Threaded object update and EvaluationContext

Summary:
Made objects update happening from multiple threads. It is a task-based
scheduling system which uses current dependency graph for spawning new
tasks. This means threading happens on object level, but the system is
flexible enough for higher granularity.

Technical details:

- Uses task scheduler which was recently committed to trunk
  (that one which Brecht ported from Cycles).

- Added two utility functions to dependency graph:
  * DAG_threaded_update_begin, which is called to  initialize threaded
    objects update. It will also schedule root DAG node to the queue,
    hence starting evaluation process.

    Initialization will calculate how much parents are to be evaluation
    before current DAG node can be scheduled. This value is used by task
    threads for faster detecting which nodes might be scheduled.

  * DAG_threaded_update_handle_node_updated which is  called from task
    thread function when node was fully handled.

	This function decreases num_pending_parents of node children and
	schedules children with zero valency.

    As it might have become clear, task thread receives DAG nodes and
    decides which callback to call for it.

    Currently only BKE_object_handle_update is called for object nodes.

    In the future it'll call node->callback() from Ali's new DAG.

- This required adding some workarounds to the render pipeline.
  Mainly to stop using get_object_dm() from modifiers' apply callback.
  Such a call was only a workaround for dependency graph glitch when
  rendering scene with, say, boolean modifiers before displaying
  this scene.

  Such change moves workaround from one place to another, so overall
  hackentropy remains the same.

- Added paradigm of EvaluaitonContext. Currently it's more like just a
  more reliable replacement for G.is_rendering which fails in some
  circumstances.

  Future idea of this context is to also store all the local data needed
  for objects evaluation such as local time, Copy-on-Write data and so.

  There're two types of EvaluationContext:

  * Context used for viewport updated and owned by Main. In the future
    this context might be easily moved to Window or Screen to allo
    per-window/per-screen local time.

  * Context used by render engines to evaluate objects for render purposes.
    Render engine is an owner of this context.

  This context is passed to all object update routines.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

CC: lukastoenne

Differential Revision: https://developer.blender.org/D94
This commit is contained in:
Sergey Sharybin 2013-12-26 17:24:42 +06:00
parent 7025a1bd78
commit 709041ed0b
66 changed files with 946 additions and 274 deletions

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@ -32,6 +32,7 @@
* \author nzc
* \since March 2001
*/
struct EvaluationContext;
struct Path;
struct Object;
struct PartEff;
@ -65,8 +66,8 @@ int where_on_path(struct Object *ob, float ctime, float vec[4], float dir[3], fl
/* ---------------------------------------------------- */
/* Dupli-Geometry */
struct ListBase *object_duplilist_ex(struct Scene *sce, struct Object *ob, bool update, bool for_render);
struct ListBase *object_duplilist(struct Scene *sce, struct Object *ob, bool for_render);
struct ListBase *object_duplilist_ex(struct EvaluationContext *eval_ctx, struct Scene *sce, struct Object *ob, bool update);
struct ListBase *object_duplilist(struct EvaluationContext *eval_ctx, struct Scene *sce, struct Object *ob);
void free_object_duplilist(struct ListBase *lb);
int count_duplilist(struct Object *ob);

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@ -48,6 +48,21 @@ struct ID;
struct Main;
struct Object;
struct Scene;
struct ListBase;
/* Dependency graph evaluation context
*
* This structure stores all the local dependency graph data,
* which is needed for it's evaluation,
*/
typedef struct EvaluationContext {
bool for_render; /* Set to true if evaluation shall be performed for render purposes,
keep at false if update shall happen for the viewport. */
} EvaluationContext;
/* Global initialization/deinitialization */
void DAG_init(void);
void DAG_exit(void);
/* Build and Update
*
@ -115,10 +130,30 @@ void DAG_pose_sort(struct Object *ob);
void DAG_editors_update_cb(void (*id_func)(struct Main *bmain, struct ID *id),
void (*scene_func)(struct Main *bmain, struct Scene *scene, int updated));
/* ** Threaded update ** */
/* Initialize the DAG for threaded update. */
void DAG_threaded_update_begin(struct Scene *scene,
void (*func)(void *node, void *user_data),
void *user_data);
void DAG_threaded_update_handle_node_updated(void *node_v,
void (*func)(void *node, void *user_data),
void *user_data);
/* Debugging: print dependency graph for scene or armature object to console */
void DAG_print_dependencies(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* Tagging and querying */
void DAG_tag_clear_nodes(struct Scene *scene);
void DAG_tag_node_for_object(struct Scene *scene, void *object);
void DAG_tag_flush_nodes(struct Scene *scene);
struct Object *DAG_get_node_object(void *node_v);
const char *DAG_get_node_name(void *node_v);
bool DAG_get_node_tag(void *node_v);
#ifdef __cplusplus
}
#endif

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@ -62,6 +62,7 @@ struct Material;
struct Bone;
struct Mesh;
struct DerivedMesh;
struct EvaluationContext;
/* used for curves, nurbs, mball, importing */
typedef struct DispList {
@ -91,8 +92,8 @@ void BKE_displist_make_surf(struct Scene *scene, struct Object *ob, struct ListB
void BKE_displist_make_curveTypes(struct Scene *scene, struct Object *ob, int forOrco);
void BKE_displist_make_curveTypes_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, struct DerivedMesh **derivedFinal, int forOrco, int renderResolution);
void BKE_displist_make_curveTypes_forOrco(struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
void BKE_displist_make_mball(struct Scene *scene, struct Object *ob);
void BKE_displist_make_mball_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
void BKE_displist_make_mball(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
void BKE_displist_make_mball_forRender(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
bool BKE_displist_surfindex_get(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
void BKE_displist_fill(struct ListBase *dispbase, struct ListBase *to, const float normal_proj[3], const bool flipnormal);

View File

@ -34,6 +34,7 @@
*/
struct Base;
struct EvaluationContext;
struct Group;
struct GroupObject;
struct Main;
@ -52,6 +53,6 @@ bool BKE_group_object_exists(struct Group *group, struct Object *ob);
bool BKE_group_is_animated(struct Group *group, struct Object *parent);
void BKE_group_tag_recalc(struct Group *group);
void BKE_group_handle_recalc_and_update(struct Scene *scene, struct Object *parent, struct Group *group);
void BKE_group_handle_recalc_and_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *parent, struct Group *group);
#endif /* __BKE_GROUP_H__ */

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@ -77,6 +77,8 @@ void BKE_libblock_free(struct ListBase *lb, void *idv);
void BKE_libblock_free_ex(struct ListBase *lb, void *idv, bool do_id_user);
void BKE_libblock_free_us(struct ListBase *lb, void *idv);
void BKE_libblock_free_data(struct ID *id);
struct Main *BKE_main_new(void);
void free_main(struct Main *mainvar);
void tag_main_idcode(struct Main *mainvar, const short type, const short tag);

View File

@ -46,6 +46,7 @@
extern "C" {
#endif
struct EvaluationContext;
struct Library;
typedef struct Main {
@ -92,6 +93,9 @@ typedef struct Main {
ListBase linestyle;
char id_tag_update[256];
/* Evaluation context used by viewport */
struct EvaluationContext *eval_ctx;
} Main;
#define MAIN_VERSION_ATLEAST(main, ver, subver) \

View File

@ -32,6 +32,7 @@
* \since March 2001
* \author nzc
*/
struct EvaluationContext;
struct Main;
struct MetaBall;
struct Object;
@ -47,7 +48,7 @@ void BKE_mball_make_local(struct MetaBall *mb);
void BKE_mball_cubeTable_free(void);
void BKE_mball_polygonize(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, bool for_render);
void BKE_mball_polygonize(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
bool BKE_mball_is_basis_for(struct Object *ob1, struct Object *ob2);
bool BKE_mball_is_basis(struct Object *ob);
struct Object *BKE_mball_basis_find(struct Scene *scene, struct Object *ob);

View File

@ -34,6 +34,7 @@ extern "C" {
#endif
struct Base;
struct EvaluationContext;
struct Scene;
struct Object;
struct Camera;
@ -162,8 +163,9 @@ void BKE_object_tfm_protected_restore(struct Object *ob,
const ObjectTfmProtectedChannels *obtfm,
const short protectflag);
void BKE_object_handle_update(struct Scene *scene, struct Object *ob);
void BKE_object_handle_update_ex(struct Scene *scene, struct Object *ob,
void BKE_object_handle_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
void BKE_object_handle_update_ex(struct EvaluationContext *eval_ctx,
struct Scene *scene, struct Object *ob,
struct RigidBodyWorld *rbw);
void BKE_object_sculpt_modifiers_changed(struct Object *ob);

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@ -39,6 +39,7 @@ extern "C" {
struct AviCodecData;
struct Base;
struct EvaluationContext;
struct bglMats;
struct Main;
struct Object;
@ -85,7 +86,8 @@ typedef struct SceneBaseIter {
int fase;
} SceneBaseIter;
int BKE_scene_base_iter_next(struct SceneBaseIter *iter, struct Scene **scene, int val, struct Base **base, struct Object **ob);
int BKE_scene_base_iter_next(struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter,
struct Scene **scene, int val, struct Base **base, struct Object **ob);
void BKE_scene_base_flag_to_objects(struct Scene *scene);
void BKE_scene_base_flag_from_objects(struct Scene *scene);
@ -111,9 +113,9 @@ float BKE_scene_frame_get(struct Scene *scene);
float BKE_scene_frame_get_from_ctime(struct Scene *scene, const float frame);
void BKE_scene_frame_set(struct Scene *scene, double cfra);
void BKE_scene_update_tagged(struct Main *bmain, struct Scene *sce);
void BKE_scene_update_for_newframe(struct Main *bmain, struct Scene *sce, unsigned int lay);
/* ** Scene evaluation ** */
void BKE_scene_update_tagged(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce);
void BKE_scene_update_for_newframe(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, unsigned int lay);
struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name);
int BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);

View File

@ -31,6 +31,7 @@
*/
struct bContext;
struct EvaluationContext;
struct StripColorBalance;
struct Editing;
struct ImBuf;
@ -89,6 +90,7 @@ void BKE_sequence_iterator_end(SeqIterator *iter);
}
typedef struct SeqRenderData {
struct EvaluationContext *eval_ctx;
struct Main *bmain;
struct Scene *scene;
int rectx;
@ -98,8 +100,8 @@ typedef struct SeqRenderData {
float motion_blur_shutter;
} SeqRenderData;
SeqRenderData BKE_sequencer_new_render_data(struct Main *bmain, struct Scene *scene, int rectx, int recty,
int preview_render_size);
SeqRenderData BKE_sequencer_new_render_data(struct EvaluationContext *eval_ctx, struct Main *bmain,
struct Scene *scene, int rectx, int recty, int preview_render_size);
/* Wipe effect */
enum {

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@ -37,7 +37,7 @@
#include "BKE_customdata.h"
struct DerivedMesh;
struct Object;
struct DerivedMesh *object_get_derived_final(struct Object *ob);
struct DerivedMesh *object_get_derived_final(struct Object *ob, bool for_render);
/* SpaceTransform stuff */
@ -122,7 +122,7 @@ typedef struct ShrinkwrapCalcData {
} ShrinkwrapCalcData;
void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Object *ob, struct DerivedMesh *dm,
float (*vertexCos)[3], int numVerts);
float (*vertexCos)[3], int numVerts, bool forRender);
/*
* This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is:

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@ -35,7 +35,7 @@
typedef float (*bresenham_callback)(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm);
struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, bool for_render);
void smoke_reallocate_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old);
void smoke_reallocate_highres_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old);

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@ -92,6 +92,14 @@ typedef struct DagNode {
struct DagAdjList *child;
struct DagAdjList *parent;
struct DagNode *next;
/* Threaded evaluation routines */
uint32_t num_pending_parents; /* number of parents which are not updated yet
* this node has got.
* Used by threaded update for faster detect whether node could be
* updated aready.
*/
bool tag, scheduled;
} DagNode;
typedef struct DagNodeQueueElem {

