Remove bitmap mode from blenfont, only draw with textures.

As Joe point on a previous mail, glBitmap don't work nice
on all cards and also some of the things that we can do
with texture are hard (or need that blender check the font mode)
to implement.
This commit is contained in:
Diego Borghetti 2009-08-06 20:06:02 +00:00
parent e84e6664c2
commit 74b3681532
6 changed files with 59 additions and 303 deletions

View File

@ -140,17 +140,10 @@ char **BLF_dir_get(int *ndir);
/* Free the data return by BLF_dir_get. */
void BLF_dir_free(char **dirs, int count);
/* Set the current draw mode. */
void BLF_mode(int mode);
/* font->flags. */
#define BLF_ROTATION (1<<0)
#define BLF_CLIPPING (1<<1)
#define BLF_SHADOW (1<<2)
#define BLF_KERNING_DEFAULT (1<<3)
/* font->mode. */
#define BLF_MODE_TEXTURE 0
#define BLF_MODE_BITMAP 1
#endif /* BLF_API_H */

View File

@ -333,7 +333,6 @@ void BLF_default_rotation(float angle)
}
}
void BLF_draw(char *str)
{
FontBLF *font;
@ -342,40 +341,24 @@ void BLF_draw(char *str)
* The pixmap alignment hack is handle
* in BLF_position (old ui_rasterpos_safe).
*/
font= global_font[global_font_cur];
if (font) {
if (font->mode == BLF_MODE_BITMAP) {
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPushAttrib(GL_ENABLE_BIT);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glDisable(GL_BLEND);
glRasterPos3f(font->pos[0], font->pos[1], font->pos[2]);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
blf_font_draw(font, str);
glPushMatrix();
glTranslatef(font->pos[0], font->pos[1], font->pos[2]);
glScalef(font->aspect, font->aspect, 1.0);
glPopAttrib();
glPopClientAttrib();
}
else {
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (font->flags & BLF_ROTATION)
glRotatef(font->angle, 0.0f, 0.0f, 1.0f);
glPushMatrix();
glTranslatef(font->pos[0], font->pos[1], font->pos[2]);
glScalef(font->aspect, font->aspect, 1.0);
blf_font_draw(font, str);
if (font->flags & BLF_ROTATION)
glRotatef(font->angle, 0.0f, 0.0f, 1.0f);
blf_font_draw(font, str);
glPopMatrix();
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
}
glPopMatrix();
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
}
}
@ -506,15 +489,6 @@ void BLF_clipping(float xmin, float ymin, float xmax, float ymax)
}
}
void BLF_mode(int mode)
{
FontBLF *font;
font= global_font[global_font_cur];
if (font)
font->mode= mode;
}
void BLF_shadow(int level, float r, float g, float b, float a)
{
FontBLF *font;

View File

@ -128,17 +128,6 @@ void blf_font_draw(FontBLF *font, char *str)
if (!g)
continue;
/*
* This happen if we change the mode of the
* font, we don't drop the glyph cache, so it's
* possible that some glyph don't have the
* bitmap or texture information.
*/
if (font->mode == BLF_MODE_BITMAP && (!g->bitmap_data))
g= blf_glyph_add(font, glyph_index, c);
else if (font->mode == BLF_MODE_TEXTURE && (!g->tex_data))
g= blf_glyph_add(font, glyph_index, c);
if (has_kerning && g_prev) {
delta.x= 0;
delta.y= 0;
@ -200,17 +189,6 @@ void blf_font_boundbox(FontBLF *font, char *str, rctf *box)
if (!g)
continue;
/*
* This happen if we change the mode of the
* font, we don't drop the glyph cache, so it's
* possible that some glyph don't have the
* bitmap or texture information.
*/
if (font->mode == BLF_MODE_BITMAP && (!g->bitmap_data))
g= blf_glyph_add(font, glyph_index, c);
else if (font->mode == BLF_MODE_TEXTURE && (!g->tex_data))
g= blf_glyph_add(font, glyph_index, c);
if (has_kerning && g_prev) {
delta.x= 0;
delta.y= 0;
@ -316,7 +294,6 @@ void blf_font_free(FontBLF *font)
void blf_font_fill(FontBLF *font)
{
font->mode= BLF_MODE_TEXTURE;
font->aspect= 1.0f;
font->pos[0]= 0.0f;
font->pos[1]= 0.0f;

