doc generation support for excluding some modules, without this a full rebuild takes too long to test changes.

also include own function definitions for blf_dir.c.
This commit is contained in:
Campbell Barton 2011-02-16 05:18:10 +00:00
parent 85edbd5f8d
commit 7748860aeb
2 changed files with 324 additions and 245 deletions

View File

@ -47,6 +47,44 @@ For PDF generation
make
'''
# Switch for quick testing
if 1:
# full build
EXCLUDE_MODULES = ()
FILTER_BPY_TYPES = None
FILTER_BPY_OPS = None
else:
# for testing so doc-builds dont take so long.
EXCLUDE_MODULES = (
# "bpy.context",
"bpy.app",
"bpy.path",
"bpy.data",
"bpy.props",
"bpy.utils",
#"bpy.types", # supports filtering
"bpy.ops", # supports filtering
"bge",
"aud",
"bgl",
"blf",
"mathutils",
"mathutils.geometry",
)
FILTER_BPY_TYPES = ("Mesh", ) # allow
FILTER_BPY_OPS = ("import_scene", ) # allow
# for quick rebuilds
"""
rm -rf /b/doc/python_api/sphinx-* && \
./blender.bin --background --factory-startup --python doc/python_api/sphinx_doc_gen.py && \
sphinx-build doc/python_api/sphinx-in doc/python_api/sphinx-out
"""
# import rpdb2; rpdb2.start_embedded_debugger('test')
import os
@ -426,223 +464,15 @@ def pycontext2sphinx(BASEPATH):
pass # will have raised an error above
def rna2sphinx(BASEPATH):
def pyrna2sphinx(BASEPATH):
""" bpy.types and bpy.ops
"""
structs, funcs, ops, props = rna_info.BuildRNAInfo()
if FILTER_BPY_TYPES is not None:
structs = {k: v for k, v in structs.items() if k[1] in FILTER_BPY_TYPES}
try:
os.mkdir(BASEPATH)
except:
pass
# conf.py - empty for now
filepath = os.path.join(BASEPATH, "conf.py")
file = open(filepath, "w")
fw = file.write
version_string = ".".join(str(v) for v in bpy.app.version)
if bpy.app.build_revision != "Unknown":
version_string = version_string + " r" + bpy.app.build_revision
# for use with files
version_string_fp = "_".join(str(v) for v in bpy.app.version)
fw("project = 'Blender'\n")
# fw("master_doc = 'index'\n")
fw("copyright = u'Blender Foundation'\n")
fw("version = '%s - UNSTABLE API'\n" % version_string)
fw("release = '%s - UNSTABLE API'\n" % version_string)
fw("html_theme = 'blender-org'\n")
fw("html_theme_path = ['../']\n")
fw("html_favicon = 'favicon.ico'\n")
# not helpful since the source us generated, adds to upload size.
fw("html_copy_source = False\n")
fw("\n")
# needed for latex, pdf gen
fw("latex_documents = [ ('contents', 'contents.tex', 'Blender Index', 'Blender Foundation', 'manual'), ]\n")
fw("latex_paper_size = 'a4paper'\n")
file.close()
# main page needed for sphinx (index.html)
filepath = os.path.join(BASEPATH, "contents.rst")
file = open(filepath, "w")
fw = file.write
fw("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n")
fw(" Blender Documentation contents\n")
fw("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n")
fw("\n")
fw("This document is an API reference for Blender %s. built %s.\n" % (version_string, bpy.app.build_date))
fw("\n")
fw("An introduction to Blender and Python can be found at <http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro>\n")
fw("\n")
fw("`A PDF version of this document is also available <blender_python_reference_%s.pdf>`__\n" % version_string_fp)
fw("\n")
fw(".. warning:: The Python API in Blender is **UNSTABLE**, It should only be used for testing, any script written now may break in future releases.\n")
fw(" \n")
fw(" The following areas are subject to change.\n")
fw(" * operator names and arguments\n")
fw(" * render api\n")
fw(" * function calls with the data api (any function calls with values accessed from bpy.data), including functions for importing and exporting meshes\n")
fw(" * class registration (Operator, Panels, Menus, Headers)\n")
fw(" * modules: bpy.props, blf)\n")
fw(" * members in the bpy.context have to be reviewed\n")
fw(" * python defined modal operators, especially drawing callbacks are highly experemental\n")
fw(" \n")
fw(" These parts of the API are relatively stable and are unlikely to change significantly\n")
fw(" * data API, access to attributes of blender data such as mesh verts, material color, timeline frames and scene objects\n")
