Cleanup: spelling in comments, minor reformatting changes
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792a481bee
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@ -51,7 +51,8 @@ typedef enum AttributeDomainMask {
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bool BKE_id_attributes_supported(struct ID *id);
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bool BKE_id_attributes_supported(struct ID *id);
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/** Create a new attribute layer.
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/**
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* Create a new attribute layer.
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*/
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*/
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struct CustomDataLayer *BKE_id_attribute_new(
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struct CustomDataLayer *BKE_id_attribute_new(
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struct ID *id, const char *name, int type, AttributeDomain domain, struct ReportList *reports);
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struct ID *id, const char *name, int type, AttributeDomain domain, struct ReportList *reports);
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@ -103,11 +104,11 @@ void BKE_id_attribute_subset_active_set(struct ID *id,
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CustomDataMask mask);
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CustomDataMask mask);
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/**
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/**
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* Sets up a temporary ID with arbitrary CustomData domains. r_id will
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* Sets up a temporary ID with arbitrary CustomData domains. `r_id` will
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* be zero initialized with ID type id_type and any non-nullptr
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* be zero initialized with ID type id_type and any non-nullptr
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* CustomData parameter will be copied into the appropriate struct members.
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* CustomData parameter will be copied into the appropriate struct members.
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*
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*
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* \param r_id Pointer to storage sufficient for ID typecode id_type.
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* \param r_id: Pointer to storage sufficient for ID type-code id_type.
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*/
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*/
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void BKE_id_attribute_copy_domains_temp(short id_type,
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void BKE_id_attribute_copy_domains_temp(short id_type,
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const struct CustomData *vdata,
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const struct CustomData *vdata,
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@ -4018,7 +4018,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex(
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treeData->tree, ray_start, ray_dir, 0.0f, &hit, mesh_tris_spherecast_dp, treeData);
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treeData->tree, ray_start, ray_dir, 0.0f, &hit, mesh_tris_spherecast_dp, treeData);
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if (hit.index != -1) {
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if (hit.index != -1) {
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/* Add factor on supersample filter */
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/* Add factor on super-sample filter. */
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volume_factor = 1.0f;
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volume_factor = 1.0f;
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hit_found = HIT_VOLUME;
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hit_found = HIT_VOLUME;
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@ -292,7 +292,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob)
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pccd_M->bbmax[0] = pccd_M->bbmax[1] = pccd_M->bbmax[2] = -1e30f;
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pccd_M->bbmax[0] = pccd_M->bbmax[1] = pccd_M->bbmax[2] = -1e30f;
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pccd_M->mprevvert = NULL;
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pccd_M->mprevvert = NULL;
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/* blow it up with forcefield ranges */
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/* Blow it up with force-field ranges. */
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hull = max_ff(ob->pd->pdef_sbift, ob->pd->pdef_sboft);
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hull = max_ff(ob->pd->pdef_sbift, ob->pd->pdef_sboft);
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/* Allocate and copy verts. */
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/* Allocate and copy verts. */
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@ -99,7 +99,7 @@ static void workbench_studiolight_data_update(WORKBENCH_PrivateData *wpd, WORKBE
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if (sl && sl->flag) {
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if (sl && sl->flag) {
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copy_v3_v3(light->light_direction, sl->vec);
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copy_v3_v3(light->light_direction, sl->vec);
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mul_mat3_m4_v3(rot_matrix, light->light_direction);
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mul_mat3_m4_v3(rot_matrix, light->light_direction);
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/* We should predivide the power by PI but that makes the lights really dim. */
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/* We should pre-divide the power by PI but that makes the lights really dim. */
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copy_v3_v3(light->specular_color, sl->spec);
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copy_v3_v3(light->specular_color, sl->spec);
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copy_v3_v3(light->diffuse_color, sl->col);
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copy_v3_v3(light->diffuse_color, sl->col);
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light->wrapped = sl->smooth;
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light->wrapped = sl->smooth;
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@ -450,7 +450,7 @@ static int poselib_add_menu_invoke(bContext *C, wmOperator *op, const wmEvent *U
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"frame",
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"frame",
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CFRA);
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CFRA);
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/* replace existing - submenu */
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/* Replace existing - sub-menu. */
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uiItemMenuF(
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uiItemMenuF(
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layout, IFACE_("Replace Existing..."), 0, poselib_add_menu_invoke__replacemenu, NULL);
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layout, IFACE_("Replace Existing..."), 0, poselib_add_menu_invoke__replacemenu, NULL);
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}
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}
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@ -722,7 +722,7 @@ bool ui_but_rna_equals_ex(const uiBut *but,
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return true;
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return true;
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}
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}
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/* NOTE: if but->poin is allocated memory for every defbut, things fail... */
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/* NOTE: if `but->poin` is allocated memory for every `uiDefBut*`, things fail. */
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static bool ui_but_equals_old(const uiBut *but, const uiBut *oldbut)
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static bool ui_but_equals_old(const uiBut *but, const uiBut *oldbut)
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{
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{
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/* various properties are being compared here, hopefully sufficient
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/* various properties are being compared here, hopefully sufficient
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@ -70,7 +70,7 @@ static bool checkbmp(const uchar *mem, const size_t size)
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BMPINFOHEADER bmi;
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BMPINFOHEADER bmi;
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uint u;
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uint u;
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/* skip fileheader */
