code cleanup: bmesh bvh

- remove unused members from BMBVHTree
- move per-raycast vars from BMBVHTree into per-callback structs (weren't threadsafe).
- simplify BKE_bmbvh_find_vert_closest().
This commit is contained in:
Campbell Barton 2013-04-17 06:18:21 +00:00
parent b0752f1b89
commit 861a38ea09
1 changed files with 67 additions and 76 deletions

View File

@ -43,24 +43,18 @@
struct BMBVHTree {
BVHTree *tree;
BMEditMesh *em;
BMesh *bm;
BVHTree *tree;
float epsilon;
float maxdist; /* for nearest point search */
float uv[2];
/* stuff for topological vert search */
BMVert *v, *curv;
GHash *gh;
float curw, curd;
float co[3], (*cagecos)[3], (*cos)[3];
int curtag, flag;
float (*cos_cage)[3], (*cos)[3];
int flag;
};
struct CageUserData {
int totvert;
float (*cagecos)[3];
float (*cos_cage)[3];
BLI_bitmap vert_bitmap;
};
@ -71,16 +65,19 @@ static void cage_mapped_verts_callback(void *userData, int index, const float co
if ((index >= 0 && index < data->totvert) && (!BLI_BITMAP_GET(data->vert_bitmap, index))) {
BLI_BITMAP_SET(data->vert_bitmap, index);
copy_v3_v3(data->cagecos[index], co);
copy_v3_v3(data->cos_cage[index], co);
}
}
BMBVHTree *BKE_bmbvh_new(BMEditMesh *em, int flag, struct Scene *scene)
{
/* could become argument */
const float epsilon = FLT_EPSILON * 2.0f;
struct BMLoop *(*looptris)[3] = em->looptris;
BMBVHTree *bmtree = MEM_callocN(sizeof(*bmtree), "BMBVHTree");
DerivedMesh *cage, *final;
float cos[3][3], (*cagecos)[3] = NULL;
float cos[3][3], (*cos_cage)[3] = NULL;
int i;
int tottri;
@ -92,7 +89,6 @@ BMBVHTree *BKE_bmbvh_new(BMEditMesh *em, int flag, struct Scene *scene)
bmtree->em = em;
bmtree->bm = em->bm;
bmtree->epsilon = FLT_EPSILON * 2.0f;
bmtree->flag = flag;
if (flag & (BMBVH_RESPECT_SELECT)) {
@ -115,7 +111,7 @@ BMBVHTree *BKE_bmbvh_new(BMEditMesh *em, int flag, struct Scene *scene)
tottri = em->tottri;
}
bmtree->tree = BLI_bvhtree_new(tottri, bmtree->epsilon, 8, 8);
bmtree->tree = BLI_bvhtree_new(tottri, epsilon, 8, 8);
if (flag & BMBVH_USE_CAGE) {
BLI_bitmap vert_bitmap;
@ -132,14 +128,14 @@ BMBVHTree *BKE_bmbvh_new(BMEditMesh *em, int flag, struct Scene *scene)
cage = editbmesh_get_derived_cage_and_final(scene, em->ob, em, &final, CD_MASK_DERIVEDMESH);
cagecos = MEM_callocN(sizeof(float) * 3 * em->bm->totvert, "bmbvh cagecos");
cos_cage = MEM_callocN(sizeof(float) * 3 * em->bm->totvert, "bmbvh cos_cage");
/* when initializing cage verts, we only want the first cage coordinate for each vertex,
* so that e.g. mirror or array use original vertex coordinates and not mirrored or duplicate */
vert_bitmap = BLI_BITMAP_NEW(em->bm->totvert, __func__);
data.totvert = em->bm->totvert;
data.cagecos = cagecos;
data.cos_cage = cos_cage;
data.vert_bitmap = vert_bitmap;
cage->foreachMappedVert(cage, cage_mapped_verts_callback, &data);
