Cleanup: spelling in comments
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@ -211,7 +211,7 @@ static bool angle_close(float a, float b)
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* value shifting etc.
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* Note that this code is much more forgiving than the spec. For example, in type A and B,
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* the range of vertical angles officially must be either exactly 0°-90° or -90°-90°.
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* However, in practise, IES files are all over the place. Therefore, the handling is as
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* However, in practice, IES files are all over the place. Therefore, the handling is as
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* flexible as possible, and tries to turn any input into something useful. */
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void IESFile::process_type_b()
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@ -83,7 +83,7 @@ void GPU_storagebuf_copy_sub_from_vertbuf(
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/**
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* Ensure the ssbo is ready to be used as an indirect buffer in `GPU_batch_draw_indirect`.
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* NOTE: Internallly, this is only required for the OpenGL backend.
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* NOTE: Internally, this is only required for the OpenGL backend.
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*/
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void GPU_storagebuf_sync_as_indirect_buffer(GPUStorageBuf *ssbo);
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@ -69,7 +69,7 @@ class GLContext : public Context {
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static bool generate_mipmap_workaround;
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static float derivative_signs[2];
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/** VBO for missing vertex attrib binding. Avoid undefined behavior on some implementation. */
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/** VBO for missing vertex attribute binding. Avoid undefined behavior on some implementation. */
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GLuint default_attr_vbo_;
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/** Used for debugging purpose. Bitflags of all bound slots. */
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@ -127,7 +127,7 @@ class USDStageReader {
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* \param prim: Root of the subtree to convert to readers
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* \param pruned_prims: Set of paths to prune when iterating over the
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* stage during conversion. I.e., these prims
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* and their descendents will not be converted to
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* and their descendants will not be converted to
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* readers.
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* \param defined_prims_only: If true, only defined prims will be converted,
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* skipping abstract and over prims. This should
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