diff --git a/source/blender/blenkernel/BKE_preview_image.hh b/source/blender/blenkernel/BKE_preview_image.hh index 8cbb743cf9f..892952f5bf9 100644 --- a/source/blender/blenkernel/BKE_preview_image.hh +++ b/source/blender/blenkernel/BKE_preview_image.hh @@ -16,8 +16,8 @@ struct ID; struct ImBuf; struct PreviewImage; -void BKE_preview_images_init(void); -void BKE_preview_images_free(void); +void BKE_preview_images_init(); +void BKE_preview_images_free(); /** * Free the preview image for use in list. @@ -63,7 +63,7 @@ void BKE_previewimg_id_free(ID *id); /** * Create a new preview image. */ -PreviewImage *BKE_previewimg_create(void); +PreviewImage *BKE_previewimg_create(); /** * Create a copy of the preview image. diff --git a/source/blender/blenloader/BLO_read_write.hh b/source/blender/blenloader/BLO_read_write.hh index bf7f05a14fe..c9b1ca4dd6f 100644 --- a/source/blender/blenloader/BLO_read_write.hh +++ b/source/blender/blenloader/BLO_read_write.hh @@ -159,7 +159,7 @@ void blo_write_id_struct(BlendWriter *writer, int struct_id, const void *id_addr */ struct BLO_Write_IDBuffer; -BLO_Write_IDBuffer *BLO_write_allocate_id_buffer(void); +BLO_Write_IDBuffer *BLO_write_allocate_id_buffer(); void BLO_write_init_id_buffer_from_id(BLO_Write_IDBuffer *id_buffer, ID *id, const bool is_undo); ID *BLO_write_get_id_buffer_temp_id(BLO_Write_IDBuffer *id_buffer); void BLO_write_destroy_id_buffer(BLO_Write_IDBuffer **id_buffer); diff --git a/source/blender/depsgraph/DEG_depsgraph.hh b/source/blender/depsgraph/DEG_depsgraph.hh index 7b9e8ca646d..f1dbe77db0f 100644 --- a/source/blender/depsgraph/DEG_depsgraph.hh +++ b/source/blender/depsgraph/DEG_depsgraph.hh @@ -33,19 +33,18 @@ #include "DNA_ID.h" /* Dependency Graph */ -typedef struct Depsgraph Depsgraph; +struct Depsgraph; /* ------------------------------------------------ */ struct Main; - struct Scene; struct ViewLayer; -typedef enum eEvaluationMode { +enum eEvaluationMode { DAG_EVAL_VIEWPORT = 0, /* evaluate for OpenGL viewport */ DAG_EVAL_RENDER = 1, /* evaluate for render purposes */ -} eEvaluationMode; +}; /* DagNode->eval_flags */ enum { @@ -72,10 +71,7 @@ enum { * * TODO: what arguments are needed here? What's the building-graph entry point? */ -Depsgraph *DEG_graph_new(struct Main *bmain, - struct Scene *scene, - struct ViewLayer *view_layer, - eEvaluationMode mode); +Depsgraph *DEG_graph_new(Main *bmain, Scene *scene, ViewLayer *view_layer, eEvaluationMode mode); /** * Replace the "owner" pointers (currently Main/Scene/ViewLayer) of this depsgraph. @@ -83,10 +79,10 @@ Depsgraph *DEG_graph_new(struct Main *bmain, * - Undo steps when we do want to re-use the old depsgraph data as much as possible. * - Rendering where we want to re-use objects between different view layers. */ -void DEG_graph_replace_owners(struct Depsgraph *depsgraph, - struct Main *bmain, - struct Scene *scene, - struct ViewLayer *view_layer); +void DEG_graph_replace_owners(Depsgraph *depsgraph, + Main *bmain, + Scene *scene, + ViewLayer *view_layer); /** Free graph's contents and graph itself. */ void DEG_graph_free(Depsgraph *graph); @@ -98,10 +94,10 @@ void DEG_graph_free(Depsgraph *graph); * \{ */ /** Register all node types. */ -void DEG_register_node_types(void); +void DEG_register_node_types(); /** Free node type registry on exit. */ -void DEG_free_node_types(void); +void DEG_free_node_types(); /** \} */ @@ -113,7 +109,7 @@ void DEG_free_node_types(void); void DEG_graph_tag_on_visible_update(Depsgraph *depsgraph, bool do_time); /** Tag all dependency graphs for update when visible scenes/layers changes. */ -void DEG_tag_on_visible_update(struct Main *bmain, bool do_time); +void DEG_tag_on_visible_update(Main *bmain, bool do_time); /** * \note Will return NULL if the flag is not known, allowing to gracefully handle situations @@ -122,36 +118,33 @@ void DEG_tag_on_visible_update(struct Main *bmain, bool do_time); const char *DEG_update_tag_as_string(IDRecalcFlag flag); /** Tag given ID for an