Fix part of T70295: sculpt drawing not clipping PBVH behind the camera

Use all 6 clipping planes for drawing.
This commit is contained in:
Brecht Van Lommel 2019-09-27 14:44:45 +02:00
parent d3a98b2c3b
commit 770e91703d
5 changed files with 42 additions and 36 deletions

View File

@ -63,6 +63,11 @@ typedef enum {
PBVH_UpdateTopology = 256,
} PBVHNodeFlags;
typedef struct PBVHFrustumPlanes {
float (*planes)[4];
int num_planes;
} PBVHFrustumPlanes;
/* Callbacks */
/* returns 1 if the search should continue from this node, 0 otherwise */
@ -167,7 +172,7 @@ bool BKE_pbvh_node_find_nearest_to_ray(PBVH *bvh,
/* Drawing */
void BKE_pbvh_draw_cb(PBVH *bvh,
float (*planes)[4],
PBVHFrustumPlanes *frustum,
void (*draw_fn)(void *user_data, struct GPU_PBVH_Buffers *buffers),
void *user_data);
@ -245,10 +250,10 @@ void BKE_pbvh_node_get_original_BB(PBVHNode *node, float bb_min[3], float bb_max
float BKE_pbvh_node_get_tmin(PBVHNode *node);
/* test if AABB is at least partially inside the planes' volume */
bool BKE_pbvh_node_planes_contain_AABB(PBVHNode *node, void *data);
/* test if AABB is at least partially outside the planes' volume */
bool BKE_pbvh_node_planes_exclude_AABB(PBVHNode *node, void *data);
/* test if AABB is at least partially inside the PBVHFrustumPlanes volume */
bool BKE_pbvh_node_frustum_contain_AABB(PBVHNode *node, void *frustum);
/* test if AABB is at least partially outside the PBVHFrustumPlanes volume */
bool BKE_pbvh_node_frustum_exclude_AABB(PBVHNode *node, void *frustum);
struct GSet *BKE_pbvh_bmesh_node_unique_verts(PBVHNode *node);
struct GSet *BKE_pbvh_bmesh_node_other_verts(PBVHNode *node);

View File

@ -2167,13 +2167,14 @@ typedef enum {
* Returns true if the AABB is at least partially within the frustum
* (ok, not a real frustum), false otherwise.
*/
static PlaneAABBIsect test_planes_aabb(const float bb_min[3],
const float bb_max[3],
const float (*planes)[4])
static PlaneAABBIsect test_frustum_aabb(const float bb_min[3],
const float bb_max[3],
PBVHFrustumPlanes *frustum)
{
PlaneAABBIsect ret = ISECT_INSIDE;
float(*planes)[4] = frustum->planes;
for (int i = 0; i < 4; i++) {
for (int i = 0; i < frustum->num_planes; i++) {
float vmin[3], vmax[3];
for (int axis = 0; axis < 3; axis++) {
@ -2198,24 +2199,24 @@ static PlaneAABBIsect test_planes_aabb(const float bb_min[3],
return ret;
}
bool BKE_pbvh_node_planes_contain_AABB(PBVHNode *node, void *data)
bool BKE_pbvh_node_frustum_contain_AABB(PBVHNode *node, void *data)
{
const float *bb_min, *bb_max;
/* BKE_pbvh_node_get_BB */
bb_min = node->vb.bmin;
bb_max = node->vb.bmax;
return test_planes_aabb(bb_min, bb_max, data) != ISECT_OUTSIDE;
return test_frustum_aabb(bb_min, bb_max, data) != ISECT_OUTSIDE;
}
bool BKE_pbvh_node_planes_exclude_AABB(PBVHNode *node, void *data)
bool BKE_pbvh_node_frustum_exclude_AABB(PBVHNode *node, void *data)
{
const float *bb_min, *bb_max;
/* BKE_pbvh_node_get_BB */
bb_min = node->vb.bmin;
bb_max = node->vb.bmax;
return test_planes_aabb(bb_min, bb_max, data) != ISECT_INSIDE;
return test_frustum_aabb(bb_min, bb_max, data) != ISECT_INSIDE;
}
typedef struct PBVHNodeDrawCallbackData {
@ -2282,7 +2283,7 @@ void BKE_pbvh_update_draw_buffers(PBVH *bvh, bool show_vcol)
* Version of #BKE_pbvh_draw that runs a callback.
*/
void BKE_pbvh_draw_cb(PBVH *bvh,
float (*planes)[4],
PBVHFrustumPlanes *frustum,
void (*draw_fn)(void *user_data, GPU_PBVH_Buffers *buffers),
void *user_data)
{
@ -2291,9 +2292,9 @@ void BKE_pbvh_draw_cb(PBVH *bvh,
.user_data = user_data,
};
if (planes) {
if (frustum) {
BKE_pbvh_search_callback(
bvh, BKE_pbvh_node_planes_contain_AABB, planes, pbvh_node_draw_cb, &draw_data);
bvh, BKE_pbvh_node_frustum_contain_AABB, frustum, pbvh_node_draw_cb, &draw_data);
}
else {
BKE_pbvh_search_callback(bvh, NULL, NULL, pbvh_node_draw_cb, &draw_data);