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@ -76,7 +76,8 @@
/* --------------------- */
/* forward declarations */
static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[4][4],
static void object_duplilist_recursive(EvaluationContext *eval_ctx,
ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[4][4],
int persistent_id[MAX_DUPLI_RECUR], int level, int index, short flag);
/* ******************************************************************** */
@ -326,11 +327,10 @@ static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
static void motionpaths_calc_update_scene(Scene *scene)
{
#if 1 // 'production' optimizations always on
/* rigid body simulation needs complete update to work correctly for now */
/* RB_TODO investigate if we could avoid updating everything */
if (BKE_scene_check_rigidbody_active(scene)) {
BKE_scene_update_for_newframe(G.main, scene, scene->lay);
BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay);
}
else { /* otherwise we can optimize by restricting updates */
Base *base, *last = NULL;
@ -352,7 +352,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
* is animated but not attached to/updatable from objects */
for (base = scene->base.first; base; base = base->next) {
/* update this object */
BKE_object_handle_update(scene, base->object);
BKE_object_handle_update(G.main->eval_ctx, scene, base->object);
/* if this is the last one we need to update, let's stop to save some time */
if (base == last)
@ -365,7 +365,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
* that doesn't force complete update, but for now, this is the
* most accurate way!
*/
BKE_scene_update_for_newframe(G.main, scene, scene->lay); /* XXX this is the best way we can get anything moving */
BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay); /* XXX this is the best way we can get anything moving */
#endif
}
@ -745,7 +745,8 @@ static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[4][4],
return dob;
}
static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int persistent_id[MAX_DUPLI_RECUR],
static void group_duplilist(EvaluationContext *eval_ctx,
ListBase *lb, Scene *scene, Object *ob, int persistent_id[MAX_DUPLI_RECUR],
int level, short flag)
{
DupliObject *dob;
@ -775,7 +776,7 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int persiste
if (flag & DUPLILIST_DO_UPDATE) {
/* note: update is optional because we don't always need object
* transformations to be correct. Also fixes bug [#29616]. */
BKE_group_handle_recalc_and_update(scene, ob, group);
BKE_group_handle_recalc_and_update(eval_ctx, scene, ob, group);
}
if (BKE_group_is_animated(group, ob))
@ -792,15 +793,15 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int persiste
/* check the group instance and object layers match, also that the object visible flags are ok. */
if ((dob->origlay & group->layer) == 0 ||
((G.is_rendering == FALSE) && dob->ob->restrictflag & OB_RESTRICT_VIEW) ||
((G.is_rendering == TRUE) && dob->ob->restrictflag & OB_RESTRICT_RENDER))
((eval_ctx->for_render == false) && dob->ob->restrictflag & OB_RESTRICT_VIEW) ||
((eval_ctx->for_render == true) && dob->ob->restrictflag & OB_RESTRICT_RENDER))
{
dob->no_draw = TRUE;
}
if (go->ob->transflag & OB_DUPLI) {
copy_m4_m4(dob->ob->obmat, dob->mat);
object_duplilist_recursive(&group->id, scene, go->ob, lb, ob_obmat_ofs, persistent_id, level + 1, id, flag);
object_duplilist_recursive(eval_ctx, &group->id, scene, go->ob, lb, ob_obmat_ofs, persistent_id, level + 1, id, flag);
copy_m4_m4(dob->ob->obmat, dob->omat);
}
}
@ -877,6 +878,7 @@ static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int persist
}
typedef struct VertexDupliData {
EvaluationContext *eval_ctx;
ID *id; /* scene or group, for recursive loops */
int level;
short flag;
@ -935,7 +937,7 @@ static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
float tmpmat[4][4];
copy_m4_m4(tmpmat, vdd->ob->obmat);
copy_m4_m4(vdd->ob->obmat, obmat); /* pretend we are really this mat */
object_duplilist_recursive((ID *)vdd->id, vdd->scene, vdd->ob, vdd->lb, obmat, vdd->persistent_id, vdd->level + 1, index, vdd->flag);
object_duplilist_recursive(vdd->eval_ctx, (ID *)vdd->id, vdd->scene, vdd->ob, vdd->lb, obmat, vdd->persistent_id, vdd->level + 1, index, vdd->flag);
copy_m4_m4(vdd->ob->obmat, tmpmat);
}
}
@ -1071,7 +1073,8 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
dm->release(dm);
}
static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[4][4], int persistent_id[MAX_DUPLI_RECUR],
static void face_duplilist(EvaluationContext *eval_ctx,
ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[4][4], int persistent_id[MAX_DUPLI_RECUR],
int level, short flag)
{
Object *ob, *ob_iter;
@ -1237,7 +1240,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
float tmpmat[4][4];
copy_m4_m4(tmpmat, ob->obmat);
copy_m4_m4(ob->obmat, obmat); /* pretend we are really this mat */
object_duplilist_recursive((ID *)id, scene, ob, lb, ob->obmat, persistent_id, level + 1, a, flag);
object_duplilist_recursive(eval_ctx, (ID *)id, scene, ob, lb, ob->obmat, persistent_id, level + 1, a, flag);
copy_m4_m4(ob->obmat, tmpmat);
}
}
@ -1254,7 +1257,8 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
dm->release(dm);
}
static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[4][4],
static void new_particle_duplilist(EvaluationContext *eval_ctx,
ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[4][4],
int persistent_id[MAX_DUPLI_RECUR], ParticleSystem *psys,
int level, short flag)
{
@ -1289,7 +1293,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
if (!psys_check_enabled(par, psys))
return;
if (G.is_rendering == FALSE)
if (eval_ctx->for_render == false)
no_draw_flag |= PARS_NO_DISP;
ctime = BKE_scene_frame_get(scene); /* NOTE: in old animsys, used parent object's timeoffset... */
@ -1341,7 +1345,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
/* gather list of objects or single object */
if (part->ren_as == PART_DRAW_GR) {
if (flag & DUPLILIST_DO_UPDATE) {
BKE_group_handle_recalc_and_update(scene, par, part->dup_group);
BKE_group_handle_recalc_and_update(eval_ctx, scene, par, part->dup_group);
}
if (part->draw & PART_DRAW_COUNT_GR) {
@ -1650,14 +1654,15 @@ static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int persiste
/* ------------- */
static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[4][4],
static void object_duplilist_recursive(EvaluationContext *eval_ctx,
ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[4][4],
int persistent_id[MAX_DUPLI_RECUR], int level, int index, short flag)
{
if ((ob->transflag & OB_DUPLI) == 0)
return;
/* Should the dupli's be generated for this object? - Respect restrict flags */
if (G.is_rendering) {
if (eval_ctx->for_render) {
if (ob->restrictflag & OB_RESTRICT_RENDER) {
return;
}
@ -1679,7 +1684,7 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
/* particle system take up one level in id, the particles another */
for (; psys; psys = psys->next, psysid++) {
persistent_id[level] = psysid;
new_particle_duplilist(duplilist, id, scene, ob, par_space_mat, persistent_id, psys, level + 2, flag);
new_particle_duplilist(eval_ctx, duplilist, id, scene, ob, par_space_mat, persistent_id, psys, level + 2, flag);
}
persistent_id[level] = 0;
@ -1696,7 +1701,7 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
}
else if (ob->transflag & OB_DUPLIFACES) {
if (ob->type == OB_MESH)
face_duplilist(duplilist, id, scene, ob, par_space_mat, persistent_id, level + 1, flag);
face_duplilist(eval_ctx, duplilist, id, scene, ob, par_space_mat, persistent_id, level + 1, flag);
}
else if (ob->transflag & OB_DUPLIFRAMES) {
if (GS(id->name) == ID_SCE) { /* TODO - support dupligroups */
@ -1706,7 +1711,7 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
else if (ob->transflag & OB_DUPLIGROUP) {
DupliObject *dob;
group_duplilist(duplilist, scene, ob, persistent_id, level + 1, flag); /* now recursive */
group_duplilist(eval_ctx, duplilist, scene, ob, persistent_id, level + 1, flag); /* now recursive */
if (level == 0) {
for (dob = duplilist->first; dob; dob = dob->next)
@ -1722,31 +1727,30 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
/* Returns a list of DupliObject
* note; group dupli's already set transform matrix. see note in group_duplilist() */
ListBase *object_duplilist_ex(Scene *sce, Object *ob, bool update, bool for_render)
ListBase *object_duplilist_ex(EvaluationContext *eval_ctx, Scene *sce, Object *ob, bool update)
{
ListBase *duplilist = MEM_mallocN(sizeof(ListBase), "duplilist");
int persistent_id[MAX_DUPLI_RECUR] = {0};
int flag = 0;
/* don't allow BKE_object_handle_update for viewport during render, can crash */
if (update && !(G.is_rendering && !for_render))
if (update && !(G.is_rendering && !eval_ctx->for_render))
flag |= DUPLILIST_DO_UPDATE;
if (for_render)
if (eval_ctx->for_render)
flag |= DUPLILIST_FOR_RENDER;
duplilist->first = duplilist->last = NULL;
object_duplilist_recursive((ID *)sce, sce, ob, duplilist, NULL, persistent_id, 0, 0, flag);
object_duplilist_recursive(eval_ctx, (ID *)sce, sce, ob, duplilist, NULL, persistent_id, 0, 0, flag);
return duplilist;
}
/* note: previously updating was always done, this is why it defaults to be on
* but there are likely places it can be called without updating */
ListBase *object_duplilist(Scene *sce, Object *ob, bool for_render)
ListBase *object_duplilist(EvaluationContext *eval_ctx, Scene *sce, Object *ob)
{
return object_duplilist_ex(sce, ob, true, for_render);
return object_duplilist_ex(eval_ctx, sce, ob, true);
}
void free_object_duplilist(ListBase *lb)
{
DupliObject *dob;

View File

@ -120,6 +120,7 @@ void free_blender(void)
IMB_exit();
BKE_images_exit();
DAG_exit();
BKE_brush_system_exit();
@ -137,7 +138,7 @@ void initglobals(void)
U.savetime = 1;
G.main = MEM_callocN(sizeof(Main), "initglobals");
G.main = BKE_main_new();
strcpy(G.ima, "//");

View File

@ -166,7 +166,7 @@ bConstraintOb *BKE_constraints_make_evalob(Scene *scene, Object *ob, void *subda
unit_m4(cob->startmat);
break;
}
return cob;
}
@ -3351,7 +3351,8 @@ static void shrinkwrap_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstra
float co[3] = {0.0f, 0.0f, 0.0f};
SpaceTransform transform;
DerivedMesh *target = object_get_derived_final(ct->tar);
/* TODO(sergey): use proper for_render flag here when known. */
DerivedMesh *target = object_get_derived_final(ct->tar, false);
BVHTreeFromMesh treeData = {NULL};
@ -4014,7 +4015,8 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
if (data->depth_ob) {
Object *depth_ob = data->depth_ob;
DerivedMesh *target = object_get_derived_final(depth_ob);
/* TODO(sergey): use proper for_render flag here when known. */
DerivedMesh *target = object_get_derived_final(depth_ob, false);
if (target) {
BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
BVHTreeRayHit hit;