update in all the dependency graphs. */ -void DEG_id_tag_update(struct ID *id, unsigned int flags); -void DEG_id_tag_update_ex(struct Main *bmain, struct ID *id, unsigned int flags); +void DEG_id_tag_update(ID *id, unsigned int flags); +void DEG_id_tag_update_ex(Main *bmain, ID *id, unsigned int flags); -void DEG_graph_id_tag_update(struct Main *bmain, - struct Depsgraph *depsgraph, - struct ID *id, - unsigned int flags); +void DEG_graph_id_tag_update(Main *bmain, Depsgraph *depsgraph, ID *id, unsigned int flags); /** Tag all dependency graphs when time has changed. */ -void DEG_time_tag_update(struct Main *bmain); +void DEG_time_tag_update(Main *bmain); /** Tag a dependency graph when time has changed. */ -void DEG_graph_time_tag_update(struct Depsgraph *depsgraph); +void DEG_graph_time_tag_update(Depsgraph *depsgraph); /** * Mark a particular data-block type as having changing. * This does not cause any updates but is used by external * render engines to detect if for example a data-block was removed. */ -void DEG_graph_id_type_tag(struct Depsgraph *depsgraph, short id_type); -void DEG_id_type_tag(struct Main *bmain, short id_type); +void DEG_graph_id_type_tag(Depsgraph *depsgraph, short id_type); +void DEG_id_type_tag(Main *bmain, short id_type); /** * Set a depsgraph to flush updates to editors. This would be done * for viewport depsgraphs, but not render or export depsgraph for example. */ -void DEG_enable_editors_update(struct Depsgraph *depsgraph); +void DEG_enable_editors_update(Depsgraph *depsgraph); /** Check if something was changed in the database and inform editors about this. */ -void DEG_editors_update(struct Depsgraph *depsgraph, bool time); +void DEG_editors_update(Depsgraph *depsgraph, bool time); /** Clear recalc flags after editors or renderers have handled updates. */ void DEG_ids_clear_recalc(Depsgraph *depsgraph, bool backup); @@ -193,15 +186,15 @@ void DEG_evaluate_on_refresh(Depsgraph *graph); * to do their own updates based on changes. * \{ */ -typedef struct DEGEditorUpdateContext { - struct Main *bmain; - struct Depsgraph *depsgraph; - struct Scene *scene; - struct ViewLayer *view_layer; -} DEGEditorUpdateContext; +struct DEGEditorUpdateContext { + Main *bmain; + Depsgraph *depsgraph; + Scene *scene; + ViewLayer *view_layer; +}; -typedef void (*DEG_EditorUpdateIDCb)(const DEGEditorUpdateContext *update_ctx, struct ID *id); -typedef void (*DEG_EditorUpdateSceneCb)(const DEGEditorUpdateContext *update_ctx, bool updated); +using DEG_EditorUpdateIDCb = void (*)(const DEGEditorUpdateContext *update_ctx, ID *id); +using DEG_EditorUpdateSceneCb = void (*)(const DEGEditorUpdateContext *update_ctx, bool updated); /** Set callbacks which are being called when depsgraph changes. */ void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func, DEG_EditorUpdateSceneCb scene_func); @@ -212,11 +205,11 @@ void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func, DEG_EditorUpdateSce /** \name Evaluation * \{ */ -bool DEG_is_evaluating(const struct Depsgraph *depsgraph); +bool DEG_is_evaluating(const Depsgraph *depsgraph); -bool DEG_is_active(const struct Depsgraph *depsgraph); -void DEG_make_active(struct Depsgraph *depsgraph); -void DEG_make_inactive(struct Depsgraph *depsgraph); +bool DEG_is_active(const Depsgraph *depsgraph); +void DEG_make_active(Depsgraph *depsgraph); +void DEG_make_inactive(Depsgraph *depsgraph); /** * Disable the visibility optimization making it so IDs which affect hidden objects or disabled @@ -224,7 +217,7 @@ void DEG_make_inactive(struct Depsgraph *depsgraph); * * For example, this ensures that an object which is needed by a modifier is ignoring checks about * whether the object is hidden or the modifier is disabled. */ -void DEG_disable_visibility_optimization(struct Depsgraph *depsgraph); +void DEG_disable_visibility_optimization(Depsgraph *depsgraph); /** \} */ @@ -232,14 +225,14 @@ void DEG_disable_visibility_optimization(struct Depsgraph *depsgraph); /** \name