fw(" * user interface functions for defining buttons, creation of menus, headers, panels\n")
fw(" * modules: bgl and mathutils\n")
fw(" * game engine modules\n")
fw("\n")
fw("===================\n")
fw("Application Modules\n")
fw("===================\n")
fw("\n")
fw(".. toctree::\n")
fw(" :maxdepth: 1\n\n")
fw(" bpy.context.rst\n\n") # note: not actually a module
fw(" bpy.data.rst\n\n") # note: not actually a module
fw(" bpy.ops.rst\n\n")
fw(" bpy.types.rst\n\n")
# py modules
fw(" bpy.utils.rst\n\n")
fw(" bpy.path.rst\n\n")
fw(" bpy.app.rst\n\n")
# C modules
fw(" bpy.props.rst\n\n")
fw("==================\n")
fw("Standalone Modules\n")
fw("==================\n")
fw("\n")
fw(".. toctree::\n")
fw(" :maxdepth: 1\n\n")
fw(" mathutils.rst\n\n")
fw(" mathutils.geometry.rst\n\n")
# XXX TODO
#fw(" bgl.rst\n\n")
fw(" blf.rst\n\n")
fw(" aud.rst\n\n")
# game engine
fw("===================\n")
fw("Game Engine Modules\n")
fw("===================\n")
fw("\n")
fw(".. toctree::\n")
fw(" :maxdepth: 1\n\n")
fw(" bge.types.rst\n\n")
fw(" bge.logic.rst\n\n")
fw(" bge.render.rst\n\n")
fw(" bge.events.rst\n\n")
file.close()
# internal modules
filepath = os.path.join(BASEPATH, "bpy.ops.rst")
file = open(filepath, "w")
fw = file.write
fw("Operators (bpy.ops)\n")
fw("===================\n\n")
fw(".. toctree::\n")
fw(" :glob:\n\n")
fw(" bpy.ops.*\n\n")
file.close()
filepath = os.path.join(BASEPATH, "bpy.types.rst")
file = open(filepath, "w")
fw = file.write
fw("Types (bpy.types)\n")
fw("=================\n\n")
fw(".. toctree::\n")
fw(" :glob:\n\n")
fw(" bpy.types.*\n\n")
file.close()
# not actually a module, only write this file so we
# can reference in the TOC
filepath = os.path.join(BASEPATH, "bpy.data.rst")
file = open(filepath, "w")
fw = file.write
fw("Data Access (bpy.data)\n")
fw("======================\n\n")
fw(".. module:: bpy\n")
fw("\n")
fw("This module is used for all blender/python access.\n")
fw("\n")
fw(".. data:: data\n")
fw("\n")
fw(" Access to blenders internal data\n")
fw("\n")
fw(" :type: :class:`bpy.types.BlendData`\n")
fw("\n")
fw(".. literalinclude:: ../examples/bpy.data.py\n")
file.close()
EXAMPLE_SET_USED.add("bpy.data")
# one of a kind, context doc (uses ctypes to extract info!)
pycontext2sphinx(BASEPATH)
# python modules
from bpy import utils as module
pymodule2sphinx(BASEPATH, "bpy.utils", module, "Utilities (bpy.utils)")
from bpy import path as module
pymodule2sphinx(BASEPATH, "bpy.path", module, "Path Utilities (bpy.path)")
# C modules
from bpy import app as module
pymodule2sphinx(BASEPATH, "bpy.app", module, "Application Data (bpy.app)")
from bpy import props as module
pymodule2sphinx(BASEPATH, "bpy.props", module, "Property Definitions (bpy.props)")
import mathutils as module
pymodule2sphinx(BASEPATH, "mathutils", module, "Math Types & Utilities (mathutils)")
del module
import mathutils.geometry as module
pymodule2sphinx(BASEPATH, "mathutils.geometry", module, "Geometry Utilities (mathutils.geometry)")
del module
import blf as module
pymodule2sphinx(BASEPATH, "blf", module, "Font Drawing (blf)")
del module
# XXX TODO
#import bgl as module
#pymodule2sphinx(BASEPATH, "bgl", module, "Blender OpenGl wrapper (bgl)")
#del module
import aud as module
pymodule2sphinx(BASEPATH, "aud", module, "Audio System (aud)")
del module
## game engine
import shutil
# copy2 keeps time/date stamps
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.types.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.logic.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.render.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.events.rst"), BASEPATH)
if 0:
filepath = os.path.join(BASEPATH, "bpy.rst")
file = open(filepath, "w")
fw = file.write
fw("\n")
title = ":mod:`bpy` --- Blender Python Module"
fw("%s\n%s\n\n" % (title, "=" * len(title)))
fw(".. module:: bpy.types\n\n")
file.close()
if FILTER_BPY_OPS is not None:
ops = {k: v for k, v in ops.items() if v.module_name in FILTER_BPY_OPS}
def write_param(ident, fw, prop, is_return=False):
if is_return:
@ -848,42 +678,43 @@ def rna2sphinx(BASEPATH):
fw(" * :class:`%s`\n" % ref)
fw("\n")
for struct in structs.values():
