style cleanup: comments

This commit is contained in:
Campbell Barton 2012-06-30 22:49:33 +00:00
parent 273f56ace0
commit 8b865c01cd
66 changed files with 480 additions and 494 deletions

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@ -128,8 +128,8 @@ extern GHOST_TSuccess GHOST_RemoveTimer(GHOST_SystemHandle systemhandle,
GHOST_TimerTaskHandle timertaskhandle);
/***************************************************************************************
** Display/window management functionality
***************************************************************************************/
* Display/window management functionality
***************************************************************************************/
/**
* Returns the number of displays on this system.
@ -235,8 +235,8 @@ extern GHOST_TSuccess GHOST_EndFullScreen(GHOST_SystemHandle systemhandle);
extern int GHOST_GetFullScreen(GHOST_SystemHandle systemhandle);
/***************************************************************************************
** Event management functionality
***************************************************************************************/
* Event management functionality
***************************************************************************************/
/**
* Retrieves events from the system and stores them in the queue.
@ -273,8 +273,8 @@ extern GHOST_TSuccess GHOST_RemoveEventConsumer(GHOST_SystemHandle systemhandle,
GHOST_EventConsumerHandle consumerhandle);
/***************************************************************************************
** Progress bar functionality
***************************************************************************************/
* Progress bar functionality
***************************************************************************************/
/**
* Sets the progress bar value displayed in the window/application icon
@ -290,8 +290,8 @@ extern GHOST_TSuccess GHOST_SetProgressBar(GHOST_WindowHandle windowhandle, floa
extern GHOST_TSuccess GHOST_EndProgressBar(GHOST_WindowHandle windowhandle);
/***************************************************************************************
** Cursor management functionality
***************************************************************************************/
* Cursor management functionality
***************************************************************************************/
/**
* Returns the current cursor shape.
@ -394,8 +394,8 @@ extern GHOST_TSuccess GHOST_SetCursorGrab(GHOST_WindowHandle windowhandle,
int *bounds);
/***************************************************************************************
** Access to mouse button and keyboard states.
***************************************************************************************/
* Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of a modifier key (ouside the message queue).
@ -421,8 +421,8 @@ extern GHOST_TSuccess GHOST_GetButtonState(GHOST_SystemHandle systemhandle,
/***************************************************************************************
** Drag'n'drop operations
***************************************************************************************/
* Drag'n'drop operations
***************************************************************************************/
/**
* Tells if the ongoing drag'n'drop object can be accepted upon mouse drop

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@ -177,8 +177,8 @@ protected:
public:
/***************************************************************************************
** Time(r) functionality
***************************************************************************************/
* Time(r) functionality
***************************************************************************************/
/**
* Returns the system time.
@ -211,8 +211,8 @@ public:
virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask) = 0;
/***************************************************************************************
** Display/window management functionality
***************************************************************************************/
* Display/window management functionality
***************************************************************************************/
/**
* Returns the number of displays on this system.
@ -296,8 +296,8 @@ public:
virtual bool getFullScreen(void) = 0;
/***************************************************************************************
** Event management functionality
***************************************************************************************/
* Event management functionality
***************************************************************************************/
/**
* Retrieves events from the system and stores them in the queue.
@ -327,8 +327,8 @@ public:
virtual GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer) = 0;
/***************************************************************************************
** Cursor management functionality
***************************************************************************************/
* Cursor management functionality
***************************************************************************************/
/**
* Returns the current location of the cursor (location in screen coordinates)
@ -348,8 +348,8 @@ public:
virtual GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y) = 0;
/***************************************************************************************
** Access to mouse button and keyboard states.
***************************************************************************************/
* Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of a modifier key (ouside the message queue).
@ -379,8 +379,8 @@ public:
virtual int toggleConsole(int action) = 0;
/***************************************************************************************
** Access to clipboard.
***************************************************************************************/
* Access to clipboard.
***************************************************************************************/
/**
* Returns the selection buffer

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@ -235,8 +235,8 @@ public:
virtual const GHOST_TabletData *GetTabletData() = 0;
/***************************************************************************************
** Progress bar functionality
***************************************************************************************/
* Progress bar functionality
***************************************************************************************/
/**
* Sets the progress bar value displayed in the window/application icon
@ -250,8 +250,8 @@ public:
virtual GHOST_TSuccess endProgressBar() = 0;
/***************************************************************************************
** Cursor management functionality
***************************************************************************************/
* Cursor management functionality
***************************************************************************************/
/**
* Returns the current cursor shape.

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@ -27,15 +27,8 @@
/** \file ghost/intern/GHOST_C-api.cpp
* \ingroup GHOST
*/
/*
* GHOST_C-Api.cpp
*
* C Api for GHOST
*
*/
#include <stdlib.h>

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@ -31,7 +31,6 @@
/**
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date October 25, 2001

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@ -31,7 +31,6 @@
/**
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date September 21, 2001

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@ -177,7 +177,7 @@ GHOST_DisplayManagerSDL:: setCurrentDisplaySetting(GHOST_TUns8 display,
}
else {
/* this is a problem for the BGE player :S, perhaps SDL2 will resolve at some point.
* we really need SDL_SetDisplayModeForDisplay() to become an API func! - campbell */
* we really need SDL_SetDisplayModeForDisplay() to become an API func! - campbell */
printf("no windows available, cant fullscreen");
/* do not fail, we will try again later when the window is created - wander */

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@ -136,7 +136,7 @@ HRESULT __stdcall GHOST_DropTargetWin32::DragOver(DWORD grfKeyState, POINTL pt,
}
else {
*pdwEffect = DROPEFFECT_NONE;
//*pdwEffect = DROPEFFECT_COPY; // XXX Uncomment to test drop. Drop will not be called if pdwEffect == DROPEFFECT_NONE.
// *pdwEffect = DROPEFFECT_COPY; // XXX Uncomment to test drop. Drop will not be called if pdwEffect == DROPEFFECT_NONE.
}
m_system->pushDragDropEvent(GHOST_kEventDraggingUpdated, m_draggedObjectType, m_window, pt.x, pt.y, NULL);
return S_OK;

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@ -31,7 +31,6 @@
/**
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 14, 2001

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@ -31,7 +31,6 @@
/**
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 7, 2001

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@ -31,7 +31,6 @@
/**
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 7, 2001

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@ -31,7 +31,6 @@
/**
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 31, 2001

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@ -76,8 +76,8 @@ protected:
public:
/***************************************************************************************
** Time(r) functionality
***************************************************************************************/
* Time(r) functionality
***************************************************************************************/
/**
* Returns the system time.
@ -110,8 +110,8 @@ public:
virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask);
/***************************************************************************************
** Display/window management functionality
***************************************************************************************/
* Display/window management functionality
***************************************************************************************/
/**
* Inherited from GHOST_ISystem but left pure virtual
@ -169,8 +169,8 @@ public:
/***************************************************************************************
** Event management functionality
***************************************************************************************/
* Event management functionality
***************************************************************************************/
/**
* Inherited from GHOST_ISystem but left pure virtual
@ -202,8 +202,8 @@ public:
virtual GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer);
/***************************************************************************************
** Cursor management functionality
***************************************************************************************/
* Cursor management functionality
***************************************************************************************/
/** Inherited from GHOST_ISystem but left pure virtual
* GHOST_TSuccess getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const = 0;
@ -211,8 +211,8 @@ public:
*/
/***************************************************************************************
** Access to mouse button and keyboard states.
***************************************************************************************/
* Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of a modifier key (ouside the message queue).
@ -231,8 +231,8 @@ public:
virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const;
/***************************************************************************************
** Other (internal) functionality.
***************************************************************************************/
* Other (internal) functionality.
***************************************************************************************/
/**
* Pushes an event on the stack.