View File

@ -42,6 +42,7 @@
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_ghash.h"
#include "BLI_threads.h"
#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
@ -78,8 +79,22 @@
#include "BKE_screen.h"
#include "BKE_tracking.h"
#include "atomic_ops.h"
#include "depsgraph_private.h"
static SpinLock threaded_update_lock;
void DAG_init(void)
{
BLI_spin_init(&threaded_update_lock);
}
void DAG_exit(void)
{
BLI_spin_end(&threaded_update_lock);
}
/* Queue and stack operations for dag traversal
*
* the queue store a list of freenodes to avoid successive alloc/dealloc
@ -418,22 +433,47 @@ static void dag_add_lamp_driver_relations(DagForest *dag, DagNode *node, Lamp *l
la->id.flag &= ~LIB_DOIT;
}
static void check_and_create_collision_relation(DagForest *dag, Object *ob, DagNode *node, Object *ob1, int skip_forcefield, bool no_collision)
{
DagNode *node2;
if (ob1->pd && (ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob)) {
if ((skip_forcefield && ob1->pd->forcefield == skip_forcefield) || (no_collision && ob1->pd->forcefield == 0))
return;
node2 = dag_get_node(dag, ob1);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Field Collision");
}
}
static void dag_add_collision_field_relation(DagForest *dag, Scene *scene, Object *ob, DagNode *node, int skip_forcefield, bool no_collision)
{
Base *base;
DagNode *node2;
ParticleSystem *particle_system;
for (particle_system = ob->particlesystem.first;
particle_system;
particle_system = particle_system->next)
{
EffectorWeights *effector_weights = particle_system->part->effector_weights;
if (effector_weights->group) {
GroupObject *group_object;
for (group_object = effector_weights->group->gobject.first;
group_object;
group_object = group_object->next)
{
if ((group_object->ob->lay & ob->lay)) {
check_and_create_collision_relation(dag, ob, node, group_object->ob, skip_forcefield, no_collision);
}
}
}
}
/* would be nice to have a list of colliders here
* so for now walk all objects in scene check 'same layer rule' */
for (base = scene->base.first; base; base = base->next) {
if ((base->lay & ob->lay) && base->object->pd) {
if ((base->lay & ob->lay)) {
Object *ob1 = base->object;
if ((ob1->pd->deflect || ob1->pd->forcefield) && (ob1 != ob)) {
if ((skip_forcefield && ob1->pd->forcefield == skip_forcefield) || (no_collision && ob1->pd->forcefield == 0))
continue;
node2 = dag_get_node(dag, ob1);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Field Collision");
}
check_and_create_collision_relation(dag, ob, node, ob1, skip_forcefield, no_collision);
}
}
}
@ -2680,6 +2720,81 @@ void DAG_pose_sort(Object *ob)
ugly_hack_sorry = 1;
}
/* ************************ DAG FOR THREADED UPDATE ********************* */
/* Initialize run-time data in the graph needed for traversing it
* from multiple threads and start threaded tree traversal by adding
* the root node to the queue.
*
* This will mark DAG nodes as object/non-object and will calculate
* num_pending_parents of nodes (which is how many non-updated parents node
* have, which helps a lot checking whether node could be scheduled
* already or not).
*/
void DAG_threaded_update_begin(Scene *scene,
void (*func)(void *node, void *user_data),
void *user_data)
{
DagNode *node, *root_node;
/* We reset num_pending_parents to zero first and tag node as not scheduled yet... */
for (node = scene->theDag->DagNode.first; node; node = node->next) {
node->num_pending_parents = 0;
node->scheduled = false;
}
/* ... and then iterate over all the nodes and
* increase num_pending_parents for node childs.
*/
for (node = scene->theDag->DagNode.first; node; node = node->next) {
DagAdjList *itA;
for (itA = node->child; itA; itA = itA->next) {
if (itA->node != node) {
itA->node->num_pending_parents++;
}
}
}
/* Add root node to the queue. */
root_node = scene->theDag->DagNode.first;
root_node->scheduled = true;
func(root_node, user_data);
}
/* This function is called when handling node is done.
*
* This function updates num_pending_parents for all childs and
* schedules them if they're ready.
*/
void DAG_threaded_update_handle_node_updated(void *node_v,
void (*func)(void *node, void *user_data),
void *user_data)
{
DagNode *node = node_v;
DagAdjList *itA;
for (itA = node->child; itA; itA = itA->next) {
DagNode *child_node = itA->node;
if (child_node != node) {
atomic_sub_uint32(&child_node->num_pending_parents, 1);
if (child_node->num_pending_parents == 0) {
bool need_schedule;
BLI_spin_lock(&threaded_update_lock);
need_schedule = child_node->scheduled == false;
child_node->scheduled = true;
BLI_spin_unlock(&threaded_update_lock);
if (need_schedule) {
func(child_node, user_data);
}
}
}
}
}
/* ************************ DAG DEBUGGING ********************* */
void DAG_print_dependencies(Main *bmain, Scene *scene, Object *ob)
@ -2699,3 +2814,100 @@ void DAG_print_dependencies(Main *bmain, Scene *scene, Object *ob)
dag_print_dependencies = 0;
}
/* ************************ DAG tagging and querying ********************* */
void DAG_tag_clear_nodes(Scene *scene)
{
DagNode *node;
for (node = scene->theDag->DagNode.first; node; node = node->next) {
node->tag = false;
}
}
void DAG_tag_node_for_object(Scene *scene, void *object)
{
DagNode *node = dag_get_node(scene->theDag, object);
node->tag = true;
}
void DAG_tag_flush_nodes(Scene *scene)
{
DagNodeQueue *node_queue;
DagNode *node, *root_node;
node_queue = queue_create(DAGQUEUEALLOC);
for (node = scene->theDag->DagNode.first; node; node = node->next) {
node->color = DAG_WHITE;
}
root_node = scene->theDag->DagNode.first;
root_node->color = DAG_GRAY;
push_stack(node_queue, root_node);
while (node_queue->count) {
DagAdjList *itA;
bool has_new_nodes = false;
node = get_top_node_queue(node_queue);
/* Schedule all child nodes. */
for (itA = node->child; itA; itA = itA->next) {
if (itA->node->color == DAG_WHITE) {
itA->node->color = DAG_GRAY;
push_stack(node_queue, itA->node);
has_new_nodes = true;
}
}
if (!has_new_nodes) {
node = pop_queue(node_queue);
if (node->ob == scene) {
break;
}
/* Flush tag from child to current node. */
for (itA = node->child; itA; itA = itA->next) {
if (itA->node->tag) {
node->tag = true;
break;
}
}
node->color = DAG_BLACK;
}
}
queue_delete(node_queue);
}
/* Will return Object ID if node represents Object,
* and will return NULL otherwise.
*/
Object *DAG_get_node_object(void *node_v)
{
DagNode *node = node_v;
if (node->type == ID_OB) {
return node->ob;
}
return NULL;
}
/* Returns node name, used for debug output only, atm. */
const char *DAG_get_node_name(void *node_v)
{
DagNode *node = node_v;
return dag_node_name(node);
}
bool DAG_get_node_tag(void *node_v)
{
DagNode *node = node_v;
return node->tag;
}

View File

@ -49,9 +49,11 @@
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_object.h"
#include "BKE_main.h"
#include "BKE_mball.h"
#include "BKE_material.h"
#include "BKE_curve.h"
@ -709,7 +711,7 @@ float BKE_displist_calc_taper(Scene *scene, Object *taperobj, int cur, int tot)
return displist_calc_taper(scene, taperobj, fac);
}
void BKE_displist_make_mball(Scene *scene, Object *ob)
void BKE_displist_make_mball(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
if (!ob || ob->type != OB_MBALL)
return;
@ -723,7 +725,7 @@ void BKE_displist_make_mball(Scene *scene, Object *ob)
if (ob->type == OB_MBALL) {
if (ob == BKE_mball_basis_find(scene, ob)) {
BKE_mball_polygonize(scene, ob, &ob->curve_cache->disp, false);
BKE_mball_polygonize(eval_ctx, scene, ob, &ob->curve_cache->disp);
BKE_mball_texspace_calc(ob);
object_deform_mball(ob, &ob->curve_cache->disp);
@ -733,9 +735,9 @@ void BKE_displist_make_mball(Scene *scene, Object *ob)
}
}
void BKE_displist_make_mball_forRender(Scene *scene, Object *ob, ListBase *dispbase)
void BKE_displist_make_mball_forRender(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
{
BKE_mball_polygonize(scene, ob, dispbase, true);
BKE_mball_polygonize(eval_ctx, scene, ob, dispbase);
BKE_mball_texspace_calc(ob);
object_deform_mball(ob, dispbase);

View File

@ -560,7 +560,7 @@ static int subframe_updateObject(Scene *scene, Object *ob, int flags, int parent
/* ignore cache clear during subframe updates
* to not mess up cache validity */
object_cacheIgnoreClear(ob, 1);
BKE_object_handle_update(scene, ob);
BKE_object_handle_update(G.main->eval_ctx, scene, ob);
object_cacheIgnoreClear(ob, 0);
}
else

View File

@ -47,6 +47,7 @@
#include "BLI_utildefines.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_library.h"
@ -334,7 +335,7 @@ static void group_replaces_nla(Object *parent, Object *target, char mode)
* you can draw everything, leaves tags in objects to signal it needs further updating */
/* note: does not work for derivedmesh and render... it recreates all again in convertblender.c */
void BKE_group_handle_recalc_and_update(Scene *scene, Object *UNUSED(parent), Group *group)
void BKE_group_handle_recalc_and_update(EvaluationContext *eval_ctx, Scene *scene, Object *UNUSED(parent), Group *group)
{
GroupObject *go;
@ -356,7 +357,7 @@ void BKE_group_handle_recalc_and_update(Scene *scene, Object *UNUSED(parent), Gr
go->ob->recalc = go->recalc;
group_replaces_nla(parent, go->ob, 's');
BKE_object_handle_update(scene, go->ob);
BKE_object_handle_update(eval_ctx, scene, go->ob);
group_replaces_nla(parent, go->ob, 'e');
/* leave recalc tags in case group members are in normal scene */
@ -374,7 +375,7 @@ void BKE_group_handle_recalc_and_update(Scene *scene, Object *UNUSED(parent), Gr
for (go = group->gobject.first; go; go = go->next) {
if (go->ob) {
if (go->ob->recalc) {
BKE_object_handle_update(scene, go->ob);
BKE_object_handle_update(eval_ctx, scene, go->ob);
}
}
}

View File

@ -82,6 +82,7 @@
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_font.h"
#include "BKE_global.h"
@ -1009,6 +1010,12 @@ void BKE_libblock_free_us(ListBase *lb, void *idv) /* test users */
}
}
Main *BKE_main_new(void)
{
Main *bmain = MEM_callocN(sizeof(Main), "new main");
bmain->eval_ctx = MEM_callocN(sizeof(EvaluationContext), "EvaluationCintext");
return bmain;
}
void free_main(Main *mainvar)
{
@ -1069,6 +1076,7 @@ void free_main(Main *mainvar)
}
}
MEM_freeN(mainvar->eval_ctx);
MEM_freeN(mainvar);
}

View File

@ -57,6 +57,7 @@
/* #include "BKE_object.h" */
#include "BKE_animsys.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_scene.h"
#include "BKE_library.h"
#include "BKE_displist.h"
@ -485,14 +486,15 @@ void BKE_mball_properties_copy(Scene *scene, Object *active_object)
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
SceneBaseIter iter;
EvaluationContext *eval_ctx = G.main->eval_ctx;
BLI_split_name_num(basisname, &basisnr, active_object->id.name + 2, '.');
/* XXX recursion check, see scene.c, just too simple code this BKE_scene_base_iter_next() */
if (F_ERROR == BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL))
if (F_ERROR == BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 0, NULL, NULL))
return;
while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &ob)) {
while (BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 1, &base, &ob)) {
if (ob->type == OB_MBALL) {
if (ob != active_object) {
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
@ -530,14 +532,15 @@ Object *BKE_mball_basis_find(Scene *scene, Object *basis)
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
SceneBaseIter iter;
EvaluationContext *eval_ctx = G.main->eval_ctx;
BLI_split_name_num(basisname, &basisnr, basis->id.name + 2, '.');
/* XXX recursion check, see scene.c, just too simple code this BKE_scene_base_iter_next() */
if (F_ERROR == BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL))
if (F_ERROR == BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 0, NULL, NULL))
return NULL;
while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &ob)) {
while (BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 1, &base, &ob)) {
if (ob->type == OB_MBALL) {
if (ob != bob) {
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
@ -1637,7 +1640,7 @@ static void polygonize(PROCESS *process, MetaBall *mb)
}
}
static float init_meta(PROCESS *process, Scene *scene, Object *ob) /* return totsize */
static float init_meta(EvaluationContext *eval_ctx, PROCESS *process, Scene *scene, Object *ob) /* return totsize */
{
Scene *sce_iter = scene;
Base *base;
@ -1657,8 +1660,8 @@ static float init_meta(PROCESS *process, Scene *scene, Object *ob) /* return
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
/* make main array */
BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL);
while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &bob)) {
BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 0, NULL, NULL);
while (BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 1, &base, &bob)) {
if (bob->type == OB_MBALL) {
zero_size = 0;
@ -2211,7 +2214,7 @@ static void init_metaball_octal_tree(PROCESS *process, int depth)
subdivide_metaball_octal_node(node, size[0], size[1], size[2], process->metaball_tree->depth);
}
static void mball_count(PROCESS *process, Scene *scene, Object *basis)
static void mball_count(EvaluationContext *eval_ctx, PROCESS *process, Scene *scene, Object *basis)
{
Scene *sce_iter = scene;
Base *base;
@ -2225,10 +2228,10 @@ static void mball_count(PROCESS *process, Scene *scene, Object *basis)
process->totelem = 0;
/* XXX recursion check, see scene.c, just too simple code this BKE_scene_base_iter_next() */
if (F_ERROR == BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL))
if (F_ERROR == BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 0, NULL, NULL))
return;
while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &ob)) {
while (BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 1, &base, &ob)) {
if (ob->type == OB_MBALL) {
if (ob == bob) {
MetaBall *mb = ob->data;
@ -2264,7 +2267,7 @@ static void mball_count(PROCESS *process, Scene *scene, Object *basis)
}
}
void BKE_mball_polygonize(Scene *scene, Object *ob, ListBase *dispbase, bool for_render)
void BKE_mball_polygonize(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
{
MetaBall *mb;
DispList *dl;
@ -2274,10 +2277,10 @@ void BKE_mball_polygonize(Scene *scene, Object *ob, ListBase *dispbase, bool for
mb = ob->data;
mball_count(&process, scene, ob);
mball_count(eval_ctx, &process, scene, ob);
if (process.totelem == 0) return;
if ((for_render == false) && (mb->flag == MB_UPDATE_NEVER)) return;
if ((eval_ctx->for_render == false) && (mb->flag == MB_UPDATE_NEVER)) return;
if ((G.moving & (G_TRANSFORM_OBJ | G_TRANSFORM_EDIT)) && mb->flag == MB_UPDATE_FAST) return;
process.thresh = mb->thresh;
@ -2286,7 +2289,7 @@ void BKE_mball_polygonize(Scene *scene, Object *ob, ListBase *dispbase, bool for
process.mainb = MEM_mallocN(sizeof(void *) * process.totelem, "mainb");
/* initialize all mainb (MetaElems) */
totsize = init_meta(&process, scene, ob);
totsize = init_meta(eval_ctx, &process, scene, ob);
/* if scene includes more than one MetaElem, then octal tree optimization is used */
if ((process.totelem > 1) && (process.totelem <= 64)) init_metaball_octal_tree(&process, 1);
@ -2315,7 +2318,7 @@ void BKE_mball_polygonize(Scene *scene, Object *ob, ListBase *dispbase, bool for
}
/* width is size per polygonize cube */
if (for_render) {
if (eval_ctx->for_render) {
width = mb->rendersize;
}
else {

