Code cleanup: fix compiler warning.

This commit is contained in:
Brecht Van Lommel 2018-03-10 06:51:52 +01:00
parent 1f5c5fa189
commit 8a76f8dac3
2 changed files with 3 additions and 4 deletions

View File

@ -899,7 +899,7 @@ void Mesh::pack_shaders(Scene *scene, uint *tri_shader)
}
}
void Mesh::pack_normals(Scene *scene, float4 *vnormal)
void Mesh::pack_normals(float4 *vnormal)
{
Attribute *attr_vN = attributes.find(ATTR_STD_VERTEX_NORMAL);
if(attr_vN == NULL) {
@ -1777,8 +1777,7 @@ void MeshManager::device_update_mesh(Device *,
foreach(Mesh *mesh, scene->meshes) {
mesh->pack_shaders(scene,
&tri_shader[mesh->tri_offset]);
mesh->pack_normals(scene,
&vnormal[mesh->vert_offset]);
mesh->pack_normals(&vnormal[mesh->vert_offset]);
mesh->pack_verts(tri_prim_index,
&tri_vindex[mesh->tri_offset],
&tri_patch[mesh->tri_offset],

View File

@ -280,7 +280,7 @@ public:
void add_undisplaced();
void pack_shaders(Scene *scene, uint *shader);
void pack_normals(Scene *scene, float4 *vnormal);
void pack_normals(float4 *vnormal);
void pack_verts(const vector<uint>& tri_prim_index,
uint4 *tri_vindex,
uint *tri_patch,