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@ -31,7 +31,6 @@
/**
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 7, 2001
@ -70,10 +69,10 @@ enum {
const EventTypeSpec kEvents[] =
{
{ kEventClassAppleEvent, kEventAppleEvent },
/*
{ kEventClassApplication, kEventAppActivated },
{ kEventClassApplication, kEventAppDeactivated },
*/
#if 0
{ kEventClassApplication, kEventAppActivated },
{ kEventClassApplication, kEventAppDeactivated },
#endif
{ kEventClassKeyboard, kEventRawKeyDown },
{ kEventClassKeyboard, kEventRawKeyRepeat },
{ kEventClassKeyboard, kEventRawKeyUp },
@ -994,7 +993,7 @@ bool GHOST_SystemCarbon::handleMouseDown(EventRef event)
* @see GHOST_SystemCarbon::handleWindowEvent(EventRef event)
*/
/* even worse: scale window also generates a load of events, and nothing
is handled (read: client's event proc called) until you release mouse (ton) */
* is handled (read: client's event proc called) until you release mouse (ton) */
GHOST_ASSERT(validWindow(ghostWindow), "GHOST_SystemCarbon::handleMouseDown: invalid window");
m_ignoreWindowSizedMessages = true;

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@ -62,8 +62,8 @@ public:
~GHOST_SystemCocoa();
/***************************************************************************************
** Time(r) functionality
***************************************************************************************/
* Time(r) functionality
***************************************************************************************/
/**
* Returns the system time.
@ -74,8 +74,8 @@ public:
virtual GHOST_TUns64 getMilliSeconds() const;
/***************************************************************************************
** Display/window management functionality
***************************************************************************************/
* Display/window management functionality
***************************************************************************************/
/**
* Returns the number of displays on this system.
@ -119,8 +119,8 @@ public:
);
/***************************************************************************************
** Event management functionality
***************************************************************************************/
* Event management functionality
***************************************************************************************/
/**
* Gets events from the system and stores them in the queue.
@ -154,8 +154,8 @@ public:
GHOST_WindowCocoa *window, int mouseX, int mouseY, void *data);
/***************************************************************************************
** Cursor management functionality
***************************************************************************************/
* Cursor management functionality
***************************************************************************************/
/**
* Returns the current location of the cursor (location in screen coordinates)
@ -174,8 +174,8 @@ public:
virtual GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y);
/***************************************************************************************
** Access to mouse button and keyboard states.
***************************************************************************************/
* Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of all modifier keys.

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@ -58,10 +58,10 @@ public:
virtual const GHOST_TUns8 *getSystemDir(int version, const char *versionstr) const = 0;
/**
* Determine the base dir in which user configuration is stored, including versioning.
* If needed, it will create the base directory.
* @return Unsigned char string pointing to user dir (eg ~/.blender/).
*/
* Determine the base dir in which user configuration is stored, including versioning.
* If needed, it will create the base directory.
* @return Unsigned char string pointing to user dir (eg ~/.blender/).
*/
virtual const GHOST_TUns8 *getUserDir(int version, const char *versionstr) const = 0;
/**

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@ -1093,7 +1093,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
system->storeModifierKeys(modifiers);
event = processWindowEvent(LOWORD(wParam) ? GHOST_kEventWindowActivate : GHOST_kEventWindowDeactivate, window);
/* WARNING: Let DefWindowProc handle WM_ACTIVATE, otherwise WM_MOUSEWHEEL
will not be dispatched to OUR active window if we minimize one of OUR windows. */
* will not be dispatched to OUR active window if we minimize one of OUR windows. */
lResult = ::DefWindowProc(hwnd, msg, wParam, lParam);
break;
}
@ -1230,11 +1230,11 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
// Event found for a window before the pointer to the class has been set.
GHOST_PRINT("GHOST_SystemWin32::wndProc: GHOST window event before creation\n");
/* These are events we typically miss at this point:
WM_GETMINMAXINFO 0x24
WM_NCCREATE 0x81
WM_NCCALCSIZE 0x83
WM_CREATE 0x01
We let DefWindowProc do the work.
* WM_GETMINMAXINFO 0x24
* WM_NCCREATE 0x81
* WM_NCCALCSIZE 0x83
* WM_CREATE 0x01
* We let DefWindowProc do the work.
*/
}
}
@ -1274,7 +1274,7 @@ GHOST_TUns8 *GHOST_SystemWin32::getClipboard(bool selection) const
temp_buff = alloc_utf_8_from_16(buffer, 0);
/* Buffer mustn't be accessed after CloseClipboard
it would like accessing free-d memory */
* it would like accessing free-d memory */
GlobalUnlock(hData);
CloseClipboard();
@ -1300,7 +1300,7 @@ GHOST_TUns8 *GHOST_SystemWin32::getClipboard(bool selection) const
temp_buff[len] = '\0';
/* Buffer mustn't be accessed after CloseClipboard
it would like accessing free-d memory */
* it would like accessing free-d memory */
GlobalUnlock(hData);
CloseClipboard();

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@ -566,7 +566,7 @@ GHOST_SystemX11::processEvent(XEvent *xe)
}
else if (status == XLookupKeySym) {
/* this key doesn't have a text representation, it is a command
key of some sort */;
* key of some sort */;
}
else {
printf("Bad keycode lookup. Keysym 0x%x Status: %s\n",
@ -745,11 +745,11 @@ GHOST_SystemX11::processEvent(XEvent *xe)
case LeaveNotify:
{
/* XCrossingEvents pointer leave enter window.
also do cursor move here, MotionNotify only
happens when motion starts & ends inside window.
we only do moves when the crossing mode is 'normal'
(really crossing between windows) since some windowmanagers
also send grab/ungrab crossings for mousewheel events.
* also do cursor move here, MotionNotify only
* happens when motion starts & ends inside window.
* we only do moves when the crossing mode is 'normal'
* (really crossing between windows) since some windowmanagers
* also send grab/ungrab crossings for mousewheel events.
*/
XCrossingEvent &xce = xe->xcrossing;
if (xce.mode == NotifyNormal) {
@ -1077,15 +1077,15 @@ convertXKey(KeySym key)
type = GHOST_TKey(key - XK_F1 + int(GHOST_kKeyF1));
#if defined(__sun) || defined(__sun__)
/* This is a bit of a hack, but it looks like sun
Used F11 and friends for its special keys Stop,again etc..
So this little patch enables F11 and F12 to work as expected
following link has documentation on it:
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4734408
also from /usr/include/X11/Sunkeysym.h
#define SunXK_F36 0x1005FF10 // Labeled F11
#define SunXK_F37 0x1005FF11 // Labeled F12
mein@cs.umn.edu
* Used F11 and friends for its special keys Stop,again etc..
* So this little patch enables F11 and F12 to work as expected
* following link has documentation on it:
* http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4734408
* also from /usr/include/X11/Sunkeysym.h
* #define SunXK_F36 0x1005FF10 // Labeled F11
* #define SunXK_F37 0x1005FF11 // Labeled F12
*
* mein@cs.umn.edu
*/
}

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@ -31,7 +31,6 @@
/**
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 31, 2001

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@ -31,7 +31,6 @@
/**
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 10, 2001

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@ -31,7 +31,6 @@
/**
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 11, 2001

