pep8 cleanup and remove unused vars/imports
This commit is contained in:
parent
f7295ad6d9
commit
812f238494
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@ -34,7 +34,7 @@ IGNORE = \
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"/ik_glut_test/"
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import os
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from os.path import join, dirname, normpath, abspath
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from os.path import join, dirname, normpath, abspath, splitext
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base = join(os.path.dirname(__file__), "..", "..")
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base = normpath(base)
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@ -45,9 +45,6 @@ print("Scanning:", base)
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global_h = set()
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global_c = set()
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import os
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from os.path import splitext
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def source_list(path, filename_check=None):
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for dirpath, dirnames, filenames in os.walk(path):
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@ -45,11 +45,6 @@ def source_list(path, filename_check=None):
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# extension checking
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def is_c_header(filename):
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ext = splitext(filename)[1]
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return (ext in (".h", ".hpp", ".hxx"))
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def is_cmake(filename):
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ext = splitext(filename)[1]
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return (ext == ".cmake") or (filename == "CMakeLists.txt")
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@ -28,7 +28,6 @@
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# <pep8 compliant>
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import sys
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import os
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if len(sys.argv) < 2:
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sys.stdout.write("Usage: ctodata <c_file>\n")
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@ -74,9 +74,6 @@ def modules_from_path(path, loaded_modules):
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:return: all loaded modules.
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:rtype: list
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"""
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import traceback
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import time
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modules = []
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for mod_name, mod_path in _bpy.path.module_names(path):
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@ -50,8 +50,6 @@ def textWrap(text, length=70):
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def write_sysinfo(op):
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output_filename = "system-info.txt"
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warnings = 0
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notices = 0
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if output_filename in bpy.data.texts.keys():
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output = bpy.data.texts[output_filename]
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@ -476,7 +476,6 @@ class MakeDupliFace(bpy.types.Operator):
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def _main(self, context):
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from mathutils import Vector
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from math import sqrt
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SCALE_FAC = 0.01
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offset = 0.5 * SCALE_FAC
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@ -157,42 +157,42 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
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class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel):
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bl_label = "Pose Library"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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poselib = ob.pose_library
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row = layout.row()
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row.template_ID(ob, "pose_library", new="poselib.new", unlink="poselib.unlink")
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if poselib:
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activePoseIndex = poselib.pose_markers.active_index
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if poselib.pose_markers.active:
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activePoseName = poselib.pose_markers.active.name
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else:
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activePoseName = ""
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row = layout.row()
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row.template_list(poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5)
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col = row.column(align=True)
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col.active = (poselib.library is None)
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# invoke should still be used for 'add', as it is needed to allow
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# invoke should still be used for 'add', as it is needed to allow
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# add/replace options to be used properly
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col.operator("poselib.pose_add", icon='ZOOMIN', text="")
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col.operator_context = 'EXEC_DEFAULT' # exec not invoke, so that menu doesn't need showing
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col.operator_context = 'EXEC_DEFAULT' # exec not invoke, so that menu doesn't need showing
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col.operator("poselib.pose_remove", icon='ZOOMOUT', text="").pose = activePoseName
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col.operator("poselib.apply_pose", icon='ZOOM_SELECTED', text="").pose_index = activePoseIndex
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row = layout.row()
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row.operator("poselib.action_sanitise")
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@ -283,7 +283,6 @@ class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel):
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@classmethod
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def poll(cls, context):
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ob = context.active_object
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rd = context.scene.render
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return (context.mode == 'EDIT_MESH') and ob and ob.type == 'MESH'
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@ -126,7 +126,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel):
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elif mat:
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split.template_ID(space, "pin_id")
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split.separator()
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if mat:
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layout.prop(mat, "type", expand=True)
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if mat.use_nodes:
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@ -150,46 +150,46 @@ class MATERIAL_PT_pipeline(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "Render Pipeline Options"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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@classmethod
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def poll(cls, context):
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mat = context.material
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engine = context.scene.render.engine
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return mat and (mat.type in ('SURFACE', 'WIRE', 'VOLUME')) and (engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self. layout
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mat = context.material
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#split = layout.split()
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mat_type = mat.type in ('SURFACE', 'WIRE')
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mat_type = mat.type in ('SURFACE', 'WIRE')
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row = layout.row()
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row.active = mat_type
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row.prop(mat, "use_transparency")
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sub = row.column()
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sub.prop(mat, "offset_z")
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sub.active = mat_type and mat.use_transparency and mat.transparency_method == 'Z_TRANSPARENCY'
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row = layout.row()
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row.active = mat.use_transparency or not mat_type
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row.prop(mat, "transparency_method", expand=True)
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layout.separator()
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layout.separator()
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split = layout.split()
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col = split.column()
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col.prop(mat, "use_raytrace") #
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col.prop(mat, "use_full_oversampling") #
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col.prop(mat, "use_raytrace")
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col.prop(mat, "use_full_oversampling")
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sub = col.column()
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sub.active = mat_type
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sub.prop(mat, "use_sky")
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sub.prop(mat, "invert_z")
