GPU: Fix assert when using light gizmo.
Blender was reporting that the GPU_TEXTURE_USAGE_HOST_READ wasn't set. This is used to indicate that the textures needs to be read back to CPU. Textures that don't need to be read back can be optimized by the GPU backend. Found during investigation of #104282.
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@ -155,8 +155,13 @@ static void gpu_viewport_textures_create(GPUViewport *viewport)
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/* Can be shared with GPUOffscreen. */
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if (viewport->depth_tx == NULL) {
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viewport->depth_tx = GPU_texture_create_2d_ex(
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"dtxl_depth", UNPACK2(size), 1, GPU_DEPTH24_STENCIL8, usage, NULL);
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/* Depth texture can be read back by gizmos #view3d_depths_create .*/
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viewport->depth_tx = GPU_texture_create_2d_ex("dtxl_depth",
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UNPACK2(size),
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1,
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GPU_DEPTH24_STENCIL8,
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usage | GPU_TEXTURE_USAGE_HOST_READ,
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NULL);
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if (GPU_clear_viewport_workaround()) {
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static int depth_clear = 0;
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GPU_texture_clear(viewport->depth_tx, GPU_DATA_UINT_24_8, &depth_clear);
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