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@ -31,7 +31,6 @@
/**
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date May 10, 2001
@ -106,10 +105,10 @@ static PIXELFORMATDESCRIPTOR sPreferredFormat = {
};
/* Intel videocards don't work fine with multiple contexts and
have to share the same context for all windows.
But if we just share context for all windows it could work incorrect
with multiple videocards configuration. Suppose, that Intel videocards
can't be in multiple-devices configuration. */
* have to share the same context for all windows.
* But if we just share context for all windows it could work incorrect
* with multiple videocards configuration. Suppose, that Intel videocards
* can't be in multiple-devices configuration. */
static int is_crappy_intel_card(void)
{
int crappy = 0;
@ -1279,8 +1278,8 @@ GHOST_TSuccess GHOST_WindowWin32::endProgressBar()
return GHOST_kFailure;
}
/* Ron Fosner's code for weighting pixel formats and forcing software.
See http://www.opengl.org/resources/faq/technical/weight.cpp */
/* Ron Fosner's code for weighting pixel formats and forcing software.
* See http://www.opengl.org/resources/faq/technical/weight.cpp */
static int WeightPixelFormat(PIXELFORMATDESCRIPTOR& pfd)
{
@ -1335,7 +1334,7 @@ static int EnumPixelFormats(HDC hdc)
sizeof(PIXELFORMATDESCRIPTOR), &pfd);
/* choose a pixel format using the useless Windows function in case
we come up empty handed */
* we come up empty handed */
iPixelFormat = ::ChoosePixelFormat(hdc, &sPreferredFormat);
if (!iPixelFormat) return 0; /* couldn't find one to use */

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@ -228,7 +228,7 @@ GHOST_WindowX11(
m_visual = glXChooseVisual(m_display, DefaultScreen(m_display), attributes);
/* Any sample level or even zero, which means oversampling disabled, is good
but we need a valid visual to continue */
* but we need a valid visual to continue */
if (m_visual == NULL) {
if (samples == 0) {
/* All options exhausted, cannot continue */
@ -1155,8 +1155,8 @@ setOrder(
Atom atom;
/* We use both XRaiseWindow and _NET_ACTIVE_WINDOW, since some
window managers ignore the former (e.g. kwin from kde) and others
don't implement the latter (e.g. fluxbox pre 0.9.9) */
* window managers ignore the former (e.g. kwin from kde) and others
* don't implement the latter (e.g. fluxbox pre 0.9.9) */
XRaiseWindow(m_display, m_window);

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@ -26,7 +26,6 @@
*/
/**
* Copyright (C) 2001 NaN Technologies B.V.
*
* Simple test file for the GHOST library.
@ -294,14 +293,14 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
switch (GHOST_GetEventType(hEvent))
{
/*
case GHOST_kEventUnknown:
break;
case GHOST_kEventCursorButton:
break;
case GHOST_kEventCursorMove:
break;
*/
#if 0
case GHOST_kEventUnknown:
break;
case GHOST_kEventCursorButton:
break;
case GHOST_kEventCursorMove:
break;
#endif
case GHOST_kEventWheel:
{
wheelData = (GHOST_TEventWheelData *)GHOST_GetEventData(hEvent);
@ -345,10 +344,10 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
setting.yPixels = 480;
/*
setting.bpp = 16;
setting.frequency = 75;
setting.xPixels = 640;
setting.yPixels = 480;
* setting.bpp = 16;
* setting.frequency = 75;
* setting.xPixels = 640;
* setting.yPixels = 480;
*/
sFullScreenWindow = GHOST_BeginFullScreen(shSystem, &setting,

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@ -1,4 +1,4 @@
/**
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@ -26,7 +26,6 @@
*/
/**
* Copyright (C) 2001 NaN Technologies B.V.
* Simple test file for the GHOST library.
* The OpenGL gear code is taken from the Qt sample code which,
@ -344,27 +343,27 @@ void StereoProjection(float left, float right, float bottom, float top, float ne
float zero_plane, float dist,
float eye)
/* Perform the perspective projection for one eye's subfield.
The projection is in the direction of the negative z axis.
-6.0, 6.0, -4.8, 4.8,
left, right, bottom, top = the coordinate range, in the plane of zero
parallax setting, which will be displayed on the screen. The
ratio between (right-left) and (top-bottom) should equal the aspect
ratio of the display.
6.0, -6.0,
near, far = the z-coordinate values of the clipping planes.
0.0,
zero_plane = the z-coordinate of the plane of zero parallax setting.
14.5,
dist = the distance from the center of projection to the plane
of zero parallax.
-0.31
eye = half the eye separation; positive for the right eye subfield,
negative for the left eye subfield.
* The projection is in the direction of the negative z axis.
*
* -6.0, 6.0, -4.8, 4.8,
* left, right, bottom, top = the coordinate range, in the plane of zero
* parallax setting, which will be displayed on the screen. The
* ratio between (right-left) and (top-bottom) should equal the aspect
* ratio of the display.
*
* 6.0, -6.0,
* near, far = the z-coordinate values of the clipping planes.
*
* 0.0,
* zero_plane = the z-coordinate of the plane of zero parallax setting.
*
* 14.5,
* dist = the distance from the center of projection to the plane
* of zero parallax.
*
* -0.31
* eye = half the eye separation; positive for the right eye subfield,
* negative for the left eye subfield.
*/
{
float xmid, ymid, clip_near, clip_far, topw, bottomw, leftw, rightw,
@ -462,13 +461,14 @@ bool Application::processEvent(GHOST_IEvent *event)
bool handled = true;
switch (event->getType()) {
/* case GHOST_kEventUnknown:
break;
case GHOST_kEventCursorButton:
std::cout << "GHOST_kEventCursorButton"; break;
case GHOST_kEventCursorMove:
std::cout << "GHOST_kEventCursorMove"; break;
*/
#if 0
case GHOST_kEventUnknown:
break;
case GHOST_kEventCursorButton:
std::cout << "GHOST_kEventCursorButton"; break;
case GHOST_kEventCursorMove:
std::cout << "GHOST_kEventCursorMove"; break;
#endif
case GHOST_kEventWheel:
{
GHOST_TEventWheelData *wheelData = (GHOST_TEventWheelData *) event->getData();

