Fix T70864: Separate loose parts runs indefinitely

Large objects with many separate pieces became unstably slow
(run for hours and not finish).

The entire original mesh was being duplicated twice per loose part.

In own tests, millions of vertices and thousands of loose parts
now run in around 5-15 seconds.
This commit is contained in:
Campbell Barton 2019-10-21 01:47:16 +11:00
parent 98ab0f173c
commit 71538eaad6
7 changed files with 376 additions and 97 deletions

View File

@ -99,6 +99,8 @@ set(SRC
intern/bmesh_mesh.h
intern/bmesh_mesh_conv.c
intern/bmesh_mesh_conv.h
intern/bmesh_mesh_duplicate.c
intern/bmesh_mesh_duplicate.h
intern/bmesh_mesh_validate.c
intern/bmesh_mesh_validate.h
intern/bmesh_mods.c

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@ -216,6 +216,7 @@ extern "C" {
#include "intern/bmesh_marking.h"
#include "intern/bmesh_mesh.h"
#include "intern/bmesh_mesh_conv.h"
#include "intern/bmesh_mesh_duplicate.h"
#include "intern/bmesh_mesh_validate.h"
#include "intern/bmesh_mods.h"
#include "intern/bmesh_operators.h"

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@ -0,0 +1,139 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bmesh
*
* Duplicate geometry from one mesh from another.
*/
#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_alloca.h"
#include "BLI_math_vector.h"
#include "bmesh.h"
#include "intern/bmesh_private.h" /* for element checking */
static BMVert *bm_vert_copy(BMesh *bm_src, BMesh *bm_dst, BMVert *v_src)
{
BMVert *v_dst = BM_vert_create(bm_dst, v_src->co, NULL, BM_CREATE_SKIP_CD);
BM_elem_attrs_copy(bm_src, bm_dst, v_src, v_dst);
return v_dst;
}
static BMEdge *bm_edge_copy_with_arrays(BMesh *bm_src,
BMesh *bm_dst,
BMEdge *e_src,
BMVert **verts_dst)
{
BMVert *e_dst_v1 = verts_dst[BM_elem_index_get(e_src->v1)];
BMVert *e_dst_v2 = verts_dst[BM_elem_index_get(e_src->v2)];
BMEdge *e_dst = BM_edge_create(bm_dst, e_dst_v1, e_dst_v2, NULL, BM_CREATE_SKIP_CD);
BM_elem_attrs_copy(bm_src, bm_dst, e_src, e_dst);
return e_dst;
}
static BMFace *bm_face_copy_with_arrays(
BMesh *bm_src, BMesh *bm_dst, BMFace *f_src, BMVert **verts_dst, BMEdge **edges_dst
)
{
BMFace *f_dst;
BMVert **vtar = BLI_array_alloca(vtar, f_src->len);
BMEdge **edar = BLI_array_alloca(edar, f_src->len);
BMLoop *l_iter_src, *l_iter_dst, *l_first_src;
int i;
l_first_src = BM_FACE_FIRST_LOOP(f_src);
/* Lookup verts & edges. */
l_iter_src = l_first_src;
i = 0;
do {
vtar[i] = verts_dst[BM_elem_index_get(l_iter_src->v)];
edar[i] = edges_dst[BM_elem_index_get(l_iter_src->e)];
i++;
} while ((l_iter_src = l_iter_src->next) != l_first_src);
/* Create new face. */
f_dst = BM_face_create(bm_dst, vtar, edar, f_src->len, NULL, BM_CREATE_SKIP_CD);
/* Copy attributes. */
BM_elem_attrs_copy(bm_src, bm_dst, f_src, f_dst);
/* Copy per-loop custom data. */
l_iter_src = l_first_src;
l_iter_dst = BM_FACE_FIRST_LOOP(f_dst);
do {
BM_elem_attrs_copy(bm_src, bm_dst, l_iter_src, l_iter_dst);
} while ((void)(l_iter_dst = l_iter_dst->next), (l_iter_src = l_iter_src->next) != l_first_src);
return f_dst;
}
/**
* Geometry must be completely isolated.
*/
void BM_mesh_copy_arrays(BMesh *bm_src,
BMesh *bm_dst,
BMVert **verts_src,
uint verts_src_len,
BMEdge **edges_src,
uint edges_src_len,
BMFace **faces_src,
uint faces_src_len)
{
/* Vertices. */
BMVert **verts_dst = MEM_mallocN(sizeof(*verts_dst) * verts_src_len, __func__);
for (uint i = 0; i < verts_src_len; i++) {
BMVert *v_src = verts_src[i];
BM_elem_index_set(v_src, i); /* set_dirty! */
BMVert *v_dst = bm_vert_copy(bm_src, bm_dst, v_src);
BM_elem_index_set(v_dst, i); /* set_ok */
verts_dst[i] = v_dst;
}
bm_src->elem_index_dirty |= BM_VERT;
bm_dst->elem_index_dirty &= ~BM_VERT;
/* Edges. */
BMEdge **edges_dst = MEM_mallocN(sizeof(*edges_dst) * edges_src_len, __func__);
for (uint i = 0; i < edges_src_len; i++) {
BMEdge *e_src = edges_src[i];
BM_elem_index_set(e_src, i); /* set_dirty! */
BMEdge *e_dst = bm_edge_copy_with_arrays(bm_src, bm_dst, e_src, verts_dst);
BM_elem_index_set(e_dst, i);
edges_dst[i] = e_dst;
}
bm_src->elem_index_dirty |= BM_EDGE;
bm_dst->elem_index_dirty &= ~BM_EDGE;
/* Faces. */
for (uint i = 0; i < faces_src_len; i++) {
BMFace *f_src = faces_src[i];
BMFace *f_dst = bm_face_copy_with_arrays(bm_src, bm_dst, f_src, verts_dst, edges_dst);
BM_elem_index_set(f_dst, i);
}
bm_dst->elem_index_dirty &= ~BM_FACE;
/* Cleanup. */
MEM_freeN(verts_dst);
MEM_freeN(edges_dst);
}