# TODO, rna_info should filter these out!
if "_OT_" in struct.identifier:
continue
write_struct(struct)
if "bpy.types" not in EXCLUDE_MODULES:
for struct in structs.values():
# TODO, rna_info should filter these out!
if "_OT_" in struct.identifier:
continue
write_struct(struct)
# special case, bpy_struct
if _BPY_STRUCT_FAKE:
filepath = os.path.join(BASEPATH, "bpy.types.%s.rst" % _BPY_STRUCT_FAKE)
file = open(filepath, "w")
fw = file.write
# special case, bpy_struct
if _BPY_STRUCT_FAKE:
filepath = os.path.join(BASEPATH, "bpy.types.%s.rst" % _BPY_STRUCT_FAKE)
file = open(filepath, "w")
fw = file.write
fw("%s\n" % _BPY_STRUCT_FAKE)
fw("=" * len(_BPY_STRUCT_FAKE) + "\n")
fw("\n")
fw(".. module:: bpy.types\n")
fw("\n")
fw("%s\n" % _BPY_STRUCT_FAKE)
fw("=" * len(_BPY_STRUCT_FAKE) + "\n")
fw("\n")
fw(".. module:: bpy.types\n")
fw("\n")
subclass_ids = [s.identifier for s in structs.values() if s.base is None if not rna_info.rna_id_ignore(s.identifier)]
if subclass_ids:
fw("subclasses --- \n" + ", ".join((":class:`%s`" % s) for s in sorted(subclass_ids)) + "\n\n")
subclass_ids = [s.identifier for s in structs.values() if s.base is None if not rna_info.rna_id_ignore(s.identifier)]
if subclass_ids:
fw("subclasses --- \n" + ", ".join((":class:`%s`" % s) for s in sorted(subclass_ids)) + "\n\n")
fw(".. class:: %s\n\n" % _BPY_STRUCT_FAKE)
fw(" built-in base class for all classes in bpy.types.\n\n")
fw(" .. note::\n\n")
fw(" Note that bpy.types.%s is not actually available from within blender, it only exists for the purpose of documentation.\n\n" % _BPY_STRUCT_FAKE)
fw(".. class:: %s\n\n" % _BPY_STRUCT_FAKE)
fw(" built-in base class for all classes in bpy.types.\n\n")
fw(" .. note::\n\n")
fw(" Note that bpy.types.%s is not actually available from within blender, it only exists for the purpose of documentation.\n\n" % _BPY_STRUCT_FAKE)
descr_items = [(key, descr) for key, descr in sorted(bpy.types.Struct.__bases__[0].__dict__.items()) if not key.startswith("__")]
descr_items = [(key, descr) for key, descr in sorted(bpy.types.Struct.__bases__[0].__dict__.items()) if not key.startswith("__")]
for key, descr in descr_items:
if type(descr) == MethodDescriptorType: # GetSetDescriptorType, GetSetDescriptorType's are not documented yet
py_descr2sphinx(" ", fw, descr, "bpy.types", _BPY_STRUCT_FAKE, key)
for key, descr in descr_items:
if type(descr) == MethodDescriptorType: # GetSetDescriptorType, GetSetDescriptorType's are not documented yet
py_descr2sphinx(" ", fw, descr, "bpy.types", _BPY_STRUCT_FAKE, key)
for key, descr in descr_items:
if type(descr) == GetSetDescriptorType:
py_descr2sphinx(" ", fw, descr, "bpy.types", _BPY_STRUCT_FAKE, key)
for key, descr in descr_items:
if type(descr) == GetSetDescriptorType:
py_descr2sphinx(" ", fw, descr, "bpy.types", _BPY_STRUCT_FAKE, key)
# operators
def write_ops():
@ -925,7 +756,254 @@ def rna2sphinx(BASEPATH):
if location != (None, None):
fw(" :file: `%s <%s/%s>`_:%d\n\n" % (location[0], API_BASEURL, location[0], location[1]))
write_ops()
if "bpy.ops" not in EXCLUDE_MODULES:
write_ops()
def rna2sphinx(BASEPATH):
try:
os.mkdir(BASEPATH)
except:
pass
# conf.py - empty for now
filepath = os.path.join(BASEPATH, "conf.py")
file = open(filepath, "w")
fw = file.write
version_string = ".".join(str(v) for v in bpy.app.version)
if bpy.app.build_revision != "Unknown":
version_string = version_string + " r" + bpy.app.build_revision
# for use with files
version_string_fp = "_".join(str(v) for v in bpy.app.version)
fw("project = 'Blender'\n")
# fw("master_doc = 'index'\n")
fw("copyright = u'Blender Foundation'\n")
fw("version = '%s - UNSTABLE API'\n" % version_string)
fw("release = '%s - UNSTABLE API'\n" % version_string)
fw("html_theme = 'blender-org'\n")
fw("html_theme_path = ['../']\n")
fw("html_favicon = 'favicon.ico'\n")