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@ -545,90 +545,90 @@ typedef struct FT_Outline_
#endif
/***//*
from: http://www.freetype.org/freetype2/docs/glyphs/glyphs-6.html#section-1
Vectorial representation of Freetype glyphs
The source format of outlines is a collection of closed paths called "contours". Each contour is
made of a series of line segments and bezier arcs. Depending on the file format, these can be
second-order or third-order polynomials. The former are also called quadratic or conic arcs, and
they come from the TrueType format. The latter are called cubic arcs and mostly come from the
Type1 format.
Each arc is described through a series of start, end and control points. Each point of the outline
has a specific tag which indicates wether it is used to describe a line segment or an arc.
The following rules are applied to decompose the contour's points into segments and arcs :
# two successive "on" points indicate a line segment joining them.
# one conic "off" point amidst two "on" points indicates a conic bezier arc, the "off" point being
the control point, and the "on" ones the start and end points.
# Two successive cubic "off" points amidst two "on" points indicate a cubic bezier arc. There must
be exactly two cubic control points and two on points for each cubic arc (using a single cubic
"off" point between two "on" points is forbidden, for example).
# finally, two successive conic "off" points forces the rasterizer to create (during the scan-line
conversion process exclusively) a virtual "on" point amidst them, at their exact middle. This
greatly facilitates the definition of successive conic bezier arcs. Moreover, it's the way
outlines are described in the TrueType specification.
Note that it is possible to mix conic and cubic arcs in a single contour, even though no current
font driver produces such outlines.
* # on
* off
__---__
#-__ _-- -_
--__ _- -
--__ # \
--__ #
-#
Two "on" points
Two "on" points and one "conic" point
between them
*
# __ Two "on" points with two "conic"
\ - - points between them. The point
\ / \ marked '0' is the middle of the
- 0 \ "off" points, and is a 'virtual'
-_ _- # "on" point where the curve passes.
-- It does not appear in the point
list.
*
* # on
* * off
__---__
_-- -_
_- -
# \
#
Two "on" points
and two "cubic" point
between them
Each glyph's original outline points are located on a grid of indivisible units. The points are stored
in the font file as 16-bit integer grid coordinates, with the grid origin's being at (0, 0); they thus
range from -16384 to 16383.
Convert conic to bezier arcs:
Conic P0 P1 P2
Bezier B0 B1 B2 B3
B0=P0
B1=(P0+2*P1)/3
B2=(P2+2*P1)/3
B3=P2
*//****/
/*
* from: http://www.freetype.org/freetype2/docs/glyphs/glyphs-6.html#section-1
*
* Vectorial representation of Freetype glyphs
*
* The source format of outlines is a collection of closed paths called "contours". Each contour is
* made of a series of line segments and bezier arcs. Depending on the file format, these can be
* second-order or third-order polynomials. The former are also called quadratic or conic arcs, and
* they come from the TrueType format. The latter are called cubic arcs and mostly come from the
* Type1 format.
*
* Each arc is described through a series of start, end and control points. Each point of the outline
* has a specific tag which indicates wether it is used to describe a line segment or an arc.
*
*
* The following rules are applied to decompose the contour's points into segments and arcs :
*
* # two successive "on" points indicate a line segment joining them.
*
* # one conic "off" point amidst two "on" points indicates a conic bezier arc, the "off" point being
* the control point, and the "on" ones the start and end points.
*
* # Two successive cubic "off" points amidst two "on" points indicate a cubic bezier arc. There must
* be exactly two cubic control points and two on points for each cubic arc (using a single cubic
* "off" point between two "on" points is forbidden, for example).
*
* # finally, two successive conic "off" points forces the rasterizer to create (during the scan-line
* conversion process exclusively) a virtual "on" point amidst them, at their exact middle. This
* greatly facilitates the definition of successive conic bezier arcs. Moreover, it's the way
* outlines are described in the TrueType specification.
*
* Note that it is possible to mix conic and cubic arcs in a single contour, even though no current
* font driver produces such outlines.
*
* * # on
* * off
* __---__
* #-__ _-- -_
* --__ _- -
* --__ # \
* --__ #
* -#
* Two "on" points
* Two "on" points and one "conic" point
* between them
*
*
*
* *
* # __ Two "on" points with two "conic"
* \ - - points between them. The point
* \ / \ marked '0' is the middle of the
* - 0 \ "off" points, and is a 'virtual'
* -_ _- # "on" point where the curve passes.
* -- It does not appear in the point
* list.
* *
*
*
*
*
* * # on
* * * off
* __---__
* _-- -_
* _- -
* # \
* #
*
* Two "on" points
* and two "cubic" point
* between them
*
*
* Each glyph's original outline points are located on a grid of indivisible units. The points are stored
* in the font file as 16-bit integer grid coordinates, with the grid origin's being at (0, 0); they thus
* range from -16384 to 16383.
*
* Convert conic to bezier arcs:
* Conic P0 P1 P2
* Bezier B0 B1 B2 B3
* B0=P0
* B1=(P0+2*P1)/3
* B2=(P2+2*P1)/3
* B3=P2
*
*/

View File

@ -159,52 +159,52 @@
#include <errno.h>
/*
Remark: still a weak point is the newaddress() function, that doesnt solve reading from
multiple files at the same time
(added remark: oh, i thought that was solved? will look at that... (ton)
READ
- Existing Library (Main) push or free
- allocate new Main
- load file
- read SDNA
- for each LibBlock
- read LibBlock
- if a Library
- make a new Main
- attach ID's to it
- else
- read associated 'direct data'
- link direct data (internal and to LibBlock)
- read FileGlobal
- read USER data, only when indicated (file is ~/X.XX/startup.blend)
- free file
- per Library (per Main)
- read file
- read SDNA
- find LibBlocks and attach IDs to Main
- if external LibBlock
- search all Main's
- or it's already read,
- or not read yet
- or make new Main
- per LibBlock
- read recursive
- read associated direct data
- link direct data (internal and to LibBlock)
- free file
- per Library with unread LibBlocks
- read file
- read SDNA
- per LibBlock
- read recursive
- read associated direct data
- link direct data (internal and to LibBlock)
- free file
- join all Mains
- link all LibBlocks and indirect pointers to libblocks
- initialize FileGlobal and copy pointers to Global
* Remark: still a weak point is the newaddress() function, that doesnt solve reading from
* multiple files at the same time
*
* (added remark: oh, i thought that was solved? will look at that... (ton)
*
* READ
* - Existing Library (Main) push or free
* - allocate new Main
* - load file
* - read SDNA
* - for each LibBlock
* - read LibBlock
* - if a Library
* - make a new Main
* - attach ID's to it
* - else
* - read associated 'direct data'
* - link direct data (internal and to LibBlock)
* - read FileGlobal
* - read USER data, only when indicated (file is ~/X.XX/startup.blend)
* - free file
* - per Library (per Main)
* - read file
* - read SDNA
* - find LibBlocks and attach IDs to Main
* - if external LibBlock
* - search all Main's
* - or it's already read,
* - or not read yet
* - or make new Main
* - per LibBlock
* - read recursive
* - read associated direct data
* - link direct data (internal and to LibBlock)
* - free file
* - per Library with unread LibBlocks
* - read file
* - read SDNA
* - per LibBlock
* - read recursive
* - read associated direct data
* - link direct data (internal and to LibBlock)
* - free file
* - join all Mains
* - link all LibBlocks and indirect pointers to libblocks
* - initialize FileGlobal and copy pointers to Global
*/
/* also occurs in library.c */
@ -4426,7 +4426,7 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
}
else if (md->type == eModifierType_Collision) {
CollisionModifierData *collmd = (CollisionModifierData *)md;
/*
#if 0
// TODO: CollisionModifier should use pointcache
// + have proper reset events before enabling this
collmd->x = newdataadr(fd, collmd->x);
@ -4436,7 +4436,7 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
collmd->current_x = MEM_callocN(sizeof(MVert)*collmd->numverts, "current_x");
collmd->current_xnew = MEM_callocN(sizeof(MVert)*collmd->numverts, "current_xnew");
collmd->current_v = MEM_callocN(sizeof(MVert)*collmd->numverts, "current_v");
*/
#endif
collmd->x = NULL;
collmd->xnew = NULL;
@ -5496,7 +5496,7 @@ void lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *curscene)
v3d->localvd->camera = sc->scene->camera;
/* localview can become invalid during undo/redo steps, so we exit it when no could be found */
/* XXX regionlocalview ?
#if 0 /* XXX regionlocalview ? */
for (base= sc->scene->base.first; base; base= base->next) {
if (base->lay & v3d->lay) break;
}
@ -5506,7 +5506,7 @@ void lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *curscene)
MEM_freeN(v3d->localvd);
v3d->localvd= NULL;
}
*/
#endif
}
else if (v3d->scenelock) v3d->lay = sc->scene->lay;
@ -7421,7 +7421,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 263) {
/* set fluidsim rate. the version patch for this in 2.62 was wrong, so
try to correct it, if rate is 0.0 that's likely not intentional */
* try to correct it, if rate is 0.0 that's likely not intentional */
Object *ob;
for (ob = main->object.first; ob; ob = ob->id.next) {

View File

@ -2580,8 +2580,8 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
act->type = act->otype = ACT_ACTION;
/* Fix for converting 2.4x files: if we don't have an action, but we have an
object IPO, then leave the actuator as an IPO actuator for now and let the
IPO conversion code handle it */
* object IPO, then leave the actuator as an IPO actuator for now and let the
* IPO conversion code handle it */
if (ob->ipo && !aa->act)
act->type = ACT_IPO;
}

