Added Lossless Output option for h264 codec.

This will fix #26943: render image to video problem
This commit is contained in:
Sergey Sharybin 2012-01-13 12:34:23 +00:00
parent 0f34ce27cf
commit 8dcb1f4d12
5 changed files with 82 additions and 42 deletions

View File

@ -522,6 +522,8 @@ class RENDER_PT_encoding(RenderButtonsPanel, Panel):
split.prop(rd, "ffmpeg_format")
if rd.ffmpeg_format in {'AVI', 'QUICKTIME', 'MKV', 'OGG'}:
split.prop(rd, "ffmpeg_codec")
elif rd.ffmpeg_format == 'H264':
split.prop(rd, 'ffmpeg_lossless_output')
else:
split.label()

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@ -74,6 +74,7 @@ void filepath_ffmpeg(char* string, struct RenderData* rd);
extern void ffmpeg_set_preset(struct RenderData *rd, int preset);
extern void ffmpeg_verify_image_type(struct RenderData *rd, struct ImageFormatData *imf);
extern void ffmpeg_verify_lossless_format(struct RenderData *rd, struct ImageFormatData *imf);
extern struct IDProperty *ffmpeg_property_add(struct RenderData *Rd, const char *type, int opt_index, int parent_index);
extern int ffmpeg_property_add_string(struct RenderData *rd, const char *type, const char *str);

View File

@ -1200,6 +1200,56 @@ int ffmpeg_property_add_string(RenderData *rd, const char * type, const char * s
return 1;
}
static void ffmpeg_set_expert_options(RenderData *rd, int preset)
{
if(rd->ffcodecdata.properties)
IDP_FreeProperty(rd->ffcodecdata.properties);
if(preset == FFMPEG_PRESET_H264) {
/*
* All options here are for x264, but must be set via ffmpeg.
* The names are therefore different - Search for "x264 to FFmpeg option mapping"
* to get a list.
*/
/*
* Use CABAC coder. Using "coder:1", which should be equivalent,
* crashes Blender for some reason. Either way - this is no big deal.
*/
ffmpeg_property_add_string(rd, "video", "coder:vlc");
/*
* The other options were taken from the libx264-default.preset
* included in the ffmpeg distribution.
*/
ffmpeg_property_add_string(rd, "video", "flags:loop");
ffmpeg_property_add_string(rd, "video", "cmp:chroma");
ffmpeg_property_add_string(rd, "video", "partitions:parti4x4");
ffmpeg_property_add_string(rd, "video", "partitions:partp8x8");
ffmpeg_property_add_string(rd, "video", "partitions:partb8x8");
ffmpeg_property_add_string(rd, "video", "me:hex");
ffmpeg_property_add_string(rd, "video", "subq:6");
ffmpeg_property_add_string(rd, "video", "me_range:16");
ffmpeg_property_add_string(rd, "video", "qdiff:4");
ffmpeg_property_add_string(rd, "video", "keyint_min:25");
ffmpeg_property_add_string(rd, "video", "sc_threshold:40");
ffmpeg_property_add_string(rd, "video", "i_qfactor:0.71");
ffmpeg_property_add_string(rd, "video", "b_strategy:1");
ffmpeg_property_add_string(rd, "video", "bf:3");
ffmpeg_property_add_string(rd, "video", "refs:2");
ffmpeg_property_add_string(rd, "video", "qcomp:0.6");
ffmpeg_property_add_string(rd, "video", "directpred:3");
ffmpeg_property_add_string(rd, "video", "trellis:0");
ffmpeg_property_add_string(rd, "video", "flags2:wpred");
ffmpeg_property_add_string(rd, "video", "flags2:dct8x8");
ffmpeg_property_add_string(rd, "video", "flags2:fastpskip");
ffmpeg_property_add_string(rd, "video", "wpredp:2");
if(rd->ffcodecdata.flags & FFMPEG_LOSSLESS_OUTPUT)
ffmpeg_property_add_string(rd, "video", "cqp:0");
}
}
void ffmpeg_set_preset(RenderData *rd, int preset)
{
int isntsc = (rd->frs_sec != 25);
@ -1267,47 +1317,7 @@ void ffmpeg_set_preset(RenderData *rd, int preset)
rd->ffcodecdata.mux_packet_size = 2048;
rd->ffcodecdata.mux_rate = 10080000;
/*
* All options here are for x264, but must be set via ffmpeg.
* The names are therefore different - Search for "x264 to FFmpeg option mapping"
* to get a list.
*/
/*
* Use CABAC coder. Using "coder:1", which should be equivalent,
* crashes Blender for some reason. Either way - this is no big deal.
*/
ffmpeg_property_add_string(rd, "video", "coder:vlc");
/*
* The other options were taken from the libx264-default.preset
* included in the ffmpeg distribution.
*/
ffmpeg_property_add_string(rd, "video", "flags:loop");
ffmpeg_property_add_string(rd, "video", "cmp:chroma");
ffmpeg_property_add_string(rd, "video", "partitions:parti4x4");
ffmpeg_property_add_string(rd, "video", "partitions:partp8x8");
ffmpeg_property_add_string(rd, "video", "partitions:partb8x8");
ffmpeg_property_add_string(rd, "video", "me:hex");
ffmpeg_property_add_string(rd, "video", "subq:6");
ffmpeg_property_add_string(rd, "video", "me_range:16");
ffmpeg_property_add_string(rd, "video", "qdiff:4");
ffmpeg_property_add_string(rd, "video", "keyint_min:25");
ffmpeg_property_add_string(rd, "video", "sc_threshold:40");
ffmpeg_property_add_string(rd, "video", "i_qfactor:0.71");
ffmpeg_property_add_string(rd, "video", "b_strategy:1");
ffmpeg_property_add_string(rd, "video", "bf:3");
ffmpeg_property_add_string(rd, "video", "refs:2");
ffmpeg_property_add_string(rd, "video", "qcomp:0.6");
ffmpeg_property_add_string(rd, "video", "directpred:3");
ffmpeg_property_add_string(rd, "video", "trellis:0");
ffmpeg_property_add_string(rd, "video", "flags2:wpred");
ffmpeg_property_add_string(rd, "video", "flags2:dct8x8");
ffmpeg_property_add_string(rd, "video", "flags2:fastpskip");
ffmpeg_property_add_string(rd, "video", "wpredp:2");
// This makes x264 output lossless. Will be a separate option later.
//ffmpeg_property_add_string(rd, "video", "cqp:0");
ffmpeg_set_expert_options(rd, preset);
break;
case FFMPEG_PRESET_THEORA:
@ -1378,4 +1388,11 @@ void ffmpeg_verify_image_type(RenderData *rd, ImageFormatData *imf)
}
}
void ffmpeg_verify_lossless_format(RenderData *rd, ImageFormatData *imf)
{
if(imf->imtype == R_IMF_IMTYPE_H264) {
ffmpeg_set_expert_options(rd, FFMPEG_PRESET_H264);
}
}
#endif