View File

@ -189,12 +189,11 @@ GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c)
return(NULL);
}
GlyphBLF *blf_glyph_texture_add(FontBLF *font, FT_UInt index, unsigned int c)
GlyphBLF *blf_glyph_add(FontBLF *font, FT_UInt index, unsigned int c)
{
FT_GlyphSlot slot;
GlyphCacheBLF *gc;
GlyphBLF *g;
GlyphTextureBLF *gt;
FT_Error err;
FT_Bitmap bitmap;
FT_BBox bbox;
@ -202,13 +201,7 @@ GlyphBLF *blf_glyph_texture_add(FontBLF *font, FT_UInt index, unsigned int c)
int do_new;
g= blf_glyph_search(font->glyph_cache, c);
/* The glyph can be add on Bitmap mode, so we have the
* glyph, but not the texture data.
*/
if (g && g->tex_data)
return(g);
else if (g)
if (g)
do_new= 0;
else
do_new= 1;
@ -228,14 +221,10 @@ GlyphBLF *blf_glyph_texture_add(FontBLF *font, FT_UInt index, unsigned int c)
g= (GlyphBLF *)MEM_mallocN(sizeof(GlyphBLF), "blf_glyph_add");
g->next= NULL;
g->prev= NULL;
g->tex_data= NULL;
g->bitmap_data= NULL;
g->c= c;
}
gt= (GlyphTextureBLF *)MEM_mallocN(sizeof(GlyphTextureBLF), "blf_glyph_texture_add");
gc= font->glyph_cache;
if (gc->cur_tex == -1) {
blf_glyph_cache_texture(font, gc);
gc->x_offs= gc->pad;
@ -253,27 +242,27 @@ GlyphBLF *blf_glyph_texture_add(FontBLF *font, FT_UInt index, unsigned int c)
}
bitmap= slot->bitmap;
gt->tex= gc->textures[gc->cur_tex];
g->tex= gc->textures[gc->cur_tex];
gt->xoff= gc->x_offs;
gt->yoff= gc->y_offs;
gt->width= bitmap.width;
gt->height= bitmap.rows;
g->xoff= gc->x_offs;
g->yoff= gc->y_offs;
g->width= bitmap.width;
g->height= bitmap.rows;
if (gt->width && gt->height) {
if (g->width && g->height) {
glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, gt->tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, gt->xoff, gt->yoff, gt->width, gt->height, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.buffer);
glBindTexture(GL_TEXTURE_2D, g->tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, g->xoff, g->yoff, g->width, g->height, GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.buffer);
glPopClientAttrib();
}
g->advance= ((float)slot->advance.x) / 64.0f;
gt->pos_x= slot->bitmap_left;
gt->pos_y= slot->bitmap_top;
g->pos_x= slot->bitmap_left;
g->pos_y= slot->bitmap_top;
FT_Outline_Get_CBox(&(slot->outline), &bbox);
g->box.xmin= ((float)bbox.xMin) / 64.0f;
@ -281,10 +270,10 @@ GlyphBLF *blf_glyph_texture_add(FontBLF *font, FT_UInt index, unsigned int c)
g->box.ymin= ((float)bbox.yMin) / 64.0f;
g->box.ymax= ((float)bbox.yMax) / 64.0f;
gt->uv[0][0]= ((float)gt->xoff) / ((float)gc->p2_width);
gt->uv[0][1]= ((float)gt->yoff) / ((float)gc->p2_height);
gt->uv[1][0]= ((float)(gt->xoff + gt->width)) / ((float)gc->p2_width);
gt->uv[1][1]= ((float)(gt->yoff + gt->height)) / ((float)gc->p2_height);
g->uv[0][0]= ((float)g->xoff) / ((float)gc->p2_width);
g->uv[0][1]= ((float)g->yoff) / ((float)gc->p2_height);
g->uv[1][0]= ((float)(g->xoff + g->width)) / ((float)gc->p2_width);
g->uv[1][1]= ((float)(g->yoff + g->height)) / ((float)gc->p2_height);
/* update the x offset for the next glyph. */
gc->x_offs += (int)(g->box.xmax - g->box.xmin + gc->pad);
@ -295,126 +284,11 @@ GlyphBLF *blf_glyph_texture_add(FontBLF *font, FT_UInt index, unsigned int c)
gc->rem_glyphs--;
}
/* and attach the texture information. */
g->tex_data= gt;
return(g);
}
GlyphBLF *blf_glyph_bitmap_add(FontBLF *font, FT_UInt index, unsigned int c)
{
FT_GlyphSlot slot;
GlyphCacheBLF *gc;
GlyphBLF *g;
GlyphBitmapBLF *gt;
FT_Error err;
FT_Bitmap bitmap;
FT_BBox bbox;
unsigned char *dest, *src;
unsigned int key, y;
unsigned int src_width, src_height, src_pitch;
int do_new;
g= blf_glyph_search(font->glyph_cache, c);
/*
* The glyph can be add on Texture mode, so we have the
* glyph, but not the bitmap data.
*/
if (g && g->bitmap_data)
return(g);
else if (g)
do_new= 0;
else
do_new= 1;
err= FT_Load_Glyph(font->face, index, FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP);
if (err)
return(NULL);
/* get the glyph. */
slot= font->face->glyph;
err= FT_Render_Glyph(slot, FT_RENDER_MODE_MONO);
if (err || slot->format != FT_GLYPH_FORMAT_BITMAP)
return(NULL);
if (do_new) {
g= (GlyphBLF *)MEM_mallocN(sizeof(GlyphBLF), "blf_glyph_add");
g->next= NULL;
g->prev= NULL;
g->tex_data= NULL;
g->bitmap_data= NULL;
g->c= c;
}
gt= (GlyphBitmapBLF *)MEM_mallocN(sizeof(GlyphBitmapBLF), "blf_glyph_bitmap_add");
gc= font->glyph_cache;
bitmap= slot->bitmap;
src_width= bitmap.width;
src_height= bitmap.rows;
src_pitch= bitmap.pitch;
gt->width= src_width;
gt->height= src_height;