# not helpful since the source us generated, adds to upload size.
fw("html_copy_source = False\n")
fw("\n")
# needed for latex, pdf gen
fw("latex_documents = [ ('contents', 'contents.tex', 'Blender Index', 'Blender Foundation', 'manual'), ]\n")
fw("latex_paper_size = 'a4paper'\n")
file.close()
# main page needed for sphinx (index.html)
filepath = os.path.join(BASEPATH, "contents.rst")
file = open(filepath, "w")
fw = file.write
fw("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n")
fw(" Blender Documentation contents\n")
fw("%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\n")
fw("\n")
fw("This document is an API reference for Blender %s. built %s.\n" % (version_string, bpy.app.build_date))
fw("\n")
fw("An introduction to Blender and Python can be found at <http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro>\n")
fw("\n")
fw("`A PDF version of this document is also available <blender_python_reference_%s.pdf>`__\n" % version_string_fp)
fw("\n")
fw(".. warning:: The Python API in Blender is **UNSTABLE**, It should only be used for testing, any script written now may break in future releases.\n")
fw(" \n")
fw(" The following areas are subject to change.\n")
fw(" * operator names and arguments\n")
fw(" * render api\n")
fw(" * function calls with the data api (any function calls with values accessed from bpy.data), including functions for importing and exporting meshes\n")
fw(" * class registration (Operator, Panels, Menus, Headers)\n")
fw(" * modules: bpy.props, blf)\n")
fw(" * members in the bpy.context have to be reviewed\n")
fw(" * python defined modal operators, especially drawing callbacks are highly experemental\n")
fw(" \n")
fw(" These parts of the API are relatively stable and are unlikely to change significantly\n")
fw(" * data API, access to attributes of blender data such as mesh verts, material color, timeline frames and scene objects\n")
fw(" * user interface functions for defining buttons, creation of menus, headers, panels\n")
fw(" * modules: bgl and mathutils\n")
fw(" * game engine modules\n")
fw("\n")
fw("===================\n")
fw("Application Modules\n")
fw("===================\n")
fw("\n")
fw(".. toctree::\n")
fw(" :maxdepth: 1\n\n")
if "bpy.context" not in EXCLUDE_MODULES:
fw(" bpy.context.rst\n\n") # note: not actually a module
if "bpy.data" not in EXCLUDE_MODULES:
fw(" bpy.data.rst\n\n") # note: not actually a module
if "bpy.ops" not in EXCLUDE_MODULES:
fw(" bpy.ops.rst\n\n")
if "bpy.types" not in EXCLUDE_MODULES:
fw(" bpy.types.rst\n\n")
# py modules
if "bpy.utils" not in EXCLUDE_MODULES:
fw(" bpy.utils.rst\n\n")
if "bpy.path" not in EXCLUDE_MODULES:
fw(" bpy.path.rst\n\n")
if "bpy.app" not in EXCLUDE_MODULES:
fw(" bpy.app.rst\n\n")
# C modules
if "bpy.props" not in EXCLUDE_MODULES:
fw(" bpy.props.rst\n\n")
fw("==================\n")
fw("Standalone Modules\n")
fw("==================\n")
fw("\n")
fw(".. toctree::\n")
fw(" :maxdepth: 1\n\n")
if "mathutils" not in EXCLUDE_MODULES:
fw(" mathutils.rst\n\n")
if "mathutils.geometry" not in EXCLUDE_MODULES:
fw(" mathutils.geometry.rst\n\n")
# XXX TODO
#fw(" bgl.rst\n\n")
if "blf" not in EXCLUDE_MODULES:
fw(" blf.rst\n\n")
if "aud" not in EXCLUDE_MODULES:
fw(" aud.rst\n\n")
# game engine
if "bge" not in EXCLUDE_MODULES:
fw("===================\n")
fw("Game Engine Modules\n")
fw("===================\n")
fw("\n")
fw(".. toctree::\n")
fw(" :maxdepth: 1\n\n")
fw(" bge.types.rst\n\n")
fw(" bge.logic.rst\n\n")
fw(" bge.render.rst\n\n")
