Cleanup: remove no-op BKE_collection_copy_full().
That one was an empty place-holder, BKE_collection_duplicate() is now doing that. And its call from full scene copying is not needed currently, 'deep copy' in that case is handled in editor's `ED_scene_add()`. Note that at some point, we might want to move that logic into BKE, but for now let's keep thing as they are - working.
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@ -59,7 +59,6 @@ void BKE_collection_make_local(struct Main *bmain, struct Collecti
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struct Collection *BKE_collection_duplicate(struct Main *bmain, struct Collection *parent, struct Collection *collection, const bool do_hierarchy, const bool do_deep_copy);
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struct Collection *BKE_collection_copy_master(struct Main *bmain, struct Collection *collection, const int flag);
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void BKE_collection_copy_full(struct Main *bmain, struct Collection *collection);
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/* Master Collection for Scene */
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@ -339,11 +339,6 @@ Collection *BKE_collection_copy_master(Main *bmain, Collection *collection, cons
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return collection_dst;
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}
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void BKE_collection_copy_full(Main *UNUSED(bmain), Collection *UNUSED(collection))
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{
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// TODO: implement full scene copy
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}
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void BKE_collection_make_local(Main *bmain, Collection *collection, const bool lib_local)
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{
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BKE_id_make_local_generic(bmain, &collection->id, true, lib_local);
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@ -414,9 +414,6 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
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BKE_id_copy_ex(bmain, (ID *)sce_copy->world, (ID **)&sce_copy->world, LIB_ID_COPY_ACTIONS);
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}
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/* Collections */
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BKE_collection_copy_full(bmain, sce_copy->master_collection);
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/* Full copy of GreasePencil. */
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if (sce_copy->gpd) {
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id_us_min(&sce_copy->gpd->id);
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