gt->pitch= src_pitch;
gt->image= NULL;
if (gt->width && gt->height) {
gt->image= (unsigned char *)malloc(gt->pitch * gt->height);
dest= gt->image + ((gt->height - 1) * gt->pitch);
src= bitmap.buffer;
for (y= 0; y < src_height; ++y) {
memcpy((void *)dest, (void *)src, src_pitch);
dest -= gt->pitch;
src += src_pitch;
}
}
g->advance= ((float)slot->advance.x) / 64.0f;
gt->pos_x= slot->bitmap_left;
gt->pos_y= ((int)src_height) - slot->bitmap_top;
FT_Outline_Get_CBox(&(slot->outline), &bbox);
g->box.xmin= ((float)bbox.xMin) / 64.0f;
g->box.xmax= ((float)bbox.xMax) / 64.0f;
g->box.ymin= ((float)bbox.yMin) / 64.0f;
g->box.ymax= ((float)bbox.yMax) / 64.0f;
if (do_new) {
key= blf_hash(g->c);
BLI_addhead(&(gc->bucket[key]), g);
gc->rem_glyphs--;
}
/* and attach the bitmap information. */
g->bitmap_data= gt;
return(g);
}
GlyphBLF *blf_glyph_add(FontBLF *font, FT_UInt index, unsigned int c)
{
if (font->mode == BLF_MODE_BITMAP)
return(blf_glyph_bitmap_add(font, index, c));
return(blf_glyph_texture_add(font, index, c));
}
void blf_glyph_free(GlyphBLF *g)
{
if (g->tex_data)
MEM_freeN(g->tex_data);
if (g->bitmap_data) {
if (g->bitmap_data->image)
free((void *)g->bitmap_data->image);
MEM_freeN(g->bitmap_data);
}
/* don't need free the texture, the GlyphCache already
* have a list of all the texture and free it.
*/
@ -482,16 +356,14 @@ static void blf_texture3_draw(float uv[2][2], float x1, float y1, float x2, floa
glColor4fv(color);
}
int blf_glyph_texture_render(FontBLF *font, GlyphBLF *g, float x, float y)
int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
{
GlyphTextureBLF *gt;
GLint cur_tex;
float dx, dx1;
float y1, y2;
float xo, yo;
float color[4];
gt= g->tex_data;
xo= 0.0f;
yo= 0.0f;
@ -502,10 +374,10 @@ int blf_glyph_texture_render(FontBLF *font, GlyphBLF *g, float x, float y)
y += font->shadow_y;
}
dx= floor(x + gt->pos_x);
dx1= dx + gt->width;
y1= y + gt->pos_y;
y2= y + gt->pos_y - gt->height;
dx= floor(x + g->pos_x);
dx1= dx + g->width;
y1= y + g->pos_y;
y2= y + g->pos_y - g->height;
if (font->flags & BLF_CLIPPING) {
if (!BLI_in_rctf(&font->clip_rec, dx + font->pos[0], y1 + font->pos[1]))
@ -519,70 +391,36 @@ int blf_glyph_texture_render(FontBLF *font, GlyphBLF *g, float x, float y)
}
glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &cur_tex);
if (cur_tex != gt->tex)
glBindTexture(GL_TEXTURE_2D, gt->tex);
if (cur_tex != g->tex)
glBindTexture(GL_TEXTURE_2D, g->tex);
if (font->flags & BLF_SHADOW) {
glGetFloatv(GL_CURRENT_COLOR, color);
glColor4fv(font->shadow_col);
if (font->shadow == 3)
blf_texture3_draw(gt->uv, dx, y1, dx1, y2);
blf_texture3_draw(g->uv, dx, y1, dx1, y2);
else if (font->shadow == 5)
blf_texture5_draw(gt->uv, dx, y1, dx1, y2);
blf_texture5_draw(g->uv, dx, y1, dx1, y2);
else
blf_texture_draw(gt->uv, dx, y1, dx1, y2);
blf_texture_draw(g->uv, dx, y1, dx1, y2);
glColor4fv(color);
x= xo;
y= yo;
dx= floor(x + gt->pos_x);
dx1= dx + gt->width;
y1= y + gt->pos_y;
y2= y + gt->pos_y - gt->height;
dx= floor(x + g->pos_x);
dx1= dx + g->width;
y1= y + g->pos_y;
y2= y + g->pos_y - g->height;
}
if (font->blur==3)
blf_texture3_draw(gt->uv, dx, y1, dx1, y2);
blf_texture3_draw(g->uv, dx, y1, dx1, y2);
else if (font->blur==5)
blf_texture5_draw(gt->uv, dx, y1, dx1, y2);
blf_texture5_draw(g->uv, dx, y1, dx1, y2);
else
blf_texture_draw(gt->uv, dx, y1, dx1, y2);
blf_texture_draw(g->uv, dx, y1, dx1, y2);
return(1);
}
int blf_glyph_bitmap_render(FontBLF *font, GlyphBLF *g, float x, float y)
{
GlyphBitmapBLF *gt;
GLubyte null_bitmap= 0;
gt= g->bitmap_data;
if (!gt->image)
return(1);
if (font->flags & BLF_CLIPPING) {
if (!BLI_in_rctf(&font->clip_rec, x + font->pos[0], y + font->pos[1]))
return(0);
if (!BLI_in_rctf(&font->clip_rec, x + font->pos[0], y + gt->height + font->pos[1]))
return(0);
if (!BLI_in_rctf(&font->clip_rec, x + gt->width + font->pos[0], y + gt->height + font->pos[1]))
return(0);
if (!BLI_in_rctf(&font->clip_rec, x + gt->width + font->pos[0], y + font->pos[1]))
return(0);
}
glBitmap(0, 0, 0.0, 0.0, x + gt->pos_x, y, (const GLubyte *)&null_bitmap);
glPixelStorei(GL_UNPACK_ROW_LENGTH, gt->pitch * 8);
glBitmap(gt->width, gt->height, 0.0, gt->pos_y, 0.0, 0.0, (const GLubyte *)gt->image);
glBitmap(0, 0, 0.0, 0.0, -x - gt->pos_x, -y, (const GLubyte *)&null_bitmap);
return(1);
}
int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
{
if (font->mode == BLF_MODE_BITMAP)
return(blf_glyph_bitmap_render(font, g, x, y));
return(blf_glyph_texture_render(font, g, x, y));
}