View File

@ -1380,14 +1380,14 @@ static void write_modifiers(WriteData *wd, ListBase *modbase)
}
else if (md->type==eModifierType_Collision) {
/*
#if 0
CollisionModifierData *collmd = (CollisionModifierData*) md;
// TODO: CollisionModifier should use pointcache
// + have proper reset events before enabling this
writestruct(wd, DATA, "MVert", collmd->numverts, collmd->x);
writestruct(wd, DATA, "MVert", collmd->numverts, collmd->xnew);
writestruct(wd, DATA, "MFace", collmd->numfaces, collmd->mfaces);
*/
#endif
}
else if (md->type==eModifierType_MeshDeform) {
MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;

View File

@ -172,7 +172,7 @@ static void bm_extrude_copy_face_loop_attributes(BMesh *bm, BMFace *f, BMEdge *e
}
/* Disable the skin root flag on the input vert, assumes that the vert
data includes an CD_MVERT_SKIN layer */
* data includes an CD_MVERT_SKIN layer */
static void bm_extrude_disable_skin_root(BMesh *bm, BMVert *v)
{
MVertSkin *vs;

View File

@ -141,8 +141,8 @@ static void hull_add_triangle(BMesh *bm, GHash *hull_triangles, BLI_mempool *poo
static int hull_point_tri_side(const HullTriangle *t, const float co[3])
{
/* Added epsilon to fix bug [#31941], improves output when some
vertices are nearly coplanar. Might need further tweaking for
other cases though. */
* vertices are nearly coplanar. Might need further tweaking for
* other cases though. */
float p[3], d, epsilon = 0.0001;
sub_v3_v3v3(p, co, t->v[0]->co);
d = dot_v3v3(t->no, p);

View File

@ -224,7 +224,7 @@ extern "C" {
* For every CPUcore a working thread is created. These working threads will ask the WorkScheduler if there is work
* for a specific Device.
* the workscheduler will find work for the device and the device will be asked to execute the WorkPackage
*
* @subsection singlethread Single threaded
* For debugging reasons the multi-threading can be disabled. This is done by changing the COM_CURRENT_THREADING_MODEL
* to COM_TM_NOTHREAD. When compiling the workscheduler
@ -268,7 +268,7 @@ extern "C" {
*
* @section executePixel executing a pixel
* Finally the last step, the node functionality :)
*
* @page newnode Creating new nodes
*/

View File

@ -60,7 +60,7 @@ public:
*
* @note Conversion logic is implemented in this method
* @see InputSocketResizeMode for the possible conversions.
*
* @param connection the SocketConnection what needs conversion
* @param system the ExecutionSystem to add the conversion to.
* @see SocketConnection - a link between two sockets

View File

@ -781,10 +781,10 @@ static void do_allEdgeDetection(unsigned int t, unsigned int rw, unsigned int *l
if (!limask[a]) { // if the inner mask is empty
if (lomask[a]) { // if the outer mask is full
/*
Next we test all 4 directions around the current pixel: next/prev/up/down
The test ensures that the outer mask is empty and that the inner mask
is also empty. If both conditions are true for any one of the 4 adjacent pixels
then the current pixel is counted as being a true outer edge pixel.
* Next we test all 4 directions around the current pixel: next/prev/up/down
* The test ensures that the outer mask is empty and that the inner mask
* is also empty. If both conditions are true for any one of the 4 adjacent pixels
* then the current pixel is counted as being a true outer edge pixel.
*/
if ((!lomask[pix_nextCol] && !limask[pix_nextCol]) ||
(!lomask[pix_prevCol] && !limask[pix_prevCol]) ||
@ -843,10 +843,10 @@ static void do_adjacentEdgeDetection(unsigned int t, unsigned int rw, unsigned i
if (!limask[a]) { // if the inner mask is empty
if (lomask[a]) { // if the outer mask is full
/*
Next we test all 4 directions around the current pixel: next/prev/up/down
The test ensures that the outer mask is empty and that the inner mask
is also empty. If both conditions are true for any one of the 4 adjacent pixels
then the current pixel is counted as being a true outer edge pixel.
* Next we test all 4 directions around the current pixel: next/prev/up/down
* The test ensures that the outer mask is empty and that the inner mask
* is also empty. If both conditions are true for any one of the 4 adjacent pixels
* then the current pixel is counted as being a true outer edge pixel.
*/
if ((!lomask[pix_nextCol] && !limask[pix_nextCol]) ||
(!lomask[pix_prevCol] && !limask[pix_prevCol]) ||
@ -902,65 +902,65 @@ static void do_createEdgeLocationBuffer(unsigned int t, unsigned int rw, unsigne
unsigned int outerAccum = 0; // for looping outer edge pixel indexes, represents current position from offset
unsigned int gradientAccum = 0; // for looping gradient pixel indexes, represents current position from offset
/*
Here we compute the size of buffer needed to hold (row,col) coordinates
for each pixel previously determined to be either gradient, inner edge,
or outer edge.
Allocation is done by requesting 4 bytes "sizeof(int)" per pixel, even
though gbuf[] is declared as unsigned short* (2 bytes) because we don't
store the pixel indexes, we only store x,y location of pixel in buffer.
This does make the assumption that x and y can fit in 16 unsigned bits
so if Blender starts doing renders greater than 65536 in either direction
this will need to allocate gbuf[] as unsigned int *and allocate 8 bytes
per flagged pixel.
In general, the buffer on-screen:
Example: 9 by 9 pixel block
. = pixel non-white in both outer and inner mask
o = pixel white in outer, but not inner mask, adjacent to "." pixel
g = pixel white in outer, but not inner mask, not adjacent to "." pixel
i = pixel white in inner mask, adjacent to "g" or "." pixel
F = pixel white in inner mask, only adjacent to other pixels white in the inner mask
......... <----- pixel #80
..oooo...
.oggggo..
.oggiggo.
.ogiFigo.
.oggiggo.
.oggggo..
..oooo...
pixel #00 -----> .........
gsz = 18 (18 "g" pixels above)
isz = 4 (4 "i" pixels above)
osz = 18 (18 "o" pixels above)
The memory in gbuf[] after filling will look like this:
gradientFillOffset (0 pixels) innerEdgeOffset (18 pixels) outerEdgeOffset (22 pixels)
/ / /
/ / /
|X Y X Y X Y X Y > <X Y X Y > <X Y X Y X Y > <X Y X Y | <- (x,y)
+--------------------------------> <----------------> <------------------------> <----------------+
|0 2 4 6 8 10 12 14 > ... <68 70 72 74 > ... <80 82 84 86 88 90 > ... <152 154 156 158 | <- bytes
+--------------------------------> <----------------> <------------------------> <----------------+
|g0 g0 g1 g1 g2 g2 g3 g3 > <g17 g17 i0 i0 > <i2 i2 i3 i3 o0 o0 > <o16 o16 o17 o17 | <- pixel
/ / /
/ / /
/ / /
+---------- gradientAccum (18) ---------+ +--- innerAccum (22) ---+ +--- outerAccum (40) ---+
Ultimately we do need the pixel's memory buffer index to set the output
pixel color, but it's faster to reconstruct the memory buffer location
each iteration of the final gradient calculation than it is to deconstruct
a memory location into x,y pairs each round.
* Here we compute the size of buffer needed to hold (row,col) coordinates
* for each pixel previously determined to be either gradient, inner edge,
* or outer edge.
*
* Allocation is done by requesting 4 bytes "sizeof(int)" per pixel, even
* though gbuf[] is declared as unsigned short* (2 bytes) because we don't
* store the pixel indexes, we only store x,y location of pixel in buffer.
*
* This does make the assumption that x and y can fit in 16 unsigned bits
* so if Blender starts doing renders greater than 65536 in either direction
* this will need to allocate gbuf[] as unsigned int *and allocate 8 bytes
* per flagged pixel.
*
* In general, the buffer on-screen:
*
* Example: 9 by 9 pixel block
*
* . = pixel non-white in both outer and inner mask
* o = pixel white in outer, but not inner mask, adjacent to "." pixel
* g = pixel white in outer, but not inner mask, not adjacent to "." pixel
* i = pixel white in inner mask, adjacent to "g" or "." pixel
* F = pixel white in inner mask, only adjacent to other pixels white in the inner mask
*
*
* ......... <----- pixel #80
* ..oooo...
* .oggggo..
* .oggiggo.
* .ogiFigo.
* .oggiggo.
* .oggggo..
* ..oooo...
* pixel #00 -----> .........
*
* gsz = 18 (18 "g" pixels above)
* isz = 4 (4 "i" pixels above)
* osz = 18 (18 "o" pixels above)
*
*
* The memory in gbuf[] after filling will look like this:
*
* gradientFillOffset (0 pixels) innerEdgeOffset (18 pixels) outerEdgeOffset (22 pixels)
* / / /
* / / /
* |X Y X Y X Y X Y > <X Y X Y > <X Y X Y X Y > <X Y X Y | <- (x,y)
* +--------------------------------> <----------------> <------------------------> <----------------+
* |0 2 4 6 8 10 12 14 > ... <68 70 72 74 > ... <80 82 84 86 88 90 > ... <152 154 156 158 | <- bytes
* +--------------------------------> <----------------> <------------------------> <----------------+
* |g0 g0 g1 g1 g2 g2 g3 g3 > <g17 g17 i0 i0 > <i2 i2 i3 i3 o0 o0 > <o16 o16 o17 o17 | <- pixel
* / / /
* / / /
* / / /
* +---------- gradientAccum (18) ---------+ +--- innerAccum (22) ---+ +--- outerAccum (40) ---+
*
*
* Ultimately we do need the pixel's memory buffer index to set the output
* pixel color, but it's faster to reconstruct the memory buffer location
* each iteration of the final gradient calculation than it is to deconstruct
* a memory location into x,y pairs each round.
*/