fw(" bge.events.rst\n\n")
file.close()
# internal modules
if "bpy.ops" not in EXCLUDE_MODULES:
filepath = os.path.join(BASEPATH, "bpy.ops.rst")
file = open(filepath, "w")
fw = file.write
fw("Operators (bpy.ops)\n")
fw("===================\n\n")
fw(".. toctree::\n")
fw(" :glob:\n\n")
fw(" bpy.ops.*\n\n")
file.close()
if "bpy.types" not in EXCLUDE_MODULES:
filepath = os.path.join(BASEPATH, "bpy.types.rst")
file = open(filepath, "w")
fw = file.write
fw("Types (bpy.types)\n")
fw("=================\n\n")
fw(".. toctree::\n")
fw(" :glob:\n\n")
fw(" bpy.types.*\n\n")
file.close()
if "bpy.data" not in EXCLUDE_MODULES:
# not actually a module, only write this file so we
# can reference in the TOC
filepath = os.path.join(BASEPATH, "bpy.data.rst")
file = open(filepath, "w")
fw = file.write
fw("Data Access (bpy.data)\n")
fw("======================\n\n")
fw(".. module:: bpy\n")
fw("\n")
fw("This module is used for all blender/python access.\n")
fw("\n")
fw(".. data:: data\n")
fw("\n")
fw(" Access to blenders internal data\n")
fw("\n")
fw(" :type: :class:`bpy.types.BlendData`\n")
fw("\n")
fw(".. literalinclude:: ../examples/bpy.data.py\n")
file.close()
EXAMPLE_SET_USED.add("bpy.data")
module = None
if "bpy.context" not in EXCLUDE_MODULES:
# one of a kind, context doc (uses ctypes to extract info!)
pycontext2sphinx(BASEPATH)
# python modules
if "bpy.utils" not in EXCLUDE_MODULES:
from bpy import utils as module
pymodule2sphinx(BASEPATH, "bpy.utils", module, "Utilities (bpy.utils)")
if "bpy.path" not in EXCLUDE_MODULES:
from bpy import path as module
pymodule2sphinx(BASEPATH, "bpy.path", module, "Path Utilities (bpy.path)")
# C modules
if "bpy.app" not in EXCLUDE_MODULES:
from bpy import app as module
pymodule2sphinx(BASEPATH, "bpy.app", module, "Application Data (bpy.app)")
if "bpy.props" not in EXCLUDE_MODULES:
from bpy import props as module
pymodule2sphinx(BASEPATH, "bpy.props", module, "Property Definitions (bpy.props)")
if "mathutils" not in EXCLUDE_MODULES:
import mathutils as module
pymodule2sphinx(BASEPATH, "mathutils", module, "Math Types & Utilities (mathutils)")
if "mathutils.geometry" not in EXCLUDE_MODULES:
import mathutils.geometry as module
pymodule2sphinx(BASEPATH, "mathutils.geometry", module, "Geometry Utilities (mathutils.geometry)")
if "mathutils.geometry" not in EXCLUDE_MODULES:
import blf as module
pymodule2sphinx(BASEPATH, "blf", module, "Font Drawing (blf)")
# XXX TODO
#import bgl as module
#pymodule2sphinx(BASEPATH, "bgl", module, "Blender OpenGl wrapper (bgl)")
#del module
if "aud" not in EXCLUDE_MODULES:
import aud as module
pymodule2sphinx(BASEPATH, "aud", module, "Audio System (aud)")
del module
## game engine
import shutil
# copy2 keeps time/date stamps
if "bge" not in EXCLUDE_MODULES:
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.types.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.logic.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.render.rst"), BASEPATH)
shutil.copy2(os.path.join(BASEPATH, "..", "rst", "bge.events.rst"), BASEPATH)
if 0:
filepath = os.path.join(BASEPATH, "bpy.rst")
file = open(filepath, "w")
fw = file.write
fw("\n")
title = ":mod:`bpy` --- Blender Python Module"
fw("%s\n%s\n\n" % (title, "=" * len(title)))
fw(".. module:: bpy.types\n\n")
file.close()
# bpy.types and bpy.ops
pyrna2sphinx(BASEPATH)
file.close()

View File

@ -44,6 +44,7 @@
#include "BIF_gl.h"
#include "BLF_api.h"
#include "blf_internal_types.h"
static ListBase global_font_dir= { NULL, NULL };