Cleanup: use C style doxygen comments

This commit is contained in:
Campbell Barton 2020-09-12 16:33:34 +10:00
parent 4c24e8e992
commit 8c17269183
17 changed files with 80 additions and 80 deletions

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@ -98,6 +98,6 @@ class GHOST_SystemSDL : public GHOST_System {
void processEvent(SDL_Event *sdl_event);
/// The vector of windows that need to be updated.
/** The vector of windows that need to be updated. */
std::vector<GHOST_WindowSDL *> m_dirty_windows;
};

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@ -225,7 +225,7 @@ class GHOST_WindowX11 : public GHOST_Window {
bool canInvertColor);
private:
/// Force use of public constructor.
/* Force use of public constructor. */
GHOST_WindowX11();

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@ -76,7 +76,7 @@ class MEM_RefCounted {
}
protected:
/// The reference count.
/** The reference count. */
int m_refCount;
};

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@ -254,23 +254,23 @@ typedef struct bNodeType {
* \note Used as a fallback when #bNode.label isn't set.
*/
void (*labelfunc)(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
/// Optional custom resize handle polling.
/** Optional custom resize handle polling. */
int (*resize_area_func)(struct bNode *node, int x, int y);
/// Optional selection area polling.
/** Optional selection area polling. */
int (*select_area_func)(struct bNode *node, int x, int y);
/// Optional tweak area polling (for grabbing).
/** Optional tweak area polling (for grabbing). */
int (*tweak_area_func)(struct bNode *node, int x, int y);
/// Called when the node is updated in the editor.
/** Called when the node is updated in the editor. */
void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node);
/// Check and update if internal ID data has changed.
/** Check and update if internal ID data has changed. */
void (*group_update_func)(struct bNodeTree *ntree, struct bNode *node);
/// Initialize a new node instance of this type after creation.
/** Initialize a new node instance of this type after creation. */
void (*initfunc)(struct bNodeTree *ntree, struct bNode *node);
/// Free the node instance.
/** Free the node instance. */
void (*freefunc)(struct bNode *node);
/// Make a copy of the node instance.
/** Make a copy of the node instance. */
void (*copyfunc)(struct bNodeTree *dest_ntree,
struct bNode *dest_node,
const struct bNode *src_node);

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@ -198,13 +198,13 @@ void ExecutionGroup::execute(ExecutionSystem *graph)
const bNodeTree *bTree = context.getbNodeTree();
if (this->m_width == 0 || this->m_height == 0) {
return;
} /// \note Break out... no pixels to calculate.
} /** \note Break out... no pixels to calculate. */
if (bTree->test_break && bTree->test_break(bTree->tbh)) {
return;
} /// \note Early break out for blur and preview nodes.
} /** \note Early break out for blur and preview nodes. */
if (this->m_numberOfChunks == 0) {
return;
} /// \note Early break out.
} /** \note Early break out. */
unsigned int chunkNumber;
this->m_executionStartTime = PIL_check_seconds_timer();

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@ -184,7 +184,7 @@ NodeOutput *NodeGraph::find_output(const NodeRange &node_range, bNodeSocket *b_s
void NodeGraph::add_bNodeLink(const NodeRange &node_range, bNodeLink *b_nodelink)
{
/// \note Ignore invalid links.
/** \note Ignore invalid links. */
if (!(b_nodelink->flag & NODE_LINK_VALID)) {
return;
}

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@ -44,26 +44,26 @@
# error COM_CURRENT_THREADING_MODEL No threading model selected
#endif
/// \brief list of all CPUDevices. for every hardware thread an instance of CPUDevice is created
/** \brief list of all CPUDevices. for every hardware thread an instance of CPUDevice is created */
static vector<CPUDevice *> g_cpudevices;
static ThreadLocal(CPUDevice *) g_thread_device;
#if COM_CURRENT_THREADING_MODEL == COM_TM_QUEUE
/// \brief list of all thread for every CPUDevice in cpudevices a thread exists
/** \brief list of all thread for every CPUDevice in cpudevices a thread exists. */
static ListBase g_cputhreads;
static bool g_cpuInitialized = false;
/// \brief all scheduled work for the cpu
/** \brief all scheduled work for the cpu */
static ThreadQueue *g_cpuqueue;
static ThreadQueue *g_gpuqueue;
# ifdef COM_OPENCL_ENABLED
static cl_context g_context;
static cl_program g_program;
/// \brief list of all OpenCLDevices. for every OpenCL GPU device an instance of OpenCLDevice is
/// created
/** \brief list of all OpenCLDevices. for every OpenCL GPU device an instance of OpenCLDevice is
* created. */
static vector<OpenCLDevice *> g_gpudevices;
/// \brief list of all thread for every GPUDevice in cpudevices a thread exists
/** \brief list of all thread for every GPUDevice in cpudevices a thread exists. */
static ListBase g_gputhreads;
/// \brief all scheduled work for the gpu
/** \brief all scheduled work for the GPU. */
static bool g_openclActive = false;
static bool g_openclInitialized = false;
# endif

