Cleanup: Remove unused MeshRenderData variable
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@ -581,7 +581,6 @@ MeshRenderData *mesh_render_data_create(Object *object,
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mr->bm_vert_coords = mr->edit_data->vert_positions;
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mr->bm_vert_coords = mr->edit_data->vert_positions;
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mr->bm_vert_normals = mr->edit_data->vert_normals;
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mr->bm_vert_normals = mr->edit_data->vert_normals;
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mr->bm_face_normals = mr->edit_data->face_normals;
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mr->bm_face_normals = mr->edit_data->face_normals;
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mr->bm_face_centers = mr->edit_data->face_centers;
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}
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}
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int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE;
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int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE;
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@ -80,7 +80,6 @@ struct MeshRenderData {
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Span<float3> bm_vert_coords;
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Span<float3> bm_vert_coords;
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Span<float3> bm_vert_normals;
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Span<float3> bm_vert_normals;
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Span<float3> bm_face_normals;
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Span<float3> bm_face_normals;
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Span<float3> bm_face_centers;
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Array<float3> bm_loop_normals;
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Array<float3> bm_loop_normals;
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const int *v_origindex, *e_origindex, *p_origindex;
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const int *v_origindex, *e_origindex, *p_origindex;
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