View File

@ -120,8 +120,8 @@ static void FHT(fREAL *data, unsigned int M, unsigned int inverse)
}
//------------------------------------------------------------------------------
/* 2D Fast Hartley Transform, Mx/My -> log2 of width/height,
nzp -> the row where zero pad data starts,
inverse -> see above */
* nzp -> the row where zero pad data starts,
* inverse -> see above */
static void FHT2D(fREAL *data, unsigned int Mx, unsigned int My,
unsigned int nzp, unsigned int inverse)
{

View File

@ -27,8 +27,8 @@
#include "COM_NodeOperation.h"
/**
* Class with implementation of black/white clipping for keying node
*/
* Class with implementation of black/white clipping for keying node
*/
class KeyingClipOperation : public NodeOperation {
protected:
float m_clipBlack;

View File

@ -27,8 +27,8 @@
#include "COM_NodeOperation.h"
/**
* Class with implementation of keying despill node
*/
* Class with implementation of keying despill node
*/
class KeyingDespillOperation : public NodeOperation {
protected:
SocketReader *m_pixelReader;

View File

@ -32,8 +32,8 @@
#include "BLI_listbase.h"
/**
* Class with implementation of keying node
*/
* Class with implementation of keying node
*/
class KeyingOperation : public NodeOperation {
protected:
SocketReader *m_pixelReader;

View File

@ -176,7 +176,7 @@ ModifierData *ED_object_modifier_add(ReportList *reports, Main *bmain, Scene *sc
/* Return TRUE if the object has a modifier of type 'type' other than
* the modifier pointed to be 'exclude', otherwise returns FALSE. */
static int object_has_modifier(const Object *ob, const ModifierData *exclude,
ModifierType type)
ModifierType type)
{
ModifierData *md;
@ -195,10 +195,10 @@ static int object_has_modifier(const Object *ob, const ModifierData *exclude,
*
* If the callback ever returns TRUE, iteration will stop and the
* function value will be TRUE. Otherwise the function returns FALSE.
*/
*/
int ED_object_iter_other(Main *bmain, Object *orig_ob, int include_orig,
int (*callback)(Object *ob, void *callback_data),
void *callback_data)
int (*callback)(Object *ob, void *callback_data),
void *callback_data)
{
ID *ob_data_id = orig_ob->data;
int users = ob_data_id->us;
@ -239,8 +239,8 @@ static int object_has_modifier_cb(Object *ob, void *data)
}
/* Use with ED_object_iter_other(). Sets the total number of levels
for any multires modifiers on the object to the int pointed to by
callback_data. */
* for any multires modifiers on the object to the int pointed to by
* callback_data. */
int ED_object_multires_update_totlevels_cb(Object *ob, void *totlevel_v)
{
ModifierData *md;
@ -257,16 +257,16 @@ int ED_object_multires_update_totlevels_cb(Object *ob, void *totlevel_v)
/* Return TRUE if no modifier of type 'type' other than 'exclude' */
static int object_modifier_safe_to_delete(Main *bmain, Object *ob,
ModifierData *exclude,
ModifierType type)
ModifierData *exclude,
ModifierType type)
{
return (!object_has_modifier(ob, exclude, type) &&
!ED_object_iter_other(bmain, ob, FALSE,
object_has_modifier_cb, &type));
!ED_object_iter_other(bmain, ob, FALSE,
object_has_modifier_cb, &type));
}
static int object_modifier_remove(Main *bmain, Object *ob, ModifierData *md,
int *sort_depsgraph)
int *sort_depsgraph)
{
ModifierData *obmd;
@ -1756,7 +1756,7 @@ static Object *modifier_skin_armature_create(struct Scene *scene,
edges_visited = BLI_BITMAP_NEW(me->totedge, "edge_visited");
/* note: we use EditBones here, easier to set them up and use
* edit-armature functions to convert back to regular bones */
* edit-armature functions to convert back to regular bones */
for (v = 0; v < me->totvert; v++) {
if (mvert_skin[v].flag & MVERT_SKIN_ROOT) {
EditBone *bone = NULL;

View File

@ -3645,8 +3645,8 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
}
/* Returns true iff any of the smoothing modes are active (currently
one of smooth brush, autosmooth, mask smooth, or shift-key
smooth) */
* one of smooth brush, autosmooth, mask smooth, or shift-key
* smooth) */
static int sculpt_any_smooth_mode(const Brush *brush,
StrokeCache *cache,
int stroke_mode)

View File

@ -2176,8 +2176,8 @@ static void constraintob_from_transdata(bConstraintOb *cob, TransData *td)
if (td->ext->rotOrder == ROT_MODE_QUAT) {
/* quats */
/* objects and bones do normalization first too, otherwise
* we don't necessarily end up with a rotation matrix, and
* then conversion back to quat gives a different result */
* we don't necessarily end up with a rotation matrix, and
* then conversion back to quat gives a different result */
float quat[4];
normalize_qt_qt(quat, td->ext->quat);
quat_to_mat4(cob->matrix, quat);

View File

@ -276,7 +276,7 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3
sub_v3_v3v3(out, i1, t_con_center);
/* possible some values become nan when
* viewpoint and object are both zero */
* viewpoint and object are both zero */
if (!finite(out[0])) out[0] = 0.0f;
if (!finite(out[1])) out[1] = 0.0f;
if (!finite(out[2])) out[2] = 0.0f;