Evaluation Debug * \{ */ -void DEG_debug_print_begin(struct Depsgraph *depsgraph); +void DEG_debug_print_begin(Depsgraph *depsgraph); -void DEG_debug_print_eval(struct Depsgraph *depsgraph, +void DEG_debug_print_eval(Depsgraph *depsgraph, const char *function_name, const char *object_name, const void *object_address); -void DEG_debug_print_eval_subdata(struct Depsgraph *depsgraph, +void DEG_debug_print_eval_subdata(Depsgraph *depsgraph, const char *function_name, const char *object_name, const void *object_address, @@ -247,7 +240,7 @@ void DEG_debug_print_eval_subdata(struct Depsgraph *depsgraph, const char *subdata_name, const void *subdata_address); -void DEG_debug_print_eval_subdata_index(struct Depsgraph *depsgraph, +void DEG_debug_print_eval_subdata_index(Depsgraph *depsgraph, const char *function_name, const char *object_name, const void *object_address, @@ -256,7 +249,7 @@ void DEG_debug_print_eval_subdata_index(struct Depsgraph *depsgraph, const void *subdata_address, int subdata_index); -void DEG_debug_print_eval_parent_typed(struct Depsgraph *depsgraph, +void DEG_debug_print_eval_parent_typed(Depsgraph *depsgraph, const char *function_name, const char *object_name, const void *object_address, @@ -264,7 +257,7 @@ void DEG_debug_print_eval_parent_typed(struct Depsgraph *depsgraph, const char *parent_name, const void *parent_address); -void DEG_debug_print_eval_time(struct Depsgraph *depsgraph, +void DEG_debug_print_eval_time(Depsgraph *depsgraph, const char *function_name, const char *object_name, const void *object_address, diff --git a/source/blender/depsgraph/DEG_depsgraph_build.hh b/source/blender/depsgraph/DEG_depsgraph_build.hh index fde031d17a6..918b8f592ce 100644 --- a/source/blender/depsgraph/DEG_depsgraph_build.hh +++ b/source/blender/depsgraph/DEG_depsgraph_build.hh @@ -10,6 +10,8 @@ #pragma once +#include "BLI_sys_types.h" + /* ************************************************* */ /* Dependency Graph */ @@ -26,23 +28,21 @@ struct Object; struct Scene; struct bNodeTree; -#include "BLI_sys_types.h" - /* Graph Building -------------------------------- */ /** Build depsgraph for the given scene layer, and dump results in given graph container. */ -void DEG_graph_build_from_view_layer(struct Depsgraph *graph); +void DEG_graph_build_from_view_layer(Depsgraph *graph); /** * Build depsgraph for all objects (so also invisible ones) in the given view layer. */ -void DEG_graph_build_for_all_objects(struct Depsgraph *graph); +void DEG_graph_build_for_all_objects(Depsgraph *graph); /** * Special version of builder which produces dependency graph suitable for the render pipeline. * It will contain sequencer and compositor (if needed) and all their dependencies. */ -void DEG_graph_build_for_render_pipeline(struct Depsgraph *graph); +void DEG_graph_build_for_render_pipeline(Depsgraph *graph); /** * Builds minimal dependency graph for compositor preview. @@ -50,21 +50,21 @@ void DEG_graph_build_for_render_pipeline(struct Depsgraph *graph); * Note that compositor editor might have pinned node tree, which is different from scene's node * tree. */ -void DEG_graph_build_for_compositor_preview(struct Depsgraph *graph, struct bNodeTree *nodetree); +void DEG_graph_build_for_compositor_preview(Depsgraph *graph, bNodeTree *nodetree); /** * Builds the minimal dependency graph needed for evaluation of the given IDs. */ -void DEG_graph_build_from_ids(struct Depsgraph *graph, struct ID **ids, int num_ids); +void DEG_graph_build_from_ids(Depsgraph *graph, ID **ids, int num_ids); /** Tag relations from the given graph for update. */ -void DEG_graph_tag_relations_update(struct Depsgraph *graph); +void DEG_graph_tag_relations_update(Depsgraph *graph); /** Create or update relations in the specified graph. */ -void DEG_graph_relations_update(struct Depsgraph *graph); +void DEG_graph_relations_update(Depsgraph *graph); /** Tag all relations in the database for update. */ -void DEG_relations_tag_update(struct Main *bmain); +void