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@ -72,7 +72,7 @@ NodeOperation *ImageNode::doMultilayerCheck(NodeConverter &converter,
void ImageNode::convertToOperations(NodeConverter &converter,
const CompositorContext &context) const
{
/// Image output
/** Image output */
NodeOutput *outputImage = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
Image *image = (Image *)editorNode->id;

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@ -41,7 +41,7 @@ void ReadBufferOperation::determineResolution(unsigned int resolution[2],
operation->determineResolution(resolution, preferredResolution);
operation->setResolution(resolution);
/// \todo: may not occur!, but does with blur node
/** \todo: may not occur!, but does with blur node */
if (this->m_memoryProxy->getExecutor()) {
this->m_memoryProxy->getExecutor()->setResolution(resolution);
}

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@ -583,8 +583,8 @@ static void free_posetree(PoseTree *tree)
MEM_freeN(tree);
}
///----------------------------------------
/// Plugin API for legacy iksolver
/* ------------------------------
* Plugin API for legacy iksolver */
void iksolver_initialize_tree(struct Depsgraph *UNUSED(depsgraph),
struct Scene *UNUSED(scene),

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@ -247,14 +247,14 @@ void BlockDXT1::setIndices(const int *idx)
}
}
/// Flip DXT1 block vertically.
/** Flip DXT1 block vertically. */
inline void BlockDXT1::flip4()
{
swap(row[0], row[3]);
swap(row[1], row[2]);
}
/// Flip half DXT1 block vertically.
/** Flip half DXT1 block vertically. */
inline void BlockDXT1::flip2()
{
swap(row[0], row[1]);
@ -299,27 +299,27 @@ void AlphaBlockDXT3::decodeBlock(ColorBlock *block) const
block->color(0xF).a = (alphaF << 4) | alphaF;
}
/// Flip DXT3 alpha block vertically.
/** Flip DXT3 alpha block vertically. */
void AlphaBlockDXT3::flip4()
{
swap(row[0], row[3]);
swap(row[1], row[2]);
}
/// Flip half DXT3 alpha block vertically.
/** Flip half DXT3 alpha block vertically. */
void AlphaBlockDXT3::flip2()
{
swap(row[0], row[1]);
}
/// Flip DXT3 block vertically.
/** Flip DXT3 block vertically. */
void BlockDXT3::flip4()
{
alpha.flip4();
color.flip4();
}
/// Flip half DXT3 block vertically.
/** Flip half DXT3 block vertically. */
void BlockDXT3::flip2()
{
alpha.flip2();
@ -458,21 +458,21 @@ void BlockDXT5::decodeBlockNV5x(ColorBlock *block) const
alpha.decodeBlock(block);
}
/// Flip DXT5 block vertically.
/** Flip DXT5 block vertically. */
void BlockDXT5::flip4()
{
alpha.flip4();
color.flip4();
}
/// Flip half DXT5 block vertically.
/** Flip half DXT5 block vertically. */
void BlockDXT5::flip2()
{
alpha.flip2();
color.flip2();
}
/// Decode ATI1 block.
/** Decode ATI1 block. */
void BlockATI1::decodeBlock(ColorBlock *block) const
{
uint8 alpha_array[8];
@ -488,19 +488,19 @@ void BlockATI1::decodeBlock(ColorBlock *block) const
}
}
/// Flip ATI1 block vertically.
/** Flip ATI1 block vertically. */
void BlockATI1::flip4()
{
alpha.flip4();
}
/// Flip half ATI1 block vertically.
/** Flip half ATI1 block vertically. */
void BlockATI1::flip2()
{
alpha.flip2();
}
/// Decode ATI2 block.
/** Decode ATI2 block. */
void BlockATI2::decodeBlock(ColorBlock *block) const
{
uint8 alpha_array[8];
@ -525,14 +525,14 @@ void BlockATI2::decodeBlock(ColorBlock *block) const
}
}
/// Flip ATI2 block vertically.
/** Flip ATI2 block vertically. */
void BlockATI2::flip4()
{
x.flip4();
y.flip4();
}
/// Flip half ATI2 block vertically.
/** Flip half ATI2 block vertically. */
void BlockATI2::flip2()
{
x.flip2();
@ -586,14 +586,14 @@ void BlockCTX1::setIndices(const int *idx)
}
}
/// Flip CTX1 block vertically.
/** Flip CTX1 block vertically. */
inline void BlockCTX1::flip4()
{
swap(row[0], row[3]);
swap(row[1], row[2]);
}
/// Flip half CTX1 block vertically.
/** Flip half CTX1 block vertically. */
inline void BlockCTX1::flip2()
{
swap(row[0], row[1]);