View File

@ -888,25 +888,17 @@ static void sculpt_debug_cb(void *user_data,
}
#endif
static void drw_sculpt_get_frustum_planes(Object *ob, float planes[4][4])
static void drw_sculpt_get_frustum_planes(Object *ob, float planes[6][4])
{
/* TODO: take into account partial redraw for clipping planes. */
float frustum_planes[6][4];
DRW_view_frustum_planes_get(DRW_view_default_get(), frustum_planes);
/* PBVH only needs X/Y clipping planes, no Z depth.
* TODO: support Z depth clipping in PBVH. */
copy_v4_v4(planes[0], frustum_planes[0]);
copy_v4_v4(planes[1], frustum_planes[1]);
copy_v4_v4(planes[2], frustum_planes[3]);
copy_v4_v4(planes[3], frustum_planes[5]);
DRW_view_frustum_planes_get(DRW_view_default_get(), planes);
/* Transform clipping planes to object space. Transforming a plane with a
* 4x4 matrix is done by multiplying with the tranpose inverse. The inverse
* cancels out here since we transform by inverse(obmat). */
float tmat[4][4];
transpose_m4_m4(tmat, ob->obmat);
for (int i = 0; i < 4; i++) {
for (int i = 0; i < 6; i++) {
mul_m4_v4(tmat, planes[i]);
}
}
@ -919,8 +911,9 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd, bool use_vcol)
return;
}
float planes[4][4];
float planes[6][4];
drw_sculpt_get_frustum_planes(scd->ob, planes);
PBVHFrustumPlanes frustum = {.planes = planes, .num_planes = 6};
scd->fast_mode = false;
@ -936,7 +929,7 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd, bool use_vcol)
BKE_pbvh_update_normals(pbvh, mesh->runtime.subdiv_ccg);
BKE_pbvh_update_draw_buffers(pbvh, use_vcol);
BKE_pbvh_draw_cb(pbvh, planes, (void (*)(void *, GPU_PBVH_Buffers *))sculpt_draw_cb, scd);
BKE_pbvh_draw_cb(pbvh, &frustum, (void (*)(void *, GPU_PBVH_Buffers *))sculpt_draw_cb, scd);
#ifdef SCULPT_DEBUG_BUFFERS
int node_nr = 0;

View File

@ -323,17 +323,18 @@ static void get_pbvh_nodes(
/* select search callback */
switch (mode) {
case PARTIALVIS_INSIDE:
cb = BKE_pbvh_node_planes_contain_AABB;
cb = BKE_pbvh_node_frustum_contain_AABB;
break;
case PARTIALVIS_OUTSIDE:
cb = BKE_pbvh_node_planes_exclude_AABB;
cb = BKE_pbvh_node_frustum_exclude_AABB;
break;
case PARTIALVIS_ALL:
case PARTIALVIS_MASKED:
break;
}
BKE_pbvh_search_gather(pbvh, cb, clip_planes, nodes, totnode);
PBVHFrustumPlanes frustum = {.planes = clip_planes, .num_planes = 4};
BKE_pbvh_search_gather(pbvh, cb, &frustum, nodes, totnode);
}
static int hide_show_exec(bContext *C, wmOperator *op)
@ -364,6 +365,8 @@ static int hide_show_exec(bContext *C, wmOperator *op)
get_pbvh_nodes(pbvh, &nodes, &totnode, clip_planes, area);
pbvh_type = BKE_pbvh_type(pbvh);
negate_m4(clip_planes);
/* start undo */
switch (action) {
case PARTIALVIS_HIDE:

View File

@ -314,8 +314,10 @@ bool ED_sculpt_mask_box_select(struct bContext *C, ViewContext *vc, const rcti *
flip_plane(clip_planes_final[j], clip_planes[j], symmpass);
}
BKE_pbvh_search_gather(
pbvh, BKE_pbvh_node_planes_contain_AABB, clip_planes_final, &nodes, &totnode);
PBVHFrustumPlanes frustum = {.planes = clip_planes_final, .num_planes = 4};
BKE_pbvh_search_gather(pbvh, BKE_pbvh_node_frustum_contain_AABB, &frustum, &nodes, &totnode);
negate_m4(clip_planes_final);
MaskTaskData data = {
.ob = ob,
@ -482,7 +484,6 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
&data);
ED_view3d_clipping_calc(&bb, clip_planes, vc.ar, vc.obact, &data.rect);
negate_m4(clip_planes);
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, true);
pbvh = ob->sculpt->pbvh;
@ -504,8 +505,11 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
/* gather nodes inside lasso's enclosing rectangle
* (should greatly help with bigger meshes) */
PBVHFrustumPlanes frustum = {.planes = clip_planes_final, .num_planes = 4};
BKE_pbvh_search_gather(
pbvh, BKE_pbvh_node_planes_contain_AABB, clip_planes_final, &nodes, &totnode);
pbvh, BKE_pbvh_node_frustum_contain_AABB, &frustum, &nodes, &totnode);
negate_m4(clip_planes_final);
data.task_data.ob = ob;
data.task_data.pbvh = pbvh;