@ -147,7 +143,7 @@ BMBVHTree *BKE_bmbvh_new(BMEditMesh *em, int flag, struct Scene *scene)
MEM_freeN(vert_bitmap);
}
bmtree->cagecos = cagecos;
bmtree->cos_cage = cos_cage;
for (i = 0; i < em->tottri; i++) {
@ -165,9 +161,9 @@ BMBVHTree *BKE_bmbvh_new(BMEditMesh *em, int flag, struct Scene *scene)
}
if (flag & BMBVH_USE_CAGE) {
copy_v3_v3(cos[0], cagecos[BM_elem_index_get(looptris[i][0]->v)]);
copy_v3_v3(cos[1], cagecos[BM_elem_index_get(looptris[i][1]->v)]);
copy_v3_v3(cos[2], cagecos[BM_elem_index_get(looptris[i][2]->v)]);
copy_v3_v3(cos[0], cos_cage[BM_elem_index_get(looptris[i][0]->v)]);
copy_v3_v3(cos[1], cos_cage[BM_elem_index_get(looptris[i][1]->v)]);
copy_v3_v3(cos[2], cos_cage[BM_elem_index_get(looptris[i][2]->v)]);
}
else {
copy_v3_v3(cos[0], looptris[i][0]->v->co);
@ -187,19 +183,38 @@ void BKE_bmbvh_free(BMBVHTree *bmtree)
{
BLI_bvhtree_free(bmtree->tree);
if (bmtree->cagecos)
MEM_freeN(bmtree->cagecos);
if (bmtree->cos_cage)
MEM_freeN(bmtree->cos_cage);
if (bmtree->cos)
MEM_freeN(bmtree->cos);
MEM_freeN(bmtree);
}
BVHTree *BKE_bmbvh_tree_get(BMBVHTree *bmtree)
{
return bmtree->tree;
}
/* -------------------------------------------------------------------- */
/* Utility BMesh cast/intersect functions */
/* taken from bvhutils.c */
/* -------------------------------------------------------------------- */
/* BKE_bmbvh_ray_cast */
struct RayCastUserData {
const BMLoop *(*looptris)[3];
float uv[2];
};
static void raycallback(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
BMBVHTree *bmtree = userdata;
BMLoop **ltri = bmtree->em->looptris[index];
struct RayCastUserData *bmcast_data = userdata;
const BMLoop **ltri = bmcast_data->looptris[index];
float dist, uv[2];
const float *co1 = ltri[0]->v->co;
const float *co2 = ltri[1]->v->co;
@ -218,7 +233,7 @@ static void raycallback(void *userdata, int index, const BVHTreeRay *ray, BVHTre
mul_v3_fl(hit->co, dist);
add_v3_v3(hit->co, ray->origin);
copy_v2_v2(bmtree->uv, uv);
copy_v2_v2(bmcast_data->uv, uv);
}
}
@ -226,19 +241,21 @@ BMFace *BKE_bmbvh_ray_cast(BMBVHTree *bmtree, const float co[3], const float dir
float *r_dist, float r_hitout[3], float r_cagehit[3])
{
BVHTreeRayHit hit;
struct RayCastUserData bmcast_data;
const float dist = r_dist ? *r_dist : FLT_MAX;
hit.dist = dist;
hit.index = -1;
zero_v2(bmtree->uv);
/* ok to leave 'uv' uninitialized */
bmcast_data.looptris = (const BMLoop *(*)[3])bmtree->em->looptris;
BLI_bvhtree_ray_cast(bmtree->tree, co, dir, 0.0f, &hit, raycallback, bmtree);
BLI_bvhtree_ray_cast(bmtree->tree, co, dir, 0.0f, &hit, raycallback, &bmcast_data);
if (hit.index != -1 && hit.dist != dist) {
if (r_hitout) {
if (bmtree->flag & BMBVH_RETURN_ORIG) {
BMLoop **ltri = bmtree->em->looptris[hit.index];
interp_v3_v3v3v3_uv(r_hitout, ltri[0]->v->co, ltri[1]->v->co, ltri[2]->v->co, bmtree->uv);