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@ -55,7 +55,7 @@
#include <Common.h>
#include <Stream.h>
/// DXT1 block.
/** DXT1 block. */
struct BlockDXT1 {
Color16 col0;
Color16 col1;
@ -81,13 +81,13 @@ struct BlockDXT1 {
void flip2();
};
/// Return true if the block uses four color mode, false otherwise.
/** Return true if the block uses four color mode, false otherwise. */
inline bool BlockDXT1::isFourColorMode() const
{
return col0.u > col1.u;
}
/// DXT3 alpha block with explicit alpha.
/** DXT3 alpha block with explicit alpha. */
struct AlphaBlockDXT3 {
union {
struct {
@ -117,7 +117,7 @@ struct AlphaBlockDXT3 {
void flip2();
};
/// DXT3 block.
/** DXT3 block. */
struct BlockDXT3 {
AlphaBlockDXT3 alpha;
BlockDXT1 color;
@ -129,7 +129,7 @@ struct BlockDXT3 {
void flip2();
};
/// DXT5 alpha block.
/** DXT5 alpha block. */
struct AlphaBlockDXT5 {
// uint64 unions do not compile on all platforms
#if 0
@ -245,7 +245,7 @@ struct AlphaBlockDXT5 {
void flip2();
};
/// DXT5 block.
/** DXT5 block. */
struct BlockDXT5 {
AlphaBlockDXT5 alpha;
BlockDXT1 color;
@ -257,7 +257,7 @@ struct BlockDXT5 {
void flip2();
};
/// ATI1 block.
/** ATI1 block. */
struct BlockATI1 {
AlphaBlockDXT5 alpha;
@ -267,7 +267,7 @@ struct BlockATI1 {
void flip2();
};
/// ATI2 block.
/** ATI2 block. */
struct BlockATI2 {
AlphaBlockDXT5 x;
AlphaBlockDXT5 y;
@ -278,7 +278,7 @@ struct BlockATI2 {
void flip2();
};
/// CTX1 block.
/** CTX1 block. */
struct BlockCTX1 {
uint8 col0[2];
uint8 col1[2];

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@ -29,7 +29,7 @@
#pragma once
/// 32 bit color stored as BGRA.
/** 32 bit color stored as BGRA. */
class Color32 {
public:
Color32()
@ -93,7 +93,7 @@ class Color32 {
};
};
/// 16 bit 565 BGR color.
/** 16 bit 565 BGR color. */
class Color16 {
public:
Color16()

