code cleanup: comment unused members of bmesh operator slots and some osl style edits.
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@ -241,13 +241,13 @@ test_style_c_qtc:
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test_style_osl:
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# run our own checks on C/C++ style
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PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/osl
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PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/shaders
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test_style_osl_qtc:
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# run our own checks on C/C++ style
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USE_QTC_TASK=1 \
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PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/osl > \
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PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/shaders > \
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test_style.tasks
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@echo "written: test_style.tasks"
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@ -308,7 +308,7 @@ check_spelling_c_qtc:
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$(BLENDER_DIR)/check_spelling_c.tasks
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check_spelling_osl:
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cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/intern/cycles/kernel/osl
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cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/intern/cycles/kernel/shaders
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# -----------------------------------------------------------------------------
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# Utilities
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@ -43,9 +43,9 @@ color xyY_to_xyz(float x, float y, float Y)
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color xyz_to_rgb(float x, float y, float z)
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{
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return color(3.240479 * x + -1.537150 * y + -0.498535 * z,
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-0.969256 * x + 1.875991 * y + 0.041556 * z,
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0.055648 * x + -0.204043 * y + 1.057311 * z);
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return color( 3.240479 * x + -1.537150 * y + -0.498535 * z,
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-0.969256 * x + 1.875991 * y + 0.041556 * z,
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0.055648 * x + -0.204043 * y + 1.057311 * z);
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}
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float sky_angle_between(float thetav, float phiv, float theta, float phi)
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@ -30,20 +30,20 @@ shader node_ward_bsdf(
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/* rotate tangent around normal */
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vector T = Tangent;
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if(Rotation != 0.0)
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if (Rotation != 0.0)
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T = rotate(T, Rotation*2.0*M_PI, point(0.0, 0.0, 0.0), Normal);
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/* compute roughness */
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float RoughnessU, RoughnessV;
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float aniso = clamp(Anisotropy, -0.99, 0.99);
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if(aniso < 0.0) {
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RoughnessU = Roughness/(1.0 + aniso);
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RoughnessV = Roughness*(1.0 + aniso);
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if (aniso < 0.0) {
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RoughnessU = Roughness / (1.0 + aniso);
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RoughnessV = Roughness * (1.0 + aniso);
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}
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else {
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RoughnessU = Roughness*(1.0 - aniso);
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RoughnessV = Roughness/(1.0 - aniso);
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RoughnessU = Roughness * (1.0 - aniso);
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RoughnessV = Roughness / (1.0 - aniso);
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}
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BSDF = Color * ward(Normal, T, RoughnessU, RoughnessV);
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@ -119,8 +119,8 @@ typedef struct BMOpSlot {
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const char *slot_name; /* pointer to BMOpDefine.slot_args */
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int slot_type;
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int len;
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int flag;
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int index; /* index within slot array */
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// int flag; /* UNUSED */
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// int index; /* index within slot array */ /* UNUSED */
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union {
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int i;
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float f;
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@ -133,7 +133,7 @@ static void bmo_op_slots_init(BMOSlotType *slot_types, BMOpSlot *slot_args)
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for (i = 0; slot_types[i].type; i++) {
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slot_args[i].slot_name = slot_types[i].name;
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slot_args[i].slot_type = slot_types[i].type;
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slot_args[i].index = i;
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// slot_args[i].index = i; // UNUSED
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}
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}
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