifeq ($(NAN_NO_KETSJI),true)
PULIB += $(NAN_MOTO)/lib/libmoto.a
PULIB += $(OCGDIR)/kernel/gen_system/$(DEBUG_DIR)libgen_system.a
PULIB += $(OCGDIR)/kernel/gen_messaging/$(DEBUG_DIR)libgen_messaging.a
COMLIB += $(NAN_SND_LIBS)
endif
SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a
SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a
SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a
@ -447,6 +460,15 @@ ifeq ($(OS),windows)
endif
endif
ifeq ($(NAN_JUST_BLENDERDYNAMIC),true)
ifeq ($(OS),darwin)
BINTARGETS = blenderdynamic.app
else
BINTARGETS = blenderdynamic
endif
endif
# prepare for NAN_BUILDINFO compile at the *sigh* link rules below
ifdef NAN_BUILDINFO

View File

@ -369,6 +369,7 @@ static void restore_all_scene_cfra(LinkNode *storelist) {
void start_game(void)
{
#if GAMEBLENDER == 1
#ifndef NAN_NO_KETSJI
Scene *sc, *startscene = G.scene;
LinkNode *scene_cfra_store;
@ -426,6 +427,7 @@ void start_game(void)
allqueue(REDRAWACTION, 0);
allspace(REMAKEIPO, 0);
allqueue(REDRAWIPO, 0);
#endif
#else
notice("Game engine is disabled in this release!");
#endif

View File

@ -38,6 +38,10 @@ DIR = $(OCGDIR)/gameengine
DIRS = BlenderRoutines
DIRS += Converter
DIRS += Expressions GameLogic Ketsji Rasterizer SceneGraph
DIRS += Network GamePlayer Physics
DIRS += Network Physics
ifneq ($(NAN_JUST_BLENDERDYNAMIC),true)
DIRS += GamePlayer
endif
include nan_subdirs.mk

View File

@ -50,6 +50,12 @@ REL_CCFLAGS += -DNDEBUG
DBG_CFLAGS += -g
DBG_CCFLAGS += -g
# Is the game engine getting you down? ---------------------------------
ifeq ($(NAN_NO_KETSJI), true)
CPPFLAGS += -DNO_KETSJI
endif
# OS dependent parts ---------------------------------------------------
ifeq ($(OS),beos)

View File

@ -467,6 +467,7 @@ all debug::
# enable freetype2 support for text objects
#export WITH_FREETYPE2 ?= true
endif
endif
endif
endif
@ -475,3 +476,9 @@ endif
endif
endif
endif
# Don't want to build the gameengine?
ifeq ($(NAN_NO_KETSJI), true)
export NAN_JUST_BLENDERDYNAMIC=true
export NAN_NO_OPENAL=true
endif