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/* Skip file-header. */
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mem += BMP_FILEHEADER_SIZE;
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mem += BMP_FILEHEADER_SIZE;
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/* for systems where an int needs to be 4 bytes aligned */
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/* for systems where an int needs to be 4 bytes aligned */
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@ -272,7 +272,7 @@ int IMB_indexer_get_frame_index(struct anim_index *idx, int frameno)
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int middle;
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int middle;
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int first = 0;
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int first = 0;
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/* bsearch (lower bound) the right index */
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/* Binary-search (lower bound) the right index. */
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while (len > 0) {
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while (len > 0) {
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half = len >> 1;
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half = len >> 1;
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@ -633,8 +633,8 @@ BLI_INLINE int DOWNSAMPLE_FLOAT_TO_16BIT(const float _val)
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/* ****************************** COPIED FROM image_to_j2k.c */
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/* ****************************** COPIED FROM image_to_j2k.c */
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/* ----------------------------------------------------------------------- */
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/* ----------------------------------------------------------------------- */
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#define CINEMA_24_CS 1302083 /* Codestream length for 24fps. */
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#define CINEMA_24_CS 1302083 /* Code-stream length for 24fps. */
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#define CINEMA_48_CS 651041 /* Codestream length for 48fps. */
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#define CINEMA_48_CS 651041 /* Code-stream length for 48fps. */
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#define COMP_24_CS 1041666 /* Maximum size per color component for 2K & 4K @ 24fps. */
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#define COMP_24_CS 1041666 /* Maximum size per color component for 2K & 4K @ 24fps. */
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#define COMP_48_CS 520833 /* Maximum size per color component for 2K @ 48fps. */
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#define COMP_48_CS 520833 /* Maximum size per color component for 2K @ 48fps. */
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@ -673,7 +673,7 @@ static void cinema_parameters(opj_cparameters_t *parameters)
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parameters->image_offset_x0 = 0;
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parameters->image_offset_x0 = 0;
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parameters->image_offset_y0 = 0;
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parameters->image_offset_y0 = 0;
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/* Codeblock size = 32 * 32. */
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/* Code-block size = 32 * 32. */
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parameters->cblockw_init = 32;
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parameters->cblockw_init = 32;
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parameters->cblockh_init = 32;
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parameters->cblockh_init = 32;
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parameters->csty |= 0x01;
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parameters->csty |= 0x01;
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@ -614,8 +614,7 @@ void BoneExtended::set_bone_layers(std::string layerString, std::vector<std::str
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}
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}
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/* If numeric layers and labeled layers are used in parallel (unlikely),
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/* If numeric layers and labeled layers are used in parallel (unlikely),
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* we get a potential mixup. Just leave as is for now.
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* we get a potential mix-up. Just leave as is for now. */
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*/
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this->bone_layers = bc_set_layer(this->bone_layers, pos);
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this->bone_layers = bc_set_layer(this->bone_layers, pos);
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}
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}
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}
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}
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@ -22,7 +22,6 @@ typedef struct TextLine {
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char *line;
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char *line;
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/** May be NULL if syntax is off or not yet formatted. */
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/** May be NULL if syntax is off or not yet formatted. */
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char *format;
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char *format;
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/** Blen unused. */
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int len;
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int len;
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char _pad0[4];
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char _pad0[4];
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} TextLine;
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} TextLine;
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@ -1156,12 +1156,12 @@ typedef struct wmDrag {
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} wmDrag;
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} wmDrag;
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/**
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/**
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* Dropboxes are like keymaps, part of the screen/area/region definition.
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* Drop-boxes are like key-maps, part of the screen/area/region definition.
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* Allocation and free is on startup and exit.
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* Allocation and free is on startup and exit.
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*
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*
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* The operator is polled and invoked with the current context (#WM_OP_INVOKE_DEFAULT), there is no
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* The operator is polled and invoked with the current context (#WM_OP_INVOKE_DEFAULT), there is no
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* way to override that (by design, since dropboxes should act on the exact mouse position). So the
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* way to override that (by design, since drop-boxes should act on the exact mouse position).
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* drop-boxes are supposed to check the required area and region context in their poll.
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* So the drop-boxes are supposed to check the required area and region context in their poll.
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*/
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*/
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typedef struct wmDropBox {
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typedef struct wmDropBox {
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struct wmDropBox *next, *prev;
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struct wmDropBox *next, *prev;
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@ -5,7 +5,7 @@
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*/
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*/
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/*
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/*
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* These define have its origin at sgi, where all device defines were written down in device.h.
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* These define have its origin at SGI, where all device defines were written down in device.h.
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* Blender copied the conventions quite some, and expanded it with internal new defines (ton)
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* Blender copied the conventions quite some, and expanded it with internal new defines (ton)
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*/
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*/
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