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col = split.column()
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col.active = mat_type
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col.prop(mat, "use_cast_shadows_only", text="Cast Only")
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col.prop(mat, "shadow_cast_alpha", text="Casting Alpha")
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col.prop(mat, "use_cast_buffer_shadows")
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@ -205,7 +205,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
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mat = context.material
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engine = context.scene.render.engine
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return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@ -264,7 +264,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel):
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mat = context.material
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engine = context.scene.render.engine
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return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@ -321,7 +321,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
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mat = context.material
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engine = context.scene.render.engine
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return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@ -359,17 +359,17 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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base_mat = context.material
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mat = active_node_mat(context.material)
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rayt = mat.raytrace_transparency
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split = layout.split()
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col = split.column()
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col.prop(mat, "alpha")
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row = col.row()
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row.active = base_mat.use_transparency and (not mat.use_shadeless) #
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row.active = base_mat.use_transparency and (not mat.use_shadeless)
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row.prop(mat, "specular_alpha", text="Specular")
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col = split.column()
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@ -413,7 +413,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel):
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def draw_header(self, context):
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raym = active_node_mat(context.material).raytrace_mirror
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self.layout.prop(raym, "use", text="")
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def draw(self, context):
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@ -679,7 +679,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
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mat = context.material
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engine = context.scene.render.engine
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return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@ -717,7 +717,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
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mat = context.material
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engine = context.scene.render.engine
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return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@ -874,13 +874,13 @@ class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel):
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bl_label = "Options"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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mat = context.material
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engine = context.scene.render.engine
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return check_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@ -329,8 +329,6 @@ class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): #
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return (context.object)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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self.draw_settings(context, ob.animation_visualisation)
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@ -40,17 +40,18 @@ def particle_panel_poll(cls, context):
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psys = context.particle_system
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engine = context.scene.render.engine
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settings = 0
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if psys:
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settings = psys.settings
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elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
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settings = context.space_data.pin_id
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if not settings:
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return False
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return settings.is_fluid == False and (engine in cls.COMPAT_ENGINES)
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def particle_get_settings(context):
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if context.particle_system:
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return context.particle_system.settings
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@ -97,18 +98,18 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
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if psys == None:
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part = particle_get_settings(context)
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if part == None:
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return
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layout.template_ID(context.space_data, "pin_id")
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if part.is_fluid:
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layout.label(text="Settings used for fluid.")
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return
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layout.prop(part, "type", text="Type")
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elif not psys.settings:
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split = layout.split(percentage=0.32)
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@ -392,7 +393,7 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
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if particle_panel_poll(PARTICLE_PT_rotation, context):
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psys = context.particle_system
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settings = particle_get_settings(context)
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if settings.type == 'HAIR' and not settings.use_advanced_hair:
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return False
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return settings.physics_type != 'BOIDS' and (psys == None or not psys.point_cache.use_external)
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@ -304,18 +304,17 @@ class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
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if file_format == 'PNG':
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layout.prop(rd, "file_quality", slider=True, text="Compression")
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if file_format in ('OPEN_EXR', 'MULTILAYER'):
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row = layout.row()
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row.prop(rd, "exr_codec", text="Codec")
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if file_format == 'OPEN_EXR':
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row = layout.row()
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row.prop(rd, "use_exr_half")
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row.prop(rd, "exr_zbuf")
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row.prop(rd, "exr_preview")
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elif file_format == 'JPEG2000':
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split = layout.split()
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col = split.column()
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@ -418,7 +417,7 @@ class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
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col.label(text="Mux:")
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col.prop(rd, "ffmpeg_muxrate", text="Rate")
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col.prop(rd, "ffmpeg_packetsize", text="Packet Size")
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layout.separator()
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# Audio:
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@ -25,7 +25,7 @@ class CONSOLE_HT_header(bpy.types.Header):
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bl_space_type = 'CONSOLE'
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def draw(self, context):
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sc = context.space_data
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# sc = context.space_data
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# text = sc.text
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layout = self.layout
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@ -26,9 +26,7 @@ class INFO_HT_header(bpy.types.Header):
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def draw(self, context):
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layout = self.layout
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wm = context.window_manager
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window = context.window
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sinfo = context.space_data
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scene = context.scene
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rd = scene.render
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@ -70,6 +68,7 @@ class INFO_HT_header(bpy.types.Header):
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# XXX: BEFORE RELEASE, MOVE FILE MENU OUT OF INFO!!!
