made drawing curve handles in the 3d view optional - this is much nicer for editing curves with Automatic handles so you dont select a handle by mistake and change its type.
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1362b210c6
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6210fe5ad6
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@ -599,10 +599,12 @@ typedef struct Scene {
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#define SCE_SNAP_TARGET_MEDIAN 2
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/* sce->selectmode */
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#define SCE_SELECT_VERTEX 1
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#define SCE_SELECT_VERTEX 1 /* for mesh */
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#define SCE_SELECT_EDGE 2
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#define SCE_SELECT_FACE 4
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#define SCE_SELECT_CU_HANDLES_HIDE 8 /* for curve, when flagged hide handles */
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/* sce->recalc (now in use by previewrender) */
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#define SCE_PRV_CHANGED 1
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@ -2943,13 +2943,16 @@ static void editing_panel_curve_tools1(Object *ob, Curve *cu)
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uiDefBut(block, BUT, B_SPINNURB, "Spin", 400,160,150,20, 0, 0, 0, 0, 0, "Spin selected 360 degrees");
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}
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uiBlockBeginAlign(block);
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uiDefBut(block, BUT,B_HIDE, "Hide", 400,120,150,18, 0, 0, 0, 0, 0, "Hides selected faces");
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uiDefBut(block, BUT,B_REVEAL, "Reveal", 400,100,150,18, 0, 0, 0, 0, 0, "Reveals selected faces");
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uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 400,80,150,18, 0, 0, 0, 0, 0, "Selects unselected faces, and deselects selected faces");
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uiDefBut(block, BUT,B_HIDE, "Hide", 400,140,150,18, 0, 0, 0, 0, 0, "Hides selected faces");
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uiDefBut(block, BUT,B_REVEAL, "Reveal", 400,120,150,18, 0, 0, 0, 0, 0, "Reveals selected faces");
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uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 400,100,150,18, 0, 0, 0, 0, 0, "Selects unselected faces, and deselects selected faces");
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uiBlockEndAlign(block);
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uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 400, 40, 150, 19, &G.scene->editbutsize, 0.001, 1.0, 10, 0, "Normal size for drawing");
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 400, 60, 150, 19, &G.scene->editbutsize, 0.001, 1.0, 10, 0, "Normal size for drawing");
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uiDefButBitI(block, TOGN, SCE_SELECT_CU_HANDLES_HIDE, REDRAWVIEW3D, "Draw Handles", 400, 40, 150, 19, &G.scene->selectmode, 0, 0, 0, 0, "Draw curve handles in 3D view");
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uiBlockEndAlign(block);
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if(G.obedit) {
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uiBut *but;
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uiBlockBeginAlign(block);
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@ -1357,12 +1357,17 @@ void nurbs_foreachScreenVert(void (*func)(void *userData, Nurb *nu, BPoint *bp,
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BezTriple *bezt = &nu->bezt[i];
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if(bezt->hide==0) {
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view3d_project_short_clip(curarea, bezt->vec[0], s, pmat, vmat);
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func(userData, nu, NULL, bezt, 0, s[0], s[1]);
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view3d_project_short_clip(curarea, bezt->vec[1], s, pmat, vmat);
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func(userData, nu, NULL, bezt, 1, s[0], s[1]);
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view3d_project_short_clip(curarea, bezt->vec[2], s, pmat, vmat);
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func(userData, nu, NULL, bezt, 2, s[0], s[1]);
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if (G.scene->selectmode & SCE_SELECT_CU_HANDLES_HIDE) {
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view3d_project_short_clip(curarea, bezt->vec[1], s, pmat, vmat);
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func(userData, nu, NULL, bezt, 1, s[0], s[1]);
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} else {
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view3d_project_short_clip(curarea, bezt->vec[0], s, pmat, vmat);
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func(userData, nu, NULL, bezt, 0, s[0], s[1]);
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view3d_project_short_clip(curarea, bezt->vec[1], s, pmat, vmat);
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func(userData, nu, NULL, bezt, 1, s[0], s[1]);
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view3d_project_short_clip(curarea, bezt->vec[2], s, pmat, vmat);
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func(userData, nu, NULL, bezt, 2, s[0], s[1]);
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}
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}
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}
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}
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@ -2962,8 +2967,8 @@ static void tekenhandlesN(Nurb *nu, short sel)
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float *fp;
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unsigned int *col;
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int a;
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if(nu->hide) return;
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if(nu->hide || (G.scene->selectmode & SCE_SELECT_CU_HANDLES_HIDE)) return;
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glBegin(GL_LINES);
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@ -3030,9 +3035,13 @@ static void tekenvertsN(Nurb *nu, short sel)
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a= nu->pntsu;
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while(a--) {
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if(bezt->hide==0) {
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if((bezt->f1 & 1)==sel) bglVertex3fv(bezt->vec[0]);
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if((bezt->f2 & 1)==sel) bglVertex3fv(bezt->vec[1]);
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if((bezt->f3 & 1)==sel) bglVertex3fv(bezt->vec[2]);
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if (G.scene->selectmode & SCE_SELECT_CU_HANDLES_HIDE) {
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if((bezt->f2 & 1)==sel) bglVertex3fv(bezt->vec[1]);
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} else {
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if((bezt->f1 & 1)==sel) bglVertex3fv(bezt->vec[0]);
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if((bezt->f2 & 1)==sel) bglVertex3fv(bezt->vec[1]);
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if((bezt->f3 & 1)==sel) bglVertex3fv(bezt->vec[2]);
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}
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}
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bezt++;
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}
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@ -5184,7 +5184,7 @@ void view3d_buttons(void)
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}
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xco+= 20;
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}
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uiDefIconBut(block, BUT, B_VIEWRENDER, ICON_SCENE_DEHLT, xco,0,XIC,YIC, NULL, 0, 1.0, 0, 0, "Render this window (hold CTRL for anim)");
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if (ob && (ob->flag & OB_POSEMODE)) {
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