View File

@ -78,7 +78,19 @@ typedef struct GlyphCacheBLF {
float descender;
} GlyphCacheBLF;
typedef struct GlyphTextureBLF {
typedef struct GlyphBLF {
struct GlyphBLF *next;
struct GlyphBLF *prev;
/* and the character, as UTF8 */
unsigned int c;
/* glyph box. */
rctf box;
/* advance size. */
float advance;
/* texture id where this glyph is store. */
GLuint tex;
@ -99,38 +111,6 @@ typedef struct GlyphTextureBLF {
*/
float pos_x;
float pos_y;
} GlyphTextureBLF;
typedef struct GlyphBitmapBLF {
/* image data. */
unsigned char *image;
int width;
int height;
int pitch;
float pos_x;
float pos_y;
} GlyphBitmapBLF;
typedef struct GlyphBLF {
struct GlyphBLF *next;
struct GlyphBLF *prev;
/* and the character, as UTF8 */
unsigned int c;
/* glyph box. */
rctf box;
/* advance size. */
float advance;
/* texture information. */
GlyphTextureBLF *tex_data;
/* bitmap information. */
GlyphBitmapBLF *bitmap_data;
} GlyphBLF;
typedef struct FontBLF {
@ -140,9 +120,6 @@ typedef struct FontBLF {
/* filename or NULL. */
char *filename;
/* draw mode, texture or bitmap. */
int mode;
/* aspect ratio or scale. */
float aspect;

View File

@ -248,9 +248,6 @@ void uiStyleInit(void)
BLF_size(11, U.dpi);
BLF_size(12, U.dpi);
BLF_size(14, U.dpi);
if (!(U.transopts & USER_USETEXTUREFONT))
BLF_mode(BLF_MODE_BITMAP);
}
}