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"""
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sinfo = context.space_data
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row = layout.row(align=True)
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row.prop(sinfo, "show_report_debug", text="Debug")
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row.prop(sinfo, "show_report_info", text="Info")
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@ -66,8 +66,6 @@ class LOGIC_HT_header(bpy.types.Header):
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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row = layout.row(align=True)
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row.template_header()
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@ -353,7 +353,6 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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render = context.scene.render
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frame_current = scene.frame_current
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strip = act_strip(context)
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@ -817,7 +817,6 @@ class USERPREF_PT_input(InputKeyMapPanel):
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#start = time.time()
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userpref = context.user_preferences
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wm = context.window_manager
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inputs = userpref.inputs
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@ -871,9 +870,6 @@ class USERPREF_PT_addons(bpy.types.Panel):
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import sys
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import time
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modules = []
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loaded_modules = set()
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# RELEASE SCRIPTS: official scripts distributed in Blender releases
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paths = bpy.utils.script_paths("addons")
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@ -885,9 +881,6 @@ class USERPREF_PT_addons(bpy.types.Panel):
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# if folder addons_extern/ exists, scripts in there will be loaded too
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paths += bpy.utils.script_paths("addons_extern")
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if bpy.app.debug:
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t_main = time.time()
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# fake module importing
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def fake_module(mod_name, mod_path, speedy=True):
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if bpy.app.debug:
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@ -676,7 +676,6 @@ class WM_OT_keymap_edit(bpy.types.Operator):
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bl_label = "Edit Key Map"
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def execute(self, context):
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wm = context.window_manager
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km = context.keymap
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km.copy_to_user()
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return {'FINISHED'}
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@ -715,7 +714,6 @@ class WM_OT_keyitem_restore(bpy.types.Operator):
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return km.is_user_defined
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def execute(self, context):
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wm = context.window_manager
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km = context.keymap
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kmi = km.items.from_id(self.item_id)
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@ -779,7 +777,6 @@ class WM_OT_keyconfig_remove(bpy.types.Operator):
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return wm.keyconfigs.active.is_user_defined
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||||
|
||||
def execute(self, context):
|
||||
import sys
|
||||
wm = context.window_manager
|
||||
keyconfig = wm.keyconfigs.active
|
||||
wm.keyconfigs.remove(keyconfig)
|
||||
|
|
|
@ -647,10 +647,11 @@ class VIEW3D_MT_select_face(bpy.types.Menu): # XXX no matching enum
|
|||
bl_label = "Select"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
# layout = self.layout
|
||||
|
||||
# TODO
|
||||
# see view3d_select_faceselmenu
|
||||
pass
|
||||
|
||||
# ********** Object menu **********
|
||||
|
||||
|
@ -1151,8 +1152,6 @@ class VIEW3D_MT_pose(bpy.types.Menu):
|
|||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
arm = context.active_object.data
|
||||
|
||||
layout.operator("ed.undo")
|
||||
layout.operator("ed.redo")
|
||||
|
||||
|
@ -1447,7 +1446,7 @@ class VIEW3D_OT_edit_mesh_extrude_individual_move(bpy.types.Operator):
|
|||
|
||||
totface = mesh.total_face_sel
|
||||
totedge = mesh.total_edge_sel
|
||||
totvert = mesh.total_vert_sel
|
||||
# totvert = mesh.total_vert_sel
|
||||
|
||||
if select_mode[2] and totface == 1:
|
||||
bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
|
||||
|
@ -1475,7 +1474,7 @@ class VIEW3D_OT_edit_mesh_extrude_move(bpy.types.Operator):
|
|||
|
||||
totface = mesh.total_face_sel
|
||||
totedge = mesh.total_edge_sel
|
||||
totvert = mesh.total_vert_sel
|
||||
# totvert = mesh.total_vert_sel
|
||||
|
||||
if totface >= 1:
|
||||
bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
|
||||
|
@ -1958,7 +1957,6 @@ class VIEW3D_PT_view3d_properties(bpy.types.Panel):
|
|||
layout = self.layout
|
||||
|
||||
view = context.space_data
|
||||
scene = context.scene
|
||||
|
||||
col = layout.column()
|
||||
col.active = view.region_3d.view_perspective != 'CAMERA'
|
||||
|
|
|
@ -782,8 +782,9 @@ class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
|
|||
|
||||
settings = __class__.paint_settings(context)
|
||||
brush = settings.brush
|
||||
texture_paint = context.texture_paint_object
|
||||
sculpt = context.sculpt_object
|
||||
## Unused
|
||||
# texture_paint = context.texture_paint_object
|
||||
# sculpt = context.sculpt_object
|
||||
|
||||
col = layout.column(align=True)
|
||||
|
||||
|
@ -941,7 +942,6 @@ class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
|
|||
tool_settings = context.tool_settings
|
||||
sculpt = tool_settings.sculpt
|
||||
settings = __class__.paint_settings(context)
|
||||
brush = settings.brush
|
||||
|
||||
split = layout.split()
|
||||
|
||||
|
@ -978,7 +978,6 @@ class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
|
|||
|
||||
sculpt = context.tool_settings.sculpt
|
||||
settings = __class__.paint_settings(context)
|
||||
brush = settings.brush
|
||||
|
||||
split = layout.split()
|
||||
|
||||
|
@ -1011,7 +1010,6 @@ class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
|
|||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
sculpt = context.tool_settings.sculpt
|
||||
settings = __class__.paint_settings(context)
|
||||
brush = settings.brush
|
||||
|
||||
|
|
Loading…
Reference in New Issue