patch from Dan Eicher, CPack/RPM working again
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@ -31,17 +31,20 @@ set(BUILD_REV ${MY_WC_REVISION})
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# Force Package Name
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set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME}-${BLENDER_VERSION}-r${BUILD_REV}-${CPACK_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR})
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set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME}-${BLENDER_VERSION}-r${BUILD_REV}-${CMAKE_SYSTEM_PROCESSOR})
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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# RPM packages
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include(build_files/cmake/RpmBuild.cmake)
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if(RPMBUILD_FOUND AND NOT WIN32)
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set(CPACK_GENERATOR "RPM")
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set(CPACK_SET_DESTDIR TRUE)
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set(CPACK_RPM_PACKAGE_RELEASE "r${BUILD_REV}")
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set(CPACK_SET_DESTDIR "true")
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_DESCRIPTION}")
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set(CPACK_PACKAGE_RELOCATABLE "false")
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set(CPACK_RPM_PACKAGE_LICENSE "GPLv2")
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set(CPACK_RPM_PACKAGE_GROUP "Amusements/Graphics")
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set(CPACK_RPM_USER_BINARY_SPECFILE "${CMAKE_SOURCE_DIR}/build_files/package_spec/rpm/blender.spec.in")
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endif()
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endif()
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@ -0,0 +1,69 @@
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# -*- rpm-spec -*-
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%global __python %{__python3}
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BuildRoot: @CPACK_RPM_DIRECTORY@/@CPACK_PACKAGE_FILE_NAME@@CPACK_RPM_PACKAGE_COMPONENT_PART_PATH@
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Summary: @CPACK_RPM_PACKAGE_SUMMARY@
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Name: @CPACK_RPM_PACKAGE_NAME@
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Version: @CPACK_RPM_PACKAGE_VERSION@
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Release: @CPACK_RPM_PACKAGE_RELEASE@
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License: @CPACK_RPM_PACKAGE_LICENSE@
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Group: @CPACK_RPM_PACKAGE_GROUP@
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Vendor: @CPACK_RPM_PACKAGE_VENDOR@
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%define _rpmdir @CPACK_RPM_DIRECTORY@
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%define _rpmfilename @CPACK_RPM_FILE_NAME@
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%define _unpackaged_files_terminate_build 0
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%define _topdir @CPACK_RPM_DIRECTORY@
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%description
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Blender is an integrated 3d suite for modelling, animation, rendering,
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post-production, interactive creation and playback (games). Blender has its
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own particular user interface, which is implemented entirely in OpenGL and
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designed with speed in mind. Python bindings are available for scripting;
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import/export features for popular file formats like 3D Studio and Wavefront
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Obj are implemented as scripts by the community. Stills, animations, models
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for games or other third party engines and interactive content in the form of
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a standalone binary and/or a web plug-in are common products of Blender use.
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# This is a shortcutted spec file generated by CMake RPM generator
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# we skip _install step because CPack does that for us.
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# We do only save CPack installed tree in _prepr
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# and then restore it in build.
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%prep
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mv ${RPM_BUILD_ROOT} "@CPACK_TOPLEVEL_DIRECTORY@/tmpBBroot"
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%install
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if [ -e ${RPM_BUILD_ROOT} ];
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then
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rm -rf ${RPM_BUILD_ROOT}
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fi
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mv "@CPACK_TOPLEVEL_DIRECTORY@/tmpBBroot" ${RPM_BUILD_ROOT}
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%clean
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rm -rf ${RPM_BUILD_ROOT}
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%post
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touch --no-create %{_datadir}/icons/hicolor
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if [ -x %{_bindir}/gtk-update-icon-cache ]; then
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%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor
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fi
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%{_bindir}/update-desktop-database %{_datadir}/applications || :
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%postun
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%{_bindir}/update-desktop-database %{_datadir}/applications
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touch --no-create %{_datadir}/icons/hicolor
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if [ -x %{_bindir}/gtk-update-icon-cache ]; then
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%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor
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fi || :
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%files
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%defattr(-,root,root,-)
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%{_bindir}/%{name}
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%{_datadir}/%{name}/@CPACK_PACKAGE_VERSION_MAJOR@.@CPACK_PACKAGE_VERSION_MINOR@
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%{_datadir}/icons/hicolor/*/apps/%{name}.*
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%{_datadir}/applications/%{name}.desktop
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%{_datadir}/doc/blender
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%{_mandir}/man1/blender.*
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%changelog
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@CPACK_RPM_SPEC_CHANGELOG@
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