DEG_relations_tag_update(Main *bmain); /* Add Dependencies ----------------------------- */ @@ -116,39 +116,37 @@ typedef enum eDepsObjectComponentType { DEG_OB_COMP_CACHE, } eDepsObjectComponentType; -void DEG_add_scene_relation(struct DepsNodeHandle *node_handle, - struct Scene *scene, +void DEG_add_scene_relation(DepsNodeHandle *node_handle, + Scene *scene, eDepsSceneComponentType component, const char *description); -void DEG_add_object_relation(struct DepsNodeHandle *node_handle, - struct Object *object, +void DEG_add_object_relation(DepsNodeHandle *node_handle, + Object *object, eDepsObjectComponentType component, const char *description); -void DEG_add_collection_geometry_relation(struct DepsNodeHandle *node_handle, - struct Collection *collection, +void DEG_add_collection_geometry_relation(DepsNodeHandle *node_handle, + Collection *collection, const char *description); -void DEG_add_collection_geometry_customdata_mask(struct DepsNodeHandle *node_handle, - struct Collection *collection, - const struct CustomData_MeshMasks *masks); -void DEG_add_node_tree_output_relation(struct DepsNodeHandle *node_handle, - struct bNodeTree *node_tree, +void DEG_add_collection_geometry_customdata_mask(DepsNodeHandle *node_handle, + Collection *collection, + const CustomData_MeshMasks *masks); +void DEG_add_node_tree_output_relation(DepsNodeHandle *node_handle, + bNodeTree *node_tree, const char *description); -void DEG_add_bone_relation(struct DepsNodeHandle *handle, - struct Object *object, +void DEG_add_bone_relation(DepsNodeHandle *handle, + Object *object, const char *bone_name, eDepsObjectComponentType component, const char *description); -void DEG_add_object_cache_relation(struct DepsNodeHandle *handle, - struct CacheFile *cache_file, +void DEG_add_object_cache_relation(DepsNodeHandle *handle, + CacheFile *cache_file, eDepsObjectComponentType component, const char *description); /** * Adds relation from #DEG_OPCODE_GENERIC_DATABLOCK_UPDATE of a given ID. * Is used for such entities as textures and images. */ -void DEG_add_generic_id_relation(struct DepsNodeHandle *node_handle, - struct ID *id, - const char *description); +void DEG_add_generic_id_relation(DepsNodeHandle *node_handle, ID *id, const char *description); /** * Special function which is used from modifiers' #update_depsgraph() callback @@ -157,26 +155,25 @@ void DEG_add_generic_id_relation(struct DepsNodeHandle *node_handle, * This function will take care of checking which operation is required to * have transformation for the modifier, taking into account possible simulation solvers. */ -void DEG_add_depends_on_transform_relation(struct DepsNodeHandle *node_handle, - const char *description); +void DEG_add_depends_on_transform_relation(DepsNodeHandle *node_handle, const char *description); /** * Adds relations from the given component of a given object to the given node * handle AND the component to the point cache component of the node's ID. */ -void DEG_add_object_pointcache_relation(struct DepsNodeHandle *node_handle, - struct Object *object, +void DEG_add_object_pointcache_relation(DepsNodeHandle *node_handle, + Object *object, eDepsObjectComponentType component, const char *description); -void DEG_add_special_eval_flag(struct DepsNodeHandle *handle, struct ID *id, uint32_t flag); -void DEG_add_customdata_mask(struct DepsNodeHandle *handle, - struct Object *object, - const struct CustomData_MeshMasks *masks); +void DEG_add_special_eval_flag(DepsNodeHandle *handle, ID *id, uint32_t flag); +void DEG_add_customdata_mask(DepsNodeHandle *handle, + Object *object, + const CustomData_MeshMasks *masks); -struct ID *DEG_get_id_from_handle(struct DepsNodeHandle *node_handle); -struct Depsgraph *DEG_get_graph_from_handle(struct DepsNodeHandle *node_handle); +ID *DEG_get_id_from_handle(DepsNodeHandle *node_handle); +Depsgraph *DEG_get_graph_from_handle(DepsNodeHandle *node_handle); -bool DEG_object_has_geometry_component(struct Object *object); +bool