interp_v3_v3v3v3_uv(r_hitout, ltri[0]->v->co, ltri[1]->v->co, ltri[2]->v->co, bmcast_data.uv);
}
else {
copy_v3_v3(r_hitout, hit.co);
@ -259,20 +276,24 @@ BMFace *BKE_bmbvh_ray_cast(BMBVHTree *bmtree, const float co[3], const float dir
return NULL;
}
BVHTree *BKE_bmbvh_tree_get(BMBVHTree *bmtree)
{
return bmtree->tree;
}
/* -------------------------------------------------------------------- */
/* BKE_bmbvh_find_vert_closest */
struct VertSearchUserData {
const BMLoop *(*looptris)[3];
float maxdist;
int index_tri;
};
static void vertsearchcallback(void *userdata, int index, const float *UNUSED(co), BVHTreeNearest *hit)
{
BMBVHTree *bmtree = userdata;
BMLoop **ltri = bmtree->em->looptris[index];
float dist, maxdist, v[3];
struct VertSearchUserData *bmsearch_data = userdata;
const BMLoop **ltri = bmsearch_data->looptris[index];
const float maxdist = bmsearch_data->maxdist;
float dist, v[3];
int i;
maxdist = bmtree->maxdist;
for (i = 0; i < 3; i++) {
sub_v3_v3v3(v, hit->co, ltri[i]->v->co);
@ -282,6 +303,7 @@ static void vertsearchcallback(void *userdata, int index, const float *UNUSED(co
copy_v3_v3(hit->no, ltri[i]->v->no);
hit->dist = dist;
hit->index = index;
bmsearch_data->index_tri = i;
}
}
}
@ -289,52 +311,21 @@ static void vertsearchcallback(void *userdata, int index, const float *UNUSED(co
BMVert *BKE_bmbvh_find_vert_closest(BMBVHTree *bmtree, const float co[3], const float maxdist)
{
BVHTreeNearest hit;
struct VertSearchUserData bmsearch_data;
copy_v3_v3(hit.co, co);
/* XXX, why x5, scampbell */
hit.dist = maxdist * 5;
hit.index = -1;
bmtree->maxdist = maxdist;
bmsearch_data.looptris = (const BMLoop *(*)[3])bmtree->em->looptris;
bmsearch_data.maxdist = maxdist;
BLI_bvhtree_find_nearest(bmtree->tree, co, &hit, vertsearchcallback, bmtree);
BLI_bvhtree_find_nearest(bmtree->tree, co, &hit, vertsearchcallback, &bmsearch_data);
if (hit.dist != FLT_MAX && hit.index != -1) {
BMLoop **ltri = bmtree->em->looptris[hit.index];
float dist, curdist = bmtree->maxdist;
int cur = 0, i;
/* maxdist = bmtree->maxdist; */ /* UNUSED */
for (i = 0; i < 3; i++) {
dist = len_v3v3(hit.co, ltri[i]->v->co);
if (dist < curdist) {
cur = i;
curdist = dist;
}
}
return ltri[cur]->v;
return ltri[bmsearch_data.index_tri]->v;
}
return NULL;
}
/* UNUSED */
#if 0
static short winding(const float v1[3], const float v2[3], const float v3[3])
/* is v3 to the right of (v1 - v2) ? With exception: v3 == v1 || v3 == v2 */
{
double inp;
//inp = (v2[cox] - v1[cox]) * (v1[coy] - v3[coy]) + (v1[coy] - v2[coy]) * (v1[cox] - v3[cox]);
inp = (v2[0] - v1[0]) * (v1[1] - v3[1]) + (v1[1] - v2[1]) * (v1[0] - v3[0]);
if (inp < 0.0) {
return 0;
}
else if (inp == 0) {
if (v1[0] == v3[0] && v1[1] == v3[1]) return 0;
if (v2[0] == v3[0] && v2[1] == v3[1]) return 0;
}
return 1;
}
#endif