diff --git a/intern/clog/clog.c b/intern/clog/clog.c index 13f656d67ab..3501197511a 100644 --- a/intern/clog/clog.c +++ b/intern/clog/clog.c @@ -388,7 +388,7 @@ static void clg_ctx_fatal_action(CLogContext *ctx) static void clg_ctx_backtrace(CLogContext *ctx) { - /* Note: we avoid writing to 'FILE', for back-trace we make an exception, + /* NOTE: we avoid writing to 'FILE', for back-trace we make an exception, * if necessary we could have a version of the callback that writes to file * descriptor all at once. */ ctx->callbacks.backtrace_fn(ctx->output_file); diff --git a/intern/cycles/device/memory.h b/intern/cycles/device/memory.h index cb22c191656..d3ebebb34b4 100644 --- a/intern/cycles/device/memory.h +++ b/intern/cycles/device/memory.h @@ -581,7 +581,7 @@ template class device_vector : public device_memory { * from an already allocated base memory. It is freed automatically when it * goes out of scope, which should happen before base memory is freed. * - * Note: some devices require offset and size of the sub_ptr to be properly + * NOTE: some devices require offset and size of the sub_ptr to be properly * aligned to device->mem_address_alingment(). */ class device_sub_ptr { diff --git a/intern/cycles/graph/node.h b/intern/cycles/graph/node.h index a00162a3b9a..8b505c0eb9e 100644 --- a/intern/cycles/graph/node.h +++ b/intern/cycles/graph/node.h @@ -31,7 +31,7 @@ struct Node; struct NodeType; struct Transform; -/* Note: in the following macros we use "type const &" instead of "const type &" +/* NOTE: in the following macros we use "type const &" instead of "const type &" * to avoid issues when pasting a pointer type. */ #define NODE_SOCKET_API_BASE_METHODS(type_, name, string_name) \ const SocketType *get_##name##_socket() const \ diff --git a/intern/cycles/kernel/light/common.h b/intern/cycles/kernel/light/common.h index 75331d32d44..07f59ae48c2 100644 --- a/intern/cycles/kernel/light/common.h +++ b/intern/cycles/kernel/light/common.h @@ -29,7 +29,7 @@ CCL_NAMESPACE_BEGIN * * https://www.solidangle.com/research/egsr2013_spherical_rectangle.pdf * - * Note: light_p is modified when sample_coord is true. + * NOTE: light_p is modified when sample_coord is true. */ ccl_device_inline float rect_light_sample(float3 P, ccl_private float3 *light_p, diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp index 8c20807a52b..0ffeddc9f13 100644 --- a/intern/cycles/scene/shader_nodes.cpp +++ b/intern/cycles/scene/shader_nodes.cpp @@ -2399,7 +2399,7 @@ void GlossyBsdfNode::simplify_settings(Scene *scene) ShaderInput *roughness_input = input("Roughness"); if (integrator->get_filter_glossy() == 0.0f) { /* Fallback to Sharp closure for Roughness close to 0. - * Note: Keep the epsilon in sync with kernel! + * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { VLOG(3) << "Using sharp glossy BSDF."; @@ -2492,7 +2492,7 @@ void GlassBsdfNode::simplify_settings(Scene *scene) ShaderInput *roughness_input = input("Roughness"); if (integrator->get_filter_glossy() == 0.0f) { /* Fallback to Sharp closure for Roughness close to 0. - * Note: Keep the epsilon in sync with kernel! + * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { VLOG(3) << "Using sharp glass BSDF."; @@ -2585,7 +2585,7 @@ void RefractionBsdfNode::simplify_settings(Scene *scene) ShaderInput *roughness_input = input("Roughness"); if (integrator->get_filter_glossy() == 0.0f) { /* Fallback to Sharp closure for Roughness close to 0. - * Note: Keep the epsilon in sync with kernel! + * NOTE: Keep the epsilon in sync with kernel! */ if (!roughness_input->link && roughness <= 1e-4f) { VLOG(3) << "Using sharp refraction BSDF."; diff --git a/intern/cycles/util/math_matrix.h b/intern/cycles/util/math_matrix.h index c1be71517e3..846b028a513 100644 --- a/intern/cycles/util/math_matrix.h +++ b/intern/cycles/util/math_matrix.h @@ -116,7 +116,7 @@ ccl_device_inline void math_vec3_add_strided( } /* Elementary matrix operations. - * Note: TriMatrix refers to a square matrix that is symmetric, + * NOTE: TriMatrix refers to a square matrix that is symmetric, * and therefore its upper-triangular part isn't stored. */ ccl_device_inline void math_trimatrix_add_diagonal(ccl_global float *A, diff --git a/intern/cycles/util/transform.h b/intern/cycles/util/transform.h index 80cd37d35e2..84827cf6ba5 