Build: install USD Storm and MaterialX libraries by default
* Bundle hdStorm and associated plugins * Enable WITH_MATERIALX by default to bundle MaterialX libraries * Set PXR_MTLX_STDLIB_SEARCH_PATHS so Storm can find MaterialX files Co-authored-by: Georgiy Markelov <georgiy.m.markelov@gmail.com> Co-authored-by: Brecht Van Lommel <brecht@blender.org> Ref #110765, #104712
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@ -365,7 +365,7 @@ option(WITH_ALEMBIC "Enable Alembic Support" ON)
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option(WITH_USD "Enable Universal Scene Description (USD) Support" ON)
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# MaterialX
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option(WITH_MATERIALX "Enable MaterialX Support" OFF)
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option(WITH_MATERIALX "Enable MaterialX Support" ON)
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# 3D format support
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# Disable opencollada when we don't have precompiled libs
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@ -57,7 +57,7 @@ set(WITH_QUADRIFLOW ON CACHE BOOL "" FORCE)
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set(WITH_SDL ON CACHE BOOL "" FORCE)
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set(WITH_TBB ON CACHE BOOL "" FORCE)
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set(WITH_USD ON CACHE BOOL "" FORCE)
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set(WITH_MATERIALX OFF CACHE BOOL "" FORCE)
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set(WITH_MATERIALX ON CACHE BOOL "" FORCE)
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set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
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@ -58,7 +58,7 @@ set(WITH_QUADRIFLOW ON CACHE BOOL "" FORCE)
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set(WITH_SDL ON CACHE BOOL "" FORCE)
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set(WITH_TBB ON CACHE BOOL "" FORCE)
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set(WITH_USD ON CACHE BOOL "" FORCE)
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set(WITH_MATERIALX OFF CACHE BOOL "" FORCE)
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set(WITH_MATERIALX ON CACHE BOOL "" FORCE)
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set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
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@ -965,6 +965,10 @@ if(WITH_USD)
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endif()
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endif()
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if(WITH_MATERIALX)
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include("${LIBDIR}/MaterialX/lib/cmake/MaterialX/MaterialXTargets.cmake")
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endif()
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if(WINDOWS_PYTHON_DEBUG)
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# Include the system scripts in the blender_python_system_scripts project.
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file(GLOB_RECURSE inFiles "${CMAKE_SOURCE_DIR}/scripts/*.*" )
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@ -38,7 +38,11 @@ materialx_libs_dir = os.path.abspath(os.path.join(shared_lib_dir, "materialx", "
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materialx_libs_env = os.getenv("MATERIALX_SEARCH_PATH")
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if materialx_libs_env is None:
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os.environ["MATERIALX_SEARCH_PATH"] = materialx_libs_dir
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elif sys.platform == "win32":
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os.environ["MATERIALX_SEARCH_PATH"] = materialx_libs_dir + ";" + materialx_libs_env
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else:
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os.environ["MATERIALX_SEARCH_PATH"] = materialx_libs_dir + ":" + materialx_libs_env
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os.environ["MATERIALX_SEARCH_PATH"] = materialx_libs_env + os.pathsep + materialx_libs_dir
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materialx_libs_env = os.getenv("PXR_MTLX_STDLIB_SEARCH_PATHS")
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if materialx_libs_env is None:
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os.environ["PXR_MTLX_STDLIB_SEARCH_PATHS"] = materialx_libs_dir
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else:
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os.environ["PXR_MTLX_STDLIB_SEARCH_PATHS"] = materialx_libs_env + os.pathsep + materialx_libs_dir
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@ -1623,16 +1623,32 @@ if((DEFINED LIBDIR) AND TARGETDIR_LIB)
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${USD_LIBRARY_DIR}/usd
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DESTINATION ${TARGETDIR_LIB}
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)
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install(DIRECTORY
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${LIBDIR}/usd/plugin/usd/hdStorm
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${LIBDIR}/usd/plugin/usd/usdShaders
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${LIBDIR}/usd/plugin/usd/hioOiio
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DESTINATION "./blender.shared/usd"
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)
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elseif(USD_PYTHON_SUPPORT)
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install(DIRECTORY
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${USD_LIBRARY_DIR}/usd
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DESTINATION ${TARGETDIR_LIB}
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)
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install(DIRECTORY
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${LIBDIR}/usd/plugin/usd/hdStorm
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${LIBDIR}/usd/plugin/usd/usdShaders
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DESTINATION ${TARGETDIR_LIB}/usd
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)
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else()
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install(DIRECTORY
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${USD_LIBRARY_DIR}/usd
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DESTINATION "${TARGETDIR_VER}/datafiles"
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)
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install(DIRECTORY
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${LIBDIR}/usd/plugin/usd/hdStorm
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${LIBDIR}/usd/plugin/usd/usdShaders
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DESTINATION "${TARGETDIR_VER}/datafiles/usd"
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)
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endif()
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endif()
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if(WIN32)
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