Cleanup: typos in comments, remove libnumaapi reference

This commit is contained in:
Campbell Barton 2022-01-10 13:47:12 +11:00
parent c04d36e922
commit 74c896c081
10 changed files with 10 additions and 13 deletions

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@ -51,9 +51,6 @@
/** \defgroup intern_mikktspace MikktSpace
* \ingroup intern */
/** \defgroup intern_numaapi NUMA (Non Uniform Memory Architecture)
* \ingroup intern */
/** \defgroup intern_rigidbody Rigid-Body C-API
* \ingroup intern */

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@ -941,7 +941,7 @@ void BlenderDisplayDriver::draw(const Params &params)
glActiveTexture(GL_TEXTURE0);
/* NOTE: THe VAO is to be allocated on the drawing context as it is not shared across contects.
/* NOTE: The VAO is to be allocated on the drawing context as it is not shared across contexts.
* Simplest is to allocate it on every redraw so that it is possible to destroy it from a
* correct context. */
GLuint vertex_array_object;

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@ -46,7 +46,7 @@ class PathTraceDisplay {
*
* This call will configure parameters for a changed buffer and reset the texture state.
*
* When the `reset_rendering` a complete displat reset happens. When it is false reset happens
* When the `reset_rendering` a complete display reset happens. When it is false reset happens
* for a new state of the buffer parameters which is assumed to correspond to the next tile. */
void reset(const BufferParams &buffer_params, bool reset_rendering);

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@ -283,7 +283,7 @@ class RenderScheduler {
/* Check whether timing report about the given work need to reset accumulated average time. */
bool work_report_reset_average(const RenderWork &render_work);
/* CHeck whether render time limit has been reached (or exceeded), and if so store related
/* Check whether render time limit has been reached (or exceeded), and if so store related
* information in the state so that rendering is considered finished, and is possible to report
* average render time information. */
void check_time_limit_reached();

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@ -25,7 +25,7 @@ ccl_device_noinline_cpu float3 svm_magic(float3 p, float scale, int n, float dis
/*
* Prevent NaNs due to input p
* Sin and Cosine are periodic about [0 2*PI) so the following
* will yeild a more accurate result. As it stops the input values
* will yield a more accurate result. As it stops the input values
* going out of range for floats which caused a NaN. The
* calculation of (px + py + pz)*5 can cause an Inf when one or more
* values are very large the cos or sin of this results in a NaN

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@ -124,7 +124,7 @@ typedef enum ShaderNodeType {
NODE_AOV_VALUE,
NODE_FLOAT_CURVE,
/* NOTE: for best OpenCL performance, item definition in the enum must
* match the switch case order in svm.h. */
* match the switch case order in `svm.h`. */
} ShaderNodeType;
typedef enum NodeAttributeOutputType {

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@ -757,7 +757,7 @@ static void duplidata_key_free(void *key)
}
else {
Object temp_object = *dupli_key->ob;
/* Do not modify the original boundbox. */
/* Do not modify the original bound-box. */
temp_object.runtime.bb = NULL;
BKE_object_replace_data_on_shallow_copy(&temp_object, dupli_key->ob_data);
drw_batch_cache_generate_requested(&temp_object);

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@ -24,7 +24,7 @@
extern "C" {
#endif
/* span fill in method, is also used to localize data for zbuffering */
/** Span fill in method, is also used to localize data for Z-buffering. */
typedef struct ZSpan {
int rectx, recty; /* range for clipping */

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@ -842,8 +842,8 @@ bool SIM_hair_volume_solve_divergence(HairGrid *grid,
}
/* Main Poisson equation system:
* This is derived from the discretezation of the Poisson equation
* div(grad(p)) = div(v)
* This is derived from the discretization of the Poisson equation:
* `div(grad(p)) = div(v)`
*
* The finite difference approximation yields the linear equation system described here:
* https://en.wikipedia.org/wiki/Discrete_Poisson_equation

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@ -2263,7 +2263,7 @@ static int wm_handler_operator_call(bContext *C,
CTX_wm_region_set(C, NULL);
}
/* /update gizmos during modal handlers. */
/* Update gizmos during modal handlers. */
wm_gizmomaps_handled_modal_update(C, event, handler);
/* Remove modal handler, operator itself should have been canceled and freed. */