Fix #112258: Resolve broken volumetric world materials in Metal
Ensures correct BuiltinBits Layer flag was specified for materials using volumetrics. Authored by Apple: Michael Parkin-White Pull Request: https://projects.blender.org/blender/blender/pulls/112577
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@ -45,6 +45,7 @@ GPU_SHADER_CREATE_INFO(eevee_legacy_material_volumetric_vert)
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#ifdef WITH_METAL_BACKEND
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GPU_SHADER_CREATE_INFO(eevee_legacy_material_volumetric_vert_no_geom)
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.additional_info("eevee_legacy_material_empty_base_volume")
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.builtins(BuiltinBits::LAYER)
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.vertex_out(legacy_volume_vert_geom_iface)
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.vertex_out(legacy_volume_geom_frag_iface)
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.additional_info("draw_resource_id_varying");
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