View File

@ -2369,7 +2369,6 @@ void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime,
/* solve constraints */
if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) {
bConstraintOb *cob;
cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
BKE_solve_constraints(&ob->constraints, cob, ctime);
BKE_constraints_clear_evalob(cob);
@ -2686,8 +2685,7 @@ bool BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_m
else {
ListBase *lb;
DupliObject *dob;
lb = object_duplilist(scene, ob, FALSE);
lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dob = lb->first; dob; dob = dob->next) {
if ((use_hidden == false) && (dob->no_draw != 0)) {
/* pass */
@ -2764,7 +2762,7 @@ void BKE_scene_foreach_display_point(
ListBase *lb;
DupliObject *dob;
lb = object_duplilist(scene, ob, FALSE);
lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dob = lb->first; dob; dob = dob->next) {
if (dob->no_draw == 0) {
BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data);
@ -2852,7 +2850,8 @@ bool BKE_object_parent_loop_check(const Object *par, const Object *ob)
/* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
/* requires flags to be set! */
/* Ideally we shouldn't have to pass the rigid body world, but need bigger restructuring to avoid id */
void BKE_object_handle_update_ex(Scene *scene, Object *ob,
void BKE_object_handle_update_ex(EvaluationContext *eval_ctx,
Scene *scene, Object *ob,
RigidBodyWorld *rbw)
{
if (ob->recalc & OB_RECALC_ALL) {
@ -2922,17 +2921,6 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
switch (ob->type) {
case OB_MESH:
{
#if 0 // XXX, comment for 2.56a release, background wont set 'scene->customdata_mask'
BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
BLI_assert((scene->customdata_mask & CD_MASK_BAREMESH) == CD_MASK_BAREMESH);
if (em) {
makeDerivedMesh(scene, ob, em, scene->customdata_mask, 0); /* was CD_MASK_BAREMESH */
}
else {
makeDerivedMesh(scene, ob, NULL, scene->customdata_mask, 0);
}
#else /* ensure CD_MASK_BAREMESH for now */
BMEditMesh *em = (ob == scene->obedit) ? BKE_editmesh_from_object(ob) : NULL;
uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH;
if (em) {
@ -2941,7 +2929,6 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
else {
makeDerivedMesh(scene, ob, NULL, data_mask, 0);
}
#endif
break;
}
case OB_ARMATURE:
@ -2957,7 +2944,7 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
break;
case OB_MBALL:
BKE_displist_make_mball(scene, ob);
BKE_displist_make_mball(eval_ctx, scene, ob);
break;
case OB_CURVE:
@ -3001,7 +2988,7 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
while (psys) {
if (psys_check_enabled(ob, psys)) {
/* check use of dupli objects here */
if (psys->part && (psys->part->draw_as == PART_DRAW_REND || G.is_rendering) &&
if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->for_render) &&
((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
(psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
{
@ -3021,7 +3008,7 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
psys = psys->next;
}
if (G.is_rendering && ob->transflag & OB_DUPLIPARTS) {
if (eval_ctx->for_render && ob->transflag & OB_DUPLIPARTS) {
/* this is to make sure we get render level duplis in groups:
* the derivedmesh must be created before init_render_mesh,
* since object_duplilist does dupliparticles before that */
@ -3048,7 +3035,7 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
/* the no-group proxy case, we call update */
if (ob->proxy_group == NULL) {
// printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
BKE_object_handle_update(scene, ob->proxy);
BKE_object_handle_update(eval_ctx, scene, ob->proxy);
}
}
}
@ -3057,9 +3044,9 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
* e.g. "scene" <-- set 1 <-- set 2 ("ob" lives here) <-- set 3 <-- ... <-- set n
* rigid bodies depend on their world so use BKE_object_handle_update_ex() to also pass along the corrent rigid body world
*/
void BKE_object_handle_update(Scene *scene, Object *ob)
void BKE_object_handle_update(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
BKE_object_handle_update_ex(scene, ob, NULL);
BKE_object_handle_update_ex(eval_ctx, scene, ob, NULL);
}
void BKE_object_sculpt_modifiers_changed(Object *ob)

View File

@ -1408,9 +1408,8 @@ void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int dup
if (scene && (duplis-- > 0) && (ob->transflag & OB_DUPLI)) {
ListBase *lb_dupli_ob;
/* don't update the dupli groups, we only want their pid's */
if ((lb_dupli_ob = object_duplilist_ex(scene, ob, FALSE, FALSE))) {
if ((lb_dupli_ob = object_duplilist_ex(G.main->eval_ctx, scene, ob, FALSE))) {
DupliObject *dob;
for (dob= lb_dupli_ob->first; dob; dob= dob->next) {
if (dob->ob != ob) { /* avoids recursive loops with dupliframes: bug 22988 */
@ -3159,7 +3158,7 @@ static void *ptcache_bake_thread(void *ptr)
efra = data->endframe;
for (; (*data->cfra_ptr <= data->endframe) && !data->break_operation; *data->cfra_ptr+=data->step) {
BKE_scene_update_for_newframe(data->main, data->scene, data->scene->lay);
BKE_scene_update_for_newframe(G.main->eval_ctx, data->main, data->scene, data->scene->lay);
if (G.background) {
printf("bake: frame %d :: %d\n", (int)*data->cfra_ptr, data->endframe);
}
@ -3390,8 +3389,9 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
scene->r.framelen = frameleno;
CFRA = cfrao;
if (bake) /* already on cfra unless baking */
BKE_scene_update_for_newframe(bmain, scene, scene->lay);
if (bake) { /* already on cfra unless baking */
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
}
if (thread_data.break_operation)
WM_cursor_wait(0);

View File

@ -58,6 +58,7 @@
#include "BLI_callbacks.h"
#include "BLI_string.h"
#include "BLI_threads.h"
#include "BLI_task.h"
#include "BLF_translation.h"
@ -87,6 +88,8 @@
#include "RE_engine.h"
#include "PIL_time.h"
#include "IMB_colormanagement.h"
//XXX #include "BIF_previewrender.h"
@ -736,9 +739,9 @@ void BKE_scene_unlink(Main *bmain, Scene *sce, Scene *newsce)
/* used by metaballs
* doesn't return the original duplicated object, only dupli's
*/
int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base **base, Object **ob)
int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
Scene **scene, int val, Base **base, Object **ob)
{
static int in_next_object = 0;
int run_again = 1;
/* init */
@ -746,18 +749,8 @@ int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base *
iter->fase = F_START;
iter->dupob = NULL;
iter->duplilist = NULL;
/* XXX particle systems with metas+dupligroups call this recursively */
/* see bug #18725 */
if (in_next_object) {
printf("ERROR: Metaball generation called recursively, not supported\n");
return F_ERROR;
}
}
else {
in_next_object = 1;
/* run_again is set when a duplilist has been ended */
while (run_again) {
run_again = 0;
@ -814,7 +807,7 @@ int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base *
* this enters eternal loop because of
* makeDispListMBall getting called inside of group_duplilist */
if ((*base)->object->dup_group == NULL) {
iter->duplilist = object_duplilist((*scene), (*base)->object, FALSE);
iter->duplilist = object_duplilist_ex(eval_ctx, (*scene), (*base)->object, false);
iter->dupob = iter->duplilist->first;
@ -856,9 +849,6 @@ int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base *
}
#endif
/* reset recursion test */
in_next_object = 0;
return iter->fase;
}
@ -1128,7 +1118,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
}
/* deps hack - do extra recalcs at end */
static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
static void scene_depsgraph_hack(EvaluationContext *eval_ctx, Scene *scene, Scene *scene_parent)
{
Base *base;
@ -1137,7 +1127,7 @@ static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
/* sets first, we allow per definition current scene to have
* dependencies on sets, but not the other way around. */
if (scene->set)
scene_depsgraph_hack(scene->set, scene_parent);
scene_depsgraph_hack(eval_ctx, scene->set, scene_parent);
for (base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
@ -1152,7 +1142,7 @@ static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
recalc |= OB_RECALC_DATA;
ob->recalc |= recalc;
BKE_object_handle_update(scene_parent, ob);
BKE_object_handle_update(eval_ctx, scene_parent, ob);
if (ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) {
GroupObject *go;
@ -1161,7 +1151,7 @@ static void scene_depsgraph_hack(Scene *scene, Scene *scene_parent)
if (go->ob)
go->ob->recalc |= recalc;
}
BKE_group_handle_recalc_and_update(scene_parent, ob, ob->dup_group);
BKE_group_handle_recalc_and_update(eval_ctx, scene_parent, ob, ob->dup_group);
}
}
}
@ -1186,32 +1176,240 @@ static void scene_do_rb_simulation_recursive(Scene *scene, float ctime)
BKE_rigidbody_do_simulation(scene, ctime);
}
static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scene_parent)
/* Used to visualize CPU threads activity during threaded object update,
* would pollute STDERR with whole bunch of timing information which then
* could be parsed and nicely visualized.
*/
#undef DETAILED_ANALYSIS_OUTPUT
/* Mballs evaluation uses BKE_scene_base_iter_next which calls
* duplilist for all objects in the scene. This leads to conflict
* accessing and writting same data from multipl threads.
*
* Ideally Mballs shouldn't do such an iteration and use DAG
* queries instead. For the time being we've got new DAG
* let's keep it simple and update mballs in a ingle thread.
*/
#define MBALL_SINGLETHREAD_HACK
typedef struct StatisicsEntry {
struct StatisicsEntry *next, *prev;
Object *object;
double start_time;
double duration;
} StatisicsEntry;
typedef struct ThreadedObjectUpdateState {
/* TODO(sergey): We might want this to be per-thread object. */
EvaluationContext *eval_ctx;
Scene *scene;
Scene *scene_parent;
double base_time;
/* Execution statistics */
ListBase statistics[BLENDER_MAX_THREADS];
bool has_updated_objects;
#ifdef MBALL_SINGLETHREAD_HACK
bool has_mballs;
#endif
} ThreadedObjectUpdateState;
static void scene_update_object_add_task(void *node, void *user_data);
static void scene_update_all_bases(EvaluationContext *eval_ctx, Scene *scene, Scene *scene_parent)
{
Base *base;
scene->customdata_mask = scene_parent->customdata_mask;
/* sets first, we allow per definition current scene to have
* dependencies on sets, but not the other way around. */
if (scene->set)
scene_update_tagged_recursive(bmain, scene->set, scene_parent);
/* scene objects */
for (base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
BKE_object_handle_update_ex(scene_parent, ob, scene->rigidbody_world);
if (ob->dup_group && (ob->transflag & OB_DUPLIGROUP))
BKE_group_handle_recalc_and_update(scene_parent, ob, ob->dup_group);
Object *object = base->object;
BKE_object_handle_update_ex(eval_ctx, scene_parent, object, scene->rigidbody_world);
if (object->dup_group && (object->transflag & OB_DUPLIGROUP))
BKE_group_handle_recalc_and_update(eval_ctx, scene_parent, object, object->dup_group);
/* always update layer, so that animating layers works (joshua july 2010) */
/* XXX commented out, this has depsgraph issues anyway - and this breaks setting scenes
* (on scene-set, the base-lay is copied to ob-lay (ton nov 2012) */
// base->lay = ob->lay;
}
}
static void scene_update_object_func(TaskPool *pool, void *taskdata, int threadid)
{
/* Disable print for now in favor of summary statistics at the end of update. */
#define PRINT if (false) printf
ThreadedObjectUpdateState *state = (ThreadedObjectUpdateState *) BLI_task_pool_userdata(pool);
void *node = taskdata;
Object *object = DAG_get_node_object(node);
EvaluationContext *eval_ctx = state->eval_ctx;
Scene *scene = state->scene;
Scene *scene_parent = state->scene_parent;
#ifdef MBALL_SINGLETHREAD_HACK
if (object && object->type == OB_MBALL) {
state->has_mballs = true;
}
else
#endif
if (object) {
double start_time = 0.0;
bool add_to_stats = false;
PRINT("Thread %d: update object %s\n", threadid, object->id.name);
if (G.debug & G_DEBUG) {
start_time = PIL_check_seconds_timer();
if (object->recalc & OB_RECALC_ALL) {
state->has_updated_objects = true;
add_to_stats = true;
}
}
/* We only update object itself here, dupli-group will be updated
* separately from main thread because of we've got no idea about
* dependnecies inside the group.
*/
BKE_object_handle_update_ex(eval_ctx, scene_parent, object, scene->rigidbody_world);
/* Calculate statistics. */
if (add_to_stats) {
StatisicsEntry *entry;
entry = MEM_mallocN(sizeof(StatisicsEntry), "update thread statistics");
entry->object = object;
entry->start_time = start_time;
entry->duration = PIL_check_seconds_timer() - start_time;
BLI_addtail(&state->statistics[threadid], entry);
}
}
else {
PRINT("Threda %d: update node %s\n", threadid,
DAG_get_node_name(node));
}
/* Update will decrease child's valency and schedule child with zero valency. */
DAG_threaded_update_handle_node_updated(node,scene_update_object_add_task, pool);
#undef PRINT
}
static void scene_update_object_add_task(void *node, void *user_data)
{
TaskPool *task_pool = user_data;
BLI_task_pool_push(task_pool, scene_update_object_func, node, false, TASK_PRIORITY_LOW);
}
static void print_threads_statistics(ThreadedObjectUpdateState *state)
{
int i, tot_thread;
if ((G.debug & G_DEBUG) == 0) {
return;
}
#ifdef DETAILED_ANALYSIS_OUTPUT
if (state->has_updated_objects) {
tot_thread = BLI_system_thread_count();
fprintf(stderr, "objects update base time %f\n", state->base_time);
for (i = 0; i < tot_thread; i++) {
StatisicsEntry *entry;
for (entry = state->statistics[i].first;
entry;
entry = entry->next)
{
fprintf(stderr, "thread %d object %s start_time %f duration %f\n",
i, entry->object->id.name + 2,
entry->start_time, entry->duration);
}
BLI_freelistN(&state->statistics[i]);
}
}
#else
tot_thread = BLI_system_thread_count();
for (i = 0; i < tot_thread; i++) {
int total_objects = 0;
double total_time = 0.0;
StatisicsEntry *entry;
if (state->has_updated_objects) {
/* Don't pollute output if no objects were updated. */
for (entry = state->statistics[i].first;
entry;
entry = entry->next)
{
total_objects++;
total_time += entry->duration;
}
printf("Thread %d: total %d objects in %f sec.\n", i, total_objects, total_time);
for (entry = state->statistics[i].first;
entry;
entry = entry->next)
{
printf(" %s in %f sec\n", entry->object->id.name + 2, entry->duration);
}
}
BLI_freelistN(&state->statistics[i]);
}
#endif
}
static void scene_update_objects(EvaluationContext *eval_ctx, Scene *scene, Scene *scene_parent)
{
TaskScheduler *task_scheduler = BLI_task_scheduler_get();
TaskPool *task_pool;
ThreadedObjectUpdateState state;
state.eval_ctx = eval_ctx;
state.scene = scene;
state.scene_parent = scene_parent;
memset(state.statistics, 0, sizeof(state.statistics));
state.has_updated_objects = false;
state.base_time = PIL_check_seconds_timer();
#ifdef MBALL_SINGLETHREAD_HACK
state.has_mballs = false;
#endif
task_pool = BLI_task_pool_create(task_scheduler, &state);
DAG_threaded_update_begin(scene, scene_update_object_add_task, task_pool);
BLI_task_pool_work_and_wait(task_pool);
BLI_task_pool_free(task_pool);
if (G.debug & G_DEBUG) {
print_threads_statistics(&state);
}
#ifdef MBALL_SINGLETHREAD_HACK
if (state.has_mballs) {
scene_update_all_bases(eval_ctx, scene, scene_parent);
}
#endif
}
static void scene_update_tagged_recursive(EvaluationContext *eval_ctx, Main *bmain, Scene *scene, Scene *scene_parent)
{
scene->customdata_mask = scene_parent->customdata_mask;
/* sets first, we allow per definition current scene to have
* dependencies on sets, but not the other way around. */
if (scene->set)
scene_update_tagged_recursive(eval_ctx, bmain, scene->set, scene_parent);
/* scene objects */
scene_update_objects(eval_ctx, scene, scene_parent);
/* scene drivers... */
scene_update_drivers(bmain, scene);
@ -1223,8 +1421,7 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
}
/* this is called in main loop, doing tagged updates before redraw */
void BKE_scene_update_tagged(Main *bmain, Scene *scene)
void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *scene)
{
Scene *sce_iter;
@ -1251,7 +1448,7 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene)
*
* in the future this should handle updates for all datablocks, not
* only objects and scenes. - brecht */
scene_update_tagged_recursive(bmain, scene, scene);
scene_update_tagged_recursive(eval_ctx, bmain, scene, scene);
/* extra call here to recalc scene animation (for sequencer) */
{
@ -1271,10 +1468,13 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene)
}
/* applies changes right away, does all sets too */
void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
void BKE_scene_update_for_newframe(EvaluationContext *eval_ctx, Main *bmain, Scene *sce, unsigned int lay)
{
float ctime = BKE_scene_frame_get(sce);
Scene *sce_iter;
#ifdef DETAILED_ANALYSIS_OUTPUT
double start_time = PIL_check_seconds_timer();
#endif
/* keep this first */
BLI_callback_exec(bmain, &sce->id, BLI_CB_EVT_FRAME_CHANGE_PRE);
@ -1329,9 +1529,9 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
scene_do_rb_simulation_recursive(sce, ctime);
/* BKE_object_handle_update() on all objects, groups and sets */
scene_update_tagged_recursive(bmain, sce, sce);
scene_update_tagged_recursive(eval_ctx, bmain, sce, sce);
scene_depsgraph_hack(sce, sce);
scene_depsgraph_hack(eval_ctx, sce, sce);
/* notify editors and python about recalc */
BLI_callback_exec(bmain, &sce->id, BLI_CB_EVT_SCENE_UPDATE_POST);
@ -1341,6 +1541,10 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
/* clear recalc flags */
DAG_ids_clear_recalc(bmain);
#ifdef DETAILED_ANALYSIS_OUTPUT
fprintf(stderr, "frame update start_time %f duration %f\n", start_time, PIL_check_seconds_timer() - start_time);
#endif
}
/* return default layer, also used to patch old files */