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@ -0,0 +1,33 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BMESH_MESH_DUPLICATE_H__
#define __BMESH_MESH_DUPLICATE_H__
/** \file
* \ingroup bmesh
*/
void BM_mesh_copy_arrays(BMesh *bm_src,
BMesh *bm_dst,
BMVert **verts_src,
uint verts_src_len,
BMEdge **edges_src,
uint edges_src_len,
BMFace **faces_src,
uint faces_src_len);
#endif /* __BMESH_MESH_DUPLICATE_H__ */

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@ -2808,6 +2808,91 @@ int BM_mesh_calc_edge_groups(BMesh *bm,
return group_curr;
}
int BM_mesh_calc_edge_groups_as_arrays(
BMesh *bm, BMVert **verts, BMEdge **edges, BMFace **faces, int (**r_groups)[3])
{
int(*groups)[3] = MEM_mallocN(sizeof(*groups) * bm->totvert, __func__);
STACK_DECLARE(groups);
STACK_INIT(groups, bm->totvert);
/* Clear all selected vertices */
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
BMVert **stack = MEM_mallocN(sizeof(*stack) * bm->totvert, __func__);
STACK_DECLARE(stack);
STACK_INIT(stack, bm->totvert);
STACK_DECLARE(verts);
STACK_INIT(verts, bm->totvert);
STACK_DECLARE(edges);
STACK_INIT(edges, bm->totedge);
STACK_DECLARE(faces);
STACK_INIT(faces, bm->totface);
BMIter iter;
BMVert *v_stack_init;
BM_ITER_MESH (v_stack_init, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v_stack_init, BM_ELEM_TAG)) {
continue;
}
const uint verts_init = STACK_SIZE(verts);
const uint edges_init = STACK_SIZE(edges);
const uint faces_init = STACK_SIZE(faces);
/* Initialize stack. */
BM_elem_flag_enable(v_stack_init, BM_ELEM_TAG);
STACK_PUSH(verts, v_stack_init);
if (v_stack_init->e != NULL) {
BMVert *v_iter = v_stack_init;
do {
BMEdge *e_iter, *e_first;
e_iter = e_first = v_iter->e;
do {
if (!BM_elem_flag_test(e_iter, BM_ELEM_TAG)) {
BM_elem_flag_enable(e_iter, BM_ELEM_TAG);
STACK_PUSH(edges, e_iter);
if (e_iter->l != NULL) {
BMLoop *l_iter, *l_first;
l_iter = l_first = e_iter->l;
do {
if (!BM_elem_flag_test(l_iter->f, BM_ELEM_TAG)) {
BM_elem_flag_enable(l_iter->f, BM_ELEM_TAG);
STACK_PUSH(faces, l_iter->f);
}
} while ((l_iter = l_iter->radial_next) != l_first);
}
BMVert *v_other = BM_edge_other_vert(e_iter, v_iter);
if (!BM_elem_flag_test(v_other, BM_ELEM_TAG)) {
BM_elem_flag_enable(v_other, BM_ELEM_TAG);
STACK_PUSH(verts, v_other);
STACK_PUSH(stack, v_other);
}
}
} while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v_iter)) != e_first);
} while ((v_iter = STACK_POP(stack)));
}
int *g = STACK_PUSH_RET(groups);
g[0] = STACK_SIZE(verts) - verts_init;
g[1] = STACK_SIZE(edges) - edges_init;
g[2] = STACK_SIZE(faces) - faces_init;
}
MEM_freeN(stack);
/* Reduce alloc to required size. */
groups = MEM_reallocN(groups, sizeof(*groups) * STACK_SIZE(groups));
*r_groups = groups;
return STACK_SIZE(groups);
}
float bmesh_subd_falloff_calc(const int falloff, float val)
{
switch (falloff) {

