Cleanup: Remove unused MeshRenderData variable

This commit is contained in:
Hans Goudey 2024-03-28 18:28:27 -04:00
parent 931206d3dc
commit 5ed99e6361
2 changed files with 0 additions and 2 deletions

View File

@ -581,7 +581,6 @@ MeshRenderData *mesh_render_data_create(Object *object,
mr->bm_vert_coords = mr->edit_data->vert_positions;
mr->bm_vert_normals = mr->edit_data->vert_normals;
mr->bm_face_normals = mr->edit_data->face_normals;
mr->bm_face_centers = mr->edit_data->face_centers;
}
int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE;

View File

@ -80,7 +80,6 @@ struct MeshRenderData {
Span<float3> bm_vert_coords;
Span<float3> bm_vert_normals;
Span<float3> bm_face_normals;
Span<float3> bm_face_centers;
Array<float3> bm_loop_normals;
const int *v_origindex, *e_origindex, *p_origindex;