Cleanup: remove unused scene recalc

This commit is contained in:
Campbell Barton 2015-11-01 12:45:15 +11:00
parent cf5154dcff
commit 632ed6a0d6
3 changed files with 1 additions and 11 deletions

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@ -1655,9 +1655,6 @@ static void dag_scene_build(Main *bmain, Scene *sce)
}
}
/* temporal...? */
sce->recalc |= SCE_PRV_CHANGED; /* test for 3d preview */
/* Make sure that new dependencies which came from invisible layers
* are tagged for update (if they're needed for objects which were
* tagged for update).

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@ -8085,8 +8085,4 @@ void createTransData(bContext *C, TransInfo *t)
}
}
}
// TRANSFORM_FIX_ME
// /* temporal...? */
// t->scene->recalc |= SCE_PRV_CHANGED; /* test for 3d preview */
}

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@ -1414,7 +1414,7 @@ typedef struct Scene {
void *pad1;
struct DagForest *theDag;
short dagflags;
short recalc; /* recalc = counterpart of ob->recalc */
short pad3;
/* User-Defined KeyingSets */
int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
@ -1738,9 +1738,6 @@ extern const char *RE_engine_id_CYCLES;
#define SCE_SELECT_POINT 2
#define SCE_SELECT_END 4
/* sce->recalc (now in use by previewrender) */
#define SCE_PRV_CHANGED 1
/* toolsettings->prop_mode (proportional falloff) */
#define PROP_SMOOTH 0
#define PROP_SPHERE 1