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@ -249,6 +249,13 @@ int BM_mesh_calc_edge_groups(BMesh *bm,
void *user_data,
const char hflag_test) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2, 3);
int BM_mesh_calc_edge_groups_as_arrays(BMesh *bm,
BMVert **verts,
BMEdge **edges,
BMFace **faces,
int (**r_groups)[3]) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 2, 3, 4, 5);
/* not really any good place to put this */
float bmesh_subd_falloff_calc(const int falloff, float val) ATTR_WARN_UNUSED_RESULT;

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@ -3946,6 +3946,61 @@ static Base *mesh_separate_tagged(
return base_new;
}
static Base *mesh_separate_arrays(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
Base *base_old,
BMesh *bm_old,
BMVert **verts,
uint verts_len,
BMEdge **edges,
uint edges_len,
BMFace **faces,
uint faces_len)
{
Base *base_new;
Object *obedit = base_old->object;
BMesh *bm_new;
bm_new = BM_mesh_create(&bm_mesh_allocsize_default,
&((struct BMeshCreateParams){
.use_toolflags = true,
}));
CustomData_copy(&bm_old->vdata, &bm_new->vdata, CD_MASK_BMESH.vmask, CD_CALLOC, 0);
CustomData_copy(&bm_old->edata, &bm_new->edata, CD_MASK_BMESH.emask, CD_CALLOC, 0);
CustomData_copy(&bm_old->ldata, &bm_new->ldata, CD_MASK_BMESH.lmask, CD_CALLOC, 0);
CustomData_copy(&bm_old->pdata, &bm_new->pdata, CD_MASK_BMESH.pmask, CD_CALLOC, 0);
CustomData_bmesh_init_pool(&bm_new->vdata, verts_len, BM_VERT);
CustomData_bmesh_init_pool(&bm_new->edata, edges_len, BM_EDGE);
CustomData_bmesh_init_pool(&bm_new->ldata, faces_len * 3, BM_LOOP);
CustomData_bmesh_init_pool(&bm_new->pdata, faces_len, BM_FACE);
base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, USER_DUP_MESH);
/* normally would call directly after but in this case delay recalc */
/* DAG_relations_tag_update(bmain); */
/* new in 2.5 */
assign_matarar(bmain, base_new->object, give_matarar(obedit), *give_totcolp(obedit));
ED_object_base_select(base_new, BA_SELECT);
BM_mesh_copy_arrays(bm_old, bm_new, verts, verts_len, edges, edges_len, faces, faces_len);
for (uint i = 0; i < verts_len; i++) {
BM_vert_kill(bm_old, verts[i]);
}
BM_mesh_bm_to_me(bmain, bm_new, base_new->object->data, (&(struct BMeshToMeshParams){0}));
BM_mesh_free(bm_new);
((Mesh *)base_new->object->data)->edit_mesh = NULL;
return base_new;
}
static bool mesh_separate_selected(
Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old)
{
@ -3959,41 +4014,6 @@ static bool mesh_separate_selected(
return (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL);
}
/* flush a hflag to from verts to edges/faces */
static void bm_mesh_hflag_flush_vert(BMesh *bm, const char hflag)
{
BMEdge *e;
BMLoop *l_iter;
BMLoop *l_first;
BMFace *f;
BMIter eiter;
BMIter fiter;
bool ok;
BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e->v1, hflag) && BM_elem_flag_test(e->v2, hflag)) {
BM_elem_flag_enable(e, hflag);
}
else {
BM_elem_flag_disable(e, hflag);
}
}
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
ok = true;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (!BM_elem_flag_test(l_iter->v, hflag)) {
ok = false;
break;
}
} while ((l_iter = l_iter->next) != l_first);
BM_elem_flag_set(f, hflag, ok);
}
}
/**
* Sets an object to a single material. from one of its slots.
*
@ -4109,73 +4129,65 @@ static bool mesh_separate_material(
static bool mesh_separate_loose(
Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old)
{
int i;
BMEdge *e;
BMVert *v_seed;
BMWalker walker;
/* Without this, we duplicate the object mode mesh for each loose part.
* This can get very slow especially for large meshes with many parts
* which would duplicate the mesh on entering edit-mode. */
const bool clear_object_data = true;
bool result = false;
int max_iter = bm_old->totvert;
/* Clear all selected vertices */
BM_mesh_elem_hflag_disable_all(bm_old, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
BMVert **vert_groups = MEM_mallocN(sizeof(*vert_groups) * bm_old->totvert, __func__);
BMEdge **edge_groups = MEM_mallocN(sizeof(*edge_groups) * bm_old->totedge, __func__);
BMFace **face_groups = MEM_mallocN(sizeof(*face_groups) * bm_old->totface, __func__);
/* A "while (true)" loop should work here as each iteration should
* select and remove at least one vertex and when all vertices
* are selected the loop will break out. But guard against bad
* behavior by limiting iterations to the number of vertices in the
* original mesh.*/
for (i = 0; i < max_iter; i++) {
int tot = 0;
/* Get a seed vertex to start the walk */
v_seed = BM_iter_at_index(bm_old, BM_VERTS_OF_MESH, NULL, 0);
/* No vertices available, can't do anything */
if (v_seed == NULL) {
break;
}
/* Select the seed explicitly, in case it has no edges */
if (!BM_elem_flag_test(v_seed, BM_ELEM_TAG)) {
BM_elem_flag_enable(v_seed, BM_ELEM_TAG);
tot++;
}
/* Walk from the single vertex, selecting everything connected
* to it */
BMW_init(&walker,
bm_old,
BMW_VERT_SHELL,
BMW_MASK_NOP,
BMW_MASK_NOP,
BMW_MASK_NOP,
BMW_FLAG_NOP,
BMW_NIL_LAY);
for (e = BMW_begin(&walker, v_seed); e; e = BMW_step(&walker)) {
if (!BM_elem_flag_test(e->v1, BM_ELEM_TAG)) {
BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
tot++;
}
if (!BM_elem_flag_test(e->v2, BM_ELEM_TAG)) {
BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
tot++;
}
}
BMW_end(&walker);
if (bm_old->totvert == tot) {
/* Every vertex selected, nothing to separate, work is done */
break;
}
/* Flush the selection to get edge/face selections matching
* the vertex selection */
bm_mesh_hflag_flush_vert(bm_old, BM_ELEM_TAG);
/* Move selection into a separate object */
result |= (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL);
int(*groups)[3] = NULL;
int groups_len = BM_mesh_calc_edge_groups_as_arrays(
bm_old, vert_groups, edge_groups, face_groups, &groups);
if (groups_len <= 1) {
goto finally;
}
if (clear_object_data) {
ED_mesh_geometry_clear(base_old->object->data);
}
/* Separate out all groups except the first. */
uint group_ofs[3] = {UNPACK3(groups[0])};
for (int i = 1; i < groups_len; i++) {
Base *base_new = mesh_separate_arrays(bmain,
scene,
view_layer,
base_old,
bm_old,
vert_groups + group_ofs[0],
groups[i][0],
edge_groups + group_ofs[1],
groups[i][1],
face_groups + group_ofs[2],
groups[i][2]);
result |= (base_new != NULL);
group_ofs[0] += groups[i][0];
group_ofs[1] += groups[i][1];
group_ofs[2] += groups[i][2];
}
Mesh *me_old = base_old->object->data;
BMEditMesh *em_old = me_old->edit_mesh;
BM_mesh_elem_hflag_disable_all(em_old->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
if (clear_object_data) {
BM_mesh_bm_to_me(NULL, em_old->bm, me_old, (&(struct BMeshToMeshParams){0}));
}
finally:
MEM_freeN(vert_groups);
MEM_freeN(edge_groups);
MEM_freeN(face_groups);
MEM_freeN(groups);
return result;
}