Revert "Fix #113201: Assets in same folder as current file ignored in All library"

This reverts commit 7705e49bcd.

It broke the bf_asset_system_tests test and this cannot be fixed now so reverting.
This commit is contained in:
Thomas Dinges 2023-10-16 11:49:53 +02:00
parent 764ce8ce86
commit 6a6308a07a
2 changed files with 5 additions and 9 deletions

View File

@ -122,7 +122,7 @@ AssetLibrary *AssetLibraryService::get_asset_library_on_disk(eAssetLibraryType l
std::string normalized_root_path = utils::normalize_directory_path(root_path);
std::unique_ptr<AssetLibrary> *lib_uptr_ptr = on_disk_libraries_.lookup_ptr(
{library_type, normalized_root_path});
normalized_root_path);
if (lib_uptr_ptr != nullptr) {
CLOG_INFO(&LOG, 2, "get \"%s\" (cached)", normalized_root_path.c_str());
AssetLibrary *lib = lib_uptr_ptr->get();
@ -139,7 +139,7 @@ AssetLibrary *AssetLibraryService::get_asset_library_on_disk(eAssetLibraryType l
/* Reload catalogs on refresh. */
lib->on_refresh_ = [](AssetLibrary &self) { self.catalog_service->reload_catalogs(); };
on_disk_libraries_.add_new({library_type, normalized_root_path}, std::move(lib_uptr));
on_disk_libraries_.add_new(normalized_root_path, std::move(lib_uptr));
CLOG_INFO(&LOG, 2, "get \"%s\" (loaded)", normalized_root_path.c_str());
return lib;
}

View File

@ -9,7 +9,6 @@
#pragma once
#include <optional>
#include <utility>
#include "AS_asset_library.hh"
@ -39,12 +38,9 @@ namespace blender::asset_system {
class AssetLibraryService {
static std::unique_ptr<AssetLibraryService> instance_;
/** Identify libraries with the library type, and the absolute path of the library's root path
* (normalize with #normalize_directory_path()!). The type is relevant since the current file
* library may point to the same path as a custom library. */
using OnDiskLibraryIdentifier = std::pair<eAssetLibraryType, std::string>;
/* Mapping of a (type, root path) pair to the AssetLibrary instance. */
Map<OnDiskLibraryIdentifier, std::unique_ptr<AssetLibrary>> on_disk_libraries_;
/* Mapping absolute path of the library's root path (normalize with #normalize_directory_path()!)
* the AssetLibrary instance. */
Map<std::string, std::unique_ptr<AssetLibrary>> on_disk_libraries_;
/** Library without a known path, i.e. the "Current File" library if the file isn't saved yet. If
* the file was saved, a valid path for the library can be determined and #on_disk_libraries_
* above should be used. */