View File

@ -1380,6 +1380,7 @@ typedef struct Scene {
#define FFMPEG_MULTIPLEX_AUDIO 1 /* deprecated, you can choose none as audiocodec now */
#define FFMPEG_AUTOSPLIT_OUTPUT 2
#define FFMPEG_LOSSLESS_OUTPUT 4
/* Paint.flags */
typedef enum {

View File

@ -869,6 +869,19 @@ static EnumPropertyItem *rna_RenderSettings_qtcodecsettings_audiocodecType_itemf
#endif
#endif
static void rna_RenderSettings_ffmpegsettings_lossless_output_set(PointerRNA *ptr, int value)
{
RenderData *rd = (RenderData*)ptr->data;
if (value)
rd->ffcodecdata.flags |= FFMPEG_LOSSLESS_OUTPUT;
else
rd->ffcodecdata.flags &= ~FFMPEG_LOSSLESS_OUTPUT;
#ifdef WITH_FFMPEG
ffmpeg_verify_lossless_format(rd, &rd->im_format);
#endif
}
static int rna_RenderSettings_active_layer_index_get(PointerRNA *ptr)
{
RenderData *rd= (RenderData*)ptr->data;
@ -2996,7 +3009,13 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "ffcodecdata.flags", FFMPEG_AUTOSPLIT_OUTPUT);
RNA_def_property_ui_text(prop, "Autosplit Output", "Autosplit output at 2GB boundary");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
prop= RNA_def_property(srna, "ffmpeg_lossless_output", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "ffcodecdata.flags", FFMPEG_LOSSLESS_OUTPUT);
RNA_def_property_boolean_funcs(prop, NULL, "rna_RenderSettings_ffmpegsettings_lossless_output_set");
RNA_def_property_ui_text(prop, "Lossless Output", "Use losslecc output for video streams");
RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
/* FFMPEG Audio*/
prop= RNA_def_property(srna, "ffmpeg_audio_codec", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "ffcodecdata.audio_codec");