View File

@ -313,7 +313,7 @@ int IMB_proxy_size_to_array_index(IMB_Proxy_Size pr_size)
{
switch (pr_size) {
case IMB_PROXY_NONE: /* if we got here, something is broken anyways,
so sane defaults... */
* so sane defaults... */
return 0;
case IMB_PROXY_25:
return 0;
@ -333,7 +333,7 @@ int IMB_timecode_to_array_index(IMB_Timecode_Type tc)
{
switch (tc) {
case IMB_TC_NONE: /* if we got here, something is broken anyways,
so sane defaults... */
* so sane defaults... */
return 0;
case IMB_TC_RECORD_RUN:
return 0;
@ -906,11 +906,11 @@ static int index_rebuild_ffmpeg(FFmpegIndexBuilderContext *context,
pts_time_base * frame_rate + 0.5f);
/* decoding starts *always* on I-Frames,
so: P-Frames won't work, even if all the
information is in place, when we seek
to the I-Frame presented *after* the P-Frame,
but located before the P-Frame within
the stream */
* so: P-Frames won't work, even if all the
* information is in place, when we seek
* to the I-Frame presented *after* the P-Frame,
* but located before the P-Frame within
* the stream */
if (pts < seek_pos_pts) {
s_pos = last_seek_pos;
@ -966,7 +966,7 @@ static AviMovie *alloc_proxy_output_avi(
double framerate;
AviMovie *avi;
short frs_sec = 25; /* it doesn't really matter for proxies,
but sane defaults help anyways...*/
* but sane defaults help anyways...*/
float frs_sec_base = 1.0;
IMB_anim_get_fps(anim, &frs_sec, &frs_sec_base);

View File

@ -259,19 +259,19 @@ typedef struct GridPaintMask {
typedef enum MVertSkinFlag {
/* Marks a vertex as the edge-graph root, used for calculating
rotations for all connected edges (recursively.) Also used to
choose a root when generating an armature. */
* rotations for all connected edges (recursively.) Also used to
* choose a root when generating an armature. */
MVERT_SKIN_ROOT = 1,
/* Marks a branch vertex (vertex with more than two connected
edges) so that it's neighbors are directly hulled together,
rather than the default of generating intermediate frames. */
* edges) so that it's neighbors are directly hulled together,
* rather than the default of generating intermediate frames. */
MVERT_SKIN_LOOSE = 2
} MVertSkinFlag;
typedef struct MVertSkin {
/* Radii of the skin, define how big the generated frames
are. Currently only the first two elements are used. */
* are. Currently only the first two elements are used. */
float radius[3];
/* MVertSkinFlag */

View File

@ -224,8 +224,8 @@ static void bm_merge_dm_transform(BMesh *bm, DerivedMesh *dm, float mat[4][4],
BMIter iter;
/* Add the DerivedMesh's elements to the BMesh. The pre-existing
elements were already tagged, so the new elements can be
identified by not having the BM_ELEM_TAG flag set. */
* elements were already tagged, so the new elements can be
* identified by not having the BM_ELEM_TAG flag set. */
DM_to_bmesh_ex(dm, bm);
if (amd->flags & MOD_ARR_MERGE) {

View File

@ -221,8 +221,8 @@ static void local_merge(bNodeTree *localtree, bNodeTree *ntree)
}
else if (lnode->type==CMP_NODE_MOVIEDISTORTION) {
/* special case for distortion node: distortion context is allocating in exec function
and to achive much better performance on further calls this context should be
copied back to original node */
* and to achive much better performance on further calls this context should be
* copied back to original node */
if (lnode->storage) {
if (lnode->new_node->storage)
BKE_tracking_distortion_free(lnode->new_node->storage);

View File

@ -872,8 +872,8 @@ static void FHT(fREAL* data, unsigned int M, unsigned int inverse)
}
//------------------------------------------------------------------------------
/* 2D Fast Hartley Transform, Mx/My -> log2 of width/height,
nzp -> the row where zero pad data starts,
inverse -> see above */
* nzp -> the row where zero pad data starts,
* inverse -> see above */
static void FHT2D(fREAL *data, unsigned int Mx, unsigned int My,
unsigned int nzp, unsigned int inverse)
{

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@ -59,7 +59,7 @@ static bNodeSocketTemplate cmp_node_bilateralblur_out[] = {
(c1[3] - c2[3]) * (c1[3] - c2[3]))
/* this is the main kernel function for comparing color distances
and adding them weighted to the final color */
* and adding them weighted to the final color */
#define KERNEL_ELEMENT_C3(k) \
temp_color = src + deltas[k]; \
ref_color = ref + deltas[k]; \

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@ -384,7 +384,7 @@ static void bokeh_single_image(bNode *node, CompBuf *new, CompBuf *img, float fa
float fi = (float)i / radxf;
float dist = sqrt(fj * fj + fi * fi);
//*dgauss= hexagon_filter(fi, fj);
// *dgauss= hexagon_filter(fi, fj);
*dgauss = RE_filter_value(nbd->filtertype, dist);
val += *dgauss;

View File

@ -26,8 +26,8 @@
*/
/** \file blender/nodes/composite/nodes/node_composite_chromaMatte.c
* \ingroup cmpnodes
*/
* \ingroup cmpnodes
*/
#include "node_composite_util.h"

View File

@ -26,8 +26,8 @@
*/
/** \file blender/nodes/composite/nodes/node_composite_diffMatte.c
* \ingroup cmpnodes
*/
* \ingroup cmpnodes
*/
#include "node_composite_util.h"

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@ -126,7 +126,7 @@ static void do_displace(bNode *node, CompBuf *stackbuf, CompBuf *cbuf, CompBuf *
/* simple method for reference, linear interpolation */
/*
#if 0
int x, y;
float dx, dy;
float u, v;
@ -147,7 +147,7 @@ static void do_displace(bNode *node, CompBuf *stackbuf, CompBuf *cbuf, CompBuf *
qd_setPixel(stackbuf, x, y, col);
}
}
*/
#endif
}

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@ -26,8 +26,8 @@
*/
/** \file blender/nodes/composite/nodes/node_composite_distanceMatte.c
* \ingroup cmpnodes
*/
* \ingroup cmpnodes
*/
#include "node_composite_util.h"
@ -139,9 +139,9 @@ static void do_chroma_distance_matte(bNode *node, float *out, float *in)
static void node_composit_exec_distance_matte(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
/*
Loosely based on the Sequencer chroma key plug-in, but enhanced to work in other color spaces and
uses a different difference function (suggested in forums of vfxtalk.com).
*/
* Loosely based on the Sequencer chroma key plug-in, but enhanced to work in other color spaces and
* uses a different difference function (suggested in forums of vfxtalk.com).
*/
CompBuf *workbuf;
CompBuf *inbuf;
NodeChroma *c;

View File

@ -368,9 +368,11 @@ static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *i
stackbuf->malloc= alloc;
}
/*code to respect the premul flag of images; I'm
not sure if this is a good idea for multilayer images,
since it never worked before for them.
/* code to respect the premul flag of images; I'm
* not sure if this is a good idea for multilayer images,
* since it never worked before for them.
*/
#if 0
if (type==CB_RGBA && ima->flag & IMA_DO_PREMUL) {
//premul the image
int i;
@ -382,7 +384,7 @@ static CompBuf *node_composit_get_image(RenderData *rd, Image *ima, ImageUser *i
pixel[2] *= pixel[3];
}
}
*/
#endif
return stackbuf;
}
@ -481,8 +483,8 @@ static void node_composit_exec_image(void *data, bNode *node, bNodeStack **UNUSE
int i;
float *pixel;
/*first duplicate stackbuf->rect, since it's just a pointer
to the source imbuf, and we don't want to change that.*/
/* first duplicate stackbuf->rect, since it's just a pointer
* to the source imbuf, and we don't want to change that.*/
stackbuf->rect = MEM_dupallocN(stackbuf->rect);
/* since stackbuf now has allocated memory, rather than just a pointer,