DEG_object_has_geometry_component(Object *object); /* ************************************************ */ diff --git a/source/blender/depsgraph/DEG_depsgraph_debug.hh b/source/blender/depsgraph/DEG_depsgraph_debug.hh index 9de34d6eddf..0df0654ba5a 100644 --- a/source/blender/depsgraph/DEG_depsgraph_debug.hh +++ b/source/blender/depsgraph/DEG_depsgraph_debug.hh @@ -10,9 +10,10 @@ #pragma once -#include +#include struct Depsgraph; +struct Main; struct Scene; struct ViewLayer; @@ -20,11 +21,11 @@ struct ViewLayer; /* NOTE: Those flags are same bit-mask as #G.debug_flags */ -void DEG_debug_flags_set(struct Depsgraph *depsgraph, int flags); -int DEG_debug_flags_get(const struct Depsgraph *depsgraph); +void DEG_debug_flags_set(Depsgraph *depsgraph, int flags); +int DEG_debug_flags_get(const Depsgraph *depsgraph); -void DEG_debug_name_set(struct Depsgraph *depsgraph, const char *name); -const char *DEG_debug_name_get(struct Depsgraph *depsgraph); +void DEG_debug_name_set(Depsgraph *depsgraph, const char *name); +const char *DEG_debug_name_get(Depsgraph *depsgraph); /* ------------------------------------------------ */ @@ -34,7 +35,7 @@ const char *DEG_debug_name_get(struct Depsgraph *depsgraph); * \param[out] r_operations: The number of operation nodes in the graph. * \param[out] r_relations: The number of relations between (executable) nodes in the graph. */ -void DEG_stats_simple(const struct Depsgraph *graph, +void DEG_stats_simple(const Depsgraph *graph, size_t *r_outer, size_t *r_operations, size_t *r_relations); @@ -42,9 +43,9 @@ void DEG_stats_simple(const struct Depsgraph *graph, /* ************************************************ */ /* Diagram-Based Graph Debugging */ -void DEG_debug_relations_graphviz(const struct Depsgraph *graph, FILE *fp, const char *label); +void DEG_debug_relations_graphviz(const Depsgraph *graph, FILE *fp, const char *label); -void DEG_debug_stats_gnuplot(const struct Depsgraph *graph, +void DEG_debug_stats_gnuplot(const Depsgraph *graph, FILE *fp, const char *label, const char *output_filename); @@ -52,13 +53,13 @@ void DEG_debug_stats_gnuplot(const struct Depsgraph *graph, /* ************************************************ */ /** Compare two dependency graphs. */ -bool DEG_debug_compare(const struct Depsgraph *graph1, const struct Depsgraph *graph2); +bool DEG_debug_compare(const Depsgraph *graph1, const Depsgraph *graph2); /** Check that dependencies in the graph are really up to date. */ -bool DEG_debug_graph_relations_validate(struct Depsgraph *graph, - struct Main *bmain, - struct Scene *scene, - struct ViewLayer *view_layer); +bool DEG_debug_graph_relations_validate(Depsgraph *graph, + Main *bmain, + Scene *scene, + ViewLayer *view_layer); /** Perform consistency check on the graph. */ -bool DEG_debug_consistency_check(struct Depsgraph *graph); +bool DEG_debug_consistency_check(Depsgraph *graph); diff --git a/source/blender/depsgraph/DEG_depsgraph_physics.hh b/source/blender/depsgraph/DEG_depsgraph_physics.hh index 6c1bd2dbdde..2da8223eb79 100644 --- a/source/blender/depsgraph/DEG_depsgraph_physics.hh +++ b/source/blender/depsgraph/DEG_depsgraph_physics.hh @@ -12,41 +12,42 @@ #include "DEG_depsgraph.hh" +struct Collection; struct DepsNodeHandle; struct Depsgraph; struct EffectorWeights; struct ListBase; +struct ModifierData; struct Object; -typedef enum ePhysicsRelationType { +enum ePhysicsRelationType { DEG_PHYSICS_EFFECTOR = 0, DEG_PHYSICS_COLLISION = 1, DEG_PHYSICS_SMOKE_COLLISION = 2, DEG_PHYSICS_DYNAMIC_BRUSH = 3, DEG_PHYSICS_RELATIONS_NUM = 4, -} ePhysicsRelationType; +}; /* Get collision/effector relations from collection or entire scene. These * created during depsgraph relations building and should only be accessed * during evaluation. */ -struct ListBase *DEG_get_effector_relations(const struct Depsgraph *depsgraph, - struct Collection *collection); -struct ListBase *DEG_get_collision_relations(const struct Depsgraph *depsgraph, - struct Collection *collection, - unsigned