Cleanup: spelling

This commit is contained in:
Chris Blackbourn 2022-09-20 09:20:55 +12:00
parent bdb5754147
commit 7a67d69ca4
2 changed files with 4 additions and 4 deletions

View File

@ -39,7 +39,7 @@ void ED_space_image_grid_steps(struct SpaceImage *sima,
* The code in here (except the offset part) is used in `grid_frag.glsl` (see `grid_res`) for
* drawing the grid overlay for the UV/Image editor.
*/
float ED_space_image_increment_snap_value(int grid_dimesnions,
float ED_space_image_increment_snap_value(int grid_dimensions,
const float grid_steps[SI_GRID_STEPS_LEN],
float zoom_factor);

View File

@ -601,18 +601,18 @@ void ED_space_image_grid_steps(SpaceImage *sima,
}
}
float ED_space_image_increment_snap_value(const int grid_dimesnions,
float ED_space_image_increment_snap_value(const int grid_dimensions,
const float grid_steps[SI_GRID_STEPS_LEN],
const float zoom_factor)
{
/* Small offset on each grid_steps[] so that snapping value doesn't change until grid lines are
* significantly visible.
* `Offset = 3/4 * (grid_steps[i] - (grid_steps[i] / grid_dimesnsions))`
* `Offset = 3/4 * (grid_steps[i] - (grid_steps[i] / grid_dimensions))`
*
* Refer `grid_frag.glsl` to find out when grid lines actually start appearing */
for (int step = 0; step < SI_GRID_STEPS_LEN; step++) {
float offset = (3.0f / 4.0f) * (grid_steps[step] - (grid_steps[step] / grid_dimesnions));
float offset = (3.0f / 4.0f) * (grid_steps[step] - (grid_steps[step] / grid_dimensions));
if ((grid_steps[step] - offset) > zoom_factor) {
return grid_steps[step];