View File

@ -57,6 +57,7 @@
#include "BLF_translation.h"
#include "BKE_animsys.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
@ -498,7 +499,9 @@ void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixe
/*********************** sequencer pipeline functions *************************/
SeqRenderData BKE_sequencer_new_render_data(Main *bmain, Scene *scene, int rectx, int recty, int preview_render_size)
SeqRenderData BKE_sequencer_new_render_data(EvaluationContext *eval_ctx,
Main *bmain, Scene *scene, int rectx, int recty,
int preview_render_size)
{
SeqRenderData rval;
@ -509,6 +512,7 @@ SeqRenderData BKE_sequencer_new_render_data(Main *bmain, Scene *scene, int rectx
rval.preview_render_size = preview_render_size;
rval.motion_blur_samples = 0;
rval.motion_blur_shutter = 0;
rval.eval_ctx = eval_ctx;
return rval;
}
@ -1506,6 +1510,7 @@ void BKE_sequencer_proxy_rebuild(SeqIndexBuildContext *context, short *stop, sho
SeqRenderData render_context;
Sequence *seq = context->seq;
Scene *scene = context->scene;
Main *bmain = context->bmain;
int cfra;
if (seq->type == SEQ_TYPE_MOVIE) {
@ -1527,7 +1532,7 @@ void BKE_sequencer_proxy_rebuild(SeqIndexBuildContext *context, short *stop, sho
/* fail safe code */
render_context = BKE_sequencer_new_render_data(context->bmain, context->scene,
render_context = BKE_sequencer_new_render_data(bmain->eval_ctx, bmain, context->scene,
(scene->r.size * (float) scene->r.xsch) / 100.0f + 0.5f,
(scene->r.size * (float) scene->r.ysch) / 100.0f + 0.5f, 100);
@ -2449,7 +2454,7 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float
const short is_rendering = G.is_rendering;
const short is_background = G.background;
const int do_seq_gl = G.is_rendering ?
const int do_seq_gl = is_rendering ?
0 /* (context.scene->r.seq_flag & R_SEQ_GL_REND) */ :
(context.scene->r.seq_flag & R_SEQ_GL_PREV);
int do_seq;
@ -2505,7 +2510,7 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float
context.scene->r.seq_prev_type = 3 /* == OB_SOLID */;
/* opengl offscreen render */
BKE_scene_update_for_newframe(context.bmain, scene, scene->lay);
BKE_scene_update_for_newframe(context.eval_ctx, context.bmain, scene, scene->lay);
ibuf = sequencer_view3d_cb(scene, camera, context.rectx, context.recty, IB_rect,
context.scene->r.seq_prev_type, context.scene->r.seq_flag & R_SEQ_SOLID_TEX,
TRUE, scene->r.alphamode, err_out);
@ -2528,8 +2533,8 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float
if (!is_thread_main || is_rendering == FALSE || is_background) {
if (re == NULL)
re = RE_NewRender(scene->id.name);
BKE_scene_update_for_newframe(context.bmain, scene, scene->lay);
BKE_scene_update_for_newframe(context.eval_ctx, context.bmain, scene, scene->lay);
RE_BlenderFrame(re, context.bmain, scene, NULL, camera, scene->lay, frame, FALSE);
/* restore previous state after it was toggled on & off by RE_BlenderFrame */
@ -2564,8 +2569,9 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float
scene->r.cfra = oldcfra;
if (frame != oldcfra)
BKE_scene_update_for_newframe(context.bmain, scene, scene->lay);
if (frame != oldcfra) {
BKE_scene_update_for_newframe(context.eval_ctx, context.bmain, scene, scene->lay);
}
#ifdef DURIAN_CAMERA_SWITCH
/* stooping to new low's in hackyness :( */

View File

@ -68,11 +68,16 @@
/* get derived mesh */
/* TODO is anyfunction that does this? returning the derivedFinal without we caring if its in edit mode or not? */
DerivedMesh *object_get_derived_final(Object *ob)
DerivedMesh *object_get_derived_final(Object *ob, bool for_render)
{
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
if (for_render) {
/* TODO(sergey): use proper derived render here in the future. */
return ob->derivedFinal;
}
if (em) {
DerivedMesh *dm = em->derivedFinal;
return dm;
@ -271,7 +276,7 @@ int BKE_shrinkwrap_project_normal(char options, const float vert[3],
}
static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc, bool forRender)
{
int i;
@ -319,7 +324,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
}
if (calc->smd->auxTarget) {
auxMesh = object_get_derived_final(calc->smd->auxTarget);
auxMesh = object_get_derived_final(calc->smd->auxTarget, forRender);
if (!auxMesh)
return;
SPACE_TRANSFORM_SETUP(&local2aux, calc->ob, calc->smd->auxTarget);
@ -500,7 +505,7 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
/* Main shrinkwrap function */
void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
float (*vertexCos)[3], int numVerts, bool forRender)
{
DerivedMesh *ss_mesh = NULL;
@ -528,7 +533,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
if (smd->target) {
calc.target = object_get_derived_final(smd->target);
calc.target = object_get_derived_final(smd->target, forRender);
/* TODO there might be several "bugs" on non-uniform scales matrixs
* because it will no longer be nearest surface, not sphere projection
@ -579,7 +584,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
break;
case MOD_SHRINKWRAP_PROJECT:
TIMEIT_BENCH(shrinkwrap_calc_normal_projection(&calc), deform_project);
TIMEIT_BENCH(shrinkwrap_calc_normal_projection(&calc, forRender), deform_project);
break;
case MOD_SHRINKWRAP_NEAREST_VERTEX:

