UI: remove internal names (custom-data & loops) from tool-tip
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@ -206,7 +206,7 @@ class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
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split = layout.split()
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row = layout.row(align=True, heading="Transform")
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row.prop(tool_settings, "use_correct_custom_data")
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row.prop(tool_settings, "use_transform_correct_face_attributes")
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row = layout.row(heading="Mirror")
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sub = row.row(align=True)
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@ -3090,12 +3090,11 @@ static void rna_def_tool_settings(BlenderRNA *brna)
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prop, "Transform Parents", "Transform the parents, leaving the children in place");
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "use_correct_custom_data", PROP_BOOLEAN, PROP_NONE);
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prop = RNA_def_property(srna, "use_transform_correct_face_attributes", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "uvcalc_flag", UVCALC_TRANSFORM_CORRECT);
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RNA_def_property_ui_text(
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prop,
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"Correct Face Attributes",
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"Correct data such as UV coordinates and loop colors when transforming");
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RNA_def_property_ui_text(prop,
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"Correct Face Attributes",
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"Correct data such as UV's and vertex colors when transforming");
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RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
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prop = RNA_def_property(srna, "use_mesh_automerge", PROP_BOOLEAN, PROP_NONE);
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