Fix: EEVEE-Next: Planar Reflection During Sculpting
This PR fixes an issue that the shading pass isn't filled when sculpting. Was detected when querying code that landed in main. Pull Request: https://projects.blender.org/blender/blender/pulls/113439
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@ -247,6 +247,7 @@ bool SyncModule::sync_sculpt(Object *ob,
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}
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if (do_planar_probe_sync) {
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if (do_planar_probe_sync) {
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geometry_call(material.planar_probe_prepass.sub_pass, geom, res_handle);
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geometry_call(material.planar_probe_prepass.sub_pass, geom, res_handle);
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geometry_call(material.planar_probe_shading.sub_pass, geom, res_handle);
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}
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}
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is_shadow_caster = is_shadow_caster || material.shadow.sub_pass != nullptr;
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is_shadow_caster = is_shadow_caster || material.shadow.sub_pass != nullptr;
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