View File

@ -77,7 +77,9 @@
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_effect.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_particle.h"
@ -164,7 +166,7 @@ void smoke_initWaveletBlenderRNA(struct WTURBULENCE *UNUSED(wt), float *UNUSED(s
void smoke_initBlenderRNA(struct FLUID_3D *UNUSED(fluid), float *UNUSED(alpha), float *UNUSED(beta), float *UNUSED(dt_factor), float *UNUSED(vorticity),
int *UNUSED(border_colli), float *UNUSED(burning_rate), float *UNUSED(flame_smoke), float *UNUSED(flame_smoke_color),
float *UNUSED(flame_vorticity), float *UNUSED(flame_ignition_temp), float *UNUSED(flame_max_temp)) {}
struct DerivedMesh *smokeModifier_do(SmokeModifierData *UNUSED(smd), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm)) { return NULL; }
struct DerivedMesh *smokeModifier_do(SmokeModifierData *UNUSED(smd), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm), bool UNUSED(for_render)) { return NULL; }
float smoke_get_velocity_at(struct Object *UNUSED(ob), float UNUSED(position[3]), float UNUSED(velocity[3])) { return 0.0f; }
void flame_get_spectrum(unsigned char *UNUSED(spec), int UNUSED(width), float UNUSED(t1), float UNUSED(t2)) {}
@ -943,7 +945,7 @@ static void object_cacheIgnoreClear(Object *ob, int state)
BLI_freelistN(&pidlist);
}
static int subframe_updateObject(Scene *scene, Object *ob, int update_mesh, int parent_recursion, float frame)
static int subframe_updateObject(Scene *scene, Object *ob, int update_mesh, int parent_recursion, float frame, bool for_render)
{
SmokeModifierData *smd = (SmokeModifierData *)modifiers_findByType(ob, eModifierType_Smoke);
bConstraint *con;
@ -956,8 +958,8 @@ static int subframe_updateObject(Scene *scene, Object *ob, int update_mesh, int
if (parent_recursion) {
int recursion = parent_recursion - 1;
int is_domain = 0;
if (ob->parent) is_domain += subframe_updateObject(scene, ob->parent, 0, recursion, frame);
if (ob->track) is_domain += subframe_updateObject(scene, ob->track, 0, recursion, frame);
if (ob->parent) is_domain += subframe_updateObject(scene, ob->parent, 0, recursion, frame, for_render);
if (ob->track) is_domain += subframe_updateObject(scene, ob->track, 0, recursion, frame, for_render);
/* skip subframe if object is parented
* to vertex of a dynamic paint canvas */
@ -974,7 +976,7 @@ static int subframe_updateObject(Scene *scene, Object *ob, int update_mesh, int
cti->get_constraint_targets(con, &targets);
for (ct = targets.first; ct; ct = ct->next) {
if (ct->tar)
subframe_updateObject(scene, ct->tar, 0, recursion, frame);
subframe_updateObject(scene, ct->tar, 0, recursion, frame, for_render);
}
/* free temp targets */
if (cti->flush_constraint_targets)
@ -990,7 +992,7 @@ static int subframe_updateObject(Scene *scene, Object *ob, int update_mesh, int
/* ignore cache clear during subframe updates
* to not mess up cache validity */
object_cacheIgnoreClear(ob, 1);
BKE_object_handle_update(scene, ob);
BKE_object_handle_update(G.main->eval_ctx, scene, ob);
object_cacheIgnoreClear(ob, 0);
}
else
@ -2014,7 +2016,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
}
}
static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt, bool for_render)
{
Object **flowobjs = NULL;
EmissionMap *emaps = NULL;
@ -2117,7 +2119,7 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
}
else { /* MOD_SMOKE_FLOW_SOURCE_MESH */
/* update flow object frame */
subframe_updateObject(scene, collob, 1, 5, BKE_scene_frame_get(scene));
subframe_updateObject(scene, collob, 1, 5, BKE_scene_frame_get(scene), for_render);
/* apply flow */
emit_from_derivedmesh(collob, sds, sfs, &em_temp, sdt);
@ -2427,7 +2429,7 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
pdEndEffectors(&effectors);
}
static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps, bool for_render)
{
SmokeDomainSettings *sds = smd->domain;
/* stability values copied from wturbulence.cpp */
@ -2497,7 +2499,7 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
for (substep = 0; substep < totalSubsteps; substep++)
{
// calc animated obstacle velocities
update_flowsfluids(scene, ob, sds, dtSubdiv);
update_flowsfluids(scene, ob, sds, dtSubdiv, for_render);
update_obstacles(scene, ob, sds, dtSubdiv, substep, totalSubsteps);
if (sds->total_cells > 1) {
@ -2594,7 +2596,7 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
return result;
}
static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm, bool for_render)
{
if ((smd->type & MOD_SMOKE_TYPE_FLOW))
{
@ -2716,7 +2718,7 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
}
step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base, for_render);
}
// create shadows before writing cache so they get stored
@ -2736,13 +2738,13 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
}
}
struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm, bool for_render)
{
/* lock so preview render does not read smoke data while it gets modified */
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
BLI_rw_mutex_lock(smd->domain->fluid_mutex, THREAD_LOCK_WRITE);
smokeModifier_process(smd, scene, ob, dm);
smokeModifier_process(smd, scene, ob, dm, for_render);
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
BLI_rw_mutex_unlock(smd->domain->fluid_mutex);

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@ -492,7 +492,7 @@ void blo_split_main(ListBase *mainlist, Main *main)
return;
for (lib = main->library.first; lib; lib = lib->id.next) {
Main *libmain = MEM_callocN(sizeof(Main), "libmain");
Main *libmain = BKE_main_new();
libmain->curlib = lib;
BLI_addtail(mainlist, libmain);
}
@ -545,7 +545,7 @@ static Main *blo_find_main(FileData *fd, const char *filepath, const char *relab
}
}
m = MEM_callocN(sizeof(Main), "find_main");
m = BKE_main_new();
BLI_addtail(mainlist, m);
lib = BKE_libblock_alloc(&m->library, ID_LI, "lib");
@ -6548,7 +6548,7 @@ static void direct_link_library(FileData *fd, Library *lib, Main *main)
lib->packedfile = direct_link_packedfile(fd, lib->packedfile);
/* new main */
newmain= MEM_callocN(sizeof(Main), "directlink");
newmain = BKE_main_new();
BLI_addtail(fd->mainlist, newmain);
newmain->curlib = lib;
@ -7572,7 +7572,7 @@ BlendFileData *blo_read_file_internal(FileData *fd, const char *filepath)
ListBase mainlist = {NULL, NULL};
bfd = MEM_callocN(sizeof(BlendFileData), "blendfiledata");
bfd->main = MEM_callocN(sizeof(Main), "readfile_Main");
bfd->main = BKE_main_new();
BLI_addtail(&mainlist, bfd->main);
fd->mainlist = &mainlist;

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@ -942,7 +942,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
float ctime = BKE_scene_frame_get_from_ctime(scene, *it);
CFRA = BKE_scene_frame_get_from_ctime(scene, *it);
//BKE_scene_update_for_newframe(G.main,scene,scene->lay);
//BKE_scene_update_for_newframe(G.main->eval_ctx, G.main,scene,scene->lay);
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
if (bone) {

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@ -35,6 +35,8 @@
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_editmesh.h"
@ -374,7 +376,7 @@ static int edbm_extrude_mesh(Scene *scene, Object *obedit, BMEditMesh *em, wmOpe
* automatically building this data if invalid. Or something.
*/
// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
BKE_object_handle_update(scene, obedit);
BKE_object_handle_update(G.main->eval_ctx, scene, obedit);
/* individual faces? */
if (nr == 2) {

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@ -39,8 +39,10 @@
#include "BKE_DerivedMesh.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_depsgraph.h"
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_report.h"
@ -48,6 +50,7 @@
#include "BKE_editmesh_bvh.h"
#include "BKE_object.h" /* XXX. only for EDBM_mesh_ensure_valid_dm_hack() which will be removed */
#include "BKE_scene.h" /* XXX, only for eval_ctx used in EDBM_mesh_ensure_valid_dm_hack */
#include "WM_api.h"
#include "WM_types.h"
@ -111,7 +114,7 @@ void EDBM_mesh_ensure_valid_dm_hack(Scene *scene, BMEditMesh *em)
(em->ob->recalc & OB_RECALC_DATA))
{
em->ob->recalc |= OB_RECALC_DATA; /* since we may not have done selection flushing */
BKE_object_handle_update(scene, em->ob);
BKE_object_handle_update(G.main->eval_ctx, scene, em->ob);
}
}

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@ -1234,7 +1234,7 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
if (!(base->object->transflag & OB_DUPLI))
return;
lb = object_duplilist(scene, base->object, FALSE);
lb = object_duplilist(bmain->eval_ctx, scene, base->object);
if (use_hierarchy || use_base_parent) {
dupli_gh = BLI_ghash_ptr_new("make_object_duplilist_real dupli_gh");
@ -1670,7 +1670,7 @@ static int convert_exec(bContext *C, wmOperator *op)
}
if (!baseob->curve_cache || !baseob->curve_cache->disp.first) {
BKE_displist_make_mball(scene, baseob);
BKE_displist_make_mball(bmain->eval_ctx, scene, baseob);
}
if (!(baseob->flag & OB_DONE)) {

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@ -1907,7 +1907,7 @@ static int meshdeform_bind_exec(bContext *C, wmOperator *op)
BKE_lattice_modifiers_calc(scene, ob);
}
else if (ob->type == OB_MBALL) {
BKE_displist_make_mball(scene, ob);
BKE_displist_make_mball(CTX_data_main(C)->eval_ctx, scene, ob);
}
else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
BKE_displist_make_curveTypes(scene, ob, 0);

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@ -149,7 +149,8 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
SeqRenderData context;
int chanshown = oglrender->sseq ? oglrender->sseq->chanshown : 0;
context = BKE_sequencer_new_render_data(oglrender->bmain, scene, oglrender->sizex, oglrender->sizey, 100.0f);
context = BKE_sequencer_new_render_data(oglrender->bmain->eval_ctx, oglrender->bmain,
scene, oglrender->sizex, oglrender->sizey, 100.0f);
ibuf = BKE_sequencer_give_ibuf(context, CFRA, chanshown);
@ -458,7 +459,7 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
if (oglrender->timer) { /* exec will not have a timer */
scene->r.cfra = oglrender->cfrao;
BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer);
}
@ -531,7 +532,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
if (lay & 0xFF000000)
lay &= 0xFF000000;
BKE_scene_update_for_newframe(bmain, scene, lay);
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, lay);
CFRA++;
}
@ -549,7 +550,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
WM_cursor_time(oglrender->win, scene->r.cfra);
BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
if (view_context) {
if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {

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@ -1505,6 +1505,7 @@ void ED_screen_set(bContext *C, bScreen *sc)
if (oldscreen != sc) {
wmTimer *wt = oldscreen->animtimer;
ScrArea *sa;
Scene *oldscene = oldscreen->scene;
/* remove handlers referencing areas in old screen */
for (sa = oldscreen->areabase.first; sa; sa = sa->next) {
@ -1531,6 +1532,21 @@ void ED_screen_set(bContext *C, bScreen *sc)
/* makes button hilites work */
WM_event_add_mousemove(C);
/* Needed to make sure all the derivedMeshes are
* up-to-date before viewport starts acquiring this.
*
* This is needed in cases when, for example, boolean
* modifier uses operant from invisible layer.
* Without this trick boolean wouldn't apply correct.
*
* Quite the same happens when setting screen's scene,
* so perhaps this is in fact correct thing to do.
*/
if (oldscene != sc->scene) {
BKE_scene_set_background(bmain, sc->scene);
DAG_on_visible_update(bmain, FALSE);
}
}
}
@ -2016,7 +2032,7 @@ void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute))
layers |= BKE_screen_visible_layers(window->screen, scene);
/* this function applies the changes too */
BKE_scene_update_for_newframe(bmain, scene, layers); /* BKE_scene.h */
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, layers);
//if ( (CFRA>1) && (!mute) && (scene->r.audio.flag & AUDIO_SCRUB))
// audiostream_scrub( CFRA );

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@ -287,11 +287,11 @@ static int sound_bake_animation_exec(bContext *C, wmOperator *UNUSED(op))
for (cfra = (scene->r.sfra > 0) ? (scene->r.sfra - 1) : 0; cfra <= scene->r.efra + 1; cfra++) {
scene->r.cfra = cfra;
BKE_scene_update_for_newframe(bmain, scene, scene->lay);
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
}
scene->r.cfra = oldfra;
BKE_scene_update_for_newframe(bmain, scene, scene->lay);
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
return OPERATOR_FINISHED;
}

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@ -900,7 +900,7 @@ void IMAGE_OT_view_zoom_ratio(wmOperatorType *ot)
/* api callbacks */
ot->exec = image_view_zoom_ratio_exec;
ot->poll = space_image_main_area_poll;
/* properties */
RNA_def_float(ot->srna, "ratio", 0.0f, -FLT_MAX, FLT_MAX,
"Ratio", "Zoom ratio, 1.0 is 1:1, higher is zoomed in, lower is zoomed out", -FLT_MAX, FLT_MAX);

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@ -48,8 +48,8 @@
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_sequencer.h"
#include "BKE_sound.h"
#include "IMB_colormanagement.h"
@ -838,7 +838,7 @@ ImBuf *sequencer_ibuf_get(struct Main *bmain, Scene *scene, SpaceSeq *sseq, int
rectx = (render_size * (float)scene->r.xsch) / 100.0f + 0.5f;
recty = (render_size * (float)scene->r.ysch) / 100.0f + 0.5f;
context = BKE_sequencer_new_render_data(bmain, scene, rectx, recty, proxy_size);
context = BKE_sequencer_new_render_data(bmain->eval_ctx, bmain, scene, rectx, recty, proxy_size);
/* sequencer could start rendering, in this case we need to be sure it wouldn't be canceled
* by Esc pressed somewhere in the past

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@ -59,6 +59,7 @@
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_material.h"
#include "BKE_mball.h"
@ -4056,7 +4057,7 @@ static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3
if (BKE_mball_is_basis(ob)) {
lb = ob->curve_cache ? &ob->curve_cache->disp : NULL;
if (ELEM(NULL, lb, lb->first)) {
BKE_displist_make_mball(scene, ob);
BKE_displist_make_mball(G.main->eval_ctx, scene, ob);
lb = &ob->curve_cache->disp;
}
if (lb->first == NULL) {
@ -6268,7 +6269,7 @@ static void draw_bounding_volume(Scene *scene, Object *ob, char type)
if (BKE_mball_is_basis(ob)) {
bb = ob->bb;
if (bb == NULL) {
BKE_displist_make_mball(scene, ob);
BKE_displist_make_mball(G.main->eval_ctx, scene, ob);
bb = ob->bb;
}
}