View File

@ -291,10 +291,11 @@ static void node_composit_exec_view_levels(void *data, bNode *node, bNodeStack *
mean=brightness_mean(node, in[0]->data);
std_dev=brightness_standard_deviation(node, in[0]->data, mean);
/* Printf debuging ;)
/* Printf debuging ;) */
#if 0
printf("Mean: %f\n", mean);
printf("Std Dev: %f\n", std_dev);
*/
#endif
if (out[0]->hasoutput)
out[0]->vec[0]= mean;

View File

@ -282,7 +282,7 @@ int ntreeTexExecTree(
if (texres->nor) retval |= TEX_NOR;
retval |= TEX_RGB;
/* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was set
however, the texture code checks this for other reasons (namely, a normal is required for material) */
* however, the texture code checks this for other reasons (namely, a normal is required for material) */
texres->nor= nor;
return retval;

View File

@ -31,20 +31,20 @@
/*
HOW TEXTURE NODES WORK
In contrast to Shader nodes, which place a color into the output
stack when executed, Texture nodes place a TexDelegate* there. To
obtain a color value from this, a node further up the chain reads
the TexDelegate* from its input stack, and uses tex_call_delegate to
retrieve the color from the delegate.
comments: (ton)
This system needs recode, a node system should rely on the stack, and
callbacks for nodes only should evaluate own node, not recursively go
over other previous ones.
*/
* HOW TEXTURE NODES WORK
*
* In contrast to Shader nodes, which place a color into the output
* stack when executed, Texture nodes place a TexDelegate* there. To
* obtain a color value from this, a node further up the chain reads
* the TexDelegate* from its input stack, and uses tex_call_delegate to
* retrieve the color from the delegate.
*
* comments: (ton)
*
* This system needs recode, a node system should rely on the stack, and
* callbacks for nodes only should evaluate own node, not recursively go
* over other previous ones.
*/
#include <assert.h>
#include "node_texture_util.h"

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@ -97,7 +97,7 @@ typedef struct TexParams {
int osatex;
/* optional. we don't really want these here, but image
textures need to do mapping & color correction */
* textures need to do mapping & color correction */
ShadeInput *shi;
MTex *mtex;
} TexParams;

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@ -36,8 +36,8 @@
#include "RE_shader_ext.h"
/*
In this file: wrappers to use procedural textures as nodes
*/
* In this file: wrappers to use procedural textures as nodes
*/
static bNodeSocketTemplate outputs_both[]= {

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@ -327,16 +327,16 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
#define UVTOINDEX(u,v) (startvlak + (u) * sizev + (v))
/*
NOTE THAT U/V COORDINATES ARE SOMETIMES SWAPPED !!
^ ()----p4----p3----()
| | | | |
u | | F1 | F2 |
| | | |
()----p1----p2----()
v ->
*/
*
* NOTE THAT U/V COORDINATES ARE SOMETIMES SWAPPED !!
*
* ^ ()----p4----p3----()
* | | | | |
* u | | F1 | F2 |
* | | | |
* ()----p1----p2----()
* v ->
*/
/* ------------------------------------------------------------------------- */
@ -3226,12 +3226,15 @@ static void init_camera_inside_volumes(Render *re)
}
}
/* debug {
MatInside *m;
for (m=re->render_volumes_inside.first; m; m=m->next) {
printf("matinside: ma: %s\n", m->ma->id.name+2);
#if 0 /* debug */
{
MatInside *m;
for (m = re->render_volumes_inside.first; m; m = m->next) {
printf("matinside: ma: %s\n", m->ma->id.name + 2);
}
}
}*/
#endif
}
static void add_volume(Render *re, ObjectRen *obr, Material *ma)

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@ -274,14 +274,14 @@ public:
protected:
/**
m_eventStatusTables are two tables that contain current and previous
status of all events
*/
* m_eventStatusTables are two tables that contain current and previous
* status of all events
*/
SCA_InputEvent m_eventStatusTables[2][SCA_IInputDevice::KX_MAX_KEYS];
/**
m_currentTable is index for m_keyStatusTable that toggle between 0 or 1
*/
* m_currentTable is index for m_keyStatusTable that toggle between 0 or 1
*/
int m_currentTable;
void ClearStatusTable(int tableid);

View File

@ -56,7 +56,7 @@ SCA_LogicManager::~SCA_LogicManager()
assert(m_activeActuators.Empty());
}
/*
#if 0
// this kind of fixes bug 398 but breakes games, so better leave it out for now.
// a removed object's gameobject (and logicbricks and stuff) didn't get released
// because it was still in the m_mapStringToGameObjects map.
@ -77,7 +77,7 @@ void SCA_LogicManager::RemoveGameObject(const STR_String& gameobjname)
m_mapStringToGameObjects.remove(gameobjname);
}
*/
#endif
void SCA_LogicManager::RegisterEventManager(SCA_EventManager* eventmgr)

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@ -318,9 +318,9 @@ CValue* SCA_PropertySensor::FindIdentifier(const STR_String& identifiername)
int SCA_PropertySensor::validValueForProperty(void *self, const PyAttributeDef*)
{
/* If someone actually do type checking please make sure the 'max' and 'min'
are checked as well (currently they are calling the PrecalculateRangeExpression
function directly */
/* If someone actually do type checking please make sure the 'max' and 'min'
* are checked as well (currently they are calling the PrecalculateRangeExpression
* function directly */
/* There is no type checking at this moment, unfortunately... */
return 0;

View File

@ -71,21 +71,19 @@ SCA_PythonController::SCA_PythonController(SCA_IObject* gameobj, int mode)
}
/*
#if 0
//debugging
CValue* SCA_PythonController::AddRef()
CValue *SCA_PythonController::AddRef()
{
//printf("AddRef refcount = %i\n",GetRefCount());
return CValue::AddRef();
}
int SCA_PythonController::Release()
int SCA_PythonController::Release()
{
//printf("Release refcount = %i\n",GetRefCount());
return CValue::Release();
}
*/
#endif
SCA_PythonController::~SCA_PythonController()
{
@ -122,13 +120,14 @@ CValue* SCA_PythonController::GetReplica()
if (m_pythondictionary)
replica->m_pythondictionary = PyDict_Copy(m_pythondictionary);
/*
#if 0
// The other option is to incref the replica->m_pythondictionary -
// the replica objects can then share data.
if (m_pythondictionary)
Py_INCREF(replica->m_pythondictionary);
*/
#endif
#endif /* WITH_PYTHON */
// this will copy properties and so on...
replica->ProcessReplica();

View File

@ -87,7 +87,7 @@ protected:
/** Height of the context. */
int m_height;
/** Rect that defines the area used for rendering,
relative to the context */
* relative to the context */
RAS_Rect m_displayarea;
/** Storage for the banners to display. */

View File

@ -35,13 +35,13 @@
#include "PHY_IPhysicsEnvironment.h"
/**
* DummyPhysicsEnvironment is an empty placeholder
* Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments
* Use DummyPhysicsEnvironment as a base to integrate your own physics engine
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
*
* A derived class may be able to 'construct' entities by loading and/or converting
*/
* DummyPhysicsEnvironment is an empty placeholder
* Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments
* Use DummyPhysicsEnvironment as a base to integrate your own physics engine
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
*
* A derived class may be able to 'construct' entities by loading and/or converting
*/
class DummyPhysicsEnvironment : public PHY_IPhysicsEnvironment
{