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@ -46,12 +46,12 @@ inline static uint colorDistance(Color32 c0, Color32 c1)
}
#endif
/// Default constructor.
/** Default constructor. */
ColorBlock::ColorBlock()
{
}
/// Init the color block from an array of colors.
/** Init the color block from an array of colors. */
ColorBlock::ColorBlock(const uint *linearImage)
{
for (uint i = 0; i < 16; i++) {
@ -59,7 +59,7 @@ ColorBlock::ColorBlock(const uint *linearImage)
}
}
/// Init the color block with the contents of the given block.
/** Init the color block with the contents of the given block. */
ColorBlock::ColorBlock(const ColorBlock &block)
{
for (uint i = 0; i < 16; i++) {
@ -67,7 +67,7 @@ ColorBlock::ColorBlock(const ColorBlock &block)
}
}
/// Initialize this color block.
/** Initialize this color block. */
ColorBlock::ColorBlock(const Image *img, uint x, uint y)
{
init(img, x, y);
@ -159,7 +159,7 @@ void ColorBlock::swizzle(uint x, uint y, uint z, uint w)
}
}
/// Returns true if the block has a single color.
/** Returns true if the block has a single color. */
bool ColorBlock::isSingleColor(Color32 mask /*= Color32(0xFF, 0xFF, 0xFF, 0x00)*/) const
{
uint u = m_color[0].u & mask.u;
@ -174,7 +174,7 @@ bool ColorBlock::isSingleColor(Color32 mask /*= Color32(0xFF, 0xFF, 0xFF, 0x00)*
}
#if 0
/// Returns true if the block has a single color, ignoring transparent pixels.
/** Returns true if the block has a single color, ignoring transparent pixels. */
bool ColorBlock::isSingleColorNoAlpha() const
{
Color32 c;
@ -199,7 +199,7 @@ bool ColorBlock::isSingleColorNoAlpha() const
#endif
#if 0
/// Count number of unique colors in this color block.
/** Count number of unique colors in this color block. */
uint ColorBlock::countUniqueColors() const
{
uint count = 0;
@ -223,7 +223,7 @@ uint ColorBlock::countUniqueColors() const
#endif
#if 0
/// Get average color of the block.
/** Get average color of the block. */
Color32 ColorBlock::averageColor() const
{
uint r, g, b, a;
@ -240,7 +240,7 @@ Color32 ColorBlock::averageColor() const
}
#endif
/// Return true if the block is not fully opaque.
/** Return true if the block is not fully opaque. */
bool ColorBlock::hasAlpha() const
{
for (uint i = 0; i < 16; i++) {
@ -253,7 +253,7 @@ bool ColorBlock::hasAlpha() const
#if 0
/// Get diameter color range.
/** Get diameter color range. */
void ColorBlock::diameterRange(Color32 *start, Color32 *end) const
{
Color32 c0, c1;
@ -274,7 +274,7 @@ void ColorBlock::diameterRange(Color32 *start, Color32 *end) const
*end = c1;
}
/// Get luminance color range.
/** Get luminance color range. */
void ColorBlock::luminanceRange(Color32 *start, Color32 *end) const
{
Color32 minColor, maxColor;
@ -299,7 +299,7 @@ void ColorBlock::luminanceRange(Color32 *start, Color32 *end) const
*end = maxColor;
}
/// Get color range based on the bounding box.
/** Get color range based on the bounding box. */
void ColorBlock::boundsRange(Color32 *start, Color32 *end) const
{
Color32 minColor(255, 255, 255);
@ -344,7 +344,7 @@ void ColorBlock::boundsRange(Color32 *start, Color32 *end) const
*end = maxColor;
}
/// Get color range based on the bounding box.
/** Get color range based on the bounding box. */
void ColorBlock::boundsRangeAlpha(Color32 *start, Color32 *end) const
{
Color32 minColor(255, 255, 255, 255);
@ -400,7 +400,7 @@ void ColorBlock::boundsRangeAlpha(Color32 *start, Color32 *end) const
#endif
#if 0
/// Sort colors by abosolute value in their 16 bit representation.
/** Sort colors by abosolute value in their 16 bit representation. */
void ColorBlock::sortColorsByAbsoluteValue()
{
// Dummy selection sort.
@ -422,7 +422,7 @@ void ColorBlock::sortColorsByAbsoluteValue()
#endif
#if 0
/// Find extreme colors in the given axis.
/** Find extreme colors in the given axis. */
void ColorBlock::computeRange(Vector3::Arg axis, Color32 *start, Color32 *end) const
{
@ -452,7 +452,7 @@ void ColorBlock::computeRange(Vector3::Arg axis, Color32 *start, Color32 *end) c
#endif
#if 0
/// Sort colors in the given axis.
/** Sort colors in the given axis. */
void ColorBlock::sortColors(const Vector3 &axis)
{
float luma_array[16];
@ -477,7 +477,7 @@ void ColorBlock::sortColors(const Vector3 &axis)
#endif
#if 0
/// Get the volume of the color block.
/** Get the volume of the color block. */
float ColorBlock::volume() const
{
Box bounds;

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@ -32,7 +32,7 @@
#include <Color.h>
#include <Image.h>
/// Uncompressed 4x4 color block.
/** Uncompressed 4x4 color block. */
struct ColorBlock {
ColorBlock();
ColorBlock(const uint *linearImage);
@ -61,31 +61,31 @@ struct ColorBlock {
Color32 m_color[4 * 4];
};
/// Get pointer to block colors.
/** Get pointer to block colors. */
inline const Color32 *ColorBlock::colors() const
{
return m_color;
}
/// Get block color.
/** Get block color. */
inline Color32 ColorBlock::color(uint i) const
{
return m_color[i];
}
/// Get block color.
/** Get block color. */
inline Color32 &ColorBlock::color(uint i)
{
return m_color[i];
}
/// Get block color.
/** Get block color. */
inline Color32 ColorBlock::color(uint x, uint y) const
{
return m_color[y * 4 + x];
}
/// Get block color.
/** Get block color. */
inline Color32 &ColorBlock::color(uint x, uint y)
{
return m_color[y * 4 + x];

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@ -73,7 +73,7 @@ struct DDSCaps {
uint caps4;
};
/// DDS file header for DX10.
/** DDS file header for DX10. */
struct DDSHeader10 {
uint dxgiFormat;
uint resourceDimension;
@ -82,7 +82,7 @@ struct DDSHeader10 {
uint reserved;
};
/// DDS file header.
/** DDS file header. */
struct DDSHeader {
uint fourcc;
uint size;
@ -132,7 +132,7 @@ struct DDSHeader {
uint d3d9Format() const;
};
/// DirectDraw Surface. (DDS)
/** DirectDraw Surface. (DDS) */
class DirectDrawSurface {
public:
DirectDrawSurface(unsigned char *mem, uint size);

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@ -32,7 +32,7 @@
#include "Color.h"
#include "Common.h"
/// 32 bit RGBA image.
/** 32 bit RGBA image. */
class Image {
public:
enum Format {