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@ -55,6 +55,7 @@
#include "BKE_customdata.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_global.h"
#include "BKE_paint.h"
@ -1968,7 +1969,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
if (base->object->restrictflag & OB_RESTRICT_VIEW) return;
tbase.flag = OB_FROMDUPLI | base->flag;
lb = object_duplilist(scene, base->object, false);
lb = object_duplilist(G.main->eval_ctx, scene, base->object);
// BLI_sortlist(lb, dupli_ob_sort); /* might be nice to have if we have a dupli list with mixed objects. */
dob = dupli_step(lb->first);
@ -2402,7 +2403,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
if (ob->transflag & OB_DUPLI) {
DupliObject *dob;
ListBase *lb = object_duplilist(scene, ob, false);
ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dob = lb->first; dob; dob = dob->next)
if (dob->ob->type == OB_LAMP)

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@ -984,7 +984,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
Base tbase;
tbase.flag = OB_FROMDUPLI;
lb = object_duplilist(scene, base->object, false);
lb = object_duplilist(G.main->eval_ctx, scene, base->object);
for (dob = lb->first; dob; dob = dob->next) {
tbase.object = dob->ob;
@ -1543,7 +1543,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
//XXX restore_all_scene_cfra(scene_cfra_store);
BKE_scene_set_background(CTX_data_main(C), startscene);
//XXX BKE_scene_update_for_newframe(bmain, scene, scene->lay);
//XXX BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
BLI_callback_exec(bmain, &startscene->id, BLI_CB_EVT_GAME_POST);

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@ -4906,8 +4906,10 @@ static void set_trans_object_base_flags(TransInfo *t)
/* handle pending update events, otherwise they got copied below */
for (base = scene->base.first; base; base = base->next) {
if (base->object->recalc)
BKE_object_handle_update(t->scene, base->object);
if (base->object->recalc) {
/* TODO(sergey): Ideally, it's not needed. */
BKE_object_handle_update(G.main->eval_ctx, t->scene, base->object);
}
}
for (base = scene->base.first; base; base = base->next) {

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@ -55,10 +55,12 @@
#include "BIF_gl.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_anim.h" /* for duplis */
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_tracking.h"
@ -321,8 +323,9 @@ void applyProject(TransInfo *t)
mul_m4_v3(ob->obmat, iloc);
}
else if (t->flag & T_OBJECT) {
/* TODO(sergey): Ideally force update is not needed here. */
td->ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
BKE_object_handle_update(t->scene, td->ob);
BKE_object_handle_update(G.main->eval_ctx, t->scene, td->ob);
copy_v3_v3(iloc, td->ob->obmat[3]);
}
@ -393,7 +396,7 @@ void applyGridAbsolute(TransInfo *t)
}
else if (t->flag & T_OBJECT) {
td->ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
BKE_object_handle_update(t->scene, td->ob);
BKE_object_handle_update(G.main->eval_ctx, t->scene, td->ob);
copy_v3_v3(iloc, td->ob->obmat[3]);
}
@ -1872,7 +1875,7 @@ static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D
if (ob->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
ListBase *lb = object_duplilist(scene, ob, FALSE);
ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
retval |= snapObject(scene, snap_mode, ar, dupli_ob->ob, dupli_ob->mat, false,
@ -2124,7 +2127,7 @@ static bool peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit,
if (ob->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
ListBase *lb = object_duplilist(scene, ob, FALSE);
ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
Object *dob = dupli_ob->ob;

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@ -851,7 +851,7 @@ static void material_lights(GPUShadeInput *shi, GPUShadeResult *shr)
if (ob->transflag & OB_DUPLI) {
DupliObject *dob;
ListBase *lb = object_duplilist(shi->gpumat->scene, ob, FALSE);
ListBase *lb = object_duplilist(G.main->eval_ctx, shi->gpumat->scene, ob);
for (dob=lb->first; dob; dob=dob->next) {
Object *ob_iter = dob->ob;

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@ -106,6 +106,7 @@ if env['BF_UNIT_TEST']:
if env['WITH_BF_PYTHON']:
defs.append('WITH_PYTHON')
incs += ' ../python'
if env['WITH_BF_COLLADA']:
defs.append('WITH_COLLADA')

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@ -158,6 +158,9 @@ endif()
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
list(APPEND INC
../../python
)
endif()
if(WITH_GAMEENGINE)

View File

@ -358,7 +358,13 @@ Mesh *rna_Main_meshes_new_from_object(
if (render) {
ListBase disp = {NULL, NULL};
BKE_displist_make_mball_forRender(sce, ob, &disp);
/* TODO(sergey): This is gonna to work for until EvaluationContext
* only contains for_render flag. As soon as CoW is
* implemented, this is to be rethinked.
*/
EvaluationContext eval_ctx = {0};
eval_ctx.for_render = render;
BKE_displist_make_mball_forRender(&eval_ctx, sce, ob, &disp);
BKE_mesh_from_metaball(&disp, tmpmesh);
BKE_displist_free(&disp);
}

View File

@ -168,6 +168,8 @@ static void dupli_render_particle_set(Scene *scene, Object *ob, int level, int e
static void rna_Object_create_duplilist(Object *ob, ReportList *reports, Scene *sce, int settings)
{
int for_render = settings == eModifierMode_Render;
EvaluationContext eval_ctx = {0};
eval_ctx.for_render = for_render;
if (!(ob->transflag & OB_DUPLI)) {
BKE_report(reports, RPT_ERROR, "Object does not have duplis");
@ -181,10 +183,10 @@ static void rna_Object_create_duplilist(Object *ob, ReportList *reports, Scene *
free_object_duplilist(ob->duplilist);
ob->duplilist = NULL;
}
if (G.is_rendering)
if (for_render)
dupli_render_particle_set(sce, ob, 0, 1);
ob->duplilist = object_duplilist(sce, ob, for_render);
if (G.is_rendering)
ob->duplilist = object_duplilist(&eval_ctx, sce, ob);
if (for_render)
dupli_render_particle_set(sce, ob, 0, 0);
/* ob->duplilist should now be freed with Object.free_duplilist */
}

View File

@ -4514,7 +4514,7 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_enum_items(prop, display_mode_items);
RNA_def_property_ui_text(prop, "Display", "Select where rendered images will be displayed");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "filepath", PROP_STRING, PROP_FILEPATH);
RNA_def_property_string_sdna(prop, NULL, "pic");
RNA_def_property_ui_text(prop, "Output Path",

View File

@ -54,6 +54,10 @@
#include "ED_transform.h"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
static void rna_Scene_frame_set(Scene *scene, int frame, float subframe)
{
double cfra = (double)frame + (double)subframe;
@ -61,7 +65,16 @@ static void rna_Scene_frame_set(Scene *scene, int frame, float subframe)
CLAMP(cfra, MINAFRAME, MAXFRAME);
BKE_scene_frame_set(scene, cfra);
BKE_scene_update_for_newframe(G.main, scene, (1 << 20) - 1);
#ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
#endif
BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, (1 << 20) - 1);
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
#endif
BKE_scene_camera_switch_update(scene);
/* don't do notifier when we're rendering, avoid some viewport crashes
@ -78,7 +91,15 @@ static void rna_Scene_frame_set(Scene *scene, int frame, float subframe)
static void rna_Scene_update_tagged(Scene *scene)
{
BKE_scene_update_tagged(G.main, scene);
#ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
#endif
BKE_scene_update_tagged(G.main->eval_ctx, G.main, scene);
#ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
#endif
}
static void rna_SceneRender_get_frame_path(RenderData *rd, int frame, char *name)

View File

@ -55,6 +55,8 @@
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "MOD_util.h"
#include "bmesh.h"
#include "depsgraph_private.h"
@ -320,7 +322,7 @@ static void merge_first_last(BMesh *bm,
static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
Scene *scene, Object *ob, DerivedMesh *dm,
int UNUSED(initFlags))
ModifierApplyFlag flag)
{
DerivedMesh *result;
BMesh *bm = DM_to_bmesh(dm, false);
@ -340,9 +342,9 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
/* need to avoid infinite recursion here */
if (amd->start_cap && amd->start_cap != ob && amd->start_cap->type == OB_MESH)
start_cap = mesh_get_derived_final(scene, amd->start_cap, CD_MASK_MESH);
start_cap = get_dm_for_modifier(amd->start_cap, flag);
if (amd->end_cap && amd->end_cap != ob && amd->end_cap->type == OB_MESH)
end_cap = mesh_get_derived_final(scene, amd->end_cap, CD_MASK_MESH);
end_cap = get_dm_for_modifier(amd->end_cap, flag);
unit_m4(offset);
@ -571,12 +573,12 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
ModifierApplyFlag flag)
{
DerivedMesh *result;
ArrayModifierData *amd = (ArrayModifierData *) md;
result = arrayModifier_doArray(amd, md->scene, ob, dm, 0);
result = arrayModifier_doArray(amd, md->scene, ob, dm, flag);
return result;
}

View File

@ -1,3 +1,4 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@ -119,7 +120,7 @@ static DerivedMesh *get_quick_derivedMesh(DerivedMesh *derivedData, DerivedMesh
static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
ModifierApplyFlag flag)
{
BooleanModifierData *bmd = (BooleanModifierData *) md;
DerivedMesh *dm;
@ -127,25 +128,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
if (!bmd->object)
return derivedData;
/* 2.63 used this... */
/* dm = bmd->object->derivedFinal; */
/* but we want to make sure we can get the object
* in some cases the depsgraph fails us - especially for objects
* in other scenes when compositing */
if (bmd->object != ob) {
/* weak! - but we can too easy end up with circular dep crash otherwise */
if (bmd->object->type == OB_MESH && modifiers_findByType(bmd->object, eModifierType_Boolean) == NULL) {
dm = mesh_get_derived_final(md->scene, bmd->object, CD_MASK_MESH);
}
else {
dm = bmd->object->derivedFinal;
}
}
else {
dm = NULL;
}
dm = get_dm_for_modifier(bmd->object, flag);
if (dm) {
DerivedMesh *result;

View File

@ -108,17 +108,18 @@ static void deformVerts(ModifierData *md, Object *ob,
DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
ModifierApplyFlag UNUSED(flag))
ModifierApplyFlag flag)
{
DerivedMesh *dm = derivedData;
CustomDataMask dataMask = requiredDataMask(ob, md);
bool forRender = (flag & MOD_APPLY_RENDER) != 0;
/* ensure we get a CDDM with applied vertex coords */
if (dataMask) {
dm = get_cddm(ob, NULL, dm, vertexCos, dependsOnNormals(md));
}
shrinkwrapModifier_deform((ShrinkwrapModifierData *)md, ob, dm, vertexCos, numVerts);
shrinkwrapModifier_deform((ShrinkwrapModifierData *)md, ob, dm, vertexCos, numVerts, forRender);
if (dm != derivedData)
dm->release(dm);
@ -135,7 +136,7 @@ static void deformVertsEM(ModifierData *md, Object *ob, struct BMEditMesh *editD
dm = get_cddm(ob, editData, dm, vertexCos, dependsOnNormals(md));
}
shrinkwrapModifier_deform((ShrinkwrapModifierData *)md, ob, dm, vertexCos, numVerts);
shrinkwrapModifier_deform((ShrinkwrapModifierData *)md, ob, dm, vertexCos, numVerts, false);
if (dm != derivedData)
dm->release(dm);

View File

@ -104,11 +104,12 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
ModifierApplyFlag flag)
{
SmokeModifierData *smd = (SmokeModifierData *) md;
bool for_render = (flag & MOD_APPLY_RENDER) != 0;
if (flag & MOD_APPLY_ORCO)
return dm;
return smokeModifier_do(smd, md->scene, ob, dm);
return smokeModifier_do(smd, md->scene, ob, dm, for_render);
}
static bool dependsOnTime(ModifierData *UNUSED(md))

View File

@ -207,6 +207,20 @@ DerivedMesh *get_dm(Object *ob, struct BMEditMesh *em, DerivedMesh *dm,
return dm;
}
/* Get derived mesh for other object, which is used as an operand for the modifier,
* i.e. second operand for boolean modifier.
*/
DerivedMesh *get_dm_for_modifier(Object *ob, ModifierApplyFlag flag)
{
if (flag & MOD_APPLY_RENDER) {
/* TODO(sergey): Use proper derived render in the future. */
return ob->derivedFinal;
}
else {
return ob->derivedFinal;
}
}
void modifier_get_vgroup(Object *ob, DerivedMesh *dm, const char *name, MDeformVert **dvert, int *defgrp_index)
{
*defgrp_index = defgroup_name_index(ob, name);