int modifier_type); +ListBase *DEG_get_effector_relations(const Depsgraph *depsgraph, Collection *collection); +ListBase *DEG_get_collision_relations(const Depsgraph *depsgraph, + Collection *collection, + unsigned int modifier_type); /* Build collision/effector relations for depsgraph. */ -typedef bool (*DEG_CollobjFilterFunction)(struct Object *obj, struct ModifierData *md); +using DEG_CollobjFilterFunction = bool (*)(Object *obj, ModifierData *md); -void DEG_add_collision_relations(struct DepsNodeHandle *handle, - struct Object *object, - struct Collection *collection, +void DEG_add_collision_relations(DepsNodeHandle *handle, + Object *object, + Collection *collection, unsigned int modifier_type, DEG_CollobjFilterFunction filter_function, const char *name); -void DEG_add_forcefield_relations(struct DepsNodeHandle *handle, - struct Object *object, - struct EffectorWeights *eff, +void DEG_add_forcefield_relations(DepsNodeHandle *handle, + Object *object, + EffectorWeights *eff, bool add_absorption, int skip_forcefield, const char *name); diff --git a/source/blender/depsgraph/DEG_depsgraph_query.hh b/source/blender/depsgraph/DEG_depsgraph_query.hh index f6c98095c4c..44644e93170 100644 --- a/source/blender/depsgraph/DEG_depsgraph_query.hh +++ b/source/blender/depsgraph/DEG_depsgraph_query.hh @@ -35,13 +35,13 @@ struct ViewerPath; * \{ */ /** Get scene that depsgraph was built for. */ -struct Scene *DEG_get_input_scene(const Depsgraph *graph); +Scene *DEG_get_input_scene(const Depsgraph *graph); /** Get view layer that depsgraph was built for. */ -struct ViewLayer *DEG_get_input_view_layer(const Depsgraph *graph); +ViewLayer *DEG_get_input_view_layer(const Depsgraph *graph); /** Get bmain that depsgraph was built for. */ -struct Main *DEG_get_bmain(const Depsgraph *graph); +Main *DEG_get_bmain(const Depsgraph *graph); /** Get evaluation mode that depsgraph was built for. */ eEvaluationMode DEG_get_mode(const Depsgraph *graph); @@ -56,19 +56,19 @@ float DEG_get_ctime(const Depsgraph *graph); * \{ */ /** Check if given ID type was tagged for update. */ -bool DEG_id_type_updated(const struct Depsgraph *depsgraph, short id_type); -bool DEG_id_type_any_updated(const struct Depsgraph *depsgraph); +bool DEG_id_type_updated(const Depsgraph *depsgraph, short id_type); +bool DEG_id_type_any_updated(const Depsgraph *depsgraph); /** Check if given ID type is present in the depsgraph */ -bool DEG_id_type_any_exists(const struct Depsgraph *depsgraph, short id_type); +bool DEG_id_type_any_exists(const Depsgraph *depsgraph, short id_type); /** Get additional evaluation flags for the given ID. */ -uint32_t DEG_get_eval_flags_for_id(const struct Depsgraph *graph, const struct ID *id); +uint32_t DEG_get_eval_flags_for_id(const Depsgraph *graph, const ID *id); /** Get additional mesh CustomData_MeshMasks flags for the given object. */ -void DEG_get_customdata_mask_for_object(const struct Depsgraph *graph, - struct Object *object, - struct CustomData_MeshMasks *r_mask); +void DEG_get_customdata_mask_for_object(const Depsgraph *graph, + Object *object, + CustomData_MeshMasks *r_mask); /** * Get scene at its evaluated state. @@ -77,30 +77,30 @@ void DEG_get_customdata_mask_for_object(const struct Depsgraph *graph, * This function will check that the data-block has been expanded (and copied) from the original * one. Assert will happen if it's not. */ -struct Scene *DEG_get_evaluated_scene(const struct Depsgraph *graph); +Scene *DEG_get_evaluated_scene(const Depsgraph *graph); /** * Get view layer at its evaluated state. * This is a shortcut for accessing active view layer from evaluated scene. */ -struct ViewLayer *DEG_get_evaluated_view_layer(const struct Depsgraph *graph); +ViewLayer *DEG_get_evaluated_view_layer(const Depsgraph *graph); /** Get evaluated version of object for given original one. */ -struct Object *DEG_get_evaluated_object(const struct Depsgraph *depsgraph, struct Object *object); +Object *DEG_get_evaluated_object(const