100644 --- a/intern/cycles/util/transform.h +++ b/intern/cycles/util/transform.h @@ -370,7 +370,7 @@ ccl_device_inline float4 quat_interpolate(float4 q1, float4 q2, float t) #if defined(__KERNEL_GPU_RAYTRACING__) return normalize((1.0f - t) * q1 + t * q2); #else /* defined(__KERNEL_GPU_RAYTRACING__) */ - /* note: this does not ensure rotation around shortest angle, q1 and q2 + /* NOTE: this does not ensure rotation around shortest angle, q1 and q2 * are assumed to be matched already in transform_motion_decompose */ float costheta = dot(q1, q2); diff --git a/intern/dualcon/intern/MemoryAllocator.h b/intern/dualcon/intern/MemoryAllocator.h index f39e8255521..6ad4ceb5773 100644 --- a/intern/dualcon/intern/MemoryAllocator.h +++ b/intern/dualcon/intern/MemoryAllocator.h @@ -55,7 +55,7 @@ class VirtualMemoryAllocator { /** * Dynamic memory allocator - allows allocation/deallocation * - * Note: there are 4 bytes overhead for each allocated yet unused object. + * NOTE: there are 4 bytes overhead for each allocated yet unused object. */ template class MemoryAllocator : public VirtualMemoryAllocator { private: diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp index ab8039ea95d..e4d6d7d7c23 100644 --- a/intern/ghost/intern/GHOST_SystemX11.cpp +++ b/intern/ghost/intern/GHOST_SystemX11.cpp @@ -714,7 +714,7 @@ bool GHOST_SystemX11::processEvents(bool waitForEvent) anyProcessed = true; #ifdef USE_UNITY_WORKAROUND - /* note: processEvent() can't include this code because + /* NOTE: processEvent() can't include this code because * KeymapNotify event have no valid window information. */ /* the X server generates KeymapNotify event immediately after @@ -1514,7 +1514,7 @@ void GHOST_SystemX11::processEvent(XEvent *xe) * around tablet surface */ window->GetTabletData().Active = xtablet.mode; - /* Note: This event might be generated with incomplete data-set + /* NOTE: This event might be generated with incomplete data-set * (don't exactly know why, looks like in some cases, if the value does not change, * it is not included in subsequent #XDeviceMotionEvent events). * So we have to check which values this event actually contains! diff --git a/intern/ghost/intern/GHOST_Wintab.h b/intern/ghost/intern/GHOST_Wintab.h index 443c726d270..a6c41bf5f64 100644 --- a/intern/ghost/intern/GHOST_Wintab.h +++ b/intern/ghost/intern/GHOST_Wintab.h @@ -148,7 +148,7 @@ class GHOST_Wintab { * \param wtY: Wintab cursor y position. * \return True if Win32 and Wintab cursor positions match within tolerance. * - * Note: Only test coordinates on button press, not release. This prevents issues when async + * NOTE: Only test coordinates on button press, not release. This prevents issues when async * mismatch causes mouse movement to replay and snap back, which is only an issue while drawing. */ bool testCoordinates(int sysX, int sysY, int wtX, int wtY); diff --git a/intern/ghost/intern/GHOST_XrControllerModel.h b/intern/ghost/intern/GHOST_XrControllerModel.h index 5ff72957b24..a9aed961713 100644 --- a/intern/ghost/intern/GHOST_XrControllerModel.h +++ b/intern/ghost/intern/GHOST_XrControllerModel.h @@ -18,7 +18,7 @@ * \ingroup GHOST */ -/* Note: Requires OpenXR headers to be included before this one for OpenXR types (XrInstance, +/* NOTE: Requires OpenXR headers to be included before this one for OpenXR types (XrInstance, * XrSession, etc.). */ #pragma once diff --git a/intern/ghost/intern/GHOST_XrSession.h b/intern/ghost/intern/GHOST_XrSession.h index 83de44c8d8e..f5c0c04e65d 100644 --- a/intern/ghost/intern/GHOST_XrSession.h +++ b/intern/ghost/intern/GHOST_XrSession.h @@ -53,7 +53,7 @@ class GHOST_XrSession { void draw(void *draw_customdata); /** Action functions to be called pre-session start. - * Note: The "destroy" functions can also be called post-session start. */ + * NOTE: The "destroy" functions can also be called post-session start. */ bool createActionSet(const GHOST_XrActionSetInfo &info); void destroyActionSet(const char *action_set_name); bool createActions(const char *action_set_name, uint32_t count, const GHOST_XrActionInfo *infos); diff --git a/source/blender/blenkernel/intern/asset_library_service_test.cc b/source/blender/blenkernel/intern/asset_library_service_test.cc index ee910cab945..9fa6d100a53 100644 --- a/source/blender/blenkernel/intern/asset_library_service_test.cc +++ b/source/blender/blenkernel/intern/asset_library_service_test.cc @@ -97,7 +97,7 @@ TEST_F(AssetLibraryServiceTest, get_destroy) AssetLibraryService::destroy(); AssetLibraryService::destroy(); - /* Note: there used to be a test for the opposite here, that after a call to + /* NOTE: there used to be a test for the opposite here, that after a call to * AssetLibraryService::destroy() the above calls should return freshly allocated objects. This * cannot be reliably tested by just pointer comparison, though. */ } @@ -113,7 +113,7 @@ TEST_F(AssetLibraryServiceTest, library_pointers) EXPECT_EQ(curfile_lib, service->get_asset_library_current_file()) << "Calling twice without destroying in between should return the same instance."; - /* Note: there used to be a test for the opposite here, that after a call to + /* NOTE: there used to be a test for the opposite here, that after a call to * AssetLibraryService::destroy() the above calls should return freshly allocated objects. This * cannot be reliably tested by just pointer comparison, though. */ } diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c index a2f285dab51..6bba6a9caec 100644 --- a/source/blender/blenkernel/intern/deform.c +++ b/source/blender/blenkernel/intern/deform.c @@ -1475,7 +1475,7 @@ bool data_transfer_layersmapping_vgroups(ListBase *r_map, * and even have to support NULL data_src in transfer data code * (we always create a data_dst, though). * - * Note: Above comment is outdated, but this function was written when that was true. + * NOTE: Above comment is outdated, but this function was written when that was true. */ const ListBase *src_defbase = BKE_object_defgroup_list(ob_src); diff --git a/source/blender/blenlib/intern/storage_apple.mm b/source/blender/blenlib/intern/storage_apple.mm index 8af98d61ecb..07091f2b055 100644 --- a/source/blender/blenlib/intern/storage_apple.mm +++ b/source/blender/blenlib/intern/storage_apple.mm @@ -99,7 +99,7 @@ static bool find_attribute(const std::string &attributes, const char *search_att */ static bool test_onedrive_file_is_placeholder(const char *path) { - /* Note: Currently only checking for the "com.microsoft.OneDrive.RecallOnOpen" extended file + /* NOTE: Currently only checking for the "com.microsoft.OneDrive.RecallOnOpen" extended file * attribute. In theory this attribute can also be set on files that aren't located inside a * OneDrive folder. Maybe additional checks are required? */ diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl index 41d6db7f726..1061b2f91a2 100644 --- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl @@ -283,7 +283,7 @@ void occlusion_eval(OcclusionData data, bent_normal = N; } else { - /* Note: using pow(visibility, 6.0) produces NaN (see T87369). */ + /* NOTE: using pow(visibility, 6.0) produces NaN (see T87369). */ float tmp = saturate(pow6(visibility)); bent_normal = normalize(mix(bent_normal, N, tmp)); } @@ -337,7 +337,7 @@ float diffuse_occlusion( * radius1 : First cap’s radius (arc length in radians) * radius2 : Second caps’ radius (in radians) * dist : Distance between caps (radians between centers of caps) - * Note: Result is divided by pi to save one multiply. + * NOTE: Result is divided by pi to save one multiply. */ float spherical_cap_intersection(float radius1, float radius2, float dist) { diff --git a/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl b/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl index 3c49caf11a9..c54621f123d 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl @@ -24,7 +24,7 @@ out vec4 FragColor; */ vec3 clip_to_aabb(vec3 color, vec3 minimum, vec3 maximum, vec3 average) { - /* note: only clips towards aabb center (but fast!) */ + /* NOTE: only clips towards aabb center (but fast!) */ vec3 center = 0.5 * (maximum + minimum); vec3 extents = 0.5 * (maximum - minimum); vec3 dist = color - center; diff --git a/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl index fd4d00d96dd..3f113fd4b2e 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_transparent_accum_frag.glsl @@ -11,7 +11,7 @@ layout(location = 0) out vec4 transparentAccum; layout(location = 1) out vec4 revealageAccum; -/* Note: Blending will be skipped on objectId because output is a non-normalized integer buffer. */ +/* NOTE: Blending will be skipped on objectId because output is a non-normalized integer buffer. */ layout(location = 2) out uint objectId; /* Special function only to be used with calculate_transparent_weight(). */ diff --git a/source/blender/draw/intern/shaders/common_fxaa_lib.glsl b/source/blender/draw/intern/shaders/common_fxaa_lib.glsl index 0ecfc397e95..bf59972fbaa 100644 --- a/source/blender/draw/intern/shaders/common_fxaa_lib.glsl +++ b/source/blender/draw/intern/shaders/common_fxaa_lib.glsl @@ -296,7 +296,7 @@ NOTE the other tuning knobs are now in the shader function inputs! /* (#B1#) */ float FxaaLuma(vec4 rgba) { - /* note: sqrt because the sampled colors are in a linear colorspace! + /* NOTE: sqrt because the sampled colors are in a linear colorspace! * this approximates a perceptual conversion, which is good enough for the * algorithm */ return sqrt(dot(rgba.rgb, vec3(0.2126, 0.7152, 0.0722))); diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl index a980b87821a..e9912ba7d9a 100644 --- a/source/blender/draw/intern/shaders/common_view_lib.glsl +++ b/source/blender/draw/intern/shaders/common_view_lib.glsl @@ -179,7 +179,7 @@ uniform mat4 ModelMatrixInverse; * transpose(ViewMatrixInverse) * transpose(ModelMatrixInverse) * * Knowing that the view matrix is orthogonal, the transpose is also the inverse. - * Note: This is only valid because we are only using the mat3 of the ViewMatrixInverse. + * NOTE: This is only valid because we are only using the mat3 of the ViewMatrixInverse. * ViewMatrix * transpose(ModelMatrixInverse) */ #define NormalMatrix transpose(mat3(ModelMatrixInverse)) diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index 76d48432834..86ed594aa66 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -210,7 +210,7 @@ typedef struct KnifeBVH { typedef struct KnifeTool_OpData { ARegion *region; /* Region that knifetool was activated in. */ void *draw_handle; /* For drawing preview loop. */ - ViewContext vc; /* Note: _don't_ use 'mval', instead use the one we define below. */ + ViewContext vc; /* NOTE: _don't_ use 'mval', instead use the one we define below. */ float mval[2]; /* Mouse value with snapping applied. */ Scene *scene; diff --git a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl index 44a9db76834..43f259671fa 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl @@ -13,7 +13,7 @@ uniform float dash_factor; /* if > 1.0, solid line. */ /* More advanced mode, allowing for complex, multi-colored patterns. * Enabled when colors_len > 0. */ -/* Note: max number of steps/colors in pattern is 32! */ +/* NOTE: max number of steps/colors in pattern is 32! */ uniform int colors_len; /* Enabled if > 0, 1 for solid line. */ uniform vec4 colors[32]; diff --git a/source/blender/sequencer/intern/strip_transform.c b/source/blender/sequencer/intern/strip_transform.c index aaa1688527e..c2aab84244f 100644 --- a/source/blender/sequencer/intern/strip_transform.c +++ b/source/blender/sequencer/intern/strip_transform.c @@ -438,7 +438,7 @@ void SEQ_image_transform_mirror_factor_get(const Sequence *seq, float r_mirror[2 /** * Get strip transform origin offset from image center - * Note: This function does not apply axis mirror. + * NOTE: This function does not apply axis mirror. * * \param scene: Scene in which strips are located * \param seq: Sequence to calculate image transform origin diff --git a/source/blender/windowmanager/xr/intern/wm_xr_operators.c b/source/blender/windowmanager/xr/intern/wm_xr_operators.c index f3470edf2f7..c503f5d4fee 100644 --- a/source/blender/windowmanager/xr/intern/wm_xr_operators.c +++ b/source/blender/windowmanager/xr/intern/wm_xr_operators.c @@ -553,7 +553,7 @@ static int wm_xr_navigation_grab_modal(bContext *C, wmOperator *op, const wmEven wm_xr_navigation_grab_bimanual_state_update(actiondata, data); - /* Note: KM_PRESS and KM_RELEASE are the only two values supported by XR events during event + /* NOTE: #KM_PRESS and #KM_RELEASE are the only two values supported by XR events during event * dispatching (see #wm_xr_session_action_states_interpret()). For modal XR operators, modal * handling starts when an input is "pressed" (action state exceeds the action threshold) and * ends when the input is "released" (state falls below the threshold). */