View File

@ -48,6 +48,7 @@ struct DerivedMesh *get_cddm(struct Object *ob, struct BMEditMesh *em, struct De
float (*vertexCos)[3], bool use_normals);
struct DerivedMesh *get_dm(struct Object *ob, struct BMEditMesh *em, struct DerivedMesh *dm,
float (*vertexCos)[3], bool use_normals, bool use_orco);
struct DerivedMesh *get_dm_for_modifier(struct Object *ob, ModifierApplyFlag flag);
void modifier_get_vgroup(struct Object *ob, struct DerivedMesh *dm,
const char *name, struct MDeformVert **dvert, int *defgrp_index);

View File

@ -52,6 +52,7 @@
#include "BLI_sys_types.h" // for intptr_t support
struct EvaluationContext;
struct Object;
struct MemArena;
struct VertTableNode;
@ -270,6 +271,7 @@ struct Render
struct ReportList *reports;
struct ImagePool *pool;
struct EvaluationContext *eval_ctx;
};
/* ------------------------------------------------------------------------- */

View File

@ -39,8 +39,8 @@
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_rand.h"
#include "BLI_task.h"
#include "BLI_memarena.h"
#include "BLI_ghash.h"
#include "BLI_linklist.h"
#ifdef WITH_FREESTYLE
# include "BLI_edgehash.h"
@ -79,6 +79,7 @@
#include "BKE_constraint.h"
#include "BKE_displist.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
@ -2221,7 +2222,7 @@ static void init_render_mball(Render *re, ObjectRen *obr)
need_orco= 1;
}
BKE_displist_make_mball_forRender(re->scene, ob, &dispbase);
BKE_displist_make_mball_forRender(re->eval_ctx, re->scene, ob, &dispbase);
dl= dispbase.first;
if (dl == NULL) return;
@ -4981,7 +4982,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* create list of duplis generated by this object, particle
* system need to have render settings set for dupli particles */
dupli_render_particle_set(re, ob, timeoffset, 0, 1);
lb= object_duplilist(re->scene, ob, TRUE);
lb= object_duplilist(re->eval_ctx, re->scene, ob);
dupli_render_particle_set(re, ob, timeoffset, 0, 0);
for (dob= lb->first; dob; dob= dob->next) {
@ -5133,12 +5134,12 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* applies changes fully */
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0)
BKE_scene_update_for_newframe(re->main, re->scene, lay);
BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
/* if no camera, viewmat should have been set! */
if (use_camera_view && camera) {
/* called before but need to call again in case of lens animation from the
* above call to BKE_scene_update_for_newframe, fixes bug. [#22702].
* above call to BKE_scene_update_for_newframe_render, fixes bug. [#22702].
* following calls don't depend on 'RE_SetCamera' */
RE_SetCamera(re, camera);
@ -5310,7 +5311,7 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
/* applies changes fully */
scene->r.cfra += timeoffset;
BKE_scene_update_for_newframe(re->main, re->scene, lay);
BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
/* if no camera, viewmat should have been set! */
if (camera) {

View File

@ -459,7 +459,7 @@ int RE_engine_render(Render *re, int do_all)
lay &= non_excluded_lay;
}
BKE_scene_update_for_newframe(re->main, re->scene, lay);
BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, lay);
}
/* create render result */

View File

@ -59,9 +59,11 @@
#include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
#include "BKE_camera.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_pointcache.h"
#include "BKE_report.h"
@ -373,6 +375,8 @@ Render *RE_NewRender(const char *name)
BLI_addtail(&RenderGlobal.renderlist, re);
BLI_strncpy(re->name, name, RE_MAXNAME);
BLI_rw_mutex_init(&re->resultmutex);
re->eval_ctx = MEM_callocN(sizeof(EvaluationContext), "re->eval_ctx");
re->eval_ctx->for_render = true;
}
RE_InitRenderCB(re);
@ -420,6 +424,7 @@ void RE_FreeRender(Render *re)
render_result_free(re->pushedresult);
BLI_remlink(&RenderGlobal.renderlist, re);
MEM_freeN(re->eval_ctx);
MEM_freeN(re);
}
@ -1320,8 +1325,9 @@ static void do_render_blur_3d(Render *re)
re->i.curblur = 0; /* stats */
/* make sure motion blur changes get reset to current frame */
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0)
BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0) {
BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, re->lay);
}
/* weak... the display callback wants an active renderlayer pointer... */
re->result->renlay = render_get_active_layer(re, re->result);
@ -1590,21 +1596,117 @@ static bool rlayer_node_uses_alpha(bNodeTree *ntree, bNode *node)
return false;
}
/* Issue here is that it's possible that object which is used by boolean,
* array or shrinkwrap modifiers weren't displayed in the viewport before
* rendering. This leads to situations when apply() of this modifiers
* could not get ob->derivedFinal and modifiers are not being applied.
*
* This was worked around by direct call of get_derived_final() from those
* modifiers, but such approach leads to write conflicts with threaded
* update.
*
* Here we make sure derivedFinal will be calculated by update_for_newframe
* function later in the pipeline and all the modifiers are applied
* properly without hacks from their side.
* - sergey -
*/
#define DEPSGRAPH_WORKAROUND_HACK
#ifdef DEPSGRAPH_WORKAROUND_HACK
static bool allow_render_mesh_object(Object *ob)
{
/* override not showing object when duplis are used with particles */
if (ob->transflag & OB_DUPLIPARTS) {
/* pass */ /* let particle system(s) handle showing vs. not showing */
}
else if ((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES)) {
return false;
}
return true;
}
static void tag_dependend_objects_for_render(Scene *scene, int renderlay)
{
Scene *sce_iter;
Base *base;
for (SETLOOPER(scene, sce_iter, base)) {
Object *object = base->object;
if ((base->lay & renderlay) == 0) {
continue;
}
if (object->type == OB_MESH) {
if (allow_render_mesh_object(object)) {
ModifierData *md;
VirtualModifierData virtualModifierData;
for (md = modifiers_getVirtualModifierList(object, &virtualModifierData);
md;
md = md->next)
{
if (!modifier_isEnabled(scene, md, eModifierMode_Render)) {
continue;
}
if (md->type == eModifierType_Boolean) {
BooleanModifierData *bmd = (BooleanModifierData *)md;
if (bmd->object && bmd->object->type == OB_MESH) {
DAG_id_tag_update(&bmd->object->id, OB_RECALC_DATA);
}
}
else if (md->type == eModifierType_Array) {
ArrayModifierData *amd = (ArrayModifierData *)md;
if (amd->start_cap && amd->start_cap->type == OB_MESH) {
DAG_id_tag_update(&amd->start_cap->id, OB_RECALC_DATA);
}
if (amd->end_cap && amd->end_cap->type == OB_MESH) {
DAG_id_tag_update(&amd->end_cap->id, OB_RECALC_DATA);
}
}
else if (md->type == eModifierType_Shrinkwrap) {
ShrinkwrapModifierData *smd = (ShrinkwrapModifierData *)md;
if (smd->target && smd->target->type == OB_MESH) {
DAG_id_tag_update(&smd->target->id, OB_RECALC_DATA);
}
}
}
}
}
}
}
#endif
static void tag_scenes_for_render(Render *re)
{
bNode *node;
Scene *sce;
#ifdef DEPSGRAPH_WORKAROUND_HACK
int renderlay = re->lay;
#endif
for (sce = re->main->scene.first; sce; sce = sce->id.next)
for (sce = re->main->scene.first; sce; sce = sce->id.next) {
sce->id.flag &= ~LIB_DOIT;
#ifdef DEPSGRAPH_WORKAROUND_HACK
tag_dependend_objects_for_render(sce, renderlay);
#endif
}
#ifdef WITH_FREESTYLE
for (sce = re->freestyle_bmain.scene.first; sce; sce = sce->id.next)
for (sce = re->freestyle_bmain.scene.first; sce; sce = sce->id.next) {
sce->id.flag &= ~LIB_DOIT;
#ifdef DEPSGRAPH_WORKAROUND_HACK
tag_dependend_objects_for_render(sce, renderlay);
#endif
}
#endif
if (RE_GetCamera(re) && composite_needs_render(re->scene, 1))
if (RE_GetCamera(re) && composite_needs_render(re->scene, 1)) {
re->scene->id.flag |= LIB_DOIT;
#ifdef DEPSGRAPH_WORKAROUND_HACK
tag_dependend_objects_for_render(re->scene, renderlay);
#endif
}
if (re->scene->nodetree == NULL) return;
@ -1632,6 +1734,9 @@ static void tag_scenes_for_render(Render *re)
if ((node->id->flag & LIB_DOIT) == 0) {
node->flag |= NODE_TEST;
node->id->flag |= LIB_DOIT;
#ifdef DEPSGRAPH_WORKAROUND_HACK
tag_dependend_objects_for_render((Scene *) node->id, renderlay);
#endif
}
}
}
@ -2020,7 +2125,7 @@ static void do_render_composite_fields_blur_3d(Render *re)
R.stats_draw = re->stats_draw;
if (update_newframe)
BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
BKE_scene_update_for_newframe(re->eval_ctx, re->main, re->scene, re->lay);
if (re->r.scemode & R_FULL_SAMPLE)
do_merge_fullsample(re, ntree);
@ -2095,14 +2200,12 @@ static void do_render_seq(Render *re)
if ((re->r.mode & R_BORDER) && (re->r.mode & R_CROP) == 0) {
/* if border rendering is used and cropping is disabled, final buffer should
* be as large as the whole frame */
context = BKE_sequencer_new_render_data(re->main, re->scene,
re->winx, re->winy,
100);
context = BKE_sequencer_new_render_data(re->eval_ctx, re->main, re->scene,
re->winx, re->winy, 100);
}
else {
context = BKE_sequencer_new_render_data(re->main, re->scene,
re->result->rectx, re->result->recty,
100);
context = BKE_sequencer_new_render_data(re->eval_ctx, re->main, re->scene,
re->result->rectx, re->result->recty, 100);
}
out = BKE_sequencer_give_ibuf(context, cfra, 0);
@ -2704,7 +2807,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
else
updatelay = re->lay;
BKE_scene_update_for_newframe(bmain, scene, updatelay);
BKE_scene_update_for_newframe(re->eval_ctx, bmain, scene, updatelay);
continue;
}
else

View File

@ -370,7 +370,7 @@ void wm_event_do_notifiers(bContext *C)
/* XXX, hack so operators can enforce datamasks [#26482], gl render */
win->screen->scene->customdata_mask |= win->screen->scene->customdata_mask_modal;
BKE_scene_update_tagged(bmain, win->screen->scene);
BKE_scene_update_tagged(bmain->eval_ctx, bmain, win->screen->scene);
}
}

View File

@ -4141,7 +4141,7 @@ static int redraw_timer_exec(bContext *C, wmOperator *op)
if (a & 1) scene->r.cfra--;
else scene->r.cfra++;
BKE_scene_update_for_newframe(bmain, scene, scene->lay);
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
}
else if (type == 5) {
@ -4156,7 +4156,7 @@ static int redraw_timer_exec(bContext *C, wmOperator *op)
if (scene->r.cfra > scene->r.efra)
scene->r.cfra = scene->r.sfra;
BKE_scene_update_for_newframe(bmain, scene, scene->lay);
BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
redraw_timer_window_swap(C);
}
}

View File

@ -60,6 +60,7 @@
#include "IMB_imbuf.h"
#include "BKE_blender.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
@ -1201,6 +1202,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
IMB_exit();
BKE_images_exit();
DAG_exit();
totblock = MEM_get_memory_blocks_in_use();
if (totblock != 0) {

View File

@ -1258,6 +1258,7 @@ static int load_file(int UNUSED(argc), const char **argv, void *data)
* pointcache works */
if (retval != BKE_READ_FILE_FAIL) {
wmWindowManager *wm = CTX_wm_manager(C);
Main *bmain = CTX_data_main(C);
/* special case, 2.4x files */
if (wm == NULL && CTX_data_main(C)->wm.first == NULL) {
@ -1273,8 +1274,8 @@ static int load_file(int UNUSED(argc), const char **argv, void *data)
G.relbase_valid = 1;
if (CTX_wm_manager(C) == NULL) CTX_wm_manager_set(C, wm); /* reset wm */
DAG_on_visible_update(CTX_data_main(C), TRUE);
BKE_scene_update_tagged(CTX_data_main(C), CTX_data_scene(C));
DAG_on_visible_update(bmain, TRUE);
BKE_scene_update_tagged(bmain->eval_ctx, bmain, CTX_data_scene(C));
}
else {
/* failed to load file, stop processing arguments */
@ -1582,6 +1583,7 @@ int main(int argc, const char **argv)
IMB_init();
BKE_images_init();
BKE_modifier_init();
DAG_init();
BKE_brush_system_init();

View File

@ -443,6 +443,7 @@ int main(int argc, char** argv)
IMB_init();
BKE_images_init();
BKE_modifier_init();
DAG_init();
#ifdef WITH_FFMPEG
IMB_ffmpeg_init();
@ -1066,6 +1067,7 @@ int main(int argc, char** argv)
IMB_exit();
BKE_images_exit();
DAG_exit();
SYS_DeleteSystem(syshandle);