Depsgraph *depsgraph, Object *object); /** Get evaluated version of given ID data-block. */ -struct ID *DEG_get_evaluated_id(const struct Depsgraph *depsgraph, struct ID *id); +ID *DEG_get_evaluated_id(const Depsgraph *depsgraph, ID *id); /** Get evaluated version of data pointed to by RNA pointer */ -void DEG_get_evaluated_rna_pointer(const struct Depsgraph *depsgraph, - struct PointerRNA *ptr, - struct PointerRNA *r_ptr_eval); +void DEG_get_evaluated_rna_pointer(const Depsgraph *depsgraph, + PointerRNA *ptr, + PointerRNA *r_ptr_eval); /** Get original version of object for given evaluated one. */ -struct Object *DEG_get_original_object(struct Object *object); +Object *DEG_get_original_object(Object *object); /** Get original version of given evaluated ID data-block. */ -struct ID *DEG_get_original_id(struct ID *id); +ID *DEG_get_original_id(ID *id); /** * Check whether given ID is an original. @@ -108,22 +108,22 @@ struct ID *DEG_get_original_id(struct ID *id); * Original IDs are considered all the IDs which are not covered by copy-on-write system and are * not out-of-main localized data-blocks. */ -bool DEG_is_original_id(const struct ID *id); -bool DEG_is_original_object(const struct Object *object); +bool DEG_is_original_id(const ID *id); +bool DEG_is_original_object(const Object *object); /* Opposite of the above. * * If the data-block is not original it must be evaluated, and vice versa. */ -bool DEG_is_evaluated_id(const struct ID *id); -bool DEG_is_evaluated_object(const struct Object *object); +bool DEG_is_evaluated_id(const ID *id); +bool DEG_is_evaluated_object(const Object *object); /** * Check whether depsgraph is fully evaluated. This includes the following checks: * - Relations are up-to-date. * - Nothing is tagged for update. */ -bool DEG_is_fully_evaluated(const struct Depsgraph *depsgraph); +bool DEG_is_fully_evaluated(const Depsgraph *depsgraph); /** \} */ @@ -140,8 +140,8 @@ typedef enum DegIterFlag { } DegIterFlag; ENUM_OPERATORS(DegIterFlag, DEG_ITER_OBJECT_FLAG_DUPLI) -typedef struct DEGObjectIterSettings { - struct Depsgraph *depsgraph; +struct DEGObjectIterSettings { + Depsgraph *depsgraph; /** * Bit-field of the #DegIterFlag. * @@ -155,8 +155,8 @@ typedef struct DEGObjectIterSettings { * When set, the final evaluated geometry of the corresponding object is omitted. Instead the * geometry for the viewer path included in the iterator. */ - const struct ViewerPath *viewer_path; -} DEGObjectIterSettings; + const ViewerPath *viewer_path; +}; /** * Flags to get objects for draw manager and final render. @@ -165,43 +165,43 @@ typedef struct DEGObjectIterSettings { DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET | \ DEG_ITER_OBJECT_FLAG_VISIBLE | DEG_ITER_OBJECT_FLAG_DUPLI -typedef struct DEGObjectIterData { +struct DEGObjectIterData { DEGObjectIterSettings *settings; - struct Depsgraph *graph; + Depsgraph *graph; int flag; - struct Scene *scene; + Scene *scene; eEvaluationMode eval_mode; /** Object whose preview instead of evaluated geometry should be part of the iterator. */ - struct Object *object_orig_with_preview; + Object *object_orig_with_preview; - struct Object *next_object; + Object *next_object; /* **** Iteration over dupli-list. *** */ /* Object which created the dupli-list. */ - struct Object *dupli_parent; + Object *dupli_parent; /* List of duplicated objects. */ - struct ListBase *dupli_list; + ListBase *dupli_list; /* Next duplicated object to step into. */ - struct DupliObject *dupli_object_next; + DupliObject *dupli_object_next; /* Corresponds to current object: current iterator object is evaluated from * this duplicated object. */ - struct DupliObject *dupli_object_current; + DupliObject *dupli_object_current; /* Temporary storage to report fully populated DNA to the render engine or * other users of the iterator. */ - struct Object temp_dupli_object; + Object temp_dupli_object; /* **** Iteration over ID nodes **** */ size_t id_node_index; size_t num_id_nodes; -} DEGObjectIterData; +}; -void DEG_iterator_objects_begin(struct BLI_Iterator *iter, DEGObjectIterData *data); -void DEG_iterator_objects_next(struct BLI_Iterator *iter); -void DEG_iterator_objects_end(struct BLI_Iterator *iter); +void DEG_iterator_objects_begin(BLI_Iterator *iter, DEGObjectIterData *data); +void DEG_iterator_objects_next(BLI_Iterator *iter); +void DEG_iterator_objects_end(BLI_Iterator *iter); #define DEG_OBJECT_ITER_BEGIN(settings_, instance_) \ { \ @@ -229,17 +229,17 @@ void DEG_iterator_objects_end(struct BLI_Iterator *iter); /** \name DEG ID iterators * \{ */ -typedef struct DEGIDIterData { - struct Depsgraph *graph; +struct DEGIDIterData { + Depsgraph *graph; bool only_updated; size_t id_node_index; size_t num_id_nodes; -} DEGIDIterData; +}; -void DEG_iterator_ids_begin(struct BLI_Iterator *iter, DEGIDIterData *data); -void DEG_iterator_ids_next(struct BLI_Iterator *iter); -void DEG_iterator_ids_end(struct BLI_Iterator *iter); +void DEG_iterator_ids_begin(BLI_Iterator *iter, DEGIDIterData *data); +void DEG_iterator_ids_next(BLI_Iterator *iter); +void DEG_iterator_ids_end(BLI_Iterator *iter); /** \} */ @@ -247,10 +247,10 @@ void DEG_iterator_ids_end(struct BLI_Iterator *iter); /** \name DEG traversal * \{ */ -typedef void (*DEGForeachIDCallback)(ID *id, void *user_data); -typedef void (*DEGForeachIDComponentCallback)(ID *id, - eDepsObjectComponentType component, - void *user_data); +using DEGForeachIDCallback = void (*)(ID *id, void *user_data); +using DEGForeachIDComponentCallback = void (*)(ID *id, + eDepsObjectComponentType component, + void *user_data); /** * \note Modifies runtime flags in depsgraph nodes, diff --git a/source/blender/depsgraph/intern/depsgraph_update.hh b/source/blender/depsgraph/intern/depsgraph_update.hh index 3c941e11e03..176ff42e720 100644 --- a/source/blender/depsgraph/intern/depsgraph_update.hh +++ b/source/blender/depsgraph/intern/depsgraph_update.hh @@ -13,7 +13,7 @@ struct ID; namespace blender::deg { -void deg_editors_id_update(const DEGEditorUpdateContext *update_ctx, struct ID *id); +void deg_editors_id_update(const DEGEditorUpdateContext *update_ctx, ID *id); void deg_editors_scene_update(const DEGEditorUpdateContext *update_ctx, bool updated); diff --git a/source/blender/depsgraph/intern/node/deg_node_operation.hh b/source/blender/depsgraph/intern/node/deg_node_operation.hh index 223038f1a7c..724b2b9b7cd 100644 --- a/source/blender/depsgraph/intern/node/deg_node_operation.hh +++ b/source/blender/depsgraph/intern/node/deg_node_operation.hh @@ -20,7 +20,7 @@ struct ComponentNode; /* Evaluation Operation for atomic operation */ /* XXX: move this to another header that can be exposed? */ -typedef function DepsEvalOperationCb; +typedef function DepsEvalOperationCb; /* Identifiers for common operations (as an enum). */ enum class OperationCode { diff --git a/source/blender/makesrna/RNA_access.hh b/source/blender/makesrna/RNA_access.hh index 61ae29d3dc8..9939af9c949 100644 --- a/source/blender/makesrna/RNA_access.hh +++ b/source/blender/makesrna/RNA_access.hh @@ -936,6 +936,6 @@ eRNAOverrideStatus RNA_property_override_library_status(struct Main *bmainm, int index); void RNA_struct_state_owner_set(const char *name); -const char *RNA_struct_state_owner_get(void); +const char *RNA_struct_state_owner_get(); #endif /* __RNA_ACCESS_H__ */ diff --git a/source/blender/makesrna/RNA_define.hh b/source/blender/makesrna/RNA_define.hh index 5dd1171ed76..c41963858ab 100644 --- a/source/blender/makesrna/RNA_define.hh +++ b/source/blender/makesrna/RNA_define.hh @@ -27,7 +27,7 @@ /* Blender RNA */ -BlenderRNA *RNA_create(void); +BlenderRNA *RNA_create(); void RNA_define_free(BlenderRNA *brna); void RNA_free(BlenderRNA *brna); @@ -53,8 +53,8 @@ void RNA_define_fallback_property_update(int noteflag, const char *updatefunc); */ void RNA_define_lib_overridable(bool make_overridable); -void RNA_init(void); -void RNA_exit(void); +